Primalux135
Primalux135
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- Primalux135
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@[Deleted User] said:
If I see one more "OMG WHY ARE PC PLAYERS SO SWEATY/CONSOLE PLAYERS ARE #########" I swear to the Entity I'm gonna explode.
EVERYONE IS SWEATY, IT'S A COMPETITIVE GAME BY NATURE, PEOPLE ARE GOING TO TRY AND WIN. Your definition of "fair and balanced" isn't the same as someone else's definition and if someone want's to slug for the 4k or rush generators when injured, then ######### let them. "boohoo that player ruined my fun", guess what honey, it's the same story in other PvP games, get used to it and realise that platform does not matter.
Stay caln wanna be one killer of the entity too?
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@RizeAki said:
That’s not toxic at all that’s playing smart
If you don’t like that then don’t even go back to the hook just go find anyone on gens to chase down
Nice Bait Next
Hey NOEd is playing smart becuz 99% trials arent totem cleaned but people asked for nerf and keep asking for.
Next reply please.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1589492#Comment_1589492
I didn't say that. Still, I also never run the DS + Unbreakable combo and I will frequently body block for injured teammates when I have BT up. Whenever I do that, it is a risky play for me, because I could easily get downed and put right back on the hook. Plenty of people do the same thing, and regardless, the DS + Unbreakable combo is the real issue there, not BT.
Again, it's really not that hard to play around BT. Just get a TR away from the hook, activate stealth if your killer has that, or wait 15 seconds to hit someone who just got unhooked.
The reason why second chance perks and perks like BBQ & Chili exist are to encourage killers to leave the hook and go chase someone else. That's not always the right play, as I've said, but if you want to avoid playing that way you have to risk getting punished for it. It might be frustrating, but I think it's healthy for the game. I would like to see a DS nerf/rework personally, but I do think that having perks that deter camping and tunneling is a good thing.
Ermm risky? You have enought time to reach a pallet plus that you dont have it doesnt mean others doesnt.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1589058#Comment_1589058
Why though? I can see calling BT OP, but the most obvious way to nerf it would be to give it a cooldown and that wouldn't impact bodyblocking. I think bodyblocking is perfectly fair. Even if it's the right play it can be really risky for the person who took the hit unless they have DS + Unbreakable.
It's really not that hard to get far enough from the hook that it's outside your TR or to wait 15 seconds to swing. I don't see anything toxic about that and it doesn't bug me one bit as killer.
You think people who do bodyblock doesnt have DS? Thats naive as hell.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1589025#Comment_1589025
You're welcome to proxy camp if you see survivors nearby; it's a fine play. You're also welcome to eat BT; saving with BT is also a fine play.
Im not saying bt is fine bodyblocking with bt is whats not fine
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1589025#Comment_1589025
You're welcome to proxy camp if you see survivors nearby; it's a fine play. You're also welcome to eat BT; saving with BT is also a fine play.
So easy rescues so ur solution 2 two survs waiting for rescue is me to get out asap?
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@Artick said:
How about no? Don't camp, there you have it, enough counterplay. If you camp, BT did what it's supposed to do and it's your own fault for letting it activate.
What about if surv stop popping from the grass? You made killer proxy camp.
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@Toastyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1587811#Comment_1587811
Everyone overestimates how powerful Spirit is. The only reason she’s annoying to verse is because majority of them run Sloppy/Stridor to make playing Spirit 10x easier to play since she doesn’t have to guess where survivors are. Most of the Spirits I’ve versed run this build and only phase when someone’s injured because they’re too afraid they’ll guess wrong.
So if survs have 4 second chance perks is fine but if killers combine perks with their powers is not okay?
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@ShamefulKing said:
Terrified to go near them.
Yeah the worst part is that the bug happens even after match started.Well I suppose is the new killer from Silent hill with pyramid head. Lol
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@leatherfav88 said:
"Toxic bodyblocking" how is not letting you hit and down there teammate toxic?
Becuz its using a perk not for the use devs want to use. Its the same as legion moonwalking do you think is fair? Or nemesis old legion definetely that was fine but toxic.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/1586754#Comment_1586754
You noticed my first sentence is "You are right we have to take on account 4 people using syringes"?
