PodgeNotRodge
PodgeNotRodge
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@Slashstreetboy said:
I´m sorry you fell victim to this nasty, abusable perk.
You haven´t even experienced the worst when it comes to Object, though. Try playing Trapper against a 4man with Object.
Oh I know. My 4 team tried it against him just to see how bad. The poor guy couldnt get any of us he gave up. We let him kill all us at the end just to say sorry but it was funny and sad at the same time just how bs this perk is.
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I wouldnt mind but it was the only reason the Huntress got a kill and I'm like "Really?"
Her response was "I dont care. I'll take it" between this unwarranted toxicity, vacumes being a thing again and waiting 30 minutes for my every killer game. Why bother with this game 🤣
@CashelP14 said:
I literally had this the other day against a Doctor. I got unhooked and he hit me and the unhooking survivor with the 1 swing.
Genuinely love the bugs in this game 😂
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@JPLongstreet said:
The easiest solution you can do is play some rounds as killer. You get more bloodpoints anyway, and BBQ makes it even more should you have it unlocked. This also helps with the shortage of killers right now.
If you want to only play survivor, then yeah Crossplay being on should help, but I've had slightly better queue times playing much earlier in the day than I usually do. I suppose it depends on your zone/location and the habits of players around you.
I was Killer 🤣
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1876716#Comment_1876716
Deathslinger actually has fair hitboxes because the hitbox is the size of the projectile. He very rarely gets dedicated hits.
Huntress has a massive sphere with the diameter of the entire hatchet, that is absurd. A good 50% of the hits on me when I'm playing against huntress shouldn't happen but do because of their massive hitbox anyway.
I don't want huntress to have proper style hitboxes though until they buff her clunky and slow base kit. Removing the hitbox would be a massive nerf so something would have to be done to compensate for it.
Thing is a nerf is making a character balanced, making them weaker while still giving strength. This isnt a nerf issue. Hitbox is a mechanical issue that needs a fix. Maybe, if they fixed hit box for hatchets to require more precise aim. Give her extra hatchets to compensate. Even 2 more to make 7 can be very helpful when stuck. Maybe by default move slightly faster while holding a hatchet. Or maybe give her a second mode like "Hunter mode, predator mode" where in Hunter, standard Huntress. In Predator mode, she can see blood trails and scratch marks for longer. I dont know, but I'm tired of the only reason I go down to Huntress most of the time is dump trucks.
Had a tunneling camping basement Huntress and with her throwing this crap at you. Theres nothing you can do.
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@Chchchcheryl said:
When I occasionally play Huntress, I've noticed a lot of the hatchets that are "dedicate server issues" dont look like they should have hit to me
For reference I'm averaging about 10 ping a game, 60 fps, so unless the survivor has very bad connection, which is usually very noticable!
It's definitely ######### hitboxes to at least some affect!
Honestly. I think it's both. Admitting to hitboxes means the devs admit it's their fault... which we both know they dont do. So it is a mix of both servers and hitbox. I mean, me waiting behind a wall for 3 seconds. No body part sticking out, gets hit by a dump truck that flies past the wall. Yes... it's just a server issue alright 🤣 it's not the devs fault
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@SasukeKun said:
9 minutes and up to find a lobby on survivor? What was the point of dedicated servers and adjustments this and that to ranked matchmaking, ( and CROSS PLAY) if its still same. Disappointing..or rather a reason is because nobody wants to play killer cuz this games survivor sided asf
Waited 30 minutes to find lobby. 10 more minutes to get out of three man lobby.
