SpacingLlamas
SpacingLlamas
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@[Deleted User] said:
Revealing and stalking bugs aside, you need to be able to see more than 20% of Ghostface's model to start revealing him at a designated point in the center of your screen.
Also as an anecdote, your OWN SURVIVOR can block the revealing process. How you reveal Ghostface is SOLELY based on your camera. So if your survivor blocks your camera's view of him, then you'll stop revealing him.
That's dumb, why hasn't that been changed yet
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@Dr_Trauts said:
Darn, really thought ppl would agree with clown being the worst killer in the game. Guess we all have our opinions ;)
He is bad killer, I think both Bubba and legion are worst at the moment. And they need far more work then clown does, with just some number changes could be very good
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I'll get the next killer for shards if not a licensed chapter. Not including ghostface since he's licensed, I haven't bought a killer since spirit. Both legion and plague got with shards.
None of these chapters have been worth actual money for me and I hate the state of the game is in now
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It would be neat if it effected getting out of lockers too, though perhaps that be too strong
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@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/609613#Comment_609613
https://forum.deadbydaylight.com/en/discussion/comment/609090#Comment_609090
If you've noticed in the live ones they're constantly checking with someone whose watching them. Makes me feel like a higher up has taken taken a more "stop sharing important information" approach.
I've noticed it
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All their Q/A have been this way for months. Honestly don't see the point for them now.
I've stopped watching/reading them. If anything important is said someone will make a post about it.
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I really like your idea, hope it gets added.
Between kindred not being added into a base mechanic for survivors (also being completely shutdown from devs to not be added) and nothing else being done to close the gap with solos and swf.
This is great and everything I've seen opposed to adding this are terrible excuses and not good reasons to not have it implemented
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From what Im aware of, it should work with it. Though not super usually since the nurse makes so much noise blinking anyway
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At this rate, looking like a no they wont. Not anytime soon anyway. Especially if we talking about a constant and consistent 60fps. Cant imagine that on base Xbox and Ps4, not now
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the only thing left behind is this perk
seriously the state this perk is in, is so sad
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@Huntar said:
Did they remove it completely? I thought it was just obfuscated by the new exposed sound.
No this is another sound que that use to play for survivors when being stalked by myers. It was bugged and got turned off. The devs decided not to fix it, giving him a slight buff
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I never know what add-ons to use for her, I have flip flopping games with her. Some games people cleanse others they don't.
I use corrupt intervention, ruin, infectious fright, and save the best for last
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I feel the same. No matter what I do or try to be sneaky, I just get revealed most of time. Boring and not unique killer and power.
Doesn't help that most maps aren't made for stealth killers, especially one's for Ghostface
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@Khroalthemadbomber said:
This'll give you my thoughts on State of Pig: https://forum.deadbydaylight.com/en/discussion/77092/a-question-of-clarification
That said, if you don't want to read it, WHOLE bunch of stuff no longer works with Ambush anymore;
Does Work:
Anything that offers 'Exposed,' and Sloppy Butcher.
What Does Not:
Save The Best For Last, Hex: The Third Seal, Remember Me, Dark Devotion, Franklin's Demise
What shouldn't even be tried:
Play With Your Food. You lose tokens the moment you activate the ambush, whether you fully charge it or not.
Personally I'd like a add-on rework for PIG more then I would Nurse but that's just me.
@Liruliniel the EGC change was done because it takes two minutes to kill people and RBT timer with tampered timer is two minutes. While I don't LIKE the change as a Pig main, I DO understand why it was done. Now this AMBUSH B.S. though...
RBT's timers are 2 minutes 30 seconds, not just 2 minutes
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/599573#Comment_599573
GF shouldn't be able to be revealed by downed or hooked survivors. Totally sucks being spotted halfway across the map by a slug.
I dont agree with it either its dumb. And the reason was so that ghostface cant just hide in a corner and stalk the person coming for a save and instant down(Also no terror radius).
I guess Myers just doesnt exist, low terror radius and instant for all survivors.
Or Pig no instant down but has no terror radius and cant be forced out.
Or Leatherface king of camping and instant down many survivors, making saves almost impossible
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- It is intended to for survivors to be able to reveal ghostface downed or hook
- New ways of reporting and banning people are suppose to come with dedicated servers though it could have changed
- The closest thing to getting this is survivors being afk (in a locker too long as well) or standing still to long if they happen to be hiding from the killer while in there terror radius, crows will circle around the survivor making noises and giving notifications to the killer
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/599076#Comment_599076
The goal of the system is to wait till all 5 players are found before creating the lobby,. Time and time and time and time and time again that does not happen.
That has literally never happened to me once. Always finally make the lobby after minutes, then wait a little more, then one or two survivors appear, then wait more for the rest to come
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Even more reasons to not use pig crappy ambush and just stand up instead. . .😒
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@SpyMature said:
https://forum.deadbydaylight.com/en/discussion/comment/597224#Comment_597224
https://us.v-cdn.net/6030815/uploads/380/DI6JNGCG5Z4U.jpg
Then what about all these questions that have been answered???
