Primalux135
Primalux135
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- Primalux135
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The blight is another overnerfed killer as always that devs release one new chapter.
Why turning is such bad while his power doesnt instadown while The Oni have better one and he does.
FOV is low as hell,allowing to lose sight of survivor and isnt according his height (Not saying he should be tall but he should be freddy FOV)
His rush could break pallets (just an idea)
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@Slaughterhouse3 said:
Yes. The Two killers idea is not gonna happen though. And honestly it kind of makes sense on why it is not gonna happen...imagine the doctor and Deathslinger back to back?
Doctor and legion. Everyone bleeding in the ground party!!!!
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1614803#Comment_1614803
By that same logic the devs also said using DS outside of tunneling is smart in the rework post but it's still called abuse lol.
Spirit is mindgame, pencil is for writing and DS is antimomentum. A hammer is for carpentry and such things but can be a very effective weapon too that mean hammer is properly used by the creators?
Nope
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They cant touch cages, DS works on getting grabbed. At most maybe uncage activates DS and BT.
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@Zeus said:
Would be helpful to know when she uses her power though.
Its made that way read hints when you play her. Its said you can fake you are using your power to get a hit.Spirit is mindgame as trapper guiding surv to your traps.
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Why not giving tiny BP quantity like this
Tier 1 100 BP
Tier 2 200 BP
Tier 3 300 BP
Tier 4 400 BP
...
Tier 10 10000 BP
....
Tier 47 :4700 BP
Tier 70 70000 BP
I think it would be somekind of encouraging element.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1614653#Comment_1614653
define counterplay, plz.
You can't counter a killer its the power role (in theory) maybe you can soft counter but thats it.
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@lazerlight said:
https://forum.deadbydaylight.com/en/discussion/comment/1614239#Comment_1614239
I don't think they are talking about the Punishment of the Damned itself, its the fact that once he's close to you with his sword on the ground, in many cases, when you're at a window or pallet, you're gonna get hit. Drop the pallet, you get hit with POTD, dont drop it, he'll cancel and M1 you. He doesnt have drawbacks for cancelling his power. Same with Deathslinger. He can keep pretending to aim his gun until he catches up to you and M1's you.
Giving a cooldown wont fix it either.
There are two option for survs:
Bait the window or pallet: In that case I dont use POTD, block it and then M1.
Use the window or pallet and get POTD hit.
Unless they add 3 secs punish (what would make killers mad as hell) I dont see any prob.
Btw I want punish for failing an skillcheck in the sense of killer is coming one skillcheck appear I run and gen explode. I want survs gotta wait full animation of protecting themselves.
Im really tired of being punished just for playing.
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Each time devs tpuch something im more confident that they are surv sided as hell.
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1614459#Comment_1614459
Why he needs changing? I’m a PH main and I’ve been calling for him to be nerfed. In order of importance (high to low)
1) survivors shouldn’t stay tormented after being hooked. It should be hook or cage, tactical decision. Not “hook, hook, baby mori” or “hook, cage, kill”
2) survivors should be able to rid themselves of torment or it goes away passively after X amount of time
3) reduction in range attack add ons
4) he doesn’t need a stealth add on to ride waves of torment
5) needs small penalty for faking his ability
Allow me to doubt that you play him.
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@Zozzy said:
RIP Pyramid Head and Huntress then.
We all know what their addon reworks and "slight" nerfs are like.
Huntress will have literally nothing useful and PH will be f tier after the changes :|
Dont dare to touch my pyramid boi!! I dont want he become Behavioured as Nurse.
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I would vote for xenomorph but also im interested in terminator chapter. Both would be awesome!
Devs doesnt need to add a shotgun just bare handed.
With Xeno and/or predator, pinhead or terminator chapter I will buy it right away.
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I just hope terminator chapter or paragraph to come. Daleks are slow as hell even worse than nurse 😂
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Ds is not antitunnel perks said by devs. If they change now their opinion they are gonna be really bad position.
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Also struggle escape is bugged once survivor struggle free stun is 3 secs most of the times.
I would like it keeps that way 😁
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Where i can see it?
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They are testing chucky in game.
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@DarkBarbarian said:
lmao, those killer mains crying ds is supposed to last 3 secs. No, just no. 3 sec stun, with 1 second to break free from the killer's grasp, making it essentially 2 seconds. That is a 5 second chase with a following M1 hit.
