Primalux135
Primalux135
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- Primalux135
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I will give you a hint:
If someone have a map definetely SWF that wanna rush you as hell.
If you see 2 or more toolboxes suspect of SWF 2-3 members.
3 medkits suspect
Suspect of all of em.
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Gut b8 m8
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1635053#Comment_1635053
So you’re asking for ez mode?
Thats what surv wanted all the game.
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@BaldursGate2 said:
Or buff every killer to freddy level so the survivors have to actually sweat their ass off for a win like killers do most of the time?
Where is the downvote button?
I voted up! Survive shouldnt be the normal thing.
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@seki23 said:
what do you think? the ineficiency solo provides is the reason why good survivors join together with other good survivors. if u give taht weapon to solos by default they would be able to make better decisions without breaking the game since SWF already do it since 2016, and the fact that pretty much killers STOMPS solos without any issue most time (if they are kinda decent) but without breakign the game since is only when they are hooked not in the rest of the match like
" Guys Guys is doc and is with me on shack rush demn gens at the other side" or kinda stuff like that... i think would be nice tbh.
What you add to killer to compensate? Do all changes together or dont do em.
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@Jyn_Mojito said:
I just came to this TED Talk fir the cookies. Can someone point me towards them??? Please and thx ❤
Hey a TED programme about us vs them mentality in game would be interesting 😂
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@Get_Beaned_B0I said:
https://forum.deadbydaylight.com/en/discussion/193447/can-we-stop-with-the-us-vs-them-mentality
But __________ is oppressed and ________ is overpowered!
tunneling and SWF did I guessed it?
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The Avenger Civil war started by playing this game you know?
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@bubbabrotha said:
I'm sick of it. So let's set the record straight:
Both sides have unbalanced things
Both sides have crutches
Both sides have scummy tactics
So let's stop, ok?
Yes we can stop when the other side get TOTALLY DESTROYED!! 😂
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@SnakeSound222 said:
The Archive team really should come out and explain their challenge creation process. Do they just not understand the game very well? Are they testing out broken mechanics like grabs?
They definetely dont with these challenges.
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@JimPickens666 said:
https://forum.deadbydaylight.com/discussion/comment/1627131#Comment_1627131
They're talking about how it encourages people to just tunnel and camp, or bring a mori if just want to end it fast.
I don't know who is in charge of the rift but they need some supervision lol
Next challenge:
Squats training: Tea bag a killer 50 times in a match complete this challenge in a single trial. Each crouch count as one.
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What this ######### game needs its comms and balance maps, perks, killers and survivors action. You know what that mean? Erase the game and start again.
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Pig antiloop the ambush? Maybe mindgame help becuz people just run to the next loop and ur rush is useless.
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I sincerely would change all of their add ons that affect the ones with the RBT and make newer ones related with films or videogames.
I like the idea of shotgun collars but should work as viceversa it work in films.
I propose:
Shotgun collar: Once a survivor is finished collars activates. Survivors with a collar cant stay far from other survivor. Being 16m or more distance from a survivor will trigger a timer of 15 secs, If that survivor doesnt find another survivor the trap makes a head pop. Collars just beep when players arent on the 16 radius. Collars timers desactivate while being downed or hooked.
(Even so everyone got the trap they could go together.)
Tampered timer reduces timer from both kind of traps.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/discussion/comment/1628360#Comment_1628360
Yeah 049s the Plague doctor, that concept actually sounds pretty cool. Alagadda actually could be a really cool map. I myself am more of a basic ######### lmao, I've always thought about the standard containment site as the map, like from containment breach.
I doubt they would add a doctor remember he can one hit kill on lore so unless you make a low TR and 105% base speed wont be viable even so he wouldnt 🤷🏻♂️
I see more viable to be the Old man SCP and having another kind of dimension. Making surv invisible for others and unable to interact with the real world or like Spirit does (to look like they are indeed in other dimension and they need to find the right exit spread around the map.
TLDR: Basically make survs unable to interact and be invisible also no collision and run to find the exit. If they dont find it they are considered Lost in the dimensions (a The pig head pop basically) Each time you enter in the dimension its considered a hook (same as cage from pyramid).
Pretty good killer for red ranks.