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I love how people think it's just a latency problem 🤣 yeah. Dont believe everything the devs say. It's a mix of both latency and bs hitbox.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1871516#Comment_1871516
I had one last night as killer. I started chasing a Meg and she Sprint Bursts away, because, of course: Meg. So I proceed to follow but notice she isn't slowing down. She seems to be going faster than me, the killer who's SUPPOSED to slowly catch up. I just think maybe I'm imagining it and go find someone else. I find a Kate and start a chase, when Meghead appears once again. Now, I'm no genius on the workings of time but... T3 Sprint Burst = 40 seconds minimum waiting time to use again, unless you decided to continue running everywhere while Exhausted then you're waiting far longer. It has been about 10 seconds since I left the Meg, so there was no way in hell she could Sprint Burst me again, so I thought, yep, easy hit for the cocky Meg. I go to swing, and zoom. Sprint Burst, but I swear it was double the speed of a Sprint Burst. Even the Kate stopped right beside me to watch so it. But, there is a good side to this story funnily enough. It seemed the Meg was a solo player, and the other 3 somehow formed a peace treaty with me. For a couple of minutes I couldn't find anyone. No gens were being done, no AFK crows. Then I hear explosion spam at the basement. I'm thinking, great, Meg again. Well, turns out the Survivors had turned against the hacking Meg and trapped her in the basement for me to kill. Seems they didn't approve of the hacker. I did record the gameplay but since I'm on PS4, I can't transfer it to a report yet, but it is good that there are survivors who will work against hackers like that. We don't need them ruining the game for us when some of us legit just want to have some fun.
Perfect example of karma is a ######### 🤣
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1871488#Comment_1871488
Not to mention how with crossplay on you can go against hackers.
After encountering a couple I permanently disabled crossplay. Not dealing with that crap, and it baffles me how the devs are seemingly unable to detect cheats.
Apparently there are hacks to avoid the anti cheat system. I came across several hackers watching my bro where he can make killers have survivor perks, survs have killer perks and give themself the ability to teleport, go through walls. Through pallets, windows. So yeah. The devs lack of foresight is just laughable.
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@selflessnea said:
I still don't understand why people turn crossplay off. Its not like the skill level between platforms is that drastic. We just have it ingrained in our minds that pc players are better then console when in reality there are plenty of potatoes/gods on any platform.
That's not what bothers me. What bothers me is the difference of how the game plays on both. For example, a computer Oni and Nurse would shred compared to console versions.
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@Tsulan said:
If you turn closs play off, you will only be matched with people that also turned cross play off.
Yeah....I know. What I ask is why the long que time. And, just because console players turn cross play on. Shouldnt mean they only get paired with others that have the same. It should be a chance to be paired. They're still on console, should still get paired with others on the same platform regardless on if they have cross play on or not.
In theory, you can still have 4 console survs with crossplay turned on, against a console killer with it off. The devs lack of foresight in this is laughable. By their own hand, they have extended que times. All in an effort to promote cross play. It's a force feed. Play same platform, wait a long time. Cross play, wait a shorter time but because computer to console has not been fixed to this game yet. It's a horrible time
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The problem with this theory is it defeats a perks purpose. Insidious. The whole point of the perk is to camp. Granted, pointless against teans but against solos. Can be dangerous. Another problem with camping is that you always get 2 free kills in any game because of it. And of course if you have Rancor, Blood Warden, NOED, or even someone like Michael. You are promised more than two. Camping in itself (without effecting the purpose of things) needs punishment.
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@Reinami said:
Early game doesn't exist and we have another great example of this that can't be refuted by "but they played badly" or "the killer's perks suck"
Take a look at this recent video from true:
https://www.youtube.com/watch?v=g9LkaTt50Ic
Movement control in the match starts at about 5 seconds, so every timestamp is 5 seconds higher than the actual time in the game.
The match starts and he immediately runs to the other side of the map where the survivors likely are.
At 26 seconds in the video, he hears a gen being worked on
At 28 seconds, he spots the scratch marks
At 30 seconds he spots the survivor.
At 34 seconds, he makes a bad read, but the survivor plays badly and throws the pallet anyway.
At 37 seconds, he breaks the pallet, while the survivor runs to the harvester.
At 50 seconds, he does harvester tech, and lands a hit. The survivor holds w.