DS is supposed to be an anti-tunneling perk where the tunneled survivor has the chance to get to a pallet or structure.
If you cry about DS, stop tunneling lmfao
Devs said its not an antitunnel :)
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@Ancille said:
I play both sides more equally than many (I'd say 60/40 surv/killer, red rank surv, in-between red/purple on killer). 5 second DS is PERFECTLY fine. Only change that should be done is the timer for activation. Make it 30 seconds out of chase, but when in chase the timer never depletes, bc if less than 30 seconds they're back on you and actually chasing you, that could be considered tunneling by a decent portion of players. That way, it truly says anti-tunneling and not used as a 60 second invincibility with unbreakable.
If you think it would still be overpowered, then you need to think a bit more about what the other side may deal with, and that it isn't about you (who may not slug/tunnel unless you winning relies on it).
Most survivors who think about the scenario for a second understand that if the killer is keeping 1 slugged, 1 on hook with 1 gen left and 4 players alive and they haven't slugged all game, they're not being an ass, they're just trying and salvage the game.
TLDR; Play both sides at least a little bit and experience both sets of frustration. Killer mains i.e. Otzdarva only play surv occasionally, but still understands crap randoms, and he shows empathy towards players in his matches that get sandbagged, etc.
Playing killer as a survivor main may have its struggles, but you have counterintelligence, and vice versa.
Edit: autocorrect typos.
But DS is not a Tunneling perk its ANtIMOmEntuM so they said devs.
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Its the new PTB DS they are trying to see if its works.
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@Justalittlepeeck said:
Hope is doesn't get fixed.
Me too I think is a balanced aNtIMOmEntuM perk now.
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Soooooo the new killer are the shadow nerfs?
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Killers without sound,survivors without heartbeat lmfao devs always makes game more interesting xD
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yeah sometimes I experimented the same.
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Nais now hatch is easier for survs too .This devs are killer sided for sure!
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1605922#Comment_1605922
The forums really amaze me sometimes. This dude is insanely strong, can run at 9.2m/s and can actually down in his power. He has insane map presence basically for free, is a zoning monster in his power, and can get easy downs at like half the structures in the game. His addons are just batshit insane good, and he has next to zero stun out of his power, which can be reduced even farther with addons. And somehow he's worse than Legion, who can do none of those and is literally bottom 3 killers in the game.
Y'all need to git gud, seriously.
naisbait meit
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How about no? ######### blind from a side is a crap do that on real life, lets see if they blind you.
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@onemind said:
I feel like instead of makeing addons they could look into what ones are used more common lower to common or something and look at the ones that arent used and give an effect thats usefull not bp like padded jaws
Those add ons that boost bloodpoints are made for low ranks and people who just bought game.
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Hahaha thats a nice idea according devs this game is not competitive :) but we have Esports 👍
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1600735#Comment_1600735
It is not cheating. Only because you lost, does not mean that they were SWF or even if they were SWF, that you lost against a cheating team.
BHVR have said that using Voice Comms is not cheating, and they even offer the possibility to use Voice Comms on their official Discord. So calling it cheating is as wrong as it can be.
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1600735#Comment_1600735
It is not cheating. Only because you lost, does not mean that they were SWF or even if they were SWF, that you lost against a cheating team.
BHVR have said that using Voice Comms is not cheating, and they even offer the possibility to use Voice Comms on their official Discord. So calling it cheating is as wrong as it can be.
I know on MMORPGs that say you can bit but you shouldnt and a bot on mmorpg is pretty useful do it make it fair? Nope Devs sating discord is fair becuz of 💸 purpose if its okay why not add a voice comms already?
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Definetely SWF
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1599640#Comment_1599640
Clown is better at dropped pallets than most killers. Any pallet loop that Freddy can easily beat Clown can also beat, he just starts going around the loop and puts gas on both sides the same as Freddy would putting down snares and looping. Or, if the pallet is safe, he can throw gas across the pallet to slow the survivor right before he breaks the pallet, which slows them down in their attempt to gain distance while the pallet breaks.
There are some killers who are better at dropped pallets than Clown: Spirit, Nurse and Huntress in particular. But all three of those are only 110% movement killers so Clown has the edge in terms of general movement speed outside of that.