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@[Deleted User] said:
The Mummy (from 1999), the mummies in that movie are horrifying for one, and a pyramid-maze-like map would be amazing... and instead of lockers there could be coffins maybe
I see lockers in the pyramids fun.Like on midwich Normal lickers next to DBD lockers lol
Coffins next to a locker. Lol
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@Pryzm said:
Punishing people for playing with friends is foolish and a very bad business move.
Buff solo survivors and buff killers. Problem solved.
Thats the problem, seems that they dont want this game to be survivor sided. All what we got its perk bandaids instead of a mechanic solution like when you unhook entity protect the surv cuz its not fun. So BT and Ds would be unnecessary but also nerfing survs.
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Terminator (skeleton base) and AlienVS Predator would be a dream.
Predator as a invisible killer that move shifty with jumps and on visible mode can attack as M1and use several devices.
Alien could be a stealth fast killer (Like wraith) that if get stunned can break pallets and attack from afar with blood
Terminator no idea how power could be as definetely devs wont add any kind of weapon like shotguns or machineguns.Maybe his arm could become a blade to M1.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1631265#Comment_1631265
He puts you in deep wounds - meaning that unlike being normally injured, you're literally useless and can't do anything until you mend. May as well be down at that point. He can also harpoon you from outside his terror radius.
Again - free, no-skill zoning is a big nope. If you need that, that's on you and your skill, or lack there of as a killer.
Ermm indeed he cant being from 24m radius to 18m the harpoon but its with M&A that he got that ability.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1629500#Comment_1629500
It's not about looping. You're strawmanning. Nobody is saying "Take away his reeling harpoon!" which is why the looping is different. They are saying give him some counterplay, make it so if he aims his weapon, he should be making it count instead of just spamming M2 for free zoning with no skill involved. You're making an argument that hasn't been argued at all.
The ONLY issue is his spamming of M2. Huntress has a wind up, and a downside (and she's still the better killer, I should add) to her wind up if she decides not to take it.
Yeah but remember that Deadslinger can hit you with harpoon but you dont go down. Make it instadown and add slight warning or whatever you wish and Im agree.
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@SloppyKnockout said:
While I agree that can happen to an extent (I truly believe people do this with Freddy, either that or they are just really bad because he is easy to loop), I don't think people did that with Nurse. Nurse did need some adjustments. Did she need them to the extent she got? Probably not, but it did weed out the Nurse players who quite simply, weren't that good.
As for Deathslinger, he does need a downside to being able to spam M2 and fake his power constantly. That kind of zero effort, free zoning shouldn't exist.
He does have it he have to reload what you want him to have? 60 secs cooldown?
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@ElementDoom said:
The gen speeds seem to be balanced around the assumption that most survivors are idiots who don't know how to hold m1 with the occasional W.
Of course thats how it was when game started no comms and people had a little fear of killer.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/1624026#Comment_1624026
Lol what are you talking about? If you got DSed it means you tunneled off hook--so three seconds or not, you're probably going to continue to tunnel. Even regular DS only sort of buys a little bit of time in that situation unless it's end-game and you're next to a gate.
Or maybe survs made so many mistakes that I eat ds or maybe cuz they try hook bombing.Pal ur killer expeerience must be minimum
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@StarLost said:
In the process of leveling a few characters, I seem to have dozens of these lying around on each.
But...I'm hesitant to use them. They just seem so powerful.
As a newer player - is there something I'm missing, or is this a 'I've had a bad day, now it's time to stomp some folks' button?
Tempted to just use them up, but I'm worried that I'll artificially inflate my rank and then hit a wall once I've used all of the bleeders.
Use em on newbies so they refund and devs properly balance mori and keys :)
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Have no sense he doesnt have flick his power isnt isntadown nurse can turn around to hit and isnt isntadown either.Devs only release overnerfed killers and then dont buff em,
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I hope it becomes 3 secs stun forever.You got a second chance I want mine too.
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@dugman said:
Personally I’d be for revamping Object of Obsession so that it gives the survivor a strong buff that works solo but that isn’t overpowered with comms. For instance, something like
Object of Obsession. You have an increased chance of being the Obsession. You receive a 15/25/35% speed increase on gen repair, healing, hook rescue and vault actions. The killer can see your aura if you are looking at them and outside their terror radius.