At 1 minute, 10 seconds, he catches up to the survivor and starts a chase.
At 1 minute, 15 seconds, he successfully mindgames the survivor and tries to bait the dead hard, but it doesn't come
At 1 minute, 18 seconds, he downs the survivor.
At 1 minute, 22 seconds, he picks up the survivor.
At 1 minute, 28 seconds, 1 gen pops.
At 1 minute, 32 seconds, he hooks the survivor, he runs over to the nearby gen that was completed and another in the field.
At 1 minute, 39 seconds, a second gen pops.
At 1 minute, 43 seconds, a third gen pops.
This goes with the thing i have been saying for months now about this game's problem with early game. The math doesn't add up.
21 seconds to find the first survivor and start a chase
24 seconds to land the first hit after making a 1 bad read and breaking a pallet.
20 seconds to catch up to the survivor to start a second chase.
8 seconds on a successful read to down the survivor.
4 seconds for attack cooldown and to pickup survivor.
10 seconds to hook a survivor.
21 + 24 + 20 + 8 + 4 + 10 = 87 seconds. Enough time for 3 gens if all the survivors hopped on a gen as soon as the match started.
This was not played badly. True played very well.
He found the first survivor almost as early as he possibly could have at the second gen he checked.
He made one bad read for the first chase that only added a few seconds since the survivor threw the pallet anyway (if the survivor played well they could have easily extended the chase an extra 15-20 seconds before using the pallet).
He made one great read for the second on that made the chase end in a couple of seconds.
At this point, the game goes downhill from here. True holds his own because he has like 5k hours in this game so of course he is going to do well, but most of the survivors end up escaping regardless.
EDIT: 07/27/2020
True posted a new video where he plays a game. (yes he gets a 4k, again that isn't the point, besides one of the survivors just immediately gave up anyway). He analyzes the gameplay and talks about the time it takes to do these things and is exactly right about how long it takes to do things.
As soon as Tru popped up, I'm like "Nope. Dont care. Killer main Tru always complains about anything. And every survivor game he complains he is the only good survivor there". And the fact someone still gets 4k does actually matter. Sure gen times are screwed, but it if someone can get 4k it means it's still somewhat capable to win.
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@johnmwarner said:
A lot of us lost out on our duplicate perk bloodpoints fromthe shrine last week, multiple tickets have been opened and not a PEEP from anyone in the bug forum @Peanits or @Almo do you know the mods over there?
Dev response: "You know what.... just dont worry about it."
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@Mistikus said:
or devs could simly ban vpn users
I cant imagine it would be difficult to ban either. Using VPN on certain games, (Destiny) from what I remember is banned as they detect the use of it. So it's not impossible to ban. But to do so involves hiring professionals to do this, hiring professionals means spending money, spending means less profit, less profit means no money, no money means no game, no game means "Ahh stuff it. I'll let them have their way".
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@Sadsnacks said:
I could see how she might be capable on PC but srsly
I don't even know where to begin.
The fatigue after blinking on top of the cool down is just too much.
Her add-ons are a straight joke.
Survivors can literally outrun her and just twitch to the left or right when they hear her blink.
Half the time you can't even tell where you're going to blink to. The other half of the time it doesn't work anyway.
You get the tiniest 2 second window of opportunity to charge and release a second blink.
How?! How?!
There's literally nothing intimidating about her whatsoever
I believe that if console was capped to 60 fps, playing Nurse would be a better experience. I have had no problems facing Nurse as a survivor cause she was a high rank skill gap which meant when I did, they were either "Get 4k easy" good or "Slug camp that 1 guy with NOED" bad.
They had to nerf her in a sense as when you mastered her she was usually a breeze b#tch slapping you. The fact she had 4 blinks "sure lots of fatigue" but not just that "mega blink" it had to change.
Now I feel Nurse in regards to skill and balance is fine, it's just console needs to change to cater to keep up with her because out of all killers, she needs the perfect connection the most in order to play and utilize what shes got going for her.
