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PodgeNotRodge

PodgeNotRodge

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  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2090303#Comment_2090303

    The fact you look up this guys past posts to use against him when it's in the past

    One of these was literally from this morning, I already saw both of them. I just went to re-look for what I already knew existed, not purposefully seeking out something to call them out for.

    why people gotta deliberately go out of their way to sabotage.

    Imagine thinking calling someone out for their hypocrisy is sabotaging a thread, couldn't be me.

    Then when questioned, it's just passive aggressive narcissism like "Oh my word"

    Narcissism not quite sure on, but passive aggressive behaviour is what I do. It's been my bevahiour for 7,687 posts, has been since 7:15am on June 16th 2018 when I joined these forums, and will continue to be my behaviour for a hell of a long longer. If you have an issue with this, there's a great solution to benefit us both; just don't interact.

    But hey whatever you say Jack, you're the master race.

    https://us.v-cdn.net/6030815/uploads/V4CX7YJQ5HWL/image.png

    Now I could be missing something here but as far as I know, this says "GoodBoyKaru". Previous name on here was "Doddle28". Nowhere in either of those 2 is "Jack", but okay.

    As for being the master race, not quite sure where I ever said that, nor implied it, so please point it out to me and I'll gladly eat my words.

    I'm not sure if this is your attempt to insult me or what, but if so then please up your game.

    Wow, you weren't kidding when you said you were passive aggressive. Look, in simple terms, this guy can easily just be venting frustration or trying to understand something. Whether it's worth commenting on is anyone's business. The last thing any person wants is some shithead (not necessarily you) digging up past posts (regardless of how recent) just to derail. Unless you're one that feeds of others misery? In which case IF you do, then you have my pity. If you're doing it to prove a point, why bother. You're gaining nothing from it. And why I said, shouldnt matter. What I said can be used in any occasion. In this instance, i hope you get what I meant when I said it.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2090317#Comment_2090317

    I think he's using it like from a song,

    "Hit the road jack"

    Whatever he means he's obviously using it as an insult somehow, so I'm just hoping it's not some random song or quote he's heard that no one else has.

    Should it matter? The best thing about it is it works for every scenario, despite what people think. And it involves people to think what it means in this occasion. All I'm saying is regardless of how old a post is, whether it's a day, week whatever. Shouldnt effect what is said in the here and now? Yes this thread was a bit pointless, but right now this guy could simply just venting frustration or trying to understand something.

  • The fact you look up this guys past posts to use against him when it's in the past and people can easily change their mind. (Which is free will thinking), it's kinda hilarious. 🤣 Also funny how people see it as a massive burn and let it completely derail the thread is hilarious too. Why not just take the conversation as it is, why people gotta deliberately go out of their way to sabotage. Then when questioned, it's just passive aggressive narcissism like "Oh my word" 😅 But hey whatever you say Jack, you're the master race.

  • @Leonardo1ita said:

    Devs, now that you intentionally changed the variables to check the stats of keys, are you gonna change them or not?

    Getting to 1 gen left is not that difficult, you can even sacrifice your teammate. :

    It's objective math, factual:

    Supposing a survivor is hooked immediately, 3 gens in 80 seconds. Last gen repaired by 3 survivors takes 38,1 seconds (going at 2.1 charges/second).

    So the hatch will spawn mathematically always if survivors play well and do gen separated.

    Theres a bug right now where the rarity of any item you search in a chest will be no less than a green rarity. So the chances of letting a key of purple or higher quality is more. I would imagine the likes of luck based items would drastically increase these odds.

    The funny argument with keys I find is that killers think its SOOOOO FREE. Granted to a degree. But not as much as theyd think. Fir all 4 survs to get hatch, all hens have to be complete. The higher rank you are, the less likely all 4 will survive that long. 4 gens for 3 survs, 3 gens for 2 survs. Now, keep in mind most killers tunnel key holder so they dont use it. Unless they have an offering to keep upon death, another can pick it up. But it involves deliberately going out of the way to find it and unless your in a team, its less likely they'll get it. Either way, most will have to die if they want to use that key. If all 4 live till EG, then it means they played efficient. If not, then they're still using an item that costs alot just to have. Same as a mori. Heck, PH gets it for free while still bypassing DS and BT. Just how it is.

  • @Vyne456 said:

    So, if you think that slugging is annoying? Not my problem. How often do you get slugged every match? I have multiple times with Michael Myers, or Wraith. and then you have no perks to actually spice things up. Feel free to answer if "you" think that's annoying, it pretty is to be honest. 😥

    Every game. With red rank killers it's kind of a must occurrence in every game. Obsession or not. The trend lately is that they just nod up and down. Even if you and your team weren't toxic at all, they'll nod up and down like wankers while I can just imagine them screaming "Yes, no more DS trouble" as they beat their dick to the DbD theme.

  • @Sodahead said:

    Then learn from it like I had to do.

    Old ruin: I learned to hit greats.

    Tunneled: I learned loops, tactics & perks.

    Camped: I stayed as long as possible to buy my team time on gens.

    Everyone wants free wins now and complain online for the devs to cater to them when they don't succeed.

    Try to learn and get better after a small break from the game.

    Everyone should listen to this guy. He knows where it's at.

    Now all we have to do is figure out how to deal with getting tunneled straight off hook and slugged while the killer nods up and down thinking you have DS and when he does pick you up, he has star struck which practically makes protection hits non existent. We also have to deal with Dump Truck Huntress hitbox and getting vaccumed to drop a pallet when we want to heal a teammate.

  • @spiritsLeftball said:

    I will uninstall, basically cannot play a decent match anymore. What’s the point in plying at all.

