How does the Dead by Daylight Community feel about: A killer... with no ability?

Let me explain what I mean in the title.

What if there was a killer that had no specific ability, but instead, had significantly increased base stats? This would include (but not be limited to) faster movement speed, faster pallet and gen breaking speeds, quicker recovery from stuns, faster vaulting, or heck, maybe even extra perk slots?

I thought of the idea a while ago, but I have no clue what the community thinks of it. I can see its pros and cons. I figured the best option would be to just ask the community.

EDIT: wording

Comments

  • i feel like that would get boring fast since its just basically the same thing over and over each match. with other killers their ability makes the game more interesting but thats just my thought

  • It would be an incredibly boring killer to play as and against so I'm against such an idea. I'd rather have killers with unique powers, rather then just being a base stat increase.

  • I personally don't think I'd invest because unique power is one of my fav things when switching between my Killers.

  • Yep. Everyone else already said it. It would be very boring. Plus I can't imagine trying to loop that killer who has increased base stats as well as Bamboozle, Enduring, Brutal Strength and Spirit Fury.

  • I think a faster basic attack killer would be more dangerous than a killer with a strong power. At least those killers can be predicted.

  • There are ways to accomplish this niche without literally lacking an active ability of any kind.

    Myers for example had better base stats as the main effect of his power (16 meter TR, faster vaulting and in T3 better lunge) and I've made some Killer suggestions who's power effect are primarily just stat manipulation effects:

    @NuclearBurrito said:

    Lore - A loyal worshiper of the Entity even before being pulled into the fog the Acolyte is very used to making sacrifices.

    Weapon - Ornamental Dagger + Blood vial (when hitting a survivor he has an animation of the blood dripping into a vial

    Movement Speed - 115%
    Terror Radius - 32 meters
    Height - Short

    Power: Blood Ritual - Every time the Acolyte hits a survivor he gains a blood token. He can channel M2 (2 seconds) to expend 2 tokens in order to call upon the entity's favor giving him a choice of 3 essence orbs: Green, Red and Blue which can be selected from simply by looking at the appropriate orb and pressing M1.

    Once an Orb is obtained pressing M2 again will consume the currently held orb which will grant you a temporary Absorption buff depending on the color of the Orb used for 20 seconds and then a permanent Essence buff also dependent on the color when the duration runs out. Each Essence buff may be collected multiple times and stacks with itself indefinitely.

    The effects are:

    • Green - Increase your movement speed by 0.2 M/S and your vault speed by 20%. Essence effect - Increase your movement speed by 0.04 M/S
    • Red - Increases your pallet and generator breaking speed by 25% and decreases your Successful Attack recovery by 50%. Essence effect - Increase your pallet and generator breaking speed by 5%
    • Blue - Decreases your terror radius by 10 meters and increases your Lunge duration by 0.2 seconds. Essence effect - Decreases your terror radius by 10%.

    Add ons from most common to least common

    COMMON ADDONS

    • Cursed branch: Start with 1 Green essence
    • Blood stained cloth: Start with 1 Red essence
    • Unopened letter: Start with 1 Blue essence
    • Talisman: Slightly increases summoning speed (-0.25 seconds)

    UNCOMMON ADDONS

    • Alm of Haste: Moderately increases the absorption vault speed increase of green orbs. (+5% vault speed )
    • Alm of Bloodlust: Moderately increases the absorption attack cooldown reduction of red orbs. (+12.5% attack cooldown decrease)
    • Alm of Secrecy: Moderately increases the absorption lunge range increase of blue orbs. (+0.05 seconds lunge)
    • Canvas Talisman: Moderately increases summoning speed. (-0.5 seconds)
    • Decorated vial: Increase absorption duration by 10 seconds

    RARE ADDONS

    • Aged Alm of Haste: Increases the effect of green essence moderately. (+0.02 M/S haste)
    • Aged Alm of Bloodlust: Increases the effect of red essence moderately. (+2.5% pallet breaking)
    • Aged Alm of Secrecy: Increases the effect of blue essence moderately. (-5% TR)
    • Rotten Talisman: Considerably increases summoning speed. (-0.75 seconds)
    • Crystal necklace: Moderately increases all Absorption vault speed, attack cooldown and lunge duration effects.

    VERY RARE ADDONS

    • Rotted Alm: Moderately increases all essence effects.
    • Cultist Robes: Orbs cost 1 less blood
    • False Idol: start with 1 of each essence
    • Sentimental Relic: The first time you absorb each color Orb all Survivors will receive the exposed status effect equal to it's duration and you will not receive it's essence afterwards.

