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Poweas

Poweas

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  • Were you that Feng who thought I wanted to farm after I downed a Laurie? Then I chainsawed you and nodded at you for ages? Then you D/C'd and Laurie did? I let ur other 2 teammates go btw. If you were that was funny as hell.

    If you're not then my bad but...

    Why would you nerf the most balanced killer?

  • @Tsulan said:
    ChesterTheMolester said:


    ad19970 said:

    @Tsulan said:

    ChesterTheMolester said:

    As a Killer its fine, 30s max. As a survivor it takes a while though.
    

    Where are all the survivor mains that claimed that killers have long queues because survivors quit after all the nerfs?!

    I was just thinking that myself. I'll never forget that special Radiant guy clustering the forums with nonesense.

    I love how after his 20th acc he finally tried not calling himself Radiant only to flag everyone who called him out (which did not take long lol).

    I'm not sure where he is today but if its not a mental asylum he's definitely at the wrong place.

    Yeah that guy was really annoying. 
    Probably a fan of the one who shall not be named. 

    Who's @Radiant ?

  • @AshleyWB said:
    Delete pallets and delete hooks that'll be interesting and likely boring.

    Overly dramatic much?

  • @Teco said:
    So I see looping is not only never touched, left alone to perfect it's art, from launch days.. the answer to it is play a high skill ceiling Killer. So don't play or buy any other killers guys, just nurse.

    That makes your whole rant irrelevant to me. Looping was heavily nerfed with the pallet vaccums removal. It's not hard to plough through anymore. I'm 99% sure you're lying.

  • @PolarBear said:

    @Poweas said:
    Holy ######### I have got to start a basement build with Scarred hand LOL. Imagine that on The game.

    Scarred hand and waterlogged shoe hag games are surprisingly fun. Costly though...

    Tbh any of her addons are fun. But a basement Hag build would be so overpowered lol. The second they go there, you'll know they're there.

  • @Detective_Jonathan said:

    @purebalance said:

    @Delfador said:

    @purebalance said:

    @Delfador said:

    @Dreamnomad said:

    @Delfador said:
    Glad you decided to play Huntress.

    Try to play top tier killers if it is your first time. Bottom m1 killers are frustrating as hell.

    If he never plays killer then he's rank 20 and all killers are OP at rank 20. You could literally play any killer with no add ons or perks and get 4 kills at rank 20. Newbs are that bad. Congrats on your 4k though.

    All killers are op at rank 20 but if he plays all killers, he can't become really good with one or two before reaching fun ranks.

    He can play badly and learn the nurse at low ranks, they will bully his nurse at rank 1 though. Learning difficult killers at low ranks is better imo but you are right as well.

    True, but more than likely he/she won't be rank 1 any time soon and can switch to nurse after the first 50 games or so which won't give him rank 1.

    Yeah he definitely shouldn't play killers until he learns the maps first. I think it is best to start to learn difficult killers at yellow ranks.

    For somebody that has FPS history, huntress is one of the best choices for beginners though.

    Eh not so much in that there's a lot more involved than just aim and shoot. If anything they might have more trouble with here due to the hatchet mechanic being way different than a bullet.

    That is one spicy banned.

    He got it because of his posts about people killing themselves on hook.

  • Chat is great. At least I wouldn't have 12 year olds crying how broken (not strong but his lack of counterplay) Legion is.

  • The mindgames with Mike Myers would be GOD TIER. Hell yeah!

  • @Boss said:

    @Poweas said:

    @Boss said:
    I kinda wish that, when a Survivor DCs, they would, instead of turning into dead bodies, turn into a Dying Survivor who can't move, has their aura revealed to the Killer at all times & can't be healed.

    I've encountered a bug twice now.
    It's where a Survivor DCs, but their body remains.
    Farmed the ######### out of it and the Survivors didn't get punished by it being 3v1.

    But if you decide to farm, and gates are powered. How can you force them out of the gates? Unless you add a way to hook them, it wouldn't work.

    [BAD WORD], i forgot to add a part to the idea, i just remembered.
    Go back to my comment in a few seconds...

    Thanks.

  • A map where there's a ton of open space but about 25 pallets to make up for it ;)

  • @Boss said:
    I kinda wish that, when a Survivor DCs, they would, instead of turning into dead bodies, turn into a Dying Survivor who can't move, has their aura revealed to the Killer at all times & can't be healed.

    I've encountered a bug twice now.
    It's where a Survivor DCs, but their body remains.
    Farmed the ######### out of it and the Survivors didn't get punished by it being 3v1.