I'm not sure why you mentioned Wraith here but I agree that Wraith is weak at pallets. His strength is doing hit and run tactics to ambush survivors and get quick hits from short distance before a proper chase can get underway.
Thats true but unless you have broken the next pallet its useless and I think all killers get the survivor.
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@dugman said:
Clown is in the same general bucket of most killers who can win if you outplay the survivors but don't have the extended map presence to make up for errors and respond quickly to situations that aren't near him. The top killers (Spirit, Nurse, Freddy, and to a lesser extent Hag and Billy) all have ways to respond to survivors across the map quickly and an ability that makes chases more time efficient. (Hag doesn't actually chase per se but she instead gets hits primarily by trap triggers which are time efficient once the survivors need to start going into her web of traps to do gens.)
In terms of chases, Clown is maybe the best chaser out of the 115% movement speed killers. The newly buffed Bubba is also extremely dangerous in a chase now. The killers who I would say are better than Clown in chases are not 115% movement speed (Spirit, Nurse and Huntress. Deathslinger is about on par with Clown, he's better than Clown in the open but Clown is stronger at loops.) Clown's issue is that being excellent at a chase is all he has. He's slightly better at the chase than, say, Doctor or Freddy but both of them have other abilities that more than make up the difference overall (Doctor's tracking is amazing while Freddy can teleport around the map).
P.S. And before someone replies that "Freddy is better in chases than Clown", he's not. Freddy and Clown slow survivors by the same amount and Clown can beat survivors using gas at virtually the exact same loops that Freddy can beat survivors using snares. And as of the Silent Hill patch Clown moves full speed while throwing bottles just like Freddy moves full speed while dropping snares. But Freddy's snares only work on sleeping survivors while Clown's gas works on everyone, and Clown can throw gas in front of survivors during a chase to cut them off from getting to loops in the first place while Freddy has to drop snares right next to himself. As I mentioned above, what makes Freddy better than Clown isn't chases, it's that Freddy can teleport across the map and also doesn't have to reload his snares between chases while Clown has to spend 5 seconds reloading after every chase or two.
I cant deny clown is better chaser than most killers due he can slow down but whats the sense of it if a survivor have a pallet. Wraith can reach fast to a surv position but then what? A pallets is between surv and killer. If you meant that clown punish better being outpositioned you are right but so do that all killers.
The first hit doesnt mind its the last hit that matters and when you do the first hit you got:
Cooldown of your weapon.
Surv a sprint burst to a pallet
So then what?
You can try mindgame but you know much structures are just mindgaming to drop pallet asap while other killers like Freddy or doctor have some sort of control over pallets thing that doesnt have Wraith or clown to some loops.
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@Alexmon70 said:
https://forum.deadbydaylight.com/en/discussion/comment/1599585#Comment_1599585
This is an incredible explanation. Thank you.
Thank you thats my point of view maybe other fellow killers have other points of view.
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Clown is underrated cuz of his power but definetely need some buff. I will explain...
Clown is part of the non mobility killers so his power should be lethal (I mean 1 hit down) or punishing in looping like do Freddy with snares.
Clown doesnt have neither...
Mobility: Normal.
Lethality: None.
Antilooping: a little.
Clown to be okay shpuld be...
Mobility:Normal
Lethality:None
Looping: Antilooper.
For that bottles should have flask of bleach basekit.
So taking freddy as example of a A tier killer.
Freddy
Lethality : None.
Mobility : Good.
Antiloop: Good.
Clown
Lethality: None
Mobility: Normal
Antiloop:Good.
That would be a B possible A tier killer.
It would be like a doctor stats no lethality normal movement antilooping good.
Despite we can talk of other more deep details but just to summarize it short.
Like adding intoxication effect like doc applies madness
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First spirit,then deadslinger, then freddy and now PH whats next? Wraith nerf cuz when is invisible is not enought visible and we want neon lights attached to him?
Killers always complain of 3 things
-DS, SWF and OoO
Wonder why
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99,9% nope they already presented the chapter so they wont add any last minute change.
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Make new players miserable experience. Devs only understand this 💸💸 and while that is not affected they dont mind. Killer community and part of survivors too have asked for years for balancing SWF and rework OoO still waiting for a PTB with a possible balance so maybe hitting on their purse will make em wake up.
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I would like to play ultra fast breaking pallet Wraith but is useless as hell.