    Please save the DS talk, I’m not interested. I’ve recently added back DS to my build as no one else is running it. Shocker it doesn’t make a difference to the current tunnelling meta.

    Matches are ending way to quickly, no ones earning any points. Legit not fun any more.

    Dont think I’ve ever been this frustrated with DBD.

    I feel you. I'm literally playing red rank killers every match I get and they're just toxic shithead killers nodding up and down as they tunnel and slug you like they gotta beat their dick to the DS nerf. I said this would happen before DS got nerfed and everybody said "No, DS will be fair. Actually skillful"... nevermind it's still beaten by doing exactly what was done before only now it works more in killers favour. Gg. That's why I stopped playing the game. Probably wont again after latest Fortnite killer release

  • @Smile_smile said:

    [Spoiler] <- my long complaining, if you're interested read carefully

    Again and again, no matter how much I can play as killer(red rank) is out of range always, flashlights, ds, dh, ho, abusing repair tools, pallets(where there is no equivalent on map for killer - hooks are target like gen for survi, but no equivalent to pallets), one person runs OoO and everyone have this information(SWF) where we already play 4v16 perks.

    From survivor side? Chill af, I been eating cake meanwhile reparing gen, nurse came? No problem let's loop her - 4 mins wasted, oh no she got me finally, ah flashlight save xD

    Wait I'm dumb I got myself again into trouble, pallet save

    (meanwhile 0 hooks 4 gens) :D

    Next match, legion looped, bodyblock, sabotage hook, ds, baited with DH, extending chase with DH, finally got someone? Well no luck dude, near locker with guys inside owns HO :D

    Okey, I assume those killers are idiots, next match "Spirit" - that was funny match, I loop her till 3 gens left

    She switched target, got somoene... okey lets bodyblock, target free because she was greedy(her fault, understandable) this same David get again hit - get hooked, 2 gens pop meanwhile, 1 gen left, she trying to patrol/keep 3 gen situation, waatsup? We can click gen and run in 2/2 situation, she had no chances. 1 hit was for her like "a lof of time" where healing was like "pop I'm healed"

    Additionaly this sprint burst as survi vs slow for killer after hit - I can't stop laught XD Literally I knew that on a tile I have no chance to stand aganist killer, so I get hited and moved to anyother tile, wait... she breaking pallet? Okey move to anyother tile - reapeat untill all gens done or killer switch target...

    Ah right, people say that Killer is bad in mindgame... hahah what a unaccaptable excuse - this can be done by both sides xD (maybe mindgame is some kind measurement of IQ of player or his experience but not indicator in game playstyle) but when both sides can do mindgame survi can abuse pallets, vaults and incradibly amount out of imagination perks :D what Killer can abuse? Pallets? this stun if you won't respect pallet is unaccaptable + breaking it? Well I won't even comment that, wait there are perks like Spirit Fury, Brutal Strenght or Endurance, Hold on, a min baby why I have waste perk slots to keep balance on pallets when suvi don't have any perks to allow them using pallets? Let's say one perk for using it, one perk if pallet hits will stun killer? They are free :D

    Let's talk about "genrush" a very very controversial topic, but gen speed for 1 survi is 80s, enough for Killer to go across the map and eventually stop 1 gen, meanwhile 3 other people can spread and do gens - including chase + trying to find someone else, so assuming that those people working without ProveThyselvs and repair toolboxes, one chase + move to hook and eventually look for someone else will cost me 1-3 gens... xD again I can't stop laugh, in this scenerio survi have to make a lot of mistakes like circling around hooked person to make it work :D where I can make exchange if someone get unhook(this is considered as camping for some people, but whatever they just stay under hook and trying to use BT) Ay right BT, where is perk for killer that after hook this person on first attempt can't be unhooked? If devs created such ridiculous perks like BT or Unbreakable there should be perfect equivalent for killer... but wait no, there is no perk to stop someone from using BT xD

    Next awasome comparasion like Sloppy Butcher vs We'll make it, that I still can't understand, sloppy can extend healing around 20% but We'll Make it can improve healing speed by 100%? What the f*ck xD

    Next one are hex perks, as someone want to say "high rish high reward", 80% of my games Hex perks disapear before first gen is "dune", how it can be done? As I play as survi, most of the time when I move my ass to first gen I can meet sweet and innocent hex perk next to me, haunted ground, undying, redistrubution why I have to fear them? I won't because I know killer is far away especially if I see killer is in chase, well Haunted ground can be problematic for person in chase, but don't worry mate there are 3 hooks to kill you, so one is not a huge deal for wasting one perk slot for killer, and now funny part we playing 3v16 perks :D it's hard to miss them they can almost blind you by thier own illumination :D Literally these perks aren't like "Okey they can destroy me and I'll be useless, but untill it happend I'll try to hide, to make it harder for them" no... instead it is like "Hey hey, survi wait a minute, I'm here :D Let's make killer weaker together :D"

    I guess I'll stop there, I could talk about Killers Tier, Where anysurvi can what anysurvi can - such universal play role in game... I could talk about amount of pallets on map, gens or loop spread, matchamking or emblem system and "pip".