The numbers above are just an example, they could be tweaked up or down for balance. But the general idea is the survivor gets a strong buff on their own actions in exchange for the downside of being easier for the killer to find. With a strong enough buff the perk would be good high risk/high reward as a solo survivor but this type of buff isn’t really made much more powerful by being on comms, unlike the current version where the ability to see the killer’s aura becomes almost broken when you can pass that information to teammates instantly.
Easy and not such OP is that you get a buff of 5%/10%/15% in all actions if u are being in chase.Its object of obssesion it must be related with chase.
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The problem started with SWF and no buff to killers around it.Devs strategy is to get milk from survs.They wont be any operation health not buff for killers till game go hell.
Survs complain of broken killers were the brken part of the system are them.I hope it keep having more and more broken killers or already a killer riot or basically no more killers that will be the only way to get a balance
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Close call seems a bit OP you need to think of 4 persons having it not just one.
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Yeah me as killer had that bug and indeed Its enought time to reach a pallet 60-70% of the times.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1621086#Comment_1621086
I've been getting 90k from my games with me being the only one using the offering so they have to be working though.
https://forum.deadbydaylight.com/en/discussion/comment/1621085#Comment_1621085
They were fixed after a week lol
Nais fixing so
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1620178#Comment_1620178
Because having a debuff that stacks with thana, and Dying light, dealing with a killer that constantly wounds you, or other slow down add ons/perks, like sloppy, is extremely annoying and not fun. Not every SWF team are sweaty, further more applying a debuff of action speed for all SWF means solo players in the 2man and 3 man SWF lobbies get shafted again. I'm totally against this suggestion.
Debuff is only applied to the SWF not the solo
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1620173#Comment_1620173
God no, have you ever gone up against a legion with slower mend add ons, thana, and dying light? On top of that you're suggesting that SWF get a passive debuff speed of all actions? That'd be overkill on the killers running builds to slow the game down just a little bit.
No worries you can say your friends to heal you together.
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@ClickyClicky said:
Which cakes?
the 104% from this year or the 103% from last year? Or both?
Do survivor puddings still work?
The 104% one I got 139 on the pig and I use em and its bugged.
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@NekoGamerX said:
not sure I'm not even sure how with blight in the game looks like the event but no event other then the skins hope they do something different for the Halloween event.
Mmmh the previous Halloween event was related with the rift I think they will just add like do certain games to get serum and buy new skins. Pretty boring to be honest.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1620997#Comment_1620997
wait when did they stop working?
same I didnt knew it
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1620878#Comment_1620878
In my brain BP = heppy but i can understand your point of view.
okay lets give x100000 BP but SWF can repair gens and open door one touch.You wont matter having 30 secs game having x 100000 BPs
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1620560#Comment_1620560
So you don't want people to play with their friends or what?
on which part I said I dont want other people play with friends I said I wanna have fun not BP
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1618402#Comment_1618402
^ This is basically it right here.
You have to immediately go in 4 different direction to try and get each survivor off their gen simultaneously. Hypothetically you hit 1 and then go to the next to pressure them off gens, but good survivors don't care, as soon as you hit them and leave they will go straight back to the gen as they don't care about being injured. It leaves the killer in a lose/lose scenario for at least the first 2-3 gens.
I wonder if there was some built in mechanic that slowed gen progression while injured or blocked you from working on a gen for a set amount of time after being injured, if that could do something to help. Aside from slowing the first gens down it would actually encourage killers to split pressure and not tunnel someone down, aka playing "fun".
They could basically make injured surv get a 50% less repair speed so they would get bored of M1 or get healed
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@Endstille said:
I don't think a bp multiplier bonus of sorts is a good solution to the problem, it just seems like a lazy bandaid. It is kinda like admitting that this is bs, here have some bp if you deal with it.
The problem can only be solved once BHVR finally takes a look at it, without any bs. It is sad that like so much of mechanics, perks gets nullified via swf. The percentages of swf who actually do play the game that way, just hammer gens and get out doesn't matter. Nurse basekit was changed because people saw god nurse's everywhere when in fact the percentage of god nurses is way lower.
There is a balance issue with swf. As long as BHVR act like "well most just want to have fun and dont do that" because they are lazy to tackle the problem. I don't know how to solve it maybe another objective for survivors would be a good thing, increasing gen times or the amount of gens is boring for survivors.
At last someone who uses the brain!
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1619990#Comment_1619990
The meg main got a big brain again!
Seriously, a BP bonus and some tweaks to problematic perks like OoO would be enough to satisfy both sides.
Nope as I said trillions of time I play to have fun if a solo guy or killer doesnt have fun why they play the game?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/191615/the-attitude-of-developers-to-swf
An easy solution would be the one Blizzard used in Heroes of the Storm to deal with a similar issue regarding premades vs randoms.
Basically, for every player in your group/party queuing together, your MMR is temporarily inflated.
This means that to counter the increased coordination, you will be paired with a higher skilled killer.
That seems amazingly fair.
Ok but those who are SWAT teams wont find killer so if they inflate it.
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@GoodBoyKaru said:
Billy's increased charge time is a Very Rare, not Ultra Rare. His two Ultra Rares are:
- Iridescent Brick: After chainsaw sprinting for 2 seconds, gain the Undetectable Status Effect
- Apex Muffler: Survivors outside your terror radius cannot hear your chainsaw sounds.
Not to mention Bubba's two Ultra Rares are actually very good. Pyramid Head's are ehhhhhh but Blight's are also pretty sick.
The reason survivor's ultra rares are stronger is because they have literally five of them.
- Skeleton Key (confirmed by devs to be getting changes).
- Rainbow Map (a pretty balanced item unless you're trapper).
- Brand New Part (still annoying to deal with but significantly better now than what it used to be *ahem* instant gen *ahem*)
- Anti-hemorrhaging Syringe (now in a good spot, it rewards you for your skill in a chase if you pop it and get a health state back but run the risk of being hit and losing said free health state).
- Odd Bulb (a literally useless add-on that needs a change).
That's why you can think of so many bad killer Ultra Rares; each killer except Huntress has two of them, and with 21 different killers that's a total of 41 Ultra Rares. When you have a total of 41 to compare to a total of 5, of course you'll be able to pick and choose the weaker ones to fit your narrative.
I picked up those becuz is since the Nurse rework and chains of Hate that they are doing those kind of Iris. There is no old killer with bad Iri add on after those.
btw the blight add on iri that need to consume all tokens for down a surv is really good isnt it?
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1620199#Comment_1620199
What about survivors throwing the game trying to rescue someone and failing and the killer ending up getting a 2k or more which he didnt deserve?
Game shouldn't be balanced around SWF. But that doesn't mean SWF itself shouldn't be nerfed to make them in line with solo players.
Why he didnt deserve they made a mistake, several ones to killer get 2k to be exactly.
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@fordragos said:
https://forum.deadbydaylight.com/en/discussion/comment/1620023#Comment_1620023
I like the second suggestion, that way it's possible to know if it's an swf or not and it will give more incentive to play killer if theres more BP involved.
Good idea honestly.
I keep saying it BP is not a solution I want to have fun not BP! I want more time for chases i dont mind if they escape but more interaction.
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@Momentosis said:
The devs refuse to admit there's a problem with SWF despite most of the community saying so because if they do, they'd have to do something to fix it.
Certain perks like OoO just become completely broken with SWF. Other perks just become obsolete because with comms you won't need things like empathy, bond, kindred, etc. since all that information can be passed. Things like blind, knockout, etc. are completely useless too with comms. The game wasn't made with comms in mind it's a bit silly the devs have not addressed it properly since adding SWF so long ago. Especially since it breaks so many mechanics of the game in favor of one side.
And they wont, maybe when Milky cow DBD start to get old and having less milk they will balance to lure more players but thats it.
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I would propose an easy buff wind up hatchets fast and the recover between hatchets being decreased too.
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Killers tunnel and camp becuz its easier that survs come to you that chasing for 80 secs and 2 gens done. Devs should try to balance for 3 escapes 1 surv not 2/2 specially having SWF.
Identity V is on the same situation. Its a camping simulator and all killers use detention (Identity NOED ver) they wanted 2 escape 2 kills as devs here and we got it.
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@NoRage said:
Remove the bloodlust? Yeah so the guy who asked this is definitly a survivor main and want to loop the killer for ages cuz he can't loop otherwise
I got no problem, remove bloodlust add tireness bar on survs, once reach zero they can only walk. Once get hit bar recharge by half.
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1614703#Comment_1614703
Nurse is still top tier?
God save us from Archives with Nurse challenges. Kill all survivor challenge gonna be fun as hell.