That's funny. Bet they got no good answer to that
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@[Deleted User] said:
I’m confused.
It currently doesn’t.
Mare you saying it should reveal fake pallets?
that would be terrible.
Must be a bug then the devs definitely said more then once it would.
Unless they changed their mind
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Xbox here too!!! Just never said it to anyone before
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I'm for cross-play but many other changes need to happen also so it's totally fair. Changes on both pc and console versions
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Pretty sure it's just add-ons
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@hotdogguy14 said:
https://forum.deadbydaylight.com/en/discussion/comment/595789#Comment_595789
Wrong. Him having his own game means that the studio has the rights to him.
Yes, there borrowing the F13/Jason rights but they don't own him.
Their a game studio not a film studio, that wouldn't even make sense for them to fully own the rights/license to him. Please do research first
Similarly to how mortal kombat, borrowed Jason in their last game.
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/595776#Comment_595776
Blindness isin't too helpful tbh. Wouldn't mind a form of limited blindness in the dream world be default however (such as can't see auras outside of a 32 m radius etc
Exactly it isn't very helpful nor very strong, so why limited to 32m. Just be blinded similarly to Third Seal, but until leaving the dream world
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@Chaotic_Riddle said:
- Jason currently has his own game
- Due to an ongoing legal battle, the rights to the Friday The 13th series in products outside of it are VERY difficult to obtain at this time
- While Hillbilly and Leatherface are exactly the same (due to Hillbilly being inspired by LF), it would be very odd to have Jason come in when he would just be a reskin of the Trapper. His ability might be different, but Trapper was HEAVILY inspired by Jason from what most of us can tell, so it wouldn’t really make sense, but...If Leatherface could be added then anything is possible, but with #1 and #2, it still seems unlikely at this time.
Your #2 reason is the only real/good reason.
Jason having his own game doesn't change anything or his chance of being in dbd
And your Billy and Leatherface reason goes against him being to similar to Trapper. I mean Ghostface has Myers ability just slightly changed in areas.
They look similar okay can give you that, but that's about it. Especially if that got all the Jason from all his movies as a skins. Vastly different then
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The fact those add-ons even exist is like, "um okay I guess". It's even worst they remained unchanged from ptb to live, it's like ######### why.
Hemorrhage should be removed entirely.
Blindness should be one add-on, that affects blindness for being the dream world period until you leave it. There's 3 ways to leave the dream world and only one way can be removed with the help of an add-on. I wouldn't see a problem with it.
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@TomTheSequel said:
https://forum.deadbydaylight.com/en/discussion/comment/595764#Comment_595764
Thanks! Sorry about that! Love the buffs!
No worries, just letting you know
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It's really ridiculous at this point. The EGC made stop playing pig almost entirely. The same play-style every game with her. And don't forget the terror radius increase, just so all terror radius are similar/same numbers, a terrible excuse and reason.
Don't even get me started with legion, especially their add-ons
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@TomTheSequel said:
What are the buffs? I don't see them anywhere
It's not in the patch notes and read the post above again. It's right there
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/595647#Comment_595647
What do you mean by that? Any footage/picture? Should be an easy one to fix or not.
I haven't found any clips yet, it was so long ago
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@MysticalMagic92 said:
You do realise why the values of Brutal Strength were changed correct? It still breaks the pallet at the exact same speed it did before. The natural pallet break speed was increased so Brutal Strength was decreased to fit with the new break times. Brutal Strength was never nerfed. It still breaks pallets at the same speed now as it did before. Which means, Brutal Strength has always been weak. In fact, it's better now as there are less pallets on the maps. Brutal Strength was weaker before than it is now. But I do agree it needs a buff to be comparable to Enduring and Spirit Fury.
It was nerf, the devs made it slightly slower then what it did before even after the basekit of destroying pallets was increased for whatever reason.
It doesn't equal the old brutal strength with the base kicking of pallets in other words
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Killers were able to see through walls with it, so it had to be changed and likely will never be reverted
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I don't think old freddy was stronger before, but similar to others in this post I just like and prefer old freddy
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I like old freddy in general so bring this back would be nice
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@ForsakenM said:
https://forum.deadbydaylight.com/en/discussion/comment/585170#Comment_585170
Aha, an actual discussion!
I would label Doctor as having a ranged attack, considering his Shock Therapy is a much longer distance than his Melee attack. Sure, it doesn't deal damage, but it is still something that needs to hit and is outside of Melee range.
I can see where you are coming from with Clown not counting as a ranged Killer, but once again his Power is something that needs to hit and is outside or Melee range, thus making his Power in specific ranged-based.
Plague's Corrupt Purge is just a ranged attack with and augmented hitbox to act more like the fluid she is spewing. In that sense, her Power does not differ that much from Huntress, and sadly that is where she is most powerful and it often gets completely shutdown by Survivors controlling the game. Her previous power works similar to getting a ranged attack on a Survivor except that it takes longer and had the added effects of the Survivor having full control over whether that hit counts or not and being able to spread that to others. Minus the Plague puking on either a Survivor or on an item they interact with, Plague has no control over whether the first part of her even succeeds in being a first hit or spreading to others.