    By 400 hours of game, hited red ranks as suvi and killer - Survi is chill as well, no punishment for bad play or mistakes, literally you can abuse everything, run two exhaustion perks in one time and just adjust them to situation, BT? Where is problem? Killer will do ######### about it :D Flashlight? Fine he will waste perk slot or it will have hell on the earth, amount of time to hit vs to heal is like 10 to 1 :D so I can get hit, I don't care heal by two people without certain perks is like 10s? maybe less... where to get hit as survi is a bit of fatigue for killer :D

    Being killer? Well such stresfull job, wanna do a single mistake as Killer? Prepare for 0k or even 0 hooks, in some cases when survi literally doing mistakes is easy game, but game where you have relay on enemy mistakes because otherwise they will kick your abnormal killer ass is kinda... wierd? 4 edgy teenagers literally playing Hide and Seek with abnormal Killer, and they enjoy it :D Being fearsome killer in this game is almost impossible :D

    I readed a lot of posts complaining people how "dbd is unbalanced" or "survivor sided" in most cases they can't even come with some handy explanations why or how it's unbalanced, but they relay on thier own "experience" from other games... some one them are "main killer" or "main survivor" so understanding other side is so complicated for them, but unfortunetly if time comes to show facts, survivors have to much tools in thier toolset to do anything they want, where Killer have what? Have nothing if we compare to them.

    Quick example: 4 survi 4 different builds, one for Quick Healing and Help others, one for Gen Speed Repair, one for extending and survive chase, and one is a mix a bit of everything, which build killer should use? This is why people saying "unbalance" or "survivor sided" without understand why they sayng it - and it's true.

    I'm terrible survivor, i can make mistakes and I'll no get punish for that :D even If I die, I get pip and nice amount of BP, go for chase, go for some gens, maybe healing meanwhile - everything on chill because killer can do one thing at one time aganist 4 people(already overpowered) - I'm not talking about SWF, SWF are beyond any imagination how they can bully Killer without getting punish for that. :D

    literally lack of knowledge about balancing:D(my opinion as person working in gamedev industry as programmer/design using UE4 since 2016, so be mindful before writing something)

    really like this game for concept, but such waste...

    +people who will say that I play not enough hours.... stop, you only confirm your close relationship to flat earth society... when you spend a lot of time with game it's hard to admit facts instead prove me wrong.

    If a nurse has been looped for 4 minutes straight by one person only to get blinded. They're not a good nurse. They're a potato. This just seems like a rant to nerf survs more and for the original argument title... this game is not balanced, it will never be balanced. If anything eventually the roles will switch and everyone will shout how killers are op. Some killers already are. Yeah survs have loops and pallets, they introduced dead zones you know (And there are alot of deadzones). Now they just have to fix certain things like Haddonfield fences and the Game map. Huntress dump Truck hitbox. Blight clipping through things, Spirit in general. So many things.

  • @hardtimefun said:

    there's WAY less DS in the survivors builds, they still run unbreakable which is fine but the fact this combo is pretty much gone feels so good, I don't tunnel more than I did before, but just the fact it happens way less than it did before feels amazing, my killer experience improved since the nerf, I don't play like a ######### and tunnel every survivor, that's not how you stay rank 1, but just the fact it'S way less likely to eat a DS because you down one hook one come back find the unhooked when it's the only one you saw and not get a DS feels good.

    It's no surprise. Every red rank killer I've faced has just tunneled and slugged with Star Struck. Not much can be done. DS is beaten exactly how it was before (quite easily infact). Only now, survivors are more screwed. So yeah. Not much can be done. Glad I've just stopped playing this game tbh. Every update something more retarted comes out. Worst thing is, ive also noticed killers nodding up and down to survivors like they need instant gratification for beating their dick to the DS nerf cause now they have 0 concern to it now and its them saying "We've suffered. We deserve this"

  • @Asapwinters said:

    Imo the nerf isn’t completely awful as I definitely still popped it on a few killers here and there but let me ask you this why even slot it? In higher rank survivor gameplay most good survivors off a hook will try to pop a gen/make a good play before a heal but DS deactivating upon healing self/others, totems, gens entices you to be an inefficient teammate. I can see the argument “the perk did need re-work” but the better option is to say perks like resilience might be an even easier slot than before knowing that if your not on a gen/healing after a hook your pretty much dead anyways lol. I got my DS off maybe 2-3 times in some well needed non BT saves but beyond that seemed lackluster what do you guys think.

    Tunneling has increased 10 fold in every game I played since nerf. Along with everybody using Star Struck. Yeah, we all new the nerf was BS killer sided but you know, boo hoo. All the nerf has done is make tunneling and slugging easier. It did need a change, a good healthy change... this nerf wasnt it.

  • @Seraphor said:

    How about putting it this way: "If you do something to get the killers attention, don't be surprised when you get the killers attention."

    I feel like nobody is reading. If we spawn in his terror radius, how would they know you're running object if you're the first person they chase? 😅 it just means that if they're toxic to you first before even knowing about OoO it means they're just toxic. 🤣

  • @EvanSnowWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2020684#Comment_2020684

    I didn't say toxic. I said I don't feel sorry for them. Same reason I don't feel sorry for flashlight clickers. Run something annoying, be prepared for the extra special time you get to spend with the Killer.

    https://us.v-cdn.net/6030815/uploads/0CVW1CLNTIDW/image.png

    But you're being toxic just because somebody ran a perk that you think is automatically annoying... just because someone uses it doesnt mean they are automatically toxic, sweaty, annoying. But hey. Whatever you say Jack, you're the master race.

  • @HexSweetie said:

    Make his trails to NOT have a cooldown when applying it, it’s seriously discouraging and time consuming to use this ability only for it to be completely and easily avoided and also make his movement smooth when he is using it.

    this killer is such an icon, it’s really sad on how his gameplay is inconsistent and hideous...

    https://us.v-cdn.net/6030815/uploads/CI8SID67TDTQ/be658d47-d827-4c51-b495-86fd74e72f49.jpeg

    No. He is considered one of the strongest for a reason 😅 ok yeah his trails arent the best but they work effectively if used right. Their not meant to be thrown about, they are more used to make survivors avoid certain loops or just run to a different one if they dont want to step in it.

