Primalux135
Primalux135
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If they dont make DS to desactivate while or go faster the timer while
You heal other person.
You are repairing gens.
You are interacting with killer belongings.
Etc
Basically if you are not running, walking, being healed, stand by, vaulting ir dropping pallets you are not being tunneled (ANtIMOmEntuM perk bullshit I know) timer should go faster or even disappear.
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They should start with add on rework Who on hell use RTB trap ailments?
For instance:
Neurotoxin (slow release toxin) those hitted by ambush hit get exhausted per 60 secs.
Utility blade: Any survivor that have been repairing suffer from hemorrhage status.Decrease good skillcheck area a bit.
Facemask change to Slow release toxin Those hitted by ambush will be blinded per 60 secs.
Rusty attachment: Decrease moderately the skillcheck area of gen repairs.
Amandas letter I would just quit the part of RBT reduction it the most lame add on I think being Iridiscent.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1437248#Comment_1437248
With Infantry Belt it's 3.
Pro tip, they always pair it with Infantry Belt.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1437248#Comment_1437248
Yeah but it’s usually paired with Infantry Belt, which is when it becomes problematic.
But you paired with another add on a purple one.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/171375/i-m-very-worried-about-huntress-and-wraith
No. I don’t agree they only needed an add on pass. A near unlimited use of a mobility power, with no delay in an attempt at a strike was not ok.
They wont nerf Wraith EXCEPT maybe look at his camping game. Wraith fairly has a tell that gives survivors a brief opportunity to get out of strike range when he uncloaks.
Huntress perhaps... maybe a reduced amount of maximum carried hatchets for her instadown add on.
Ermm how many hatchets when using instadown add on? Zero? Cuz limit its 1
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The legion No stop deep wounding lok
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@ich_häng_mal_rum said:
The point is if the spirit is phasing after the first hit a survivor have nearly no chance to not get down. Maybe with iron will but a lot of spirits run stridor, so there is no counter!
While phasing she is very fast and hear a injured survivor when he is closed, but a survivor can’t make distance cause of stretchmarks, so survivor have no counter.
Only if a survivor runs a whole perksetting for the case to go against a spirit:
a) iron will + no mither + spine chill + fixated
b) iron will + quick and quite + dance with me + lithe
Nobody runs these settings cause there are 19 more killers, which you can go against.
But to remove sounds for spirit would be a huge nerf and to much! But to give survivors a thing to know where she is doesn’t solve the problem too.
I think to increase the cooldown of phasing could be a solution, so she can’t phase every 15 seconds.
Killer powers cant be countered, if not ######### devs are doing?
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@AGM said:
Seems like a simple, unique nerf that makes both sides have to guess where a player might go. As she is now, injured sounds basically mean you just die very quickly. Thoughts?
So we cant hear we cant see so we have to guess that hard? That power only help survs not the killer.The killer have to guess using sound and eyes (when grass moving) without watching the surv. Sorry power is fair. If you add something like you could see a glympse of Spirit whike phasing that would lame her power
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Alien one seems more official than the other one Good job btw
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@xEa said:
Yes, addon changes would have been the right way (and enough) to ballance Billy. Just my opinion.
In my opinion only camping hillbikky had to be adressed. If they would make overheat bar go extremely fast if you revv your chainsaw so much but without affecting his movement he would be perfectly balanced
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ora ora ora ora!!!
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If they complain so much of revving hillbilly they could add the bar like the more u revv the chainsaw the faster it overheat and problem solved but now they lame hillbilly.
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I would like a snow werewolf or alien.
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@MongolPSR said:
I absolutley want to see the struggle mechanic change as the struggle mechanic literally hurts me. I cant make my hand tap like that for as long as they want and on controler you have to tap faster than you do on keyboard to not die. Often times I dont struggle simply because I don't want to be hurt by playing a video game due to my motor-function disability in my hands.
The thing is if you are on hook and madness 3 will the skilcheck go backwards? Becuz I see some deaths on hook cuz of that.
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@TheMythicalCat said:
I think you're trying to ask how to deal with Survivors splitting up on gens, and Survivors not healing? Because neither are issues, but there isn't much to do about it. If you're good at looping, them not healing is very good for you. And if Survivors split up, it's harder for them to help each other.
But if they split each other they can do 3 gens on 80 secs while u only hooked someone twice.
They have done 60% of the msin objective.
you have done 2/9 of your job.