    But if you decide to farm, and gates are powered. How can you force them out of the gates? Unless you add a way to hook them, it wouldn't work.

  • @Well_Placed_HexTotem said:
    Damn I thought this would be about built in Insidious.

    By the way, if you have Insidious and it’s active, does Borrowed Time activate? Asking for a scumbag camper friend.

    Sure... ;).
    Don't worry your secret is safe with me :p

  • Holy ######### I have got to start a basement build with Scarred hand LOL. Imagine that on The game.

  • @anarchy753 said:
    deleted

    Aw, why'd you delete it, it sounded awesome.

  • @anarchy753 said:
    I had a game against a relatively popular streamer in which he died. I was playing Legion as it was about a week or so after their release.

    I barely spent 10 seconds out of a chase, was constantly hooking people and moved onto new targets one after the other. In the end he died because I hooked him in the basement, and as I stabbed someone I saw killer instincts show someone running down the basement stairs to finished him off.

    I went back to watch the vod and he's constantly shittalking how I camped every single hook, tunnelled specifically him, and how I was an absolute garbage player.

    I had a good laugh, especially since I still have the vod from my side that shows none of it was true.

    Please show me the vid. <3

  • Looped a Huntress with NOED after getting unhooked in basement and she downed my teammate as I used Adrenaline to get out of there, she chased me, refused to throw a hatchet and I teabagged her so hard because she camped a teammate earlier that game for no reason (there was 3 gens left). Her NOED got destroyed and she still chased me rather then going back, other guy got the downed guy up and I teabagged her at the gates giving her that 1 hit she wanted so much. Despite her being toxic af for camping someone for no reason (but leaving me when gates were powered for a weird reason) she was so salty. Said something along the lines of "toxic prick I wish I camped you". I laughed so hard.

  • Btw this is either a troll or bait thread.

  • @Master said:
    Regarding the cons:

    Hard to learn (High Skill Cap) - thats irrelevant, I thought we are talking about high lvl gameplay
    Countered by stealth - any killer can be countered with stealth and then you proceed to loop (not nurse though)
    The Nurse relies heavily on predicting Survivor movement - yes high skill cap
    Dead Zones - yes thats annoying, but not too bad
    Slowest Killer in the game. (Slower than a Survivor) - irrelevant since you blink

    She's not that hard to learn. Everyone exaggerates it. But good points for everything else.

  • For campers, just try to stealth from them.

  • @Mister_Holdout said:
    Camp killer. I don't know why, but reading that over and over made me chuckle.

    That's rude.

  • Urban Evasion, Iron will, Adrenaline and Calm Spirit.

  • @Mister_Holdout said:
    Shirtless Laurie would be even more OP.

    Shirtless Kate, Laurie looks like a duck.

    @Vietfox said:
    RagingCalm said:

    Everytime you see him you have to stop and beat your meat.

    ######### i just read.

    Welcome to the true forums. People talking how shirtless characters make them... Frisky.

  • @Attackfrog said:

    @Poweas said:

    @Attackfrog said:

    @Orion said:

    @Attackfrog said:
    I find it bonkers that people still call people that. Is it the 1994?

    No, but with Neo Nazi movements on the rise, they're trying to normalize it.

    Is that really happening? I am in the US and I haven't heard about neo Nazis in years!

    UK it's going wild. https://www.bbc.co.uk/news/uk-politics-46785357.
    Bloody hell people are crazy nowadays.

    Jeez that's bonkers....on one end of the spectrum you have people being offended over the tiniest things, and on the other end you have religious/hate groups killing and hating people for whatever reason.

    Whole world is seriously borked and needs a patch/rework!

    Lol. The world needs some serious thinking though, the ######### that people say over politics.

  • @Orion said:

    @Blueberry said:

    @tt_ivi_99 said:
    Saying someone is gay is not bad, its the same as saying a black person is black or a lesbian is lesbian.
    O course the people who say that dont mean It in that way but devs cant do anyting if the context is not clearly verbal abuse (which would be calling you something like [bad word] gay, instead of just gay).
    There has to be explicit verbal abuse in order to ban someone.

    This ^ basically.

    Like being offended for calling the grass green. If someone calling you gay is offensive to you, then you are believing there is a negative connotation in being gay. You don't like gay people? That's pretty homophobic in itself. Pointing out something isn't offensive, stop getting offended so easily. Snowflakes everywhere.

    It's amazing how you're already dismissing this out of hand without even knowing the context. You made up a story and pretended that's the reality.

    What if it is though...?