Seems I didnt read it properly hehehe sorry. Anyway survivor iris are like BBQ and WGLF killer version is better.
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@Auron471 said:
that would be a fair trade i suppose
Even more fair could be that if that surv get protection hit score its goes down. That definetely wouldnt solve the prob but i doubt they would like to tank a hit.
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Bodyblocking on a pallet by a killer is okay what not fine is that you are using a perk that was made for tunneling counter as a Mettle of a man.
Wait 15 secs so surv find a safe pallet and rescuer and hooked escape! demn I didnt thought that!!! Bravo!!!
Ohh wait now comes the videoproof saying that BT is aNTiMOmEnTUM perk by devs right?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1574293#Comment_1574293
100% the only real survivor perk that is actually an issue
not really BT and DS have their things too. Using BT to bodyblock for example or using Ds to rescue another example.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/1585375#Comment_1585375
You are right we have to take on account 4 people using syringes but also take on account this is a pink add-on and compare it to other pink stuff like Iridiscent head, Fragant tuft of hair and Redhead's pinky finger. Syringes do not have to be as strong as other pink stuff since you can have 4 people using them but they still cost 7k and they are not that good for such BP cost.
I think they should be lowered to 6000 BPs.
you noticed killer is only one but survivors are 4 right? imagine 4 having 4 iri head add on power similar.
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No thanks you need to think about 4 person having it. Devs didnt do it and so one team with old version of brand new part could finish game easy.
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Throw pallet and run! That wirks when im killer.
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Good nurse is the one that doesnt kill
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Does they stack I wonder... So will hook spawn on each corner of the map or how?
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Power rework:Plague,Myers, legion, The blight
Minor fix :Huntress (hatchets last sooo long to shot), Clown (M1 that his power cant even stop loops #########?) Trapper (all traps start with him, faster setting...)Hag (traps doesnt remove by activating it, only substituted by newer ones.
Addons rework:The pig (Those that affect peopke with RBT is useless as hell...Maybe add on to change type of traps.
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I would gives moris per keys
I would avoid tunnel and camping per balance SWF.
But devs doesnt have the balls to make a PTB with the tons of ideas given.
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@Oicimau said:
Why was this PTB so short?
Becuz there is no need of more time to acknowlegde u made a disaster chapter.
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1581774#Comment_1581774
Someone, somewhere on the planet or in all of the universe will still find something within every scenario to complain about.
I’d like to see how your proposition would play out; it would really make things interesting.
For sure more fun
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I wonder what would happen if SWF should repair more gens according to how many members.
2 SWF of 2= 7 gens have to be done.
3 Members =8 gens.
4 members= 9 gens.
2 solos and one SWF of 2 members=6 gens done.
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Not the case on my case he were hitted went to the piano bar on the saloon and i just broke the breakable walls and leave, then pop 3 gens done. I found another pursue her down it hook him 1 gen left then found another hook hin and done all gens.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1581737#Comment_1581737
Difference being Slinger also has to reel in and all that bs whilst Huntress can just yeet
Hitting at 24m is not easy you know add ons its to reduce difficulty not adding it. Instead let me play addonless and if I hit surv at 24m instadown him so.
Skill have to have reward but not with add ons.
Becuz using a medkit, toolbox,even keys have no skill
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1581712#Comment_1581712
I mean, it'd be cool if it was something like this:
Iridescent Head-
When hitting a survivor from 24m away or more, they are instantly put into the dying state.
Decreases number of available hatchets by 2
The number of available hatchets cannot exceed 3.
https://forum.deadbydaylight.com/en/discussion/comment/1581711#Comment_1581711
Huntress wasn't killed by the tinkerer nerf of years past else she wouldn't be viable currently. She doesn't need add-ons, she just needs the map to not be #########
Would become the same as the add ons of deadslinger hell bad. Specially cuz at 15m is sniping and if surv doesnt escape by using an obstacle it deserved to be downed.
I would be agree with multi status effect.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1581155#Comment_1581155
How is the game going to detect if its a swf? Just delete the perk..
Pretty easy once they press invite a friend is SWF.
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@Nova_Terra said:
Almost every killer can be undetectable. It's really not as strong as it used to be.