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@Fog_King said:
https://forum.deadbydaylight.com/en/discussion/comment/1415325#Comment_1415325
How is bullying newbies a valid solution change anything? These are people that just bought the game or don't have much experience with it. They don't care or maybe even know of any changes or what was before those changes. They just want to play the game they spent money on. Imagine that you buy a new game, any other game and when you play, because some players are upset, they make your ingame life miserable. Would that be fun to you? Because it would not be fun to me. Being a bully is not the solution in real life, nor in a game.
Unfortunately we know devs only talk $$$ languaje so we need to hit where it hurts. Those newbies will just refund money and play another healthier game. They win we win.
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@Fog_King said:
Promoting camping and ruining people's game is not the way to go. How is the new players fault that they nerfed a killer? Or people just wanting to have fun? Honestly, if you want to take an action, stop playing the game. You don't like the changes, leave the game, go play something else.
its no their fault of course but neither killers fault as devs way to hurt em its by money losing killer bully to newbies are totally valid.
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except that big maps hurts deadslinger very much.SO 99 % ######### HIM SO MUCH
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@ironiron said:
https://forum.deadbydaylight.com/en/discussion/comment/1412756#Comment_1412756
You have to juggle in this game
Juggle but can only apply pressure tp one at once.
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An ebony mori would be funnier hahaha
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@Aven_Fallen said:
I think it will not affect normal gameplay that much, but will get rid of VPNing. There will most likely still be Hits which look odd, but it is what it is.
but people from far away from servers wont be happy.I get minimum 70 ping becuz servers are on germany for sure.No spanish servers so crappy conection.
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@ironiron said:
https://forum.deadbydaylight.com/en/discussion/comment/1412631#Comment_1412631
The reason the gens tend to go faster under SWF is because they have info. If the killer encounters a SWF member and also knows where the other SWF members are on that encounter, it would greatly slow them down by helping the killer's decisions.
Encountering the killer as a member of a SWF group is like all of the members encountering the killer, in terms of information. It should be the same for the killer when it encounters one of the members.
You know that killer can only pursue 1 person right? So pressure one person.
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Nope that wont fix the problem the problem is time not info.
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@TheLastGreatStar said:
Shouldn’t be able to trap the hell out of the basement where you literally need perks like DS or BT to escape. No other killer needs specific perks to counter their abilities so why does she get special treatment? And don’t tell me that crouching is a counter as we all know you don’t have enough time to crouch your way back out of the basement before her tunnelling ass comes hobbling straight back down those stairs to re-down you.
I trade you hag cant put traps close a hook per hag no longer lose trap when activateddeal?
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@schadenfreudez28 said:
as a killer main, noed shouldn't be in the game. It's a stupid way to give bad killers more kills, resulting in them being boosted into higher ranks. "Do the bones" is a sad counter, especially with the inconsistent totem spawns. All 4 survivors shouldn't have to go around the map to find 5 dull totems just to protect themselves from noed. There are times where I play survivor, cleanse 4 totems and still get hit with noed because the other survivors can't cleanse one. Most of the time that I die from noed it's on my first hook during the endgame, and the killer puppy guards me so absolutely no one can get me. If they do try getting me, 99% of the time the killer will stay there with a slug and me on the hook. You don't need noed to get kills, stop using it as a fallback when you play terrible.
As a killer main I dont support ur opinion.So you want totems to be free points for survivor? You know much games some SWF just genrush and ignore totems I think NOED its their punishment. Killer were playing with 3 perks with the risk of get nothing I think its fair reward despite it gives kills to bad players.
Do your bones or make em matter in someway to give killers time.
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@CashelP14 said:
Posted on their Twitter.
https://us.v-cdn.net/6030815/uploads/CO8FHO0V0NDC/eb8x2xrwkaiqfbn.png
This doesn't look that good to me tbh. Feel my add-on suggestions are still better lol
*Insert dissapointed music here*
They want bubba to slug?lol
I just hope bubba comes with power rework.
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I dont wanna be the killer main but maybe they could add like for 5 secs you can see the one who saved from cage to compensate.
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I think it would make that survivor to be permanently sleep when he sleep. So if a survivor is awake, stuns you, become the obssesion and he escape and timer is out he would be permanently sleep so.
I dont really like that add on 🤷🏻♂️
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Im agree with mori part but key part its basically no debuff.
I would make key rarity increase charges but only one can escape with it and the hatch shut and ECG start.