  • @Attackfrog said:

    @Orion said:

    @Attackfrog said:
    I find it bonkers that people still call people that. Is it the 1994?

    No, but with Neo Nazi movements on the rise, they're trying to normalize it.

    Is that really happening? I am in the US and I haven't heard about neo Nazis in years!

    UK it's going wild. https://www.bbc.co.uk/news/uk-politics-46785357.
    Bloody hell people are crazy nowadays.

  • Iron will, Urban Evasion, Lightweight and Sprint burst. Sprint burst out, urban evade and Lightweight will do the rest. For BBQ, hide in a locker. GG ez.

  • @Mister_xD said:

    @Poweas said:

    @Mister_xD said:
    @Poweas @Axelson
    i dont think you two fully understood my argument, so let me explain this a little further:
    no, trapper is not above hag or billy.
    however, he does have to potential to end chases much faster than both of these killers.
    as i have said, a trapper with the right setup (nothing you spot from 1km away, nothing you expect at all and still in a good place where many survivors pass through) will become unloopable, if the survivor happens to be in his trapped area.
    here is an example where trapper outclasses both hag and billy: survivor vaults the ironworks of misery window. billy is forced to follow him and gets looped on that window. hag will teleport to the trap behind it and hit the survivor, but he will still be going. trapper however instantly ends the chase by trapping him and therefore instadowning him and getting him on a hook.

    so yes, with the right setup trapper can outclass both billy and hag, but why he doesnt do that the majority of the time is stated in my 1st comment (setup can easily be destroyed / used up and avoided when expected).
    also @Axelson the problems you stated were mostly something that only happens with bad trappers.
    a good trapper wont run into his own trap or place a trap somewhere where you can easily spot it.

    No. Hag ends chases just as quickly as Nurse. Only difference is, Hag can be consistent. Nurse sometimes gets juked which prolongs her chases but Hag can always be consistent. Hag can set the trap and she can reset it easily.

    With the right setup he'll never outclass Hag because you can't precisely predict the survivors. Please don't try to convince me otherwise, I play all killers at rank 1 except Freddy and Legion. I know exactly where their strengths and weaknesses are. Trapper is simply not as good as Hag and can't ouclass her because she can recover from mistakes easily and he can't. Ever.

    Now for Billy, Trapper is not as good because it's ez to genrush Trapper but Billy can easily stop genrush with his saw. Billy has an instadown and he's scary as hell.

    Hag/Billy/Spirit>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Trapper.

    Billy and Hag with no perks or addons will do better then a fully decked out Trapper.

    just a question, but have you fully read my comment?
    i gave you a scenario where trapper can easily outclass billy and hag in a chase.
    i was not talking about map pressure or anything like that, genrush has nothing to do with my argument. i just said that trapper can be better at chases than billy and hag, due to his ability to instantly end the chase when the survivor chooses the wrong window / pallet / path.
    and i also stated, that trapper is far below these killers, there is no need for you to bring this up. and i have also said why that is.

    Ok. I did. Now let me just say. Trapper can never instantly end a chase LOL good survivors will always run away from windows and pallets where they know will be trapped. He's predictable. Billy can instantly end a chase himself. So what? Hag can end one in 10 seconds, so what?

  • @Mister_xD said:
    @Poweas @Axelson
    i dont think you two fully understood my argument, so let me explain this a little further:
    no, trapper is not above hag or billy.
    however, he does have to potential to end chases much faster than both of these killers.
    as i have said, a trapper with the right setup (nothing you spot from 1km away, nothing you expect at all and still in a good place where many survivors pass through) will become unloopable, if the survivor happens to be in his trapped area.
    here is an example where trapper outclasses both hag and billy: survivor vaults the ironworks of misery window. billy is forced to follow him and gets looped on that window. hag will teleport to the trap behind it and hit the survivor, but he will still be going. trapper however instantly ends the chase by trapping him and therefore instadowning him and getting him on a hook.

    so yes, with the right setup trapper can outclass both billy and hag, but why he doesnt do that the majority of the time is stated in my 1st comment (setup can easily be destroyed / used up and avoided when expected).
    also @Axelson the problems you stated were mostly something that only happens with bad trappers.
    a good trapper wont run into his own trap or place a trap somewhere where you can easily spot it.

    No. Hag ends chases just as quickly as Nurse. Only difference is, Hag can be consistent. Nurse sometimes gets juked which prolongs her chases but Hag can always be consistent. Hag can set the trap and she can reset it easily.