  • @EvanSnowWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2019751#Comment_2019751

    Forgive me if I fail to summon sympathy for someone running OoO.

    Not everyone is toxic mate just cause they run a perk. I guess you were hurt before by it. It's ok. We're here.

  • @EvanSnowWolf said:

    What you should be afraid of is spawning in the terror radius of a Deathslinger running Monitor & Abuse.

    It's happened before with a Bubba. My teamate had OoO and he couldnt see his aura but he could hear terror radius. Within 15 seconds of game start, he was being chased. Worst part is, he spawned in a bloody dead zone on Autohaven. 🤣

  • @some_guy1 said:

    was he using double calm addons and distressing? cuz that makes his terror radius giant

    Iri king+queen. BBQ and Chili, Discordance, Huntress Lullaby and pop.

  • @PhantomChimera said:

    https://forum.deadbydaylight.com/en/discussion/comment/2018912#Comment_2018912

    Does not sound like a definitive bug to me. Other things could have caused this that have nothing to do with the games programming.

    He was on a computer which runs the game perfectly. So unless you're saying the other guy has a better gaming chair. I dont think it was a simple case of something unexplainable 😅

  • @DBD78 said:

    Nurse and Billy was played by many but after nerfs they became pretty rare. Hag is a strong killer but is already played by few. What would happen if Hag was nerfed? Would she more or less die or just become super rare?

    Funny thing is, Nurse and Billy are still strong asf. Can still snowball. People just dont like that they have cool downs. Stops their fun. Hag could do with toning down as certain maps like Hawkins and she automatically wins. She can camp without actually camping, how funny is that. Honestly, needs tuning, not nerfing. Much like Spirit, needs more work done as pro killers just shred too easily with them.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2018875#Comment_2018875

    No, what I am saying is that before, people were spawned in based on how quick they loaded in, regardless of the situation. Meaning that it was possible for a survivor to load in first, be placed in a location where there is no terror radius, and then for the killer to be spawned in the same location. AKA there was 0 spawn rules for the killer, and the survivor spawnrules relied on the terror radius. Meaning it was possible for survivors to spawn in first, even if the killer was hosting and SHOULD spawn in first.

    Now, the killer is spawned in first, regardless of how quick you load in, then survivors are sprinkled over spawn locations that are outside your 32 meter radius. Which is also why survivors spawn together a lot nowadays, while back in the day it was quite common to spawn alone. Simply because the killer spawning first can block up to 70% of spawn locations. The killer now has the spawnrule of being spawned in first and survivors are spawned in 32 meters away, regardless of the terror radius.

    The problem isnt flipped at all. The rules have been changed entirely.

    Ahh so if that's the case, then it's either bugged like I propose or the killer spawns a substantial time before survivors if it means he's moving as you're only just getting in. (As you said) Either way, big problem that needs drastic attention, the game is screwed otherwise.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2018812#Comment_2018812

    Second possibility: Internet issues. The killer having a much faster connection, meaning he/she loaded in before your teammate fully loaded in, meaning the killer had control of the character before your friend even started the introductionary animation and happened to move towards your friend.

    I highly doubt the spawnrules have been impacted as they have been pretty hard coded into the game. Back in the day, the terror radius issue existed because it was possible for survivors to spawn in before the killer did while survivor spawns were based on terror radius. Meaning you could spawn next to killers like Myers with Monitor(before he became undetectable). If there was no killer spawned in yet, a survivor could be placed in first with the killer being placed in right after.

    Right now, I do believe they coded it in a way where the killer always gets placed first and survivors do not spawn untill after the killer has been placed in, which is why loading times of matches are slightly longer than before. Let alone that survivors are now spawned based on where the killer is placed, rather than the terror radius(I mean, old Doctor on The Game with Distressing and Calm Addons literally meant you would only be spawned in the corner of the map if he loaded in first).

    So for there to be a terror radius on load, one of 2 things must be true: 1, the killer was able to move around, 2, the killer used terror radius increasing perks and/or addons.

    So what you're saying is, instead of the killer spawning around the survivors, the survivors are being spawned around the killers. It seems like the problem never left, they just flipped it if that was the case.

    You could just be wrong and it can be a bug. Possibility no? I mean to hear it from start means that on the off chance the killer is already moving means nobody should play survivor right now if they're loading in like 10 or 15 seconds after killer 🤣 I doubt this is it really. I think they just fecked things up again. But you're free to opinion.

  • To top the night. After the game finished and I left to the survivor lobby screen, it brought me to the screen but it was silent, no survivors on screen. The game crashed and i had to quit out 🤣 I think it was a sign

  • @PhantomChimera said:

    https://forum.deadbydaylight.com/en/discussion/234554/spawning-in-the-killers-terror-radius

    You can confirm first hand that your teammate spawned in the terror radius? Otherwise you don't know it really happened and a bug report should come from the teammate that it occurred to.

    If you needed to snap out of it your Madness would have been level 3 which with the intermittent screaming, static sound, etc. can make it difficult to make sure your in the right place to unhook. That does not sound like a bug.

    1st off, he isnt bothered cause he thinks the game is not worth trying. So I make it in Hope's the devs might actually fuckn listen.