In regards to Spirit, again, all they did was make her counterplayble. No silent phase, broken collision mechanics that again, like a breeze b#tch slapping you. Yet they gave her the speed increase coming out while taking things.
Billy was low risk high reward when he got chainsaw hits. Sure most people say hug wall but it still doesnt stop the better turning and evidently him just touching your ass for easy saw. Combined with hitbox "separate issue" getting hit behind trees, running after vaulting a window, other side of pallets. It was frustrating for many.
Only thing for Huntress id say that needs changing is Iri heads, dont mind her having them, just make it like Deathslinger coin or make it that she can only have one and unable to have more than one.
All in all, I'd say these killers are still better than many give credit for.
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@Johnny_XMan said:
Define "misuse".
One could also point out that there are killer perks that are brought as a combo. As an example Spirit Fury + Enduring. Are they being misused too?
I guess it doesn't matter how many times it is said by anyone or even the devs. DS is NOT an anti-tunnel perk. Add penalties to the amount of Tunneling and Camping that is done in the game, and then I will take a DS rework serious. Thanks
Mad Grit, Agitation and Iron Grasp and Unrelenting just cause hey. Which honestly Mad Grit and Agitation alone are stupid asf mechanics the devs dont see issue in for some reason 🤣 Pop and BBQ are practically 2 perks on every killer.
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@Dehitay said:
When you say vaccuum, it sounds like you're referring to the old pallet vaccuum for those of us who were around back then. Took me a while to realize that wasn't part of this post.
Oh god no, god help us if it happened. No it was just a case of looking at a totem standing still. I go to cleanse and it pulls my character backwards while still looking at the totem to pull pallet instead. XD
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@Kumnut768 said:
just change your keybinds lol
XD playing console lol. Dude, just lol.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/174809/vaccume-back-or-dbd-bad
That's happened to me so many times lmao.
I wouldnt mind but when I hit survivors by pallets like that I almost feel like I didnt deserve the down cause the game is badly designed enough to screw them. On top of all this, I sprint burst from a killer and he taps (not lunges) taps the hit trigger and he still gets me 🤣 And they're charging €50 for Silent Hill Special Edition. What a joke 🤣
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@Mooks said:
Ok.
But you still got a pretty good amount of points plus a kill even though you got DSd twice (which is an anti momentum perk, not anti tunnel).
take a break if you feel the need for it. and mute survs are a pretty horrible bug (which I never experienced as Killer but I don’t play Killer that often), as far as I know, survs cannot control this bug though.
Killer points days makes me feel like they reward more for less. It would be fine playing this even if I got one kill but it feels like the only times i dont do well is when things are beyond game control. I went to one side of the map only to find one survivor by the time i hooked her, 2 gens with one person each popped simultaneously. Like gens seriously need rework. That and map design cause right now, i dont feel like killer is really worth playing at all at any rank with everything going on. As for my every survivor game, camp funneled and morid and best of all NOED cause why not. I dont want to sound like I'm complaining, it just bothers me at how the devs just dont consider the backlash of what they implement and design and yet take the piss out of themselves on the 4th year matchmaking screen 🤣
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@28_stabs said:
https://us.v-cdn.net/6030815/uploads/ASTB2EU1DQSJ/deathslingers.jpg
No bother saving teammates. I would never ruin the amazing fun.
@28_stabs said:
https://us.v-cdn.net/6030815/uploads/ASTB2EU1DQSJ/deathslingers.jpg
No bother saving teammates. I would never ruin the amazing fun.
Like, he has 2 in close proximity with one left to get. At this stage, it's his job to secure his kills if it is in his power role to do so. Regardless of what killer it is. What works for Deathslinger is the ability to pull you off getting a save using his rifle. In this situation that's not on killer for proxy camping really as it's in his favour to do so. It's more on your survivors (if bad) that they put themselves there. If they're good, then he's just better and outplayed them. In my opinion, Deathslinger is better than what people give him credit for.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1443453#Comment_1443453
Nice try. You made the argument, so the burden is on you to make the case for it.
