Primalux135
Primalux135
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- Primalux135
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Comments
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@xenofon13 said:
DS rework is a tough task for the devs.
A bad rework will probably destroy this game.
So many campers tunnelers out there asking for DS rework.
Its as easy as while running vaulting and such DS is permanent active while repairing and other actions.DS have 1,5 more faster doing things like healing others etc.
you see how easy but of course devs want to keep getting milk for those toxic players.
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@Fog_King said:
Haddonfield could use some rework. Maybe breakables could actually help, but I don't want the map to be gone, at all.
I think map cant be helped. I mean they could put gens down and maybe leaving one in a basement house but I would still have houses.
A Halloween:Origin psiquiatric with the dinning room, several psiquiatric rooms, nursery and even doctor interview deskroom would be neat.
PS:One of these days I will suffer epilepsia with the police car lights.
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I dunno seems that if I hook someone and I get DSed from another surv Im tunneler but I wont tell ya something thats not new.
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Nah just delete map and make another psyquiatric would be cooler
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Yeah hydra demo I would definetely pay for that
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Medusa could be the hag
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@MeltingPenguins said:
hephaistos for deathslinger?
hephestios is pyramid head forge born skin
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What I think by playing hin is that a buff on the slowness applied to a surv will make him antiloop and so a much more fun killer.
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So... Kilers who actually have power on loops are unfun? Well I get bored of being looped you have fun with that? At least those killers make you to have skill rather than looping.
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My god next post I will see its that Wraith terror radius shpuldnt be hide while on cloak mode and its very punishing. 🤷🏻♂️
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1561091#Comment_1561091
SWF was always planned, but they also said way back in the beginning that they would never add voice to the game because it was designed to be played without it and not having all those known quantities that come with it.
Apparently, they never heard of Discord when they planned for SWF, which shows a severe lack of planning, foresight, and basic game design common sense.
Of course play with your friends but you can't speak to em definetely naive
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Gen rush doesnt exist only exist lack of pressure cuz 1 killer can pressure 4 players ez (sarcasm)
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Im not asking for great quantity
Rank 20 to 15: 25 shards per lvl
Rank 15-10:50 shards per lvl
Rank 10-5: 50 shards per lvl
Rank 5-1 :100 shards per lvl
So if you reach rank 1 you get like 1000 shards.
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@Superyoshiegg said:
Only applies to Hawkens, and to an extent Lery's.
The Game is small enough that you can get from gate to gate with relative ease, and Midwich is the most killer sided map in regards to the exit gate spawns, given you stand in the middle of the courtyard and watch both with minimal effort.
Lucky u becuz i cant see survs on the door staying in the middle of the map and even so I gotta go up stairs cuz doors arent really open
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@mostlyghostly said:
https://forum.deadbydaylight.com/en/discussion/comment/1561121#Comment_1561121
Well, I barely play survivor that much but I assumed holding m1 on gens and then escaping isn't the fun part of the game for the vast majority of people. I've never heard anyone say that they enjoy that more than the chase
You forgot the important part say on endchat GGEZ thats the funny part dont you see the SWF
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1561138#Comment_1561138
I just want spirit to scream or do something when she phases, i also don't like the passive phasing to much either as it is just dumb luck if she changes direction on a small loop as it happens for a free hit...
She do already have phasing sound. If you conplain about no sound while on terror radius thats called mindgame she could be trolling you or surrounding the pallet.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1560985#Comment_1560985
So
1. X perk
2. Guess
3. Just wait for animation then m1 if they dont vault, that's vague
4. That barely works if the slinger shoots you before you reach it.
If you wanna play a custom show me the counter also it really makes your arguement weak if you preface it as a killer main. Killer mains arent the ones having bbn problems!
2 its not guess cuz he have a warning. If you quick shot on a debris one surely u will hit debris you have to aim a bit.
3 you can bait vaulting or just dont vault if you vault he can hit you.
4 thats called being outpositioned all killers punish it.
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@Zozzy said:
and the biggest counterplay is to remember that this game is a 4v1, not a 1v1v1v1v1
Thats the prob proyectike killers are good as 1v1 but bad at 1v4 so curious they do these kinds of killers on a 4vs1
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As killer main I will tell ya how to counter.
Counterplays:
Dead hard very obvious why
Crouch for quick shots on loop on debris and such stuff.