    2nd, the sn as p out priority is the console button priority system. It's the same as people trying to drop a pallet but they keep self caring or get sucked to heal someone in the middle of it. Or trying to cleanse a totem by a pallet but it keeps sucking you to drop pallet even though you're looking at the totem. It's their ######### game design bottom line.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/234554/spawning-in-the-killers-terror-radius

    This is not an issue. You spawn at least 32 meters away from a killer. Doctor using Calm Addons and Distressing easily allow you to spawn inside his radius. Same applies to Huntress, its possible to spawn inside her humming range, but never within 32 meters.

    This actually means that if you use Distressing on Doctor, Whispers on lower tiers could have more value as it confirms more people inside your radius and it could activate the moment you spawn in, where Whispers t3 never would activate.

    He was using king and queen, Huntress Lullaby, Discordance, BBQ and Pop.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/233637/apparently-im-toxic

    I don't get about the repressed alliance thing, that's a fair thing and the perk Is balanced.

    But also what's wrong about Camping the gen and getting their pop off? I mean he's giving up pressure to save a gen. He could lose two other gens in that time.

    Flashlight saves are annoying, but not toxic.

    Looping is just something good survivors do.

    Unless you are talking to the lowest of the low (I've seen this example of looping being toxic being brought up but no one says it) I cannot begin to see where this comes from.

    Sorry if this sounds like I'm attacking you, I'm not. It's just everyone seems to think everything is toxic and I believe some things are made up in some people's examples.

    Also things are toxic on both sides :)

    We all have to deal with the bs, don't worry. And don't let it get to you pal.

    Oh no you're not attacking. 🤣 it was fair opinion with valid points. The problem is there are always gens beside hooks. Even Autohaven has a gen smack bang beside a hook in a deadzone, so if your hookee is beside a Repressed gen at 70% you can literally just stand there and guard both for little cost. I mean yeah, means pressure elsewhere but depending on the killer, they can easily get that pressure back (Oni, Spirit, Freddy, Blight).

    Its situational sure, but more often than not, killers do not lose much out of it.

  • @Kolossoni said:

    I don't get why Victor's pounce doesn't break pallets.

    It's vulnerable for Victor already to miss a pounce, it should allow him to break pallets.

    It has a charge time, a huge delay and only one state damage on hit.

    It should guarantee pallet breaking.

    I mean why bother, he can just leap across and hit a survivor on the other side of it. He can block lockers, give free tracking. And have amazing control over all. Twins are strong, Victor doesnt need to wipe out Demo boi.

  • @Phasmamain said:

    I’d consider myself a pretty average killer and I got to rank 1 using old clown.

    It’s way to easy unless you play plague

    Yeah, but Plague is bugged right now. My brother was playing her and he couldnt spray red puke in zigzag as they wouldnt connect. He had to actually concentrate it in them for a second to register hit 🤣 so yeah, Plague is miserable to play as.

  • @LuckyLucy1999 said:

    For me there isn't a whole lot that frustrates me but there are a few things.

    Overall I agree with what was said about the devs seemingly prioritising minor/unimportant things over fixing the games issues.

    As a survivor:

    1. Leatherface, I hate this guy so much.
    2. Bad team mates, like the sort who will happily stay on a gen 15 feet from you when it is clear to come and get you off the hook.
    3. Being tunneled from the start of the match and then face camped, especially when it's leatherface.

    As a killer:

    1. Swf, specifically the toxic, sweaty kind. You the know the ones I'm talking about.
    2. Running into the same survivor builds almost every game.

    Not only is it the easy camping. The fact his Chainsaw sprint outlast a Sprint Burst kinda says it all. 🤣 I wouldnt mind but he wasnt even as bad as people made him out to be before.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1995218#Comment_1995218

    naw, that's a standard in kpop. And by now I found the only 'source' for 'oh ch19 will have queer characters' is a madeup clickbait from one of the leak pages.

    Still dont mean he hasn't got a feminine look 🤣

  • @SaintDorks said:

    So, It turns out I was on the money to assume It was gonna involve K-pop when I said "Anything but K-Pop please" and here we are with a Killer who is Jared Leto's Joker..In fact that kind of seems to be who that is based on, think about it throwing knifes, tall and lanky and after he moris leaves a calling card of sorts and the Bat..WHY HE NO USE MIC STAND?! Well congress friends and fiends of the fog your real life suffering a K-pop crazies can now follow you to dead by daylight. Hopefully the gens still get done and people don't hang around him for them beats he drops when he chases.

    He plays like a less effective Huntress tbh with some legion thrown in.

    However, I do think his perks are funny as hell and are something people had ideas for.

    On the other hand having a Killer every killer move to a halt when they use a skill is goofy..I would say let him keep his speed and let him go in reckless do to his large army of stabby tools or let him stand totally still but let him like fire that crap off like the worlds most arcuate submachine gun.

    Overall will be played for meme factor alone...Til, someone finds some weird broken way to use em which causes him to get nerfed to the point of no return or He will just sit on a shelf collecting dust but bought for his perks.

    However, you are not here for me to dunk on the Killer are you? I know what you are here for. It seems putting blue and pink in the promo convinced a lot of people we where getting something of the LGBT community which like everything caused a flame war the size of a small hornets net. Which has cause a lot of threads to come of late hell by the time you see this beat you have seen a few near It.

    So, let us get It out of the way...There will be a LGBT connected character (devs decreed). This has already been said.. It is done, It has been over for ages. The only thing that could "Stop It" would be If BVHR get threaten by china and even that is a weak "maybe" like more a 80% they will still do It. Unless like idk, China hires a assassin to take out the mobile team out or the art team...None of you are Chinese spies right?