    ULTRA RARE ADDONS

    • Iridescent Alm: Each orb grants an additional essence. Reduces the Absorption duration by 15 seconds.
    • Bloody Offering: Your first 3 orbs are free, tremendously increases summoning speed. (-1 second). Additional orbs will cost 1 more blood than normal.

    Perks:

    • Ritual of sacrifice - You may kill 1/2/4 survivors who have been rescued from the hook after the summoning phase (Note: This only saves the time between picking them up and hooking them since they are dead on hook at this point)
    • Hex: Devotion - Each hooked survivor increases your movement speed by 5%. This effect is persists for 5/10/15 seconds after the survivor is unhooked. These effects are disabled if the hex totem is broken
    • Curse of solitude - A random survivor is the obsession. Anyone who does a cooperative or altruistic action with or on the obsession or has a cooperative or altruistic action done to them by the obsession gets exposed for 20 seconds. The obsession gets a 15/10/5% action speed bonus to non-altruistic non-repair actions preformed alone and an additional 5% bonus for each other dead survivor

    SURVIVOR PERKS:

    • Hyper Sensitive - Pain fuels you. You gain an additional 50% speed when getting hit by the killer for the (first 1 second)/(1.5 seconds)/(entirety) of the speed boost.
    • Without a trace - You escape with nothing left from you. When the exit gates are powered you leave no scratch marks for 40/50/60 seconds.
    • Fleet feet - You make your way around easily. While healthy and not in the killer's terror radius or in a chase you run 4%/5%/6% faster

    Credit to @L3gi0nMa1n for most of the addons and @8obot1c for the Survivor perks

    @NuclearBurrito said:

    Another take at one of my older Killer ideas. Specifically a werewolf Killer.

    The Wolf

    Terror Radius: 0 (more on that)

    Movement Speed: 4.4 (110%)

    Power: Unholy Curse - You have 2 forms, Human form and Wolf form which each have unique effects. You start the trial in human form and can transform by holding M2 for 2 seconds, you move at 3 M/S (75%) during the channel and there will be a non-directional global audio que when transforming into a wolf. (Transforming into a human is nearly silent)

    Human Form:

    • You are passively undetectable and move at a reduced speed at 4.4 M/S (110%)
    • Basic attacks on Survivors will apply the tainted status effect, which lasts until it is manually removed (more on that) or until they are downed.
    • Downing a tainted Survivor grants a Beast token, powering up the wolf form and consumes the taint. You may have a maximum of 5 Beast tokens which last for the entire trial.

    Note: On injured Survivors, taint is applied AFTER the down. Meaning a tainted injured Survivor will still be tainted in addition to giving a beast token when downed. But an untainted injured Survivor will NOT great a beast token, but will be tainted afterwards.

    Wolf Form:

    • You have an increased terror radius (40 meters) and an increased movement speed of 4.8 M/S (120%)
    • Tainted Survivors within your terror radius are considered "Feared" which has effects depending on how many beast tokens you have and your addons.
    • You must have at least 1 Beast token to transform. The effects of Beast tokens are the following:
    • 1 Token: You may transform into wolf form
    • 2 Tokens: Feared Survivors move 0.1 M/S Slower (5%)
    • 3 Tokens: You see the aura of Survivors that become feared for 5 seconds
    • 4 Tokens: You have an extended lunge range (same as T3 Myers)
    • 5 Tokens: Your movement speed is increased by 0.1 M/S for each feared Survivor

    Prayer Statues:

    • 5 Prayer Statues will spawn all around the map.
    • Survivors may pray at a prayer statue for 10 seconds to remove the tainted status effect.
    • The Killer may destroy prayer statues while in human form disabling it for the rest of the trial. However this will also disable transforming for 30 seconds. Destroying a statue takes 2 seconds and is effected by anything that effects breaking speed.

    Perks

    • Mark of the Beast - Survivors you hit with a basic attack become marked. The next time they attempt to heal, repair, open an exit gate, open a chest, break a totem or sabotage a hook they will scream revealing their aura for 3/4/5 seconds and consuming the mark.
    • Hex: Decay - After a Survivor has vaulted over the same pallet 4/3/2 times it will instantly break. This effect is disabled once the Hex totem is cleansed
    • Hidden Rage - If you hit a Survivor with a basic attack within 5 seconds of them entering your terror radius this perk activates. Your next pallet break or vault action within 20/25/30 seconds will be preformed 100% faster.

