Primalux135
Primalux135
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- Primalux135
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Comments
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@ACube7 said:
i'm at rank 15 and around half of my killer games end-up as either me getting rolled buy a coordinated survivor team witch ends in me having a really boring match. without perks like hex ruin and pop-goes the weasel or even all of the killers i find there is really not much i can do except get rolled. i'm asking for any non toxic tactics in helping combat these well put together teams please and thank you.
Good Advise I will give you my friend when playing vs SWF and you hook someone they rescue that guy almost just before it goes second phase
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@xEa said:
Of course they will nerf Undying sooner or later, but i hope after the nerf it will be still playable. I like the metashift and i like to see more diversity in the game.
Of course killer metas nerf but survivors meta is still too diff to balance. Nerf undying and balance surv meta and I accept the deal.
@Kebek said:
It would be extremely dumb to nerf only viable hex build ever. And it only works if killer is applying pressure on gens while also beiing quite easily cleansed if RNG deems it.
If they do nerf new killer meta after very short time leaving stale survivor meta the same for years, it will be extremely hypocritical of them.
Do you doubt it?
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@xEa said:
Of course they will nerf Undying sooner or later, but i hope after the nerf it will be still playable. I like the metashift and i like to see more diversity in the game.
Of course killer metas nerf but survivors meta is still too diff to balance. Nerf undying and balance surv meta and I accept the deal.
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@Jill10230 said:
2 killers vs 4 survivors !
I miss the old bug of 2 killers lol.
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@Blueberry said:
What should be changed based on community feedback and what will change are two totally different things.
Thanata needs significantly higher numbers, like at least 2% more. Unless they really bump the numbers up this was a significant nerf to a perk that was already bad.
Cruel Limits needs to be around the killer, not the gen that was completed, and probably last a good bit longer.
Technician needs to completely silence a gen being worked on.
WGLF should give tokens for getting people off the ground.
Lulllaby needs a lot, it was terrible and it got nerfed. Make it's effect be permanent at whatever stacks it had before it was cleansed. Cleansing it just prevents the stacks from getting higher. It's just too weak of an effect for how risky hex perks are.
Forced Penance just needs an additional effect. No one cares about the Broken status effect. It was bad at 60 seconds and it's still bad at 80. It's a highly situational perk for a weak effect. Even with this buff no one will run this. If you buff something and it's still bad enough that no one will run it then that was a waste of time.
PH needs his Rites of Judgement attack to be faster so it's less easy to dodge and the recovery needs another second taken off of it.
Forced penance should expose survivor and would be situational but good perk.
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Matheu cote face there would be Pretty good job so far 😂
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@TheClownIsKing said:
Just because DS hasn’t yet been changed, doesn’t mean it is not being looked into. It’s a tricky perk to balance.
Tricky? As easy as making it infinite timer but if you do any action thats not running vaulting and drop pallet it desactivates or even timer go faster like 15 secs
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/196339/some-perks-shouldnt-exist
Except sometimes a survivor can become the victim of ANOTHER survivors mistake, at no fault of their own.
You could be unhooked, with no intention of being a troll with your DS, only to find that another survivor kites the killer to your hiding position.
You could KNOW the killer is running Discordance and Infectious Fright, and be trying to immediately get away from the gen another idiot decided to jump on while you were still on it, Billy downs them, you couldn’t get outside of the TR, you’re slugged too, and SUPER grateful for Unbreakable while Billy goes to slug someone else revealed by Infectious.
Sometimes it doesn’t matter if YOU don’t make mistakes. You can sometimes be at the receiving end of the killers knife because of OTHER survivors.
Pal i dont mind ur story as I said Im talking of Dead hard Im fine with antitunnel and anticamping but not with antifails.becuz killers have to make reads and wait for surv make a mistake
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Im okay with DS (if it would have some tweak) BT and all sprint perks but Dead hard is the most overpowered of the exhaustion perks. On high ranks you need survivor make mistakes and/or make reads. If you need at least do 2 reads or sur make a bad mistake dead hard is extremely OP. Still waiting for a killer second chance perk
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1661874#Comment_1661874
Yeah, something like this. It's similar when the hatch gets closed, then the last remaining also has to open a gate with a 2 min timer. So having 3 minutes when all gens were done sounds fair enough. Although I had some games where I fought against the whole survivor team even after all gens were finished for way longer than 3 minutes, with many hook swaps. That wouldn't be possible anymore.
if the hook trade its cuz timer is not pressure enought
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@RocketPenguin said:
Yeah idk why people say blight is bad on indoor maps i think hes fine on them.