    I think a lot of people are just tried of reading those threads. As soon as the promo came out It people where talking about It. Then, the back and forth happens and the debating and all this other maddness..So,here is my 3.50

    As stated, already happening..Don't care. Nor am I shocked or mad or anything..I would be more shocked in this era to see a Devote religious character of any kind as a survivor or a Indian dude then LGBT tbh. Hell, If the LGBT character is like what we have had "Super Awesome successful person" then I will be more likely to #########. Cause, like that has been the survivor type for the last few years..Where is my pissed off fast food person,where is the struggling waitress in collage, Where is the gang banger trying to get his life right? where are the normal people? Like, we started off strong when the game came out. We had the classics and the DLCs had A ball player with anger issues, A Gambler with some hard luck, and a Gamer..Now we got building designers, white Opera and people activity trying to hunt the Entity with resources to do so...Come on, throw me a bank rober, a end of the world bunker nut, a A vegan Hippy..ANYTHING ELSE BUT A OVERACHIVER!

    In terms of the actual debate, I think people coming in too strong on the rep stuff And I am saying these on the fact people assumed when Blue and pink where together someone was gonna be trans. Now, when people talk about pandering and being in their face that is what they mean ya see. Because, you assumed two colors together was automatically a transsexual do to It being connected to that flag. It would be like smashing a massive pride flag on the top in start of June and having the Survivor pop out of the closest saying "I'm Gay". Or the Killer beating people with a Dildo while being dressed like Dr.Frankenfurter ..Which would be funny I mind you but this is not saints row, It is dead by daylight...We follow Archetypes not stereotypes. The Gay survivor is not gonna be dancing around half dressed and shaking his rump at male killers while waving a pride flag. That is stereotyping. But, he will be the first to get hooked, because that is usually how horror movies go.

    In terms of people who don't want It...As stated before I am about sure It is like the 100 FNAF threads. After hearing something over and over you get tried of hearing. A lot of It comes down to "Enough already we hear you..Just stop making this thread over and over..I am trying to find a build thread for the trickster FFS" It also does not help that some people on both ends of the isles as far as the united states go have a "The personal is Political" ideal. So, If you are wondering why people say "Don' bring up politics" when this stuff is involved It because some clowns made It about such. You know as all things. Are there people who don't want a LGBT character cause they activity don't like em..Yes. It is more then 10%..more then likely not. Is most of It because making threads calling people out about not wanting a LGBT character in the game threads feeling like one large virtue singling dance party to see who is in the "in group" in a game with a already divided fanbase. More then likely.

    Am I crazy for writing all this well max out on Dr.Pepper while writing a light novel about two Gay sharkmen falling in love in their sea based army while going to war with crabs and Lobsters? YOU BET YA I AM!

    But, as always a long story short

    Everyone would of liked It be better If instead of the trickster we got..PARTYMAN!

    https://us.v-cdn.net/6030815/uploads/PH4SMROPZ5UC/image.png

    "Hail to the new King in town"

     He is a model they made that follows today's latest trend: A K-Pop star with PUBG throwing knives with the appearence of everyones least favourite Prince of Crime appearence. You could slap this exact fecker into Fortnite and he'd fit in better. Now I'm not sure if it was accidental or not, Trickster does look like a woman to look at. Heck when I first seen him before I knew it was a he, I thought it was a she. And bonus note, I thought the survivor was a vertically challenged person. It's just how it looked when I seen her 😅 but yeah, this chapter nobody wanted is a nightmare come true.

  • @MeltingPenguins said:

    Cause from all I gathered people are just jumping to conclusions 1. cause someone somewhere mused/stated the next chapter would have lgbtq+ stuff and 2. people are buying into homophobic stereotypes of how to visually identify gay folks.

    So, is he meant to be lgbtq+ or no?

    Again: I just want this clarified. No discussion, no whining. Just clear word of god

    Whether it was accidental or not, Trickster does seem to have the feminine appearence. So maybe he is, maybe not I guess.

  • @Grandpa_Crack_Pipe said:

    The killer's playing the game.

    Play the game too.

    @Fuzzels said:

    If youre cool with taking the DC penalty.. do it enough and get yourself a nice long ban.

    OR just try to unhook yourself then let yourself die on struggle phase.. if killer is camping anyway its not like the last surv cant wait that extra 10 seconds

    Yeah but if killer knows where hatch is and its sitting between 2 gates within short walking distance and you know where you got down is not far enough for the last survivor to use the time to get hatch... I mean if he's lagging your ass while "Playing the game"... should be acceptable terms.

  • @Mugombo said:

    For a tournament do the rules even matter since it’s a points based system and each team plays both roles. I guess having ruin up with no camping/tunneling always makes the game longer and a bit more interesting to watch?

    The point was that why make an invincible killer perk. Especially without catering for the killers well able to snowball with little counterplay. It just seemed like he wanted more of an assurance killers will get a result, regardless of what he said about camping or tunneling.

  • People saying that an uncleansable ruin is fine. Until every killer is a Sprit, Billy, Oni, Nurse... you know... snowball killers when paired with certain perks. So yeah, Ruin is gonna be fun and interactive.

    It's a killers choice to run what perks they want. If they want to run a perk that can get cleansed, it's their choice. But making an invincible perk is retarted, regardless of how other tournaments went. Cause this from start is already rigged. So what he punishes campers and tunnelers.

  • @WishIcouldmain said:

    So what's wrong with a perk having good synergy with another perk or power? Nothing Pop+Thrilling Problem with pop don't know which gen to go to. Thrilling can't utilize slowing the gen with nothing. They synergize. Ruin+Tinkerer Ruin need to find a gen to interrupt. Tinkerer need something to easily get the gen down. They synergize. Oni's power people will stealth with it. Infectious need a killer to snowball they synergize. DS+Unbreakable DS you can just get slugged Unbreakable you can just get picked up. They counter each other's weaknesses.