    With the right setup he'll never outclass Hag because you can't precisely predict the survivors. Please don't try to convince me otherwise, I play all killers at rank 1 except Freddy and Legion. I know exactly where their strengths and weaknesses are. Trapper is simply not as good as Hag and can't ouclass her because she can recover from mistakes easily and he can't. Ever.

    Now for Billy, Trapper is not as good because it's ez to genrush Trapper but Billy can easily stop genrush with his saw. Billy has an instadown and he's scary as hell.

    Hag/Billy/Spirit>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Trapper.

    Billy and Hag with no perks or addons will do better then a fully decked out Trapper.

  • @Gardenia said:
    See Ray Penber, it's articles like this which is why light wrote your name in the death note lol. However, I do somewhat agree 

    I love that anime.

  • @Tzeentchling9 said:
    I love how the OP pointed to farming killers as skewing the survival rate in the Survivors favor, and blatantly ignored the Survivor DCs WHICH ARE WAAAAAY MORE PREVALENT that skew the rate in the Killer's favor.

    So true.

  • @fluffybunny said:
    You need a TL;DR. Your text is way too long.

    Nerfs are needed. Chases shouldn't be nearly as long as they are and self-care can attribute to that length. If the chased heals themselves after being hit away, that will prolongue the chase as they need to be hit all over again. When chases are long, a lot of killers will resort to camping and tunneling off of hook to ensure a kill. Self-care shouldn't be nearly as good as it is now, anyway. I still think making SC not hold if you start moving would be best as it can't be used in chase.

    What rank is your killer? Maybe spend more time on them. It's best to play both equally so that you can understand stuff from both perspectives.

    Respawning hooks and traps are necessary. Without them respawning, people would just sabbo them all and the killer would be without a power (traps) and having to take everyone to the basement from wherever they got downed on the map.

    And yes, some perks are useless or less useful. Both killer and survivor has them.

    Wiggling is a joke unless you're far away enough from the hook and people take hits. They're increasing the distance between them I do believe.

    Oh, did you join the forums 'cause seeing Legion can see people inside the locker pissed you off? o-o lol

    Ok. Firstly, no. Most the chases are an average of 30-40 seconds. Just stop. Survivor needs NO MORE nerfs. Killers just need buffs. Legion need some counterplay or a rework but also buffs. Freddy is still waiting for his rework. Leatherface is crying because the devs wont adress him and so on. Self care right now is absolute trash it hurts you so much that you can get half a gen in the time your healing. If a survivor manages to catch 32 seconds (38 if you're running Sloppy butcher) and heal up then you're obviously doing something wrong. Nobody uses Self care in chase. If they have a medkit, you still shouldn't be giving them time to heal.

    I don't know how people still think healing needs a nerf.

  • @MegaWaffle said:
    Your list is close to mine except all my spots are filled with the word LATENCY.

    Lol.

  • @SnakeSound222 said:

    @Poweas said:

    @SnakeSound222 said:
    I think Doctor is mid tier because of the stun from his shock. Yeah, it won’t work all the time, but when it does (and it can at quite a bit of pallets and windows), it’s pretty good. It works much better after the pallet has been dropped because the Survivor will have a harder time getting away (they can’t vault over anything and you’re going to be running towards them, so the Survivor has to either try to stay away from you while the stun is active or just take the hit). All he needs is just some buffs to his base shock and a small illusion buff and he’ll make it into the bottom of top tier.

    Myers is way too high. Without add-ons, the best things he has are an instadown and small terror radius. The instadown can be countered by looping and hiding from him and his terror radius can be countered by looking around. It’s also really easy to deny him of evil by just standing behind an object. I would put him in the middle of mid tier. 

    Nope he'd be top of mid tier but I wanted to give him a better rating. Myers is an extremely strong killer if played correctly. I considered putting him in mid tier but he certainly has top tier.

    Doc is unreliable and against a simple loop, he's quite powerless. He can just delay the game. He's really weak compared to Myers.

    Myers really only has to deal with 1 or 2 loops before he instadowns but Doc gets looped so hard and most the time, nobody even drops a pallet against him.

    Doc is reliable against windows. He can shut down jungle gyms easily. You just have to start charging up your shock early (when you start depends on if you're running a shock range increase add-on or not). It's the same thing with pallets (although there aren't as many safe pallets for him as there are windows).

    Myers only has deal with 1 or 2 loops if the Survivors are dumb enough to feed him. If they stay behind objects and out of his LoS, then reaching another EW tier can be hard.