It seems he's asking for a reason on your opinion. Nothing to complicated. It seems you made a point saying he's wrong and now he has to say something to prove otherwise. Gotta love these discussions.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/1443374#Comment_1443374
Spoken like a true survivor main
Saying "Just don't slug" to a red rank killer basically means "just lose the game"
You sound like Scott Jund XD I just seen his vid yesterday saying the same thing. Sure the idea is frowned. But I've seen videos of his and Zubats where they have 3 slugger, get greedy going for 4th then get pissed at one unbreakable complaining at how unfair it is. It's the greed aspect people dont see. DS is beaten as to slugging so what do you want. They get one free pick up and that's a perk gone for the rest of the game.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1443594#Comment_1443594
I replied "lol" at your thought that EGC was added to stop teabagging LOL
The difference is they could hold game hostage by waiting around to do it until you pushed them out. Now if they want to waste time doing it, it's at their expense cause they're forced to leave. Meanwhile a killer can just pick a corner to look at if they want. It was not to stop teabagging in general, it was to stop teabagging a killer by just sitting at a gate infinitely just so they can bag them.
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Matchmaking as intended. Using NOED, dont see the problem here. It's a frustrating game but nothing impossible. Ruin at high ranks is a no go cause it goes very quickly. If you have pop, start using it. Corrupt Intervention or something. Just not Ruin. Haunted Ground if you want a Hex
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First of all, Trial of Torment is NOT good so that's one bad perk you used. Thrilling Tremors is ok for Pop but you're playing PH. A killer that doesnt really have gen pressure. He excels on countering healing. He's got to big a terror radius that monitor wouldnt really help get close enough to flick. His trail is garbage as all they have to do is crouch it. So it's only good in chase but if they see that's what you're doing, they'll go and leave to another loop. Everything before survivor perks were against you here.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1443575#Comment_1443575
lol yeah, havent been teabagged at an exit gate since EGC was added.
LOLOLOL
XD then how about dont frigging look. If it's something at your control "Which it is" dont go... lolololol 🤣🤣🤣
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@Unfun_Tunnel said:
Ok behaviour and all the survivor mains out there, listen. Gens speed should be nerfed, because some games are literally impossible, if you don't agree you don't play killer at all or you play it at green ranks. I understand that increasing gens time would be boring for survivors, but try to think to something else, like harder skill checks or something to add to them. A lot of killers have been nerfed, but it's time to do something about survivors.
Map size nerfed, Pallets nerfed, loops nerfed, instant heals nerfed, toolboxes nerfed.
You: Listen good devs and survivor mains, I want gens nerfed too.
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@danielmaster87 said:
Seriously, it adds 5-7 minutes to games sometimes. We killers hate having to slug at the end of every game just to get a 4k. Sometimes we just have to let the last survivor go because we don't want to slug and waste a bunch of our time. And yes, not slugging for the 4k is pretty much the same as letting someone go. Why? Because hatch. Hatch is the originator of many of this game's problems. If you took it out, those problems would simply disappear, as well as a lot of survivor entitlement. We need a better endgame mechanic, because hatch feels like something that was thought up on the spot and then shoved into the game, making it extremely unfun and random feeling. Essentially, the first 3 kills are all skill, but the last one is an RNG minigame. Maybe the killer gets to hatch in time, maybe survivor does, maybe the gates are so far apart after closing hatch that the survivor gets out anyway. Why does closing the hatch power the exit gates again? Hatch is easily the dumbest thing in this entire game, and you can't address slugging and "taking the game hostage" until you remove it.