    It's the fact that 1, those 2 shouldnt need to. And to run 2 perks killers complain about rather than 1 just to deal with the fault of the first is a joke. It's not that they synergize, they're not working together in unison. What you suggested is a backup of a backup. A plan C to a plan B. Where as Pop and Thrilling work at the same time in unison. Ruin and Surveillance working at the same time.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1962066#Comment_1962066

    So now we have to run DS/Unbreakable to prevent slugging? The exact combo that you guys cried we use too much and is the main reason DS got nerfed to begin with?

    Exactly my point 😂 it made no sense

  • @WishIcouldmain said:

    Just run Unbreakable simple as that.

    Every killers complaint, ugh they got DS so I'm gonna slug so they dont get a free. Damn they got up with Unbreakable, damn freebie.

    It's a lame argument to just run another crutch perk everyone complains about to solve the issue of another perk everyone complains about. You shouldnt need 2 perks to get 1 effect.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/229203/yes-its-about-ds

    I agree with most of this, but it should, and I think will, allow to be healed or self care. It means that if you should choose to be on a gen rather then doing nothing after being healed, you can still survive a chase if your good. Also, it can still be activated at a later point if slugged. If you have just gone out of tier 1- and hook would put you into tier 2, then them slugging means you could have it for hook 3.

    That would be perfect. At least then if you're fully healed, you would have had enough time to do it in the first place. You're being progressive too so all in all, at least being allowed to heal fully before losing it would be wizard.

  • @IronWill said:

    Like I said in another tread already: they should make the nerfed version of DS basekit.

    I must have missed it. It would be an idea but maybe not a full minute to be fair. Maybe 40 seconds.

  • In an update while back, his Terror Radius was messed up, thus nobody bothered with M&A. Literally was able to see to people on nurses 5 metres away and they never knew. Now I've played a few games with this current disaster update and it feels off again. Without using anything to effect terror radius, he was able to get within 10 feet of me before I heard alarms but by then I was shot. So yeah, its screwed up again amongst other things too right now.

  • @INVALIDE said:

    As everyone knows, the deathslinger is pretty weak.

    How about adding gun charges ? Like a leatherface chainsaw. And in return, increase the recharge from 2.75 seconds to 5. That is it takes 15 seconds to recharge all 3 charges.

    As in the case of the bubba chainsaw, you can shoot with any number of charges, without for all 3 rounds to reload. This change makes him stronger and will reduce his miss penalty.

    I am waiting for comments from deathslinger mains and whining survivors ;)

    How about no. 😅 He's strong. Just lacks gen pressure like most killers. He cuts off loops, great at quick long distance takedowns. Has great terror radius play. He can shoot you through the smallest of gaps, through railings.

    I play red survivor and most killers I face are amazing Deathslingers that know their stuff. So no, I dont believe he is weak in the slightest.

  • @hardtimefun said:

    Do you think survivors will just run around when they get unhooked trying to bait the killer into chasing them?

    Will they do objectives and deactivate the perk and complain about tunnel and make forums posts about it? (this is not a insult or complain, i am pretty sure it will be a thing)

    remove it entirely from their builds?

    How do you think this change will affect the game?

    Well seeing as how DS is being nerfed to a point where if survivors do want to use it, they got to spend 1 minute deliberately getting chased, otherwise be a useless potato for a solid minute. Tunneling is gonna come out of the woodwork seeing as how the DS is a nerf for survs, buff for killers. So yeah... player base will drop, more unbreakable will be needed and same cycle of (Well now the fixed DS, time Unbreakable did too).

    Look I play mainly killer and I can tell you, this DS change is giving killers more benefit than survs. I mean, to know that someone is doing nothing for a full minute or doing something with no DS is just dogshit retarted.

    DS needs a good change (a balanced change), no doubt... just not this shittylike change. Its drastically gonna effect the player base.

  • @TauNkosi said:

    CHANGE THE STRUGGLE MECHANIC!!! I'm getting really ######### tired of getting killed by frame rate drops or lag. It's not even fun mashing a button for what feels like a small eternity. I understand you want to add a sense of urgency but there has to be a better way. Here are a few suggestions:

    1. Hold X to succumb.

    With this, it eliminates the lag/frame rate drop problem while keeping the sense of urgency for your teammates but not yourself. Dying is as simple as holding X and you go out on your own volition.

    2. Periodic skill checks.

    Similar to the atonement cages, you must succeed periodic skill checks and missing one will immediately kill you. Keeps the sense of urgency for both sides but can still fall victim to the games lag. It's better than constantly mashing a button at least.

    3. QTE fight off.

    Exactly how it sounds and might be the coolest idea out of them all. The entity will constantly try to stab you and you have to press a corresponding button in order to fight it off. As you can expect, failing one QTE will kill you and can still be messed up by lag.

    4. Less button mashing.

    Probably what behavior is going to opt for. They'll just decrease the amount of constant button pressing you'll have to do in order to not die. A band aid fix at best.

    So by solving one dogshit way to die, you've created two more dogshit ways to die.... seems about right.