    Mike can easily shut down a jungle gym with his increased vaulting in EW2/EW3. And add bamboozle to the mix and the results are obvious. Doc is very unreliable at shutting down pallet loops.

    Myers is a tough killer to face because it's IMPOSSIBLE to stop him from reaching EW2/EW3 all game. No matter how good the survivor is, he will get it. He's also able to stalk much more effectively with Shadowborn/Moniter and Abuse.

    You're far too biased towards Doctor. He's not as strong as Myers. Myers can just do so much more, have good map pressure, keep the survivors on edge, mindgame pretty well because in EW3 survivors are extra jumpy to be fair you could say they're tilted in a way and he is reliable to kill. Unless they buff Doctor a ton, he's pretty much Leatherface compared to Myers.

  • @White_Owl said:

    @Poweas said:

    @White_Owl said:

    @Poweas said:

    @White_Owl said:

    @Poweas said:

    @Mochan said:
    I find Doctor much harder to fight than Nurse. But that's probably because I play Stealth first and foremost.

    I find Nurse quite hard to face honestly, Doc is so easy. Just keep running. You can get double the amount of loops you would if they try shocking.

    You can loop even a Nurse if she's bad. When I play Doc I rarely allow more than a lap around a loop. Judging a killer based on bad players is anything but smart.

    No I'm rank 1. I judge them based on the ones I face/play. And I'll happily admit Doc is not effective at all against a loop. I don't base it on bad players.

    You're judging him off of bad survivors. Same thing.

    I play him at rank 1, so? The ones you face clearly suck, and it's not astounding considering how easy is to rank up, especially with the Doctor. I spent a ton of time practicing his shocks, but whatever, I guess everyone plays against good survivors except me.

    No of course you face good survivors. You should've mentioned you've got practice with his shocking. I know for a fact, if you get enough practice with it, you can shut down a loop first try. I used to be like that when I used to be a Doctor main myself. It was a long time ago though. Now I can't shut down loops as well as before. But yes you're probably right in saying he's strong. But I won't consider him top tier because he's got so much in his base kit but he has it at too little value. If snapping out of it took 10 seconds longer, his shocking range was increased by 40%, he gets his time to shock sliced in half, built in mindgame pallets and they made his terror radius more likely to shock a Madness tier 2 survivor, then I'd certainly put him in top tier.

    I know for a fact he'd rival the Hag and Billy if they gave that. I'd probably play him again. Nowadays I have way too much fun with Billy and so much fun playing Hag.

    No, I too won't say he's top tier, I just think the whole community underestimate him a lot. Imo it could be re-evalueted if he got some buffs to his shock attacks, which at the moment are very hard to use properly without hurting yourself and whose addons are more of an hindrance since they buff the "wrong" part of the shocks.

    Yup. I also want to add that Calm spirit, middle fingers him.

  • @Mister_xD said:
    you really dont like the trapper, do you?

    i mean, "Trapper - Pretty much trash at everything. - Moderate skill cap/Non existent reward." is a little extreme.
    he himself is the most basic killer in the game.
    he is just as good as wraith (ignoring the first hit out of invisibility) or M1 billy at chases, so he isnt trash at that. M1 legion would be trash at chases, but trapper is in a solid spot.
    his map pressure is pretty bad, i'll admit that, due to the fact that he has the 115% mms and a 36m terror radius.
    however, combine him with his power and he has the potential to become VERY strong.
    thanks to his traps, his chase potential goes up by a lot. he is even above hag, maybe even above billy.
    also, his map pressure gets up by a lot, as you never know weather he put a trap in the looping spot you want to go to next or not. in conclusion: his traps make him almost unloopable.

    now, this all sounds very strong, but there is one big problem:
    he is great with a setup, however, without it, he is pretty bad. like, he is nothing special at chases and he has almost no map pressure.
    the problem is, that the trappers setup can be used up / destroyed very easily and fast, leaving him with nothing to catch survivors and putting him in a bad spot. also, survivors caught outside a chase are most certainly not in the trap anymore when you arrive there. it does however give you a general direction to go and forces the survivor to heal back up.

    i'd say he is actually a high skill cap/ moderate reward killer. he has to put a lot of thoughts in his setups, he needs to predict his preys movement, even before he chases it. he also needs to handle his 6 (number can be increased with add ons) available traps in a way, where he doesnt waste any by putting them in a spot where no one walks by, while also hiding them in places where the survivors outside of chases wont expect them and dont see them, so they dont get disarmed.
    his traps are a very powerful tool, as ive mentioned earlier. they oneshot the suvivor inside for a certain periode of time and allow the trapper to end chases instantly, while also cutting down the survivors most beloved looping spots. however, a trap can only be used once before the trapper has to reset it and also needs to switch places so it wont get disarmed asap.

    in conclusion: a good trapper can be a very scary enemy, while a bad trapper will be an easy task.
    Trapper is certainly not at bottom tier, but somewhere in mid tier.
    he does need some buffs to be a great killer though.
    also, i might accept him in bottom tier when we take the ridiculous amount of bugs that are going on with him atm in consideration. like, i know of 3 bugs atm, which are completely breaking him.