    Addons

    Brown

    • Decrease how long you are locked in human form after destroying a Prayer Statue (by 10 seconds)
    • Tainted Survivors glow white
    • You transform from wolf form into human form 0.5 seconds faster
    • Increase the aura reveal duration of feared Survivors by 1 second

    Yellow

    • Decrease how long you are locked in human form after destroying a Prayer Statue (by 15 seconds)
    • 1 less Prayer Statue spawns
    • Decrease time to transform into Wolf form by 0.3 seconds
    • Feared Survivors have a 5% reduced action speed
    • Increase the aura reveal duration of feared Survivors by 2 second

    Green

    • Decrease time to transform into Wolf form by 0.5 seconds
    • Feared Survivors have a 10% reduced action speed
    • The slowdown effect on feared Survivors is increased by 0.05 M/S (2.5%)
    • Increase the time it takes Survivors to Purify themselves with a Prayer Statue (by 2 seconds)
    • Increase the aura reveal duration of feared Survivors by 3 second

    Purple

    • The first time you down a tainted Survivor, gain an additional beast token
    • You can see the aura of Prayer Statues
    • Increase the aura reveal duration of feared Survivors by 5 second
    • Each beast token increases your terror radius by 2 meters while in Wolf form

    Red

    • You start the trial with a beast token
    • You may obtain up to 6 beast tokens. The 6th beast tokens causes feared Survivors to have the exposed effect

    Note: The aura of Prayer Statues are NOT revealed to anyone. They are considered to be Killer Belongings for the purposes of perks and items.

    Both of these Killers get better base stats as a result of their powers with only a minor active component used in order to get the stats in the first place. However I'd imagine they'd both still feel very distinct to play as simply because of the active effects they DO have giving a slight but important change in playstyle compared to a base M1 Killer.

  • Go play a wraith with Purple Windstorm and Shadow Dance. Faster running, kicking, vaulting, AND you get to be invisible!

  • @Lumionesty said:

    It would be an incredibly boring killer to play as and against so I'm against such an idea. I'd rather have killers with unique powers, rather then just being a base stat increase.

    @MysteriousPerson said:

    i feel like that would get boring fast since its just basically the same thing over and over each match. with other killers their ability makes the game more interesting but thats just my thought

    Yea I agree. It was only until after I posted this when I realized.

  • @NightmareReborn said:

    Let me explain what I mean in the title.

    What if there was a killer that had no specific ability, but instead, had significantly increased base stats? This would include (but not be limited to) faster movement speed, faster pallet and gen breaking speeds, quicker recovery from stuns, faster vaulting, or heck, maybe even extra perk slots?

    I thought of the idea a while ago, but I have no clue what the community thinks of it. I can see its pros and cons. I figured the best option would be to just ask the community.

    EDIT: wording

    It would break the game as the game loops and such are made for 115% speed just imagine a 120% base speed + PWYF it would get 135% speed and that hella fast on loops combine that with faster recovery per hit it would be hit and downed in 5 secs for survivors

  • A M1 killer, that is an M1 killer? Can we call it "MEMELORD the SLASHER?!" I think it would be funny as a joke killer honestly. We could call him "Joe" or "that guy" or "EZ" ... his add on list and perks would be real easy tho. Better yet his perks would be common perks that people already have access too!

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/165785/how-does-the-dead-by-daylight-community-feel-about-a-killer-with-no-ability

    It would break the game as the game loops and such are made for 115% speed just imagine a 120% base speed + PWYF it would get 135% speed and that hella fast on loops combine that with faster recovery per hit it would be hit and downed in 5 secs for survivors

    I mean, while they still should make sure every Killer has an active ability component just for the non-balance reasons alone. I wouldn't count out 120% base MS so quickly. We already have plenty of powers that hardcounter traditional looping in one way or another and we also have plenty of powers that speed up general movement AND we have powers that do both at the same time.

    So having a Killer with 120% MS and a relatively weak active ability isn't fundamentally problematic. Yes they'd be much better in loops compared to a lot of Killers, but they wouldn't be unique in this status nor would they be the best at it assuming their power isn't anti-loop on top of the speed.

  • Sounds like when I play GF and survivors know how to reveal me.

  • The killer would be difficult to balance, because he either would be underwhelming as hell or overpowered as hell. And boring on top.

  • Sounds like Dr. Mundo as a killer

  • @Jakojo said:

    Sounds like Dr. Mundo as a killer

    Dr. Mundo is just Huntress when you think about it

  • Movement speed alone would make this Killer easily be ACTUALLY overpowered. It's a rather impactful stat.