Yes, nevermind gates can be 20 feet apart on some maps where you can stand in the middle and do nothing but wait. Hatch was there to give A survivor a chance to still escape. Does it suck not getting 4k, sure but damn does it add much, no. You know you can do it. And again, they put EGC (A killer bonus) to stop people teabagging and spreading toxicity. They even made it now where if you're in struggle phase by endgame, you automatically die 🤣 so sorry if a hatch is too much right now but compared to half the other problems in this game, I'd say it's less important. BBQ, Rancor, Whispers and what not others are there to spot last living survivor at endgame. Use them. And no, I play mostly killer.
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@DwightOP said:
Rank 16 killer is probably a smurf or a good player who had a long break.
I haven't played in a while, heard SH was out so I figured get back into it. Just haven't played alot of matches. I was like 10 before. It was really just to show broken matchmaking
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@Mikeasaurus said:
I'm not sure what this picture is supposed to prove. Are you flexing you beat a red rank team? Because anyone can do that these days. Most are freaking potatoes.
Oh no, I meant just the red rank pairing to yellow. XD
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@Dwinchester said:
In 4 matches today, dead hard for distance cost me 12 downs. Unsurprisingly all from rank 1 survivors. This isn't a "bait it out" type deal, this is a nothing you can do about it, they make the pallet either way type deal. There is not a single perk in this game that has that kind of value, it's absolutely broken.
All the survivors perks have counter play, sure for some killers even more. DS is plugged, bam one perk useless. Balanced Landing needs certain maps, now useless compared. Lithe, needs a fast vault. DH, often baited and used to dodge hit rather than get to loop. Unbreakable, dont slug for too long. Now 2 useless perks. Honestly, I never have a problem facing red survivors with those perks unless they're SWF and SWF only. Sure, maybe just tank a hit using dead hard, but then it's just Mettle of Man without stacks. Having dead hard with stacks to use it is just Mettle of Man.
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@V1V3 said:
I understand it works like other game passes and it makes players to play the game as much as possible, but what does this leave for new players? Isn't it more logical to keep any/all game content to encourage new players to try the game out? Like maybe the Rifts can be permanently tied to the Tomes or with/without the fragments gained from challenges and the auric cells removed from the tiers. At the very least, you should be able to keep it if you payed for premium. If not, they should be added to the store, charms included. And not everyone has hours of free time to play the game daily.
They want to create a sense of urgency by pushing and encouraging you to play their game more, working more hours into it. Cause they need players. Thus why right now instead of changing yellow items to event items, they took out cakes to give more event items for survivors, that and there was a lack of event item spawns. Now I'd be lucky to get 1 item every 2-3 webs. Meanwhile getting 3-4 possibly 5 cakes every killer web. To encourage killer players to play more killer.
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@Momentosis said:
PH is like Doctor tier, which is a very solid tier to be at. Very very good chasing tool and zoning but lacking in map pressure. Being able to see cages only mattered to campers/tunnelers. Removing the cage auras for him made no difference to PH players who utilized his cages for map pressure(sending survs away if all other survs are near, caging them when in slugging situations,etc.) and were good with his ranged attack.
He was strong without needing to camp/tunnel and the change had no affect on his power.
https://forum.deadbydaylight.com/en/discussion/comment/1432928#Comment_1432928
Ghostface is one of the higher tier Killers. As a GF main, I find myself not stalking much cause most competent players will quickly spot me and break me out of stealth.
I stalk when I can but any Survivor with any sense of awareness of their surroundings are hard to get the jump on. Not to mention that spine chills is seeing a rise in usage.
His real power comes in being able to ambush people and winning mindgames with his stealth.
My personal licensed killer tier list would be...
- Freddy - Can TP across the map to gens. With the right information perks(BBQ, Thrilling, Discordance, etc), this can make him very oppressive. Also got built-in game speed regression with his sleep and very good anti-looping with his snares/pallets. He's not crazy powerful like Nurse/Spirit but he's got a very rounded out kit that's very strong in the right hands.