    Skill checks are unique to cage so dont do that. The hold the button to die makes more sense as at least if you do #########, people will know it was deliberate and not just lag. But that's it. No quick time events that just instantly kill you if the game decides to play tomfuckery

  • @TheBigBingus said:

    Yes, I understand that they don't play by the normal rules of the game, how pyramid head can shoot through walls and slinger can basically deny half the loops in the game, but the whole point of the killer. they're different, and they force you to play differently because if you don't, you're gonna die. People who just say say that they're unfair and have no counterplay are clearly just entitled and refuse to play a different way, or maybe adapt a different playstyle against these killers. Slinger had the strongest 1v1 potential in the game, but he has no map control, and can't play well against survivors that group up, like say Billy can. Also, If you're good at breaking line of sight, he almost becomes worthless. Pyramid head basically deletes all conventional looping, but honestly if you run the tiles differently and juke properly, you can avoid him for quite some time. Saying they they have no counterplay, just because the counterplay that YOU are accustomed to against normal M1 killers is ignorant. If slinger had no counterplay, then he would he top tier and everyone would play him. but he's not, he's just a slightly better huntress with worse addons. Pyramid head I can sort of see the argument for of why he's so strong, but I don't think he's nearly as unfair as other killers. I've never seen someone complaining about Oni's strength, or how unfair Hag is once she's set up a trap web, yet I constantly see these 2 getting called unfun to play against. What are your guy's thoughts?

    From what I can see, it's because of the lack of counterplay. Survivors biggest counterplay measure is to loop but because these two are built to counter that, theres little else for a survivor to do than just run. PH can slap through walls which defeats the line of sight issue. Between that and defeating DS and Unbreakable if tormented, AND how BT doesnt count for torment rescues last I remember. Theres nothing you can do against a good PH as he counters everything survivors require to survive. Thus making him A tier.

    And while Deathslinger requires a more precise hitbox than Dump Truck Huntress, he can cut you down on most outside loops involving windows, barrels, tyre blockades etc. And because he has a smaller terror radius and some use M&A, you're already in his range before you may be aware of his presence so you're most likely shot before theres much chase. Making him B Tier for the sole fact he lacks gen control. Otherwise A tier.

    Unfortunately theres nothing you can do to make those killers more counter playable without taking away the purpose of their power which sucks cause they are unfun to play against, much like a good Spirit, Oni, Nurse. Cause like all those killers, very little counterplay to them because of their power. And since there are more deadzone being made with every map change especially with Autohaven and Macmillan, you're just going to lose out regardless of your skill.

  • @En3ermost said:

    Huntress wins on brute force, yes. But what people seems to forget is that Deathslinger doesn't have the brain of a mentally underdeveloped 5 year old girl.

    The guy's in fact, a total genius. Pretty sure he would find a way to outsmart her easily. Raw power isn't everything in a fight.

    And regarding the huntress tome video, I'd doubt Deathslinger's tactic would be to just brainlessly run at her and get beaten to death like those soldiers did. Nobody would truly behave like that.

    Huntress beats range. She can easily stalk from a distance and he'd never see it coming. He has to reload after 1 shot. Shes got 5 shots before reload. And he has to reel in for the shot. Taking them as they are, no edits to build and weaponry, she beats him without a heartbeat. Yes smarts can beat brute strength.... sometimes not.

  • @Pipefish said:

    A second chance perk that literally triggers every forty seconds. Who thought this was a good idea. My suggestion is to have it give you the broken status like no mither. What you all think ?

    Are you still stuck on the exhaustion recovery during chase days? 🙄

  • @[Deleted User] said:

    Exhaustion perks in general should be the Hex perk equivalent, where once its done its done for the rest of the game. Exhaustion shouldn't be a stat, it should be a term. You get one use of this perk and that is it.

    I cant tell if you're joking with such a terrible idea or that you're serious 😂

    I mean, on the off chance you're serious. Who tf is going to run any exhaustion perk if they can only use it once? 😅 You sound like a killer player that just wants a free game to be honest.

  • @[Deleted User] said:

    Exhaustion perks in general should be the Hex perk equivalent, where once its done its done for the rest of the game. Exhaustion shouldn't be a stat, it should be a term. You get one use of this perk and that is it.

    I cant tell if you're joking with such a terrible idea or that you're serious 😂

    I mean, on the off chance you're serious. Who tf is going to run any exhaustion perk if they can only use it once? 😅 You sound like a killer player that just wants a free game to be honest.

  • @TicTac said:

    So with the escape emblem broken, its a lot harder to rank up now. Before rank meant almost nothing bc everyone could get to red rank, but now its different. My experience the last days were that rank 5 and 6 survivor are better then before (compared to other rank resets). Bad players had most of the time a bad rank. Ranks matched better the skill of the survivors then before the bug.

    What is your experience?

    I get yellows playing like sweaty reds. And reds playing like potato 20s so.... no. They dont mean anything now.

  • @e_j2007 said:

    its obviously subjective but my favourite is monto and otz

    Either between Otz or the new contender Pebsie. Tru, Scott, are biased killer mains that complain alot and if you try argue a point to them, its pointless cause they already are of the opinion that they're right. I've seen it on Tru so many times. Farmer John was funny but again like Noob, just got repetitive and annoying with how repetitive they got. (That dont mean that their not good players.)

    I like Pebsie for his analysis vids, someone that also likes to maximise their performance. I find his vids useful. Otz I like for how funny his games can be.

  • @[Deleted User] said:

    I always wondered why they couldn't add at least shards in the free rift, as the premium pass has aurics. Right now there's no reason to grind the free rift because all skins end up in the store anyway.

    The funny thing is that even if you DON'T care about the rift, that blue pop up always appears after every game telling you unlocked a reward that's actually in the premium pass. I'm almost sure a tactic like this goes into the "scummy marketing" category.

    I dont look at the prizes frequently. So Every time... every single time I level up, It said I unlocked something and I'm like (Zelda Chest theme) then I open it up and (fart sound) it's a blank box. Might aswell be a troll face 🤣 it feels like Filthy Frank "You just got pranked"

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