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  • @Mugombo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2080663#Comment_2080663

    I understood clearly, you’re blaming the balance of the game for losing when in reality you’re bad at the game.

    And your point about comparing perks is stupid, killers and survivors are completely different roles so they don’t need equivalents. By your argument, survivors should also have a perk like ruin which automatically progresses gens when not working on it? Ah yes it sounds ridiculous now doesn’t it.

    Oh by mistake almost miss your post, to the point, right should be, "Survivor Ruin" let's say, but the same way there is equivalent to Prove Thyselv which one person pick(which is advantage for survi) and everyone can benefit from it - so every generator for killer is regressing, the most important thing and I guess difference between those two is fact Ruin can be destroyed very easly, where Prove Thyselv can be proc through entire game and only one person can hold it... If we look at this we have ruin that regress all stopped generators, and prove thyselv which can benifit everyone in gen progressing used only by one person, ruin is hex perk - prove thyselv is "co-op perk" now you understand yours not correct comparison?


    Next, losing games, honestly I enjoying this game so far as just playing it this how unbalance certain parts are piercing my eyes so I can't say anything about it? That's last respond to your post because you're that kind of person who "assume" something about others, which you think I losing game causing me to blame the game - really think twice before write something.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2080653#Comment_2080653

    Actually, there is

    https://us.v-cdn.net/6030815/uploads/PV0VREODAOL3/image.png

    Slap this on a Doctor, or anyone really, with Distressing and they'll be healing at half speed

    Okey, that's half of solution I agree 50% is actually nice value, but we have to use distressing? one person can for 90s heal by 200% speed by using one perk, we have to use 50% pentitentialy healing speed and improve it by distressing(Agitation eventually if we are paranoic) that denay already 2 slots

    Without distressing how valuable Coulrophobia is? avg 32m terror radius on tiny/indoor maps could be fine, still problem relays 1 hook allow them for 90s heal in nice speed, okey let's stay with Coulrophobia, and switch to more problematic perks like BT, Unbreakable, DS(which is less problem) DH, Adrenaline, HO, Lithe

  • @Mugombo said:

    Ah yes the game is impossible for killers at high ranks.

    Oh wait, there are people that are getting huge win streaks as killer and that’s without any perks or add ons at the highest rank in the game???? They must be hacking then.

    Git gud.

    You didn't get the point of my post right? Did you?:D If you wanna improve your ego by posts like that, you're reach it:D

  • maybe Sloppy is more up to Botany Knowledge, but I used sloppy as example to compare that there is no counter perk for 100% improved healing speed

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/2080605#Comment_2080605

    It's one of the strongest perks in the game that removes a bit of knowledge that the killer has in a chase, if it were to be nerfed however it wouldn't need a major one, not something that made you louder though.

    Well Iron Will and Stridor are in perfect balance, pick Iron Will can allow you to escape from chase, stridor can counter it only if picked by Killer - that's a nice example of balancing