BingBongBoi_69
BingBongBoi_69
About
- Username
- BingBongBoi_69
- Joined
- Visits
- 201
- Last Active
Comments
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"Improvements"
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Deathslinger
Then Hag
Then Spirit
Then forever Freddy because Freddy otherwise isn't that bad
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@supersonic853 said:
Id just like to play old versions of killers on kyf like old billy bubba freddy nurse and doc.
Yeah I wish you could to, but it's probably never gonna happen sadly
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1519639#Comment_1519639
This. I play nurse just bc I like going against her and assume other people do too. I usually feel guilty for playing her like I used to tho- infectious slugging and one hook everyone to death. Now I just use recharge and wooden horse.(for some reason my weapon loves trees lmao) but yeah, a good nurse has no counterplay, and that's ok. Shes the hardest killer to play and she absolutely SHOULD be the strongest. I say spirits the second strongest, but that isn't ok. She isnt hard to learn at all. I don't think thats very fair.
When I go against a good nurse I don't get angry about it because I know that they deserved the kill because they put time and effort into learning her and are reaping the rewards. But to as Spirit all they really need is <10 games as her and stridor. And outplaying spirit isn't rewarding compared to outplaying good nurses.
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@konchok said:
I main her as well and while I love her, I think she needs some tweaks.
Mother Daughter rings down side should be that she can't hear sounds while phasing. That would be a justified downside to a mega 75 percent increase in speed while phasing.
She should have louder footsteps while phasing. Her footsteps are currently one of the ways that good survivors track a phasing spirit. This should be easier for all survivors.
And really that's it. The louder footsteps would give perceptive survivors exactly what they need to be able to counter her.
I actually really like this idea
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1537852#Comment_1537852
I have a thread somewhere about reworking charms to have them do something. The aura reading could be put on that maybe?
That would be quite cool
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@MeltingPenguins said:
In the best tradition of making things more complicated than they have any right to be, how does this sound:
Moris:
Instead of them being an offering, they become an automatic mechanic again. BUT:
In order to be able to mori a survivor , a new 'aggravation' (or somesuch) counter needs to be filled:
Each time a survivor stuns or blinds the killer, unhooks someone within 5 seconds of them being hooked, using things like Head On or DS, it gets a counter. Once it hits a certain number, you can mori the survivor. Basically it's payback for a survivor annoying the hell out of you.
Keys meanwhile can not be brought into the game, but can only be found, and there's just one type now. BUT, the moment anyone picks up the key, the killer will get a notification AND be able to see the hatch if it spawned already. if the keyholder gets downed or hooked, the killer can pick up the key.
I mean this idea, as weird as they may sound.
What about the aura reading abilities of the keys and it's other addons?
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Supposing the server side hit validation will work I assume that would fix it but that's just a guess.
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@[Deleted User] said:
The games not balanced around SWF, therefore it has no place in this game. Saying otherwise is just lies.
Why do you think the Devs will never put a notification when you are up against a swf? Because its beyond busted and no one wants to play against a SWF because of how unfair it is on the Killer.
Matchmaking is already rockbottom, having to dodge ten lobbies in a row after checking friend lists and whether or not they are private profiles. AS WELL AS IF THEY HAVE OVER TWO THOUSAND HOURS OF PLAY TIME.
The games balanced around Rank 20s, therefore Rank 1s have no place in this game. Saying otherwise is just lies.
So what's your point?
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Keys don't need to be removed, they just shouldn't be able to open hatch.
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@BastardKing said:
At least moris have counterplay. If they have a key and know where hatch is, they just win. Both really need to go. They are a crappy game designs whose only purpose is to turn a loss into a win without having to earn it.
Moris have counterplay: the counterplay is looping well enough that the killer gives up on you or you loop them long enough to get out
Keys have counterplay: killing the survivor, franklins demise, ending the game before the hatch has spawned
But they are both equally bad for the game and should both be reworked
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@BastardKing said:
Nerf? Excuse me, Piggy has become the head pop goddess she always deserved to be.