Also i dont even know why people care about people like this anymore its basically the same as a killer playing spirit and tunelling with a mori, they just want you to be salty and get a reaction so just ignore them or just say gg and leave.
Well basically nulify ur power on chases but moving is not such drastic
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@IIITweedleIII said:
Video proof? 🤔
Well i didnt brought the proof but was real.The error of survs were thinking that I were newbie.Long ago I play basic killer no perks sometimes as they are lvl 1. Ive tried the combo undying+ruin+thrill and I feel good when I got enought time to play a game even with only one perk at the end
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@CaulDrohn said:
EGC timer slowing down on downed / hooked is perfectly fine and reasonable. 99'ing the gates to not trigger EGC untill all can run out, thats the actual issue here. As of now, in many games the gates are only opened when the outome is already decided, so EGC literally does nothing. Just making the timer always two minutes does not change much about that. It might even encourage the survivors to leave the gates closed more often.
Instead of making EGC deadlier, you need to make 99'ing the gate less effective, so it is a greater risk to leave the gates closed. Regressing exit gates were proposed often to solve / mitigate this, that would totally remove the option to 99 a gate. Another option would be that the lever has to be put down first in order to continue the opening process, removing the option to just tap a 99% gate to open it, you would at least have to put the lever down fully. I would prefer the first solution.
Maybe it should start as soon as the last gen is done so they have 3 mins to escape.EGC does need to pressure people.
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@NursesBootie said:
Would make it easier to play blutwarden.
What I want is that survs feel pressured not I got 400 YEARS save someone
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@nursewannabe said:
End collapse game
you knew what I meant
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Wraith need some QOL and even another special ability would be good.
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When you balance SWF properly and maps we will talk of tunneling,camping,slugging and all the ######### you wanna be fixed.Meanwhile nope I will camp,tunnel or whatever I feel necessary
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Hit and run make em use pallets and break it and go then u can also bodyblock.I did 2k with wraith no add ons vs pretty decent SWF
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I just want balance between SWF
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@Blueberry said:
Huntress is a wonky one. She can feel very high tier or very low tier depending how good you are and what map you're on. Those low wall loops are also quite tilting with how high their invisible hit box is blocking your hatchets.
I would make same as deadslinger hitbox smaller but faster shooting
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@xenofon13 said:
Huntress A tier killer. Of course she is.
Her power is to throw buses.
https://drive.google.com/file/d/1mdPO2AMUzx4j85Py4t4GCX-cwKO2nii8/view?usp=drivesdk
But if u got 2 secs to avoid the bus is the same lol
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@Mandy said:
I really wouldn't change Brutal Strength at all tbh, I think it's currently in a great place.
If you run Wraith kicking speed addons and survivor still reach another pallet is not fine.ATM is the current most useless build
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I would say Trapper definetely,I would rework or at least QOL to huntress and basically old killers
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@FrootLoops said:
I feel like undying should at least give the survivors a notification that "surprise! You're on totem cam!" All other hexes give notification of their active effects, so why not undying?
Becuz no aura reveal perk give notification. You dont know when BBQ reveal you or bond or any other perk.
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@Mandy said:
And yet there's been other games whilst DbD has been in existence that haven't lasted the distance, The Last Year, Hide or Die, RE Resistance, as well as Friday 13th of course.
So whilst you might think there's no competition, there is in fact plenty of competition.
Plenty but no one suppose a menace.
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If dead by daylight were my game I would balance it for 3 kills 1 escape and SWF, dead hard and all thpse meta perls would have reason to exist.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1657253#Comment_1657253
Maybe they're taking advantage of the notification bubble and sneaking away? With generators and hooks, it can actually block both killers and survivors from sight.
Lets see I will explain. One gen that is covered except for a tree but wide open area.
Gen pops close by me and there are 2 options:
1-surv run and I see it
2-surv hide behind a tree
I dont see him running and I look behind a tree and no people nor scratchmarks.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/195766/#########
Did you check their perks? Right now I've been experimenting with Poised and Sprint Burst to finish a gen and GTFO without a trace.
Yeah as usual the common meta perks.
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By far the Trapper need some rework, Wraith need some QOL and would be cool. If you know how to play Wraith you can pretty 2k without NOED and no add ons (by my experience, unless those SWAT teams)
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I think eventually everyone would get caught and investigated.
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Are you supposing they go back earth on normal form or killer one?
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@ZCerebrate said:
https://us.v-cdn.net/6030815/uploads/MC65GFBZW1P4/cybil-bennett.png
Hate to agree but you're probably on the minority on this one Buttercake. This one is getting a lot of flak for looking pretty bad
Which kind of drug did she took 😂
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It will be pinhead they will recucle the chain of deadslinger mechanic to injure survivor at distance. Sorry for spoiler
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@Customapple0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1645139#Comment_1645139
You don’t seem to think through this. This is why you can’t just nerf the timer of DS. THEY ARE COMPLETELY DIFFERENT PERKS.