    <-- is a trapper main (so he doesnt like to see his main boi at the bottom of the list)

    You kind of have a point but...

    Trapper is not above Billy/Hag. They both outclass every single other killer. Nurse, Billy and Hag are so strong that the next highest (Spirit) cannot even come near their power. I'd say the difference between Hag/Billy and Spirit is the same as Nurse (billy/hag) and Freddy (spirit). Trapper just cannot compare to them.

    Btw he's not as good as Wraith either, Wraith is so strong with just his base, he needs no addons unlike Spirit or Myers. All you need are decent perks and Wraith will be extremely consistent. Trapper does not have that level, he needs bloody coil or/and that trap resetting addon to be strong.

  • @Axelson said:

    @Poweas said:

    @Axelson said:
    Here is my opinion about to Killer Tier List (2.5.0). I'll just don't want to add 1000 explicantions.

    1. Nurse
    2. Spirit
    3. Billy
    4. Hag
    5. Pig & Myers
    6. Huntress
    7. Wraith
    8. Legion
    9. Clown
    10. Doctor
    11. Leatherface
    12. Trapper
    13. Freddy

    Nice tier list. Only reason I didn't put Spirit above Billy just FYI is the same reason I don't put Hag above Billy, her power without addons is quite bad. I mean Wraith without addons does great but Spirit without addons has a really rough time and is bad. But with addons (especially the 'tryhard beads' Spirit is amazing and almost as good as Hag who would be 2nd best if you put her best addons. Billy with his best addons is closely matched to Hag and Spirit with theirs, but not there.

    If you know how to do mind-game with Spirit then you don't really need add-ons.

    @Mister_xD said:
    you really dont like the trapper, do you?

    i mean, "Trapper - Pretty much trash at everything. - Moderate skill cap/Non existent reward." is a little extreme.
    he himself is the most basic killer in the game.
    he is just as good as wraith (ignoring the first hit out of invisibility) or M1 billy at chases, so he isnt trash at that. M1 legion would be trash at chases, but trapper is in a solid spot.
    his map pressure is pretty bad, i'll admit that, due to the fact that he has the 115% mms and a 36m terror radius.
    however, combine him with his power and he has the potential to become VERY strong.
    thanks to his traps, his chase potential goes up by a lot. he is even above hag, maybe even above billy.
    also, his map pressure gets up by a lot, as you never know weather he put a trap in the looping spot you want to go to next or not. in conclusion: his traps make him almost unloopable.

    now, this all sounds very strong, but there is one big problem:
    he is great with a setup, however, without it, he is pretty bad. like, he is nothing special at chases and he has almost no map pressure.
    the problem is, that the trappers setup can be used up / destroyed very easily and fast, leaving him with nothing to catch survivors and putting him in a bad spot. also, survivors caught outside a chase are most certainly not in the trap anymore when you arrive there. it does however give you a general direction to go and forces the survivor to heal back up.

    i'd say he is actually a high skill cap/ moderate reward killer. he has to put a lot of thoughts in his setups, he needs to predict his preys movement, even before he chases it. he also needs to handle his 6 (number can be increased with add ons) available traps in a way, where he doesnt waste any by putting them in a spot where no one walks by, while also hiding them in places where the survivors outside of chases wont expect them and dont see them, so they dont get disarmed.
    his traps are a very powerful tool, as ive mentioned earlier. they oneshot the suvivor inside for a certain periode of time and allow the trapper to end chases instantly, while also cutting down the survivors most beloved looping spots. however, a trap can only be used once before the trapper has to reset it and also needs to switch places so it wont get disarmed asap.

    in conclusion: a good trapper can be a very scary enemy, while a bad trapper will be an easy task.
    Trapper is certainly not at bottom tier, but somewhere in mid tier.
    he does need some buffs to be a great killer though.
    also, i might accept him in bottom tier when we take the ridiculous amount of bugs that are going on with him atm in consideration. like, i know of 3 bugs atm, which are completely breaking him.