On structures avoid vaulting or they can shot you. The tiles are made to be impossible to hit with the spear.
Predrop pallet except on certain loops short loops can hit you.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/185045/rank-rewards
Getting people to play more and more is always part of the model. Units sold isn't the only metric used when they're seeking all these big licenses. They're also showing player engagement: average number of players per month and average hours of engagement per player.
So, of course they want people to be logged in more. If the Battlepass system grind wasn't the first clue into that, rank rewards should make it clear.
https://forum.deadbydaylight.com/en/discussion/comment/1560823#Comment_1560823
And I'm not shocked that they don't give Shards, since Shards are already given for account leveling (i.e. time played) and can be used to by-pass paying cash for DLC content. I didn't imagine they would double-dip into that bypass system.
So I doubt they like to give auric cells instead so Iri shards and everyone happy.
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Thats for encourage people to play but indeed bloodpoints aren't enough for me. They should give iri shards
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1546988#Comment_1546988
I think added design restrictions would lead to more people being angry than before.
If they get angry go cry to a corner it cant be a bully simulator neither for survs nor killers I would like DS and BT to be reworked with anticamping and anitunnel system in game already
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1544599#Comment_1544599
Why? You are mad that you can't tunnel no more?
Not really but have no sense I hook your friend and even so I get stunned or you unhook your friends in kilker face becuz you have still ds active.
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@IamDwight said:
Oh yeah, let's just keep making survivors experience worse and worse more and more.
More likely make surv experienced more balanced.Dont firget tgat the power role is the killer and definetely killers are more stressed than survs
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@Stanley12363 said:
https://forum.deadbydaylight.com/en/discussion/comment/1557223#Comment_1557223
I never understood this. A killer can end games faster than a survivor can do gens. Does that make meta perks for survivors fine?
Edit: Forgot to add the word "perk"
Maybe killer end faster becuz your team is playing extremely horrible but even playing good as killer a good SWF can rekt a killer.
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Swf will never be adressed as no game of the same theme did it.
I dont ask for more perks or buff I just ask for more time, the time those SWF is rushing while I chase one of them.
How to solve it?
One minute all gens are free and the next minute all gens are blocked. If 2 teams of 2 players or 4 man SWF are playing.
If 2 players SWF 3 gens are blocked each min.
If 3 SWF 4 gens get blocked each 1min.
I mean 1st min all gens are open 2nd gen they get blocked by entity.
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@Nickeh said:
https://forum.deadbydaylight.com/en/discussion/comment/1555238#Comment_1555238
So if swf existing means all survivors must have the game be 2x-3x times as hard (regardless if they're solo or swf) , does removing swf mean we can nerf killers to be 2x-3x less effective? o.o
Survivor main here, before that annoying debate starts.. but one who has found way more enjoyment out of playing killer lately because of how easy it is.
I think you are confused killers arent made for SWF games you know?
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I think people are throwing much ######### to the poor guy.
In my opinion tunnel its becuz of stress if gens wouldnt go such fast like one chase could be 2 gens at least on my opinion I woukdnt need to get rid of a surv. Ive played much games were I shared all hooks between all survs and holy ######### it seems like it never ends plus gens keep going so I have no other option to slug or tunnel. Sometimes I even camp a surv till 2nd state to kill him when 2 gens left becuz there are not giving enough time
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Correction if they want no slugging hatch mechanic must be skill based not RNG
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@sad_killer_main said:
Moris are in a sense, somewhat like gen rush. So, using them will hurt your final scoring, same as gen rushing.
You already have a tradeoff there.
eah but if u genrush u dont depip becuz u already have all gens done you csn play with the killer a while to get chase points and bye
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I would give mori if devs would fix genrush gladly. Im in one of those that think that mori should be perk related like you got a perk that ######### you but if you fullfill conditions you can enjoy a mori animation.
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@Todgeweiht said:
I don't know man, I enjoy Deathslinger and PH a lot.
Deadslinger is fun as hell and PH its very competent killer.
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Dragon grit is good could be meta.
undying:Shouldnt be a hex.Instead of losing all tokens lose 3,2,1 token as tier goes up.If u lose 3 tokens is basically one survivor dead.
Blood favour is stupid Survivor will just run to the next pallet once they know he have it plus is a Hex.The idea is good but not the result.