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@LazyPayday said:
I'm sure everyone who's played dbd for a long time has had this happen to them before (at least for killers). You see a new character that looks a bit interesting, you decide to buy it (either with shards or cells) only to find that you don't like playing them, they just aren't for you. The problem with this is there's no refund mechanic and now you'll have the chance to have a daily on a character you don't want to play.
This has become even worse now with the introduction of the archives. Some parts of the archive will be completely cut off from you because you don't own that character, and it's a serious problem, the devs are practically telling you that you're forced to buy those characters if you want even the slightest chance of completing the rift.
So here's my proposal, not only do you bring them back, but you make them more common as well. Now I'm not saying that you'll be drowning in splinters, cause that'd be a huge pain as most of the time you won't even want to play that character, so instead make the splinters for the characters in the bloodweb more common. This'll improve your currently garbage reputation (if only slightly) and also benefit you as well. If a person if forced to play a certain character to do a challenge, and come to find that they actually like the character, then you just earned yourself some cash (unless they got the shards).
This is quite the simple solution to an annoying problem and I hope someone among the devs see this and consider it.
The problem with splinters was that people who already had the character had splinters on the web and as they didnt know how to fix it and they noticed that it doesnt increase the money they can milk to their expectations they quit it.
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@BingBongBoi_69 said:
I don't want to hate on the devs but they really need to sort out their priorities. The game is in an awful state right now, for example, Ghastly Gateus don't work properly, matchmaking is awful, VPNing killers, Hillbilly and Oni are bugged, lots of sound bugs and the new map is pretty bad for both sides. I know they can't fix everything wrong with the game at once but they really need to do more than small patches here and there. It would be really beneficial to the game if instead of getting a new chapter and new cosmetics they instead fixed everything they could in that 2/3 months. Or they could make it so there was a new chapter every 4 months instead of 3 which would mean they could focus more on bug fixes. But, sadly, I doubt anything will change.
TL:DR = They do the money is the priority.
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Using logic should be today, its extended one week but we gonna release it on more than a week? No sense for ne
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1398829#Comment_1398829
They never said Tuesday. It was always stated as "late next week".
Did they said that on the streaming?
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Are you trolling me? Thats pretty Lame BHVR first saying on tuesday now on weekend? What about you add the fix of cakes already and add your skin and other fix later.
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Today is the hotfix right? They said they would add the solution to it with another bunch of things.
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They will eventually quit matchmaking and ranks and doing random. So kiler rank 1 vs just bought this gane players and SWAT team vs a newbie trapper.
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@CLAUDETTEINABUSH said:
I would replace stbfl with monitor and maybe add distressing to the pack so when someone is slugged, nobody can see their aura and everyone is revealed to you with each down. Now that's evil
More likely monitor and abuse instead of knock out. Knock out for SWF is like play without perk.
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Alien +predator + survivor from alien and predator films.
predator and arnold schwarzenegger.
Alien and Ellen Ripley
One DLC 16,99 euros take my wallet.
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@xiozen said:
How is this even possible... DEVS? he finished one game, sitting at 10min lock out and before our eyes it updates to 20 mins, then an hour, 2hrs, 12 hrs, 20hrs... 40hrs now just popped to 72 hours...
What's wrong with your servers that hackers can do this kind of thing on supposedly dedicated servers????
Can you explain it properly?
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If you dont see you cant complain you dont know if they were SWF so problem solved - Dev philosophy to the problem.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1393130#Comment_1393130
https://forum.deadbydaylight.com/en/discussion/comment/1393131#Comment_1393131
And it seems we're at a stalemate....
And thats how Civil war started lol
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@Mew said:
Really dislike that, it gives solo queue survivors basically no defense against tunneling if their teammates aren’t good
just have DS deactivate when someone else gets hooked
No, that would make inconscistency so one guy get unhooked. I pursue someone for 30 secs for example, surv escape I find you and I gotta eat your DS?
Do it like BT system is the fairer one.
If you heal other or yourself DS timer run faster.
If you repair a gen DS timer run faster.
If you get healed DS desactivates.
If you cleanse a totem DS timer run faster.
If you interact with any killer belonging (Pig boxes,lockers, freddy clocks...) your DS timer go faster.
If you are running, vaulting or stop DS timer keeps running as usual. ( I highly doubt you can contain a killer one min being injured)
If you are downed DS work as usual.