    <-- is a trapper main (so he doesnt like to see his main boi at the bottom of the list)

    Trapper above Hag and Billy? AHAHAHAH
    His power is useless, you can see him traps from 1km, and it's the only killer that is afected by his power, even when you are charring a survivor to the hook. Hag isnt affected by his traps and she even can teleport to them. Only the trapper can lose a charring survivor because of his power. He can be countered so easy, you just need to pay atention in the match. Good trapper vs 2 good survivors is death.

    Yeah I suck at mindgaming with Spirit. I'm trying to improve though. For some reason I was much better when I first started playing her lol.

  • @yeet said:

    @Poweas said:
    Billy with instasaw is the most toxic. They always get so cocky with you it's funny. Drift king Billy's also get really cocky. I only really face toxic Billy's. The rest of the killers are not too toxic. Maybe the odd Huntress with NOED but the rest are quite nice.

    instasaw is desperately overrated, it's not even particularly overwhelming

    I never sad it is, but the Billys get very, very cocky when they finally get a hit off :p

  • Billy with instasaw is the most toxic. They always get so cocky with you it's funny. Drift king Billy's also get really cocky. I only really face toxic Billy's. The rest of the killers are not too toxic. Maybe the odd Huntress with NOED but the rest are quite nice.

  • I wish they optimised it. I used to play on console and trust me, if you get good on console, when you come back to PC because of the amount of crap you've put up with, you'll be a god tier player in whatever side you play. Give it a few months on PC and you'll go bad compared to what you used to be like. It's really tough on Console with crappy FPS and you have to predict the skillchecks halfway before they're even near the bar and it's why console players can sometimes be extremely skilled or completely rubbish on PC.

    Once they optimise console, I'll probably go back to it since I enjoyed Xbox a lot but the crappy FPS killed it for me.

  • @Axelson said:
    Here is my opinion about to Killer Tier List (2.5.0). I'll just don't want to add 1000 explicantions.

    1. Nurse
    2. Spirit
    3. Billy
    4. Hag
    5. Pig & Myers
    6. Huntress
    7. Wraith
    8. Legion
    9. Clown
    10. Doctor
    11. Leatherface
    12. Trapper
    13. Freddy

    Nice tier list. Only reason I didn't put Spirit above Billy just FYI is the same reason I don't put Hag above Billy, her power without addons is quite bad. I mean Wraith without addons does great but Spirit without addons has a really rough time and is bad. But with addons (especially the 'tryhard beads' Spirit is amazing and almost as good as Hag who would be 2nd best if you put her best addons. Billy with his best addons is closely matched to Hag and Spirit with theirs, but not there.

  • @White_Owl said:

    @Poweas said:

    @White_Owl said:

    @Poweas said:

    @Mochan said:
    I find Doctor much harder to fight than Nurse. But that's probably because I play Stealth first and foremost.

    I find Nurse quite hard to face honestly, Doc is so easy. Just keep running. You can get double the amount of loops you would if they try shocking.

    You can loop even a Nurse if she's bad. When I play Doc I rarely allow more than a lap around a loop. Judging a killer based on bad players is anything but smart.

    No I'm rank 1. I judge them based on the ones I face/play. And I'll happily admit Doc is not effective at all against a loop. I don't base it on bad players.

    You're judging him off of bad survivors. Same thing.

    I play him at rank 1, so? The ones you face clearly suck, and it's not astounding considering how easy is to rank up, especially with the Doctor. I spent a ton of time practicing his shocks, but whatever, I guess everyone plays against good survivors except me.

    No of course you face good survivors. You should've mentioned you've got practice with his shocking. I know for a fact, if you get enough practice with it, you can shut down a loop first try. I used to be like that when I used to be a Doctor main myself. It was a long time ago though. Now I can't shut down loops as well as before. But yes you're probably right in saying he's strong. But I won't consider him top tier because he's got so much in his base kit but he has it at too little value. If snapping out of it took 10 seconds longer, his shocking range was increased by 40%, he gets his time to shock sliced in half, built in mindgame pallets and they made his terror radius more likely to shock a Madness tier 2 survivor, then I'd certainly put him in top tier.

    I know for a fact he'd rival the Hag and Billy if they gave that. I'd probably play him again. Nowadays I have way too much fun with Billy and so much fun playing Hag.