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Tunnel is a good strategy whike you chase their friend they will come to help at least one person so 1 person out of gens.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1467276#Comment_1467276
That depends on the situation. If you're Clown, going up against a team you know is a 4-stack SWF, and nobody is an obsession, it makes a lot of sense to tunnel someone out early. Especially on a map like Cowshed or Torment Creek.
Do that exist? 0.o
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He does want to but he doesnt accept its not fun answer
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@Pirscher said:
Oh FFS
From the creators of we want LGTBI representation now comes left handed survs 🤣🤣
Lets see guys i will tell ya all its a multiverse therevis gay david left hand bill and ambidextrous Kate and all what your brain thinks
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With the totem spawn the best combo I see its haunting ground, undying and NOED.
Once they see haunting ground again I highly doubt they will cleanse totems and then at end game boom NOED and you will have Noed haunting ground and hex undying lol
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@awosek said:
Pyramid head needs definitely nerf. How this this made to live servers like seriously. He can spam hiss ability without any fatigue 24/7 and can bait it without any cooldown. I think this is really stupid because huntress at least needs to pull out her axe and if she wants to take it back it takes another second at least. pyramid head can spam it like totally no brain #########. Trying to run him on loop with pallet is impossible cause it doesnt matter how hard u try he will keep spamming his ability until u re down. Just give him fatigue or some cooldown for anything he does cause pulling out his power to bait without any cooldown is just bullshit.
You know what happens? Huntress range is extremely high while pyramid doesnt but if you want we can make huntress hatchet preparation faster! For me its slow as hell without add ons
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In my opinion they could make a paragraph instead of a chapter just for simplicity.
Killers could be :
The scp 106: that can pass throught obstables and put holes to teleport also can also send you to a pocket dimension (maybe devs could make that survivir invisible as they do with freddy at long distance)You cant interact with anything in map neither others survs but u need to use one of the 4 portals in the map you got like a bleeding bar down. If you reach half bar it counts as a hook so one more hhook and you die. If your bar fully deplete you are considered lost in pocket dimension and sacrificed.
Scp 173 it would need to have insane speed as only move while not looking at him but if one surv is looking at it is broken so it would be hard to implement lorewise (unless they add blink effect like knock out do on ur screen) it would be fun to play thought.
SCP 049 the plague doctor:His power could be reviving already dead surv to use as pressure on gen. It would be an end game killer power but it would need to add bots and actually proper ones. Maybe could add a scapel as wep instead of touching (as lore wise you would die instantly)
SCP 96 It would be a stealth killer with 110% base speed no Terror radius If surv look at her it will be in rage (having an activation time like The oni so survivors can take some distance) That surv becomes exposed and her speed becomes 150% also Killer instinct will be activated whike on rage for the survivor or survivors that looked at it.The bar will deplete over time and it will be back to 110%. Notice that despite its on rage it can attack other survivors too but not instantly down neither killer instinct.
PS: In my opinion 106 and 96 would be really cool to play as and could be A tier killers.
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@Mikeasaurus said:
I mean, is it a survivors fault that the killer can't keep anyone off a gen for long enough? Is it a killers fault that they were able to down survivors fast? No, because it comes down to individual skill. You can't say 'OMG GEN RUSH' because a survivor did their objective faster than a killer could end chases, and you can't say 'OMG SWEATY KILLER' because again, it's not their fault that someone they were chasing messed up quickly.
The problem is that killer is one person it cant apply pressure on 4 persons.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/1591752#Comment_1591752
Alternatively:
Kill Rush = Killer ended the game fast because their only objective rewards using unfun and frustrating gameplay mechanics.
Gen Rush = Killer wasted all his time tunneling and/or poorly providing pressure and let the other Survivors easily complete their only objective.
It's a non-argument either way, but there you go.
Unfun and frustrating mechanics like what?
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@RizeAki said:
I mean 99% of swf are just 2-4 friends playing together only the 1% is true sweat squads and you can’t nerf/remove things because of the 1% I feel instead of all these people I see asking for nerfs to it should be asking for solo que and killer buffs instead but that’s just me I guess 🤷🏻♀️
Despite so even for that 1% if game would be balanced killers would have a chance rather than 1 kill camping at ECG
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@NaughtiusMaximus said:
Oh so now taking a protection hit with endurance is considered toxic. Got it.