- Pyramid Head - One of the strongest anti-loopers in the game with his ranged attack. Can deny hook perks like DS/Borrowed Time/etc. with his cages. Cages also allow for removing hook stages when you are in a slugging situation. Can force 3 gens with his cages real well. Lacks mobility to apply pressure without cages though.
- Ghostface - Nightshroud allows him to easily sneak up and get quick hits on survivors. Also allows him to easily win chases with his hidden red stain and TR. Crouching allows for even more mindgames. With double power cooldown add-ons, you pretty much always have your shroud up for when you need it. No mobility for map pressure though. Pressure comes from survivors being injured and needing to be wary of surroundings.
- Myers - Can quickly snowball with EW3 if he catches the survivors out of position. He loses valuable game time needing to stalk though.
- Demogorgon - Decent map pressure with his noodle portals. Decent chasing tool with his shred. He's loud as ######### though. Obvious tells with his moves. Can hear if he's in a chase, or moving through tunnels, or just stomping around nearby.
- Pig - Head traps for slowing down game speed. Very RNG reliant. Less reliable stealth than GF.
- Bubba - Is Bubba. Only good for camping. Maybe with the changes he'll move up. We'll see.
I believe Bubba is still better than given credit for. He can bait pallets, can force to make plays around certain loops. 4.6m with instantdown is crazy enough. I know he isnt great compared to the others, but I feel he deserves more credit than just "Camping tool". I've seen plenty Red rank Bubba games dominate cause they know how to use him well. 3-4k.
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@Zaitsev said:
Terrible ranged option thats telegraphed? Check
Terrible power which denies the only good gen regression perks? Check
Tormented means nothing when the cages are useless.
And since he cant even see cages anymore, hes trash. The cage moving thing makes sense, but removing his ability to see cages? Hes got a cool p3 skin, but thats it.
The reason they stopped seeing cages was to prevent camping where you couldnt pull them out cause he blocked it. Now that at start from 5-0 gens will automatically be 2 free kills. Yes his ability needs more power and desire to use it as more than just a bait. But seeing as how the bait itself is strong, I believe if you stuck range addons on with Nurses and M&A, it would make it a little better. Again, his power I believe is to be used sparingly and wisely, not whipped out earliest convenience. He's good for trying to get 2 or 3 gen monetizing. Sending them far away so it's one less on rushing gens
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@Claudette_Baguette said:
God, solo queue is awful.
I'm a red rank survivor and my teammates suck so much... They run away and crouch in a corner after unhooking me although the killer is clearly chasing the obsession and they have we'll make it... They bodyblock me at a pallet because they decide to heal a downed survivor from 0 to 100 who is under a pallet with leatherface next to us, he downed me... They waste pallets and mess up normal gen skill checks all the time, arghh.. the list can go on and on..
Nowadays, EVERY POTATO can be rank 1. It's not hard to rank up and I HATE it. Finally make it harder to rank up as a survivor and consider hours played in the matchmaking system.
It's already difficult for survivors compared to killer. The only reason you're probably stuck with those are because they're boosted. Not a rank issue, a SWF issue. Otherwise, no way garbage players get to red rank. Heck I've just hit 4 and unless I get 3 Iridescents in one game, AT RED RANK, I just about safety pip. I believe it is difficult, sure some may disagree. But compared to killer, it's harder.
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@BloodMoneyMerc said:
These are two killers who I would say needed absolutely no changing to their base kit/powers. Yeah they had some broken add-on combos that needed nerfing, but that's literally it. They were powerful in their own ways, but I don't think their abilities could of been considered OP prior to their changes. They actually required skill to play effectively, especially at higher ranks. Giving them cooldowns to keep them from using their abilities properly is not how you balance a killer. Now Nurse gets beat out by players who can hold W, & Hillbilly is about to be stomped by anyone who knows how to juke a chainsaw & loop by any means. They aren't like Freddy or Doctor who have secondary abilities that actually make sense putting cooldowns on. I fear that doing this to Billy is going to make him end up like Nurse with very low pick rates & pretty much no one finding him fun to play anymore.