It should be time related like once you hit a survivor he have 8,12,16 secs with pallets blocked and 80 secs cooldown if u wish
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@azame said:
As it stands right now we got Deathslinger, PH the last to killers have no counterplay. The devs are most likely gonna do the same for the upcoming killer and genrushing will become even more prevalent.
The devs wont focus on survivor when they make the killers and it's obvious. They really need to make a better designed killer like oni, new bubba,billy huntress, nurse. They got to stop only thinking of one side. The game is becoming stale and very uninteresting.
If we get killers without counterplay survs genrush and if they dont they stomp killers and genrush Killers are not the reason new killers are the response to it.
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Well if you want him to be nerfed 3h after release its a god idea.
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Sorry best skin is Pyramid entity corrupted ver bit you maybe aren't prepared for admit it.
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And a power rework too
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1541586#Comment_1541586
Imagine a stealth killer, and you don't know they're coming back to tunnel you, your team mate who just saved you tries to heal you, oh no, no DS, killer is free to tunnel.
It's entirely unrealistic to disable a perk based on whether you start to heal, starting to heal DOES NOT mean you're not being tunneled, nor does doing a gen, especially when it comes to stealth killers.
You could accelerate the timer instead while doing actions like on deep wound.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1541071#Comment_1541071
Why exactly would tunnelers want to extend the duration of DS as long as the survivor hasn't gone back to doing objectives? Does anyone actually read posts before they start typing?
Clearly they dont read.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1540947#Comment_1540947
What entitlement? Because I think a perk that's one time use and has requirements shouldn't be nerfed? lmao ok buddy.
When I play killer I very rarely if ever prock a ds unintentionally, if you can't remember who you've hooked, that's your fault, if you don't slug someone who you know has DS, that's your fault, if you're letting survivors YOU KNOW you've hooked do "90%" of a genenerator because you've failed to apply pressure that's YOUR fault.
Okay make it able to use it as much as you like but if you do something that its not running vaulting or hide I hook you back.
Its an strong aNtIMOmEntuM perk imagine I down you being full health becuz you dropped a pallet, same do feel killers who play fair.
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@Kikki said:
https://forum.deadbydaylight.com/en/discussion/comment/1540850#Comment_1540850
Yeah but change it so that it deactives if someone get/got healed or a Gen is done isn't ideal too bc if you got unhooked and the Killer is coming back. In the meanwhile a Gen is done or someone got healed(most Survivor's do Gen's befor healing) DS will be deactivated too quickly if the Gen is done 10 sec's after you got unhooked or someone being healed bc they don't focus Gen's first.
About doing gen while being injured its cuz they set gen repairs as s priority not their health thats a error.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1540420#Comment_1540420
The SWF should only be nerfed when they are a group of 4 people. If it is nerfed with a group of less people it will affect the solo mode, I don't like the idea of the killers being buffed instead because that will affect other games where the survivors are not in SWF
Well killer buff can be more or less according to how many people play with SWF.
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@28_stabs said:
I kinda take Rancor to assert some dominance, but I dont care, if 2 survivors escape. I never check, if its swf or not. One thing I pay attention to is toolboxes. If I see 4 toolboxes, I'll take at least green mori.
I see a map I know they wanna rush.
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If they dont make a powerkess m1 killer that will get loop for eons im fine
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@SloppyKnockout said:
The Wolfman:O POGGERS dude
Realistically - knowing how the devs are, what we are looking at in the trailer is likely the survivor being inflicted by the killers power.
Killer power ginna be making you ugly as hell? Well not really useful in chases but... Can quentin have worse face?
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@Veen said:
Is this a new trend to try to justify the fact you camped someone on the forum as a penance or something.
Im not justifying its a fact devs doesnt fix it players will
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Definitely this new killer is the alchemist. You hear a glass thing breaks basically a syringe and then transform on werewolf or maybe a wendigo creature surely wolf.
I just hope it not be another m1 looped forever killer
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@KingFrost said:
Had a game earlier where I thought a guy had OoO at the end cause I saw his aura go through the exit gate. Only to remember I had blood warden.
for gen rushers we got bloodwarden
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1538381#Comment_1538381
Die for is plural as well as female
yeah my bad but maybe talking as an organization could be das
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lol die legion is the legion on german lol nais b8 maybe should be das legion as there are male and females so german neutral article woulb be better.