You reduce the timer of DS to 45s and it will be gutted and will just encourage using DS ASAP. Not only that but if I’m tunnelled and lead the killer on a 30s chase, they only have to wait 15s to pick me up again.
60s is the right spot.
You knw whats the right spot? Not being the aNtIMOmEntuM perk. Thats the spot. If you vaukt or drop pallet you can have it infinite timer if you wish but if u got healed or make a gen or totem or other action ure not tunnelled so it desactivates.
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I like plague idea lore and such but her power made me sick. If you could have a power gauge like Oni...
The more time survs are sick the faster the gauge replenish and then you enter on Corrupt mode it would be better.
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@Brhoom said:
https://forum.deadbydaylight.com/en/discussion/comment/1644625#Comment_1644625
The problem with kindered not showing their aura is that it only screws solo survivors, so I don't understand why they did this.
Kindred triumph all stealth it should appear even with undetectable.
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@BigTimeGamer said:
You are scared of flashlights? You know you can look at a wall...right?
Even so that you look to a wall they can flashlight you sometimes. ######### hilarious right?
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/1644765#Comment_1644765
TBH all they need to do is make it so that DS's timer expires if a survivor gets on a gen or totem, or gets in a locker. Even with that, I would be much more fine with the timer staying at 60 seconds.
I would be agree with infinite timer unless they dont make any action outta vault and pallet drop or get healthy status effect.
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@KettleWettle said:
https://forum.deadbydaylight.com/en/discussion/comment/1643076#Comment_1643076
Pop is overpowered because you can't get rid of it unlike Hex:Ruin, It is extremely strong on high mobility killers such as Billy, I'm not even gonna get started on Freddy with his teleportation ability, Spirit, Legion, and Blight. If you have a 3-gen going on, the survivors are pretty much #########. You're going to be fine. The perks still going to be meta, it's still gonna be the same old boring perk with literally just a 15 second difference. Is that enough for you ?
Im displeased to say that reading your opinion makes me sick and activate my surv biased alarm.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1643063#Comment_1643063
Pop needed to be nerfed? Lmao since when was Pop ever overpowered?
Since it gives the killer the power to have a chance vs genrushing.
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Break DS and SWF ohhh Im reallu gonna enjoy it.
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My advise I feel far better farming shards by playing survs rather than killer.
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@skarsguts said:
https://forum.deadbydaylight.com/en/discussion/comment/1639535#Comment_1639535
You're speaking to a player that has spent my 800 hours as a solo survivor. I've never queued with anyone.
Your argument doesn't apply. SWF is a completely different game. Killers have the power role - I have all the experience to prove it.
If you talk about solo yeah we are the power role AS IT SHOULD BE but not on SWF mode.
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@skarsguts said:
I've yet to play against a killer that wasn't running Undying with Ruin and/or Haunted Grounds, NOED, Devour Hope.
I instantly laugh when I tap a generator at the start to check for Ruin, and it shows up. Boosted guy playing an easy-mode killer incoming.
Want to cleanse totems? Nah, thanks to the aura reading of Undying, the killer is coming towards me the moment he sees me on a totem.
U survs have been playing easy mode since SWF is added while killers cant counter comms u can do totems and counter ruin and those perks.
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All those ideas are fine but wanna make newbie killer experience miserable too? Becuz we know devs wont add so big changes to solo and killer at the same time and newbies will be facing coordinated newbies on a game not made for comms.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1634812#Comment_1634812
I see these comments so often.
Doctor no skill, spirit no skill, Oni no skill, Deathslinger no skill, Freddy no skill.
Do you have to be a rank 1 console nurse to demonstrate you have skill as a killer?
M1ing a gen have more skills than those killers!!! You need to be blinded and deaf while playing clown no add ons or perks and 4k those "1%" SWAT team to be considered skilled enought.
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@evil_one_74 said:
A toddler can play the doctor. It takes no skill to just zap zap zap.
Neither M1ing but shutting down need more skill than "skillchecks"
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@Zeus said:
Thats the only reason why he's strong. Otherwise he's just an M1 killer.
Surv sided mentality they want to get total power on the chase.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/193421/30-min-penalty-for-dc-1st-time
if you think im playing Midwich as huntress you are out of your mind
DC Ban>Literal hell
If you think im playing Haddonfield 2 times =DC
got enought with a busted surv sided map