Nurse was needed as she was insanely strong. Now her current state I believe she is better than people think and she requires less whiffing and more skill to properly land hits. Billy, half and half. Pallet stomp addon is better than people give credit for. Makes every pallet unsafe for survivors to hang around on. Billy needed punishment as his ability was free to use with no punishment. Had ultimate map pressure with best slug potential. Sure, some of the addons are stupid and I hope they change for better but I believe this was necessary. Now he has silent saw. Doesnt need perks like enduring, spirit fury, terror radius based. He has alot going for him now in play style where as before it was Infectious and BBQ, down, oop, nother down oop, another. Oni without cooldown or work
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@Bovinity said:
I dunno, been playing Slinger lately and people seem to clearly react when I'm at a certain distance, even if they can't visually detect me.
Maybe it's just inconsistent, like so many other sound bugs.
In any case, if it's legit, I bet it gets fixed so fast your head will spin. Can't have sound bugs favoring killers.
Considering it took about a week for Wake Up, this has apparently been out since last update. If it's only getting noticed now, probably be another week
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@Respectfulnancymain said:
So would it be banable if i suddenly became a deathslinger main 👀
Nope.
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@Steel_Eyed said:
Hmm I suddenly have a hankering to play Deathslinger.
Its Wake Up all over again 🤣🤣🤣
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Dude I just slapped on Nurses and slug camped last to be sure. Worked like a charm. Between that and no disconnect penalty right now. It's as good a time as ever
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Finally someone believes xD
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@ggezbaby said:
Probably running monitor and abuse. Lots of high rank deathslingers run it. As a survivor, they need to pay attention visually, not just worry about the audio cue of the terror radius. Hes a tall, lanky mf. You can see him coming a mile away even if you dont hear the TR.
I take it you and your bro also have problems with Tier 1 Myers and Shrouded GF?
It's a bug. Bro said the devs have confirmed it. He has ZERO TERROR RADIUS. He's had alot of matches now where it's just Deathslinger without terror radius perks
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@Ancheri said:
His terror radius is 24 metres base.
It's a bug. Since latest patch, HE HAS NO TERROR RADIUS. I was literally able to camp with nurses calling and they had no idea I was there
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@Erk said:
He can have 4m TR but ok.
No, since latest patch he has NO TERROR RADIUS
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@PodgeNotRodge said:
So as the devs have stated, they want to add incentive for this game. Well and good, it does need that.
How did they do this? Myself and 3 brothers were cut short on cakes on survivor bloodwebs. Sometimes getting none for 5 webs straight from 30+ and up. I went from 33 to 45 yesterday and probably got 1 every 3 weeks. Not even mystery boxes were in some webs either.
Meanwhile killer gets an overhaul.
So their version of "Incentive" is to cut event offerings short one side so youd play the opposite side more? To play the game the way they want you to? Genius devs, absolutely genius.
Every 3 webs* >.>
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The disconnection penalty is switched off too XD can quit to your hearts content now XD
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@BigBrainMegMain said:
Don't switch killers during the lobby wait time.
So it IS happening? Thanks for the tip.
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@emptyCups said:
Noed only works when survivors dont and only while the gates are open it punishes overly altruistic teams who refuse to just leave. Bbq is only useful for points. Thana is like 4%... what does that get you in a match like 7 seconds of a delay for the whole game oh boi.
Your tired of looping bad killers just to get killed... well then I guess they aren't bad are they ?
Nerfing irr isn't going to change the hitboxs or your perception of being hit through walls. Thats a server latency thing.
" if you have skill" yikes what a claim... that everything you personally dislike is talentless...
Bloodlust for the kill... another loaded statement Bet you run DS Adrenaline SB/DH every match
Oh Thanat is not a problem. And it is both latency AND hitbox. No matter what the devs say "oh, it's just latency". Its broke asf, end of XD just saying