Funnily enough, I thought it was clear that I was talking about just the Powers, not the play-style that is encouraged by the Power, since that is personal preference and often play-styles that are different from the intended one end up being the norm. Then again, I will admit that Clown's area-denial is part of his Power. However, area-denial and chase shortening is not unique to the Clown, as both the Trapper and the Hag attempt to deny you from going through certain areas and every Killer wants to shorten the chase (some to the point where they try to have no chase at all, hence the stealthy play-style).
As for Freddy, I think it's fair to include him since I'm solely basing this on repeated mechanics that keep getting applied to Killers. He will be able to teleport (Hag), set traps (Hag and Trapper) and place fake pallets (Doctor). The things that make this different are that he can't pick where gens are placed and he takes a longer time to teleport with a clear sign he is doing so. I'm not sure has his traps work, so I can't say how they differ from Trapper or Hag. The difference from Doctor is that Freddy will be able to supposedly pick where the fake pallets go, making the Doctor even more obsolete as he needs an add-on just to have them randomly placed. Freddy was sadly very unique and his current state is a result of having a knee-jerk reaction to your player base's reaction without letting the content breathe long enough to make a proper decision.
I have no argument with with you on Billy and Bubba. It's clear that Billy was their Bubba before they could get Bubba. There are tweaks that make them slightly different, but even then it's the same basic idea.
Once again, I disagree with you on Ghost Face and Myers, I just find Ghost Face as extremely uninspired. Whatever you may think of why he is how he is, to me he is a mesh of two previous characters with a few tweaks and yet again is another Killer who suffers because of it.
Now for the personal ideas. I will admit, those two ideas are very much taking from things already in the game. It's not inherently bad to reuse ideas and resources and implement them differently. My issue is that I feel like this is happening exclusively. As for my ideas I mentioned, they were ones I thought up of immediately as I was making the post and I even acknowledged what they took from. This issue here is that it is that it is actually that simple to take an old mechanic and put a new spin on it, which makes it seem even worse on BHVR's end when they have multiple minds and ample time and they still come up with something this uninspired.
I didn't want to give away too much of my idea here as this isn't really the place for it, but the Obsession-based Killer idea was a Witch Doctor woman who used Voodoo. She would have the option to hit a Survivor with an attack that would do no damage to them, but would allow her to take a piece of their hair and use that with her doll to curse them. This cursed player would suffer certain penalties until the Killer decided to curse another player, in which case they would be freed from the curse. I've already thought of many ways to properly balance it and how players would try to outsmart or work around the mechanic, but once again I'm not sure this is the best place to discuss it.
Also, the Dr. Jekyl/Mr. Hyde idea would incorporate mechanics not yet used in DBD for both forms depending on the main idea I would choose to go with. This would make him play much different from Myers,to the point that you would have to dumb him down much more than I may have on my OP to compare them. The other Killers you listed don't really apply here, as they either debuff the Survivor or have an active skill rather than a passive buff that can be increased. The best one you mentioned is Legion, who temporarily buffs his speed for as long as his power is active.
Since I started this discussion, I'll do well to post my finished ideas in the proper section and then link them here.
Freddy traps work similarly to Hag's water-logged shoe add-on. Slows survivors that activate the trap, unlike Hag's trap though Freddy trap will continue to slow survivors after leaving the trap area similar to Clown gas bottles.
Also the devs have already said they won't do non-humanoid killers because of money and resources, so money definitely plays a part into making new killers
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@MegMain98 This Ghostface isn't even base off the movies, so using a reference from them doesn't really make sense
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Left behind You'll get the job done... No matter the cost.
Made a sole survivor change/buff suggestion awhile ago too
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@ASpazNamedSteve I remember the devs saying so in their stream after his changes were out. Also I tried and two duration add-ons and it didnt seem to be any longer, could be wrong. Im not totally sure
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Leatherface, Doctor, Pig, and eventually back to Legion
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Legion Duration add-ons dont stack no more, from my understanding
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RIP my Devour Hope and Class Photo add-on Freddy build
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Legion just has bad add-ons in general. I made a list of all his terrible add-ons
Who do think has the worst or most useless add-ons, Pig or Legion? -
I don't see any harm being done if people got refunded with whatever in-game currency they used to buy it with.
Of course and obviously not real money.
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Neither of the two perks increase vault speeds anymore, that was removed awhile back. The devs believed the "leader" perk would be to strong on vaults so they took it out all together.
The devs just didn't remove the in-game text from perks for whatever reason
@Peanits Is this true?
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Should probably also make a post in the "bug" section of the forums if you haven't already
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I think slenderman would be cool. Dbd can have their own twist on him
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I always wondered why dbd updates took so much space and had little in the update