    1. Leatherface/Freddy/Legion rework.
    2. Nurse nerfed/Reworked
    3. Hag base teleporting distance is 60m and her addons to increase her teleporting distance are removed.
    4. Spirit has that Amulet addon built it.
    5. Myers can stalk you if ur anywhere in his LOS (so not the 40m it is right now), EW3 is 20 seconds longer, 20% faster stalking and he has no cap.
    6. Wraith has a 2 second speed burst, super fast invis speed.
  • @Digwiid said:
    "Posts: 1"
    Like clockwork

    What's wrong with him having 1 post?

  • @ad19970 said:

    @Poweas said:

    @ad19970 said:

    @Poweas said:

    @White_Owl said:

    @Poweas said:

    @Mochan said:
    I find Doctor much harder to fight than Nurse. But that's probably because I play Stealth first and foremost.

    I find Nurse quite hard to face honestly, Doc is so easy. Just keep running. You can get double the amount of loops you would if they try shocking.

    You can loop even a Nurse if she's bad. When I play Doc I rarely allow more than a lap around a loop. Judging a killer based on bad players is anything but smart.

    No I'm rank 1. I judge them based on the ones I face/play. And I'll happily admit Doc is not effective at all against a loop. I don't base it on bad players.

    You're judging him off of bad survivors. Same thing.

    I'd say it depends on the loop though. At almost all pallet loops I agree, his shock therapy is useless. Against window loops his ability can pretty much be a built in Bamboozle though, very strong in certain situations. At the killers shack for example, he is probably one of the best killer to deal with that loop, aside from Nurse of course, since he can deny both the window and pallet. A small buff to his chase potential would be nice. Just don't forget, if you ever buff Doctor so his power is actually useful at pallet loops, denying pallets and then being able to hit to survivors before looping and reaching the pallet again, he'd be able to make every pallet absolutely useless which would make him very overpowered.

    I still think he's low tier though.

    Yeah of course that's fine. I'm not always sure where to place him myself. Personally I would say he is mid-low or mid tier for me.

    I respect your opinion :D

  • @ad19970 said:

    @Poweas said:

    @White_Owl said:

    @Poweas said:

    @Mochan said:
    I find Doctor much harder to fight than Nurse. But that's probably because I play Stealth first and foremost.

    I find Nurse quite hard to face honestly, Doc is so easy. Just keep running. You can get double the amount of loops you would if they try shocking.

    You can loop even a Nurse if she's bad. When I play Doc I rarely allow more than a lap around a loop. Judging a killer based on bad players is anything but smart.

    No I'm rank 1. I judge them based on the ones I face/play. And I'll happily admit Doc is not effective at all against a loop. I don't base it on bad players.

    You're judging him off of bad survivors. Same thing.

    I'd say it depends on the loop though. At almost all pallet loops I agree, his shock therapy is useless. Against window loops his ability can pretty much be a built in Bamboozle though, very strong in certain situations. At the killers shack for example, he is probably one of the best killer to deal with that loop, aside from Nurse of course, since he can deny both the window and pallet. A small buff to his chase potential would be nice. Just don't forget, if you ever buff Doctor so his power is actually useful at pallet loops, denying pallets and then being able to hit to survivors before looping and reaching the pallet again, he'd be able to make every pallet absolutely useless which would make him very overpowered.

    I still think he's low tier though.

  • @White_Owl said:

    @Poweas said:

    @Mochan said:
    I find Doctor much harder to fight than Nurse. But that's probably because I play Stealth first and foremost.

    I find Nurse quite hard to face honestly, Doc is so easy. Just keep running. You can get double the amount of loops you would if they try shocking.

    You can loop even a Nurse if she's bad. When I play Doc I rarely allow more than a lap around a loop. Judging a killer based on bad players is anything but smart.

    No I'm rank 1. I judge them based on the ones I face/play. And I'll happily admit Doc is not effective at all against a loop. I don't base it on bad players.

    You're judging him off of bad survivors. Same thing.

  • ```````````````````````````````````````````````````````````````````````````````````````````````````> @Tsulan said:

    @Poweas said:

    @Tsulan said:
    This is a really old screenshot from when i started playing.
    The Matchmaking has always had its issues.


    I remember the days with the pallet vacuum, broken exhaustion... I miss those days. (Not really lol)

    Sorry you faced those tryhards back then it must've sucked.

    Yeah, those times...
    Darkest moonlight offering was a real curse back then.
    Thankfully the game improved since then.

    Yeah, I'm thankful.

  • @reggie991 said:
    This matchmaking is for #########. I am a relatively new player constantly getting matched up against highly skilled survivors. Like a level 4 killer agaimst 3 or 4 at a time with all 4 purple level 3 perks.

    My god that is horrible. Hopefully they fix it soon for you.

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