ACube7
ACube7
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- ACube7
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murderous design
you have your ways to make machinery induce pain
when you down a survivor the next time you damage a generator a survivor attempting to repair that generator must make a difficult skill check failing will make them injured or downed if they were already injured
this effect will stay on the generator for 45/60/75 seconds.
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i got them and they got salty thx for the tips guys
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@voorheesgt said:
Which killers/perks do you have available? I have some really effective builds but they won't secure more than a 1 or 2 kill which is fine because most SWF that are that coordinated consider a single kill a loss and will try to get all 4 out above all else.
not including the base killers i have: the shape, the hag, the doctor, the cannibal, the nightmare, the pig, the spirit, the legion, ghostface and the executioner. for teachable killer perks: remember me
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this is the kind of stuff i have to deal with
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@Equus said:
Pay attention in the pre game lobby is my best tip. It helps to prepare properly. If they are coördinated they usually have the same cosmetic or character, bring the same item, have similar names. If they come prepared you should too.
4 flashlights? It's lightborn time.😎 It took a coördinated squad the entire game before they figured out I had this giving me 2 kills and 2 dc... I love all the flashlight save attempts since I get 10sec aura reveal resulting in a down. Combine with mad grit and they get a nasty surprise when flooding the hook. I'm careful not to show I have mad grit until a good opportunity comes up.
They are all the same desperate for flashlight saves/ flooding hooks/ body blocking/ taking meta perks and assuming you took 4 meta perks as well. It is easy to predict what they will do, it's just not easy facing them because as a killer you're alone and they are with 4.
thing is i dont have such perks and am in in the process of unlocking them
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i do thank all of you for all of your advice and for giving me your time and attention. thank you
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@CashelP14 said:
What I'd suggest is don't look at killers that you think will be amazing to play atm. Look past the killer at their perks.
Killers like Clown and Plague aren't considered A tier killers but have A+ tier perks.
What I'd say is level these 2 killers first (Probably Clown before Plague). Next is buy Monitor and Abuse from the Shrine (or level up Doctor). Lastly look at what killer you like and level them up. This way your killer will have access to Corrupt Intervention, Pop Goes The Weasil, Infectious Fright, Bamboozle and Monitor and Abuse. All of these perks will help you immensely as killer.
i looking for tactics i know what perks are considered good but it i cant get these perks anytime soon. and without the ability to get lots of blood points because half my matches are rolls
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1665254#Comment_1665254
This is a good point. Also if they are running Object of Obsession they do want your attention and may be that expert looper you cannot afford to loop. Time management is king!
i know that if they are trying to get my attention then they are confident in their ability to waste my time
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@lowiq said:
If you're queueing at rank 15, the chance that you are going against a coordinated survivor team every other game is really really low. Chances are, you're just not able to put enough pressure on survivors.
Always focus on macro play - For example, it might seem quite obvious but after you hook someone, you can deduce that 1 person is on the hook, 1 person is likely going for the save, and 2 people are on gens. With that information, you should decide whether to contest the unhook or contest the generator. (Do you know what generators are being worked on? Are they too far to contest? Do you see scratch marks around the hook?) After a while your macro play should improve a lot and will help you a lot in pressuring survivors.
Also try not to overcommit to chases and focus on the weak link.
thing is i get paired with people that are sometimes 5 ranks above me more than you would think
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@Moundshroud said:
My first suggestion is to purge the word "toxic" from your vocabulary. Ignore people who use it, avoid using it yourself, and play the game using all available tools as indicated by the direction of a particular match. Chances are those really well-coordinated SWF are using the 5th Perk (Comms) which provides more information to every member of the group than all the in-game Perks combined. Weigh that carefully when find yourself holding back because someone convinced you something is the so-called toxic.
For my own part I will camp, tunnel, slug, and us the Mori whenever they are appropriate in a given match. Every match is different so these special use tools are highly conditional. If you want to tie your own hands behind your back and refuse to use Perks which will slow down the Gen-Rush, then you YOURSELF are responsible for your losses. You will not defeat a well-coordinated SWF by avoiding things which slow them down, upset them, or play into their hands. They are counting on you trying for three hooks, avoiding going after the same person in a row, not using a Mori, and acting like Santa Killer. So, if you like losing, keep coddling your Survivors.
what i consider toxic and what you consider toxic are clearly diffrent i dont consider tunneling sluging and moris as toxic the only thing i consider somewhat toxic is camping but only when it is used too mutch