Thats the most fair DS ever and no nore problems.
If we follow your way DS timer could last 5 secs or 300 secs. For example leatherface chainsaw you and the one who unhooked you so as your DS last till he hook someone I hook the rescuer and hook u later so DS is useless as I hooked someone else.
The method above its the fairest one for this game.
But DS is AnTIMOMenTuN surv perk. I want my perk that instadown a survivor that stun me,thats AnTiMOMenTuN perk for killer.
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@Aven_Fallen said:
Thats terrible. So I should get punished because my Team does not save me early? Eh.
Yepbecuz its teamplay if you team sucks everyone get punished.
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@[Deleted User] said:
My reasons to camp:
- A failed rescue, now I have 1 survivor on hook and one downed, I can camp the one on hook until he hits struggle phase. No reason to camp any further as it makes me scummy so I go hook the downed one, especially if he doesn't move from his spot... The fault falls on the rescuer
- I know there are more than one survivor nearby.
- I just hooked someone, but a gen popped nearby, I go in the general direction the gen popped, don't see anyone, go back and patrol the hook for a little.
- Hook a survivor but see one or more approaching with BBQ, same thing, i go in their general direction, see no1 go back to hook and patrol.
- Hook a survivor, see no1 with BBQ on gens, patrol around the hook.
That's all I can think of from the top of my head
You forgot the clickies and the squash makers on pallets. 🤣
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Haddonfield is a map that usually have 2 gens that doesnt worth to patrol, the one in the house basement and another in the house on a corner those are lost causes. 😅
While ormind have some structures that are like so random How you mindgame those? 🤷🏻♂️
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@Wubalubadubdub03 said:
https://forum.deadbydaylight.com/en/discussion/comment/1391163#Comment_1391163
I dont completely agree with it, but people are against the price of the legendary skin and the fact that it doesn't have its own voice or movement. To protest this, killers are tunneling her so the devs will notice their issue.
So... Now we gotta tunnel lisa Count me in!
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Ermm anyone thought on BBQ and Chili or are you trolling this poor soul.
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@NightmareReborn said:
Let me explain what I mean in the title.
What if there was a killer that had no specific ability, but instead, had significantly increased base stats? This would include (but not be limited to) faster movement speed, faster pallet and gen breaking speeds, quicker recovery from stuns, faster vaulting, or heck, maybe even extra perk slots?
I thought of the idea a while ago, but I have no clue what the community thinks of it. I can see its pros and cons. I figured the best option would be to just ask the community.
EDIT: wording
It would break the game as the game loops and such are made for 115% speed just imagine a 120% base speed + PWYF it would get 135% speed and that hella fast on loops combine that with faster recovery per hit it would be hit and downed in 5 secs for survivors
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@Blueberry said:
This is a chapter I would really like to see.
I'd rather the killer be one of those licker creatures though.
I think I would prefer Nemesis I see it more on the game rather than a licker basically cuz of lore.
If you dont move licker wont detect you if we complain of urban evasioners just imagine.
It would have the same problem as chucky due to measure. Remember that licker walk with the 4 members.
I think tyrants are the most iconic characters of the saga.
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@FogNoob said:
I agree with you to a point. I've been playing survivor 90% of the time lately just because I feel it's a lot more relaxed than playing killer. There's a lot of micro managing you have to do as killer.. keep an eye on the gens, hooks, who you hooked, who you didn't, what chases to commit, etc.
But it all depends who you're playing against. I feel SWF still have a big advantage just for being able to communicate. But if it's 4 solo survivors it's much easier. Don't know how they could balance the game around it, though.
As for survivors, they still have to deal with moris, iridescent heads, camping, etc...
But yeah.. I stopped playing killer for months just because it was getting too stressful, so I do think you have a point. But at the same time what can be done? Increase the time gens take to be done and make the game super boring for survivors? It's a tough one.
Maybe a system where gens take longer to do in the beginning of the match and less time at the end of the match depending on how many survivors are still in the game?
I saw that idea about gen speed before and its definetely a bad choice to compensate SWF comms maybe make at the beginning of the game 3 gens available for repairing after 2/3 (or 4 gens available and 2/4 gens repaired) of those gens are done all other gens are available to repair.
That will make:
- Less gen area patrolling for killer at the begining when they are weak.
- Survivors to move in search of gens making killer easier to start a chase.
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Man how many time does will last to fix the problem?