Wubalubadubdub03
Wubalubadubdub03
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- Wubalubadubdub03
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Comments
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1613405#Comment_1613405
True, you pose a good point, so far it's just I mean bumping into things and then trying to hit a surv, it also makes me a little dizzy.
That's why they changed his skill level to hard. I gave him a second chance after an initial bad impression, and now I think he might be my favorite killer.
You could wait until they balance him a little bit more (which they will inevitably have to do) and then give it another try.
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You should keep playing him and you might change your mind. His power might be similar but his playstyle is unique.
Nothing wrong with disliking him, but some people aren't giving him a real chance (like the people that immediately said he is the worst killer).
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I believe they said they want to change it to skill checks like pyramid head cages.
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I havent used it in months and I can't imagine ever using it again. Having to give up a perk slot for the entire game can literally lose the game for you.
But I don't understand the complaints against it, it can get annoying but typically everyone can leave except 1 unlucky person IF the survivors play it right.
Also, you don't have to bring the perk for survivors to waste those 80 second.
If you want to use it, completely fine, but don't act like it is a god tier perk.
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@mentalpopcorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1503446#Comment_1503446
"Just hide it until Mori"
Let's go over the perks requirements. In order to Mori you need 5 tokens. For exposed it's 3. You'd need 2 more hooks without revealing you have the 3 tokens already, and you'd also need to be lucky that the survivors don't just find the hex because 90% of the time it's in an easy to spot location. So you need 2 more downs and hooks on already injured survivors AND you need to have good rng for totem location. I'm not going to agree or disagree with this buff they want on exposed, but what I do have to say is "just hiding the exposed" isn't THAT easy. It still thought from the killer.
Devour hope is a hex. Not many people run it for that reason. It can be strong, but it's not that strong. More than half of your games you don't even get the exposed effect. Most of the games you do get the effect you down 1 survivor and they find the hex. It's so rare you actually are able to make any realistic use from this hex. To make it easier to hide that you're using it would be pretty fair, as is there's no reason to take it over so many other perks unless you're going for a very specific build on like demo
Devour hope is a hit or miss with if it gets cleansed, but if it does make it to 3 tokens, it will probably make it to 5 too (if you hide it). And they dont just have to be injured, he also wants to be able to use shred and chainsaws and corrupt purge, making it very easy to hide, too easy.
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Killer main here. Survivors already find both hex perks you mentioned annoying, and this would obviously buff both of them.
Devour Hope in particular shouldnt be changed because you would just hide it until you mori someone, extremely unfun for a survivor and probably a little broken.
I do find it annoying that it reveals devour on injured and m2 hits, but the perks is fine balance wise so you cant just buff it.
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Just learn which pallets are safe and which aren't. Break safe pallets and ignore unsafe ones, try to break a pallet with the survivor on the bad side (for example, the edge of the map or a dead zone) so that you catch up quicker.
Also, there might be some ultra safe pallets, but there are several unsafe pallets that are straight up harmful to survivors if they dont get the stun.
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There is an audio que, just listen to bubba. He makes grunts and I learned when to consume tokens based off hearing him. I consume my first token half way through his 4th grunt.
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Chucky, being so very unique, would be very risky. Devs could easily mess it up and he is annoying or broken in some way. And there is still others like alien, jason, pennywise, and predator that are more "safe" options.
But many people have expressed wanting chucky so i think they would try to make it work if they can get the license.
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Im saying this as a killer main, ebony mori is just easy mode. You went from a kinda sucky but decent killer to op killer. This will makes survivors think moris are the problem (they are a problem) and they wont say buff legion they will say nerf moris.
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I think it makes sense for killer to 4k and survivor to escape.
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Adding something more to your survivor choice would be cool, but this specifically would end up annoying people.
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Smh they better remove generators right thks instant.
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Could range from 20-30 based on how efficient you are. 25 should be an accurate number.
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Haven't had a dc all day so I'll pass.
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It is far from being a speed limiter. It could probably hurt to have it in some cases, depending on the map, the killers build and playstyle.
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They just nerfed his cages, another nerf would make a lot of people really mad.
And it definitely isn't a guaranteed hit. Throw pallets early, fake pallets and vaults, fake-faking pallets and vaults. You definitely have the ability to mindgame pyramid head and stop the "guaranteed hit" especially since his power takes a decent amount of skill that most killers won't have.
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If you have discordance, use it.
It allows you to shock multiple survivors, and push multiple survivors off of gens.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1403081#Comment_1403081
I guess that only matters for Survivor Perks. Because everyone knows most Killers were not okay with the Ruin change.
They also ended up nerfing toolboxes and working on gens together. And new ruin is not a bad perk, it just can't be used on everyone is every situation like the old one could.
The nerf to gens did come a little bit later, but they made that change because of how mad killers had gotten over gen rushing and the ruin nerf.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1403020#Comment_1403020
What? You just buffed it
Ds would not be buffed it if deactivated when you worked on a gen or went to rescue someone off a hook.
I also made it last longer so its neither a buff or a nerf, just a rework.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1403020#Comment_1403020
Fully healed I mean. If you have time to fully heal, you arent being tunneled, or does the killer have any momentum to cancel.
To also cancel it if survivors healed would make the perk too weak and survivors would hate the change.
The devs would need both sides to like the change for it to happen.
To pause ds during chase and cancel ds if they work on gens or rescue seems balanced.
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@ATerribleBilly said:
So it only lasts 30 seconds around Rank 3? Rank doesn't always equal skill so it seems kinda silly to have it associated with rank.
He means tier 3 I believe. I often call them rank.
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I've heard every single killer get called annoying.
The only actual problem is ghostface because revealing him can be very inconsistent. And maybe complaints against spirit for having little conterplay. Everything else seems like personal opinions.
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Make it 60 seconds and pause during a chase, or paused when slugged. It would be too easy to slug and avoid ds if it is 30 seconds total.
I dont think it should deactivate when healed, but it should deactivate if you try to rescue someone off a hook.
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You can be grabbed right after getting out of a locker. The rest is a problem with your internet, the killers internet, or the dedicated servers.
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Personally I would rather they just remove them. I never see anyone use them and they appear like crazy in the bloodweb which is just annoying.
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His butt was fine and they just went and ruined it.
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I would instantly uninstall if they got rid of perks. Perks like DS and noed aren't that annoying. And without perks, this game just becomes far more boring. Survivors all become the exact same, and killers become very simple.
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Does anyone actually think 120 seconds wouldn't make killer ridiculously overpowered? I'm say this as a killer main. 40 extra seconds to each gen, and this also buffs perks like pop (25% regression is now 30 seconds instead of 20).
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1392970#Comment_1392970
I've played this game for years and I still couldn't tell you what Haddonfield is. I HAVE seen the fact I get sent more often to the corn maps and Myer's map than I do anything else but it's only speculation.
Haddonfield is the Myers map.
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Surge is good, along with some other perks like corrupt intervention.
You can also try and use perks to end chases even faster so you don't even need to slow gens (because hook pressure).
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@Desh said:
Or.. you know... you could learn how to git gud on that map?
Even when I 4k on the map I just don't have fun with the match. The map is annoying to play on.
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This was my exact thought when I saw the post on nerfing iri head. Having one hatchet makes it quite balanced, especially if survivors do gens instead of healing up.
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I love honey butter.
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Considering it is on ps4, I think you should just assume it was a bug or glitch or maybe an opening you missed like a hole in the roof or something.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1391169#Comment_1391169
I'm on the fence with Haddonfield, but Ormond. Oh hell no....I hate Ormond as killer.
"On the fence" lol
Ormond can be brutal for genrushing, but I at least have fun. Even if I manage to 4k on Haddonfield I don't have fun, the map is just frustrating.
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@Zane said:
https://forum.deadbydaylight.com/en/discussion/comment/1391168#Comment_1391168
I honestly don't think they will care, like everyone also hates the stupid crowns but they aren't doing anything about it most likely, and honestly its a licensed dlc it might be a lot of work to change something like a skin (with the actual owners of Cheryl and Lisa)
Yeah that is why I don't agree with it, but to me Haddonfield is a completely different story.
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@Zwergz112 said:
Nah dude, I feel your pain, but I'm not gonna go out of my way to ruin someone else's fun because they brought in an offering, just see how it plays out and maybe still get the 4k. Otherwise just use your own map offerings to lessen the chance.
If they end up not bringing a map offering, and I do, I become exactly what im complaining about.
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I dont completely agree with it, but people are against the price of the legendary skin and the fact that it doesn't have its own voice or movement. To protest this, killers are tunneling her so the devs will notice their issue.
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I find it happens when survivors do certain types of wiggles or 360s, and it forces me to do a short lunge instead.
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Yeah it's really annoying to grab someone off a gen, it cancels the grab, forces me to then hit the generator, and then the survivor is always 10 meters away.
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You should keep trying to hide in lockers. Do it randomly, and always when they hook.
That seems like the best way to really guarantee if they are cheating or not. There is no way they could actually know you are in the locker without cheating, and if they aren't cheating, they definitely won't be finding you that often in lockers, especially if you do it outside of their terror radius or something.
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Camping can be a viable strategy during the egc or if you know every one is at the hook.
To ban camping out right would result in a lot of people stop playing killer and queue times would go way up.
If they banned certain types of camping, like the example you gave, it would end up with false bans happening and again, lots of killer quiting.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1385489#Comment_1385489
Don't get hung up over it. The general idea was the important part.
It would be amazing if they added this. Your idea helps to stop tunneling, camping, and gen rushing, while also adding something new and keeping the game "fresh".
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1385262#Comment_1385262
It doesn't HAVE to be lanterns. Any mechanically equivalent analogue would do the trick.
I only used lanterns in the OP because it's what the event uses.
Your entire post implies using the lanterns, which is what I disagree with. The general idea is definitely interesting.
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They changed it because it was deemed to strong. Your change would make it weaker then the original, but what's wrong with the current version?
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*equips ebony mori*
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1385262#Comment_1385262
It doesn't HAVE to be lanterns. Any mechanically equivalent analogue would do the trick.
I only used lanterns in the OP because it's what the event uses.
Your entire post implies using the lanterns, which is what I disagree with. The general idea is definitely interesting.
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Im not completely on board with the lanterns (not really fitting with the dbd theme), they were designed specifically for that event.
But another secondary objective (totems, chests) would be amazing.
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The game has many problems that need fixing and is overall based on survivors seeing through third person. First person would be cool, but would have to be its own entire game, separate from dbd.