So balance should be based around one killer? And not a widely used one at that
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@BastardKing said:
"For example, a survivor is looping her around shack"
What part of that gameplay do you think isn't boring to play against for killers? There are a lot of loops with no mind games, that are no fun, and are just going through the motions, and what makes killers like the spirit so fun is that there is a chance those loops can be won.
One mindgame at shack instantly came to mind: the survivor comes into shack from the door, the killer shows their redlight at that door and moonwalks, the survivor vaults the window and gets hit.
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@andre70x7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1426226#Comment_1426226
I doubt even if you had comms with the other survivors on discord, all with purple toolboxes and brand new parts gen rushing as hard as they could adleast half of them would die.
To even escape on this map you need a competent team, which these days is hard to find. I find that every time I play saloon killer ######### me within 20 seconds, or someone else on my team gets ######### in 20 seconds. It's impossible to distract the killer for an extended period of time so that your teammates can get gens because the pallet placements are absolute dogshit. The conditions of winning on this map are the following:
- be so godlike at juking to distract the killer so your team can get gens and escape
- Have a braindead killer
To win on this map as survivor you should need to be on comms depending on your rank but the 2nd condition is really easy to fill because matchmaking is so bad right now
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@Sylorknag said:
If this isn't bait, then you just need to get better at the game.
That saloon is quite terrible for killers.
Nope, it's generally a lot better for killers than for survivors but I think it's a fairly balanced map (I know, unpopular opinion) because it relys on the skill of the players. For example, if the survivors are brainlets then they'll probably get destroyed no matter the killer; but if the survivors are good then they can rush gens, have decent chases and most of them should escape.
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I just had a game on Badham 3 where the second I loaded into the game the Endgame Collapse started and then finished so we died when the camera was still panning around. The killer was nurse
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@ShrekTheThird69 said:
https://forum.deadbydaylight.com/en/discussion/167100/the-devs-need-to-sort-out-their-priorities
Wait what happened to oni?
the Oni bug is with his power. It isn't supposed to passively recharge to full but it does but you can't use it. So you have to hit a survivor to fix this.
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@Malkhrim said:
https://forum.deadbydaylight.com/en/discussion/comment/1399041#Comment_1399041
Good, but there is one issue not mentioned in this comment. What about the Hillbilly bug that makes him get stuck in walls everytime he hits one?
(Some Oni bug was mentioned by the OP, but this I haven't encountered so far)
About the map... what did some people like about it? Because when it comes to visual appeal, it's my favorite map, but for gameplay, is the one I dislike the most. In other words, I love how it looks but I hate playing on it.
the Oni bug is with his power. It isn't supposed to passively recharge to full but it does but you can't use it. So you have to hit a survivor to fix this.
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It's fine because if it's used early game then the killer doesn't need to worry about it late game when it may cost them the game. And if it hasn't been used early game then the killers just go after the other survivors.
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@Orionbash said:
Omg. I am loving all the survivors coming out of the woodworks to talk about how disgustingly unfun and OP Freddy is. Thanks for adding your voice to the collective! May we finally see a Freddy nerf in the near future that puts him back in F tier where he belongs.
I don't want them to completely nerf freddy they should just make him so you can't just win and you have to put some time and effort in to be able win, like with nurse.
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/147468/my-problems-with-freddy
Playing freddy is more then that XD if the survivor is awake he dont have a power and is addon wont work if you are awake and you find the pallet to be fine but its the most useless addon he have i dont know with the new update but with the last one in a some map you needed to break pallet before you could start using dream pallet and spamming blood snare is only good because its stop survivor running the same loop over and over again
Yes but what I find at red ranks is that survivors don't wake up that much and prioritise gens over going to the other side of the map to wake up.
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@Unicorn said:
I was debating on investing in purchasing Freddy, considering how well he does. Might as well take advantage on gaining some BP.
Majority of my games against him are in his favor though, I won't be inconsiderate of that.
Yeah you do get a lot of bloodpoints from playing him. I forgot about that xD
Probably another reason for a lot of people playing him.
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I know that this doesn't apply to all killers but this does apply to a lot