Almost every killer? Do you play dbd? Only pig, ghostface and wraith can be undetectable so 3 of more than 15 of a rooster definetely almost every killer lol
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I long ago made a post for iri hatches rework. Doesnt instadown but let you at least 3 status like exhausted, oblivious and broken fpr example being random with each hit.
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I keep thinking that trials shpuld be time based and gens only accelerate the clock. I dunno who is the beast and who is the prey still.
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@brokedownpalace said:
Hop in a locker if you want to keep your stuff lol
*killer hits you while u enter in a locker*
-#########, my item is in a locker!
For sure thats what will happen hahhaha
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@Nearic said:
Imagine complaining about franklins...
No need, this guy make it real.
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So using 4 secpnd chance perk does? Atm the closer to second chance perk are NOED and spirit fury +enduring.
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@SoulKey said:
If you are going to be balancing swf, then might as well buff soloQ which is a totally different and frustrating experience. You can't have both.
We all are agree with it bit the thing is devs have to do it. I wouldnt mind they release PTBs to try solutions to problens like DS, SWF, genrush...
.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/186160/when-will-swf-be-addressed-and-balanced
They are working on it. The new Killer and his Perks should create a great impetus to do Bones. More objectives will slow them down a bit. SWF is an issue, and they are going to try to do it Perk style. While I'm dubious about the long term effectiveness of this approach, I have to give them the benefit of the doubt. They do this for a living; I don't.
They doesnt seems to know how tp fix things or maybe their gsme is more spaghetti code than we thought that they can only fix problems with perks.
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@Golden_spider said:
Yeah Deathslinger does need a Nerf.
https://us.v-cdn.net/6030815/uploads/OTJAB5EUD7QY/longstrike-cs-6-nerf-n-strike.jpg
I feel like he'd use something similar to this one.
Hahahahaha that was so good.
Maybe surv need a nerf too when t-bagging. Instead of crouching shooting the nerf gun to killer face at the exit lmfao
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Ermm did you read my post? You answering another one.
Btw key have more charges so you are able to have more reading auras etc we could even add a add on to find totems.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/185913/friendly-reminder-to-players
If your going to keep the escape through hatch mechanic, let the killer kill a survivor on first hook with an ebony mori.
No, hatch is a resource for iridiscent key and only one person can escape throught it Mori allow killer to save time to the hook and bypass DS and flashlight save so its fair.
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@Masochistic_Killer said:
Hatches need to be removed from the game with keys, earn your wins. Moris are fine and already come with a steep BP penalty for use. Deer Hunter and Whispers should be killer base kit.
https://memegenerator.net/img/instances/63086447/kthxbye.jpg
I dont deny the hatch use What I deny is 3-2 escapes by hatch becuz one item so I deny hook and kill method.
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So I should use pop,dying light thana and corrupt? @azame
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im playing deadslinger
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@kaeru said:
Very rarely but sometimes I see those silly dilberts who forget to mend and fall down. It is hillarious. But I don't think deep wound should be stronger. Survivors hate to go against Legion for reason. And deep wound not meant to be guaranteed down.
Well but legion cant be helped unless they change power or add a new status to him.
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Its useless I would refer deep wound to be an status that doesnt allow you to do something for an specific ammount of time and then it goes.
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Indeed protest is a handicap unless u rescue injured.
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1567306#Comment_1567306
It was fun at first, but now I see it pretty much every build like it's become the new meta or something
Wait for hex undying cleanse ruin it appears again, cleanse haunted grounds cleanse again.
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I will tell to our dear survs what not a counterplay of deadslinger.
Running in the middle of nowhere is not a counterplay of deadslinger (nor any except The Blight hahaha)
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That was an old idea indeed by the name they should make DS unable but you wont get rid of the ANtIMOmEntuM favorite perk of survivors.
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How to be plague main:
1 Puke on survivors
2 chase them
3 Notice that your power is useless in loops
4 Get your blood puke.
5 Hook em.
6 Get GGEZ on you endchat
7 Realize that Plague is a M1 killer that her power depends of survs not her.
8 Keep pkaying her despite you know that plague power is bad.
Now you are plague main :D
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Indeed it should reduce TR while not being on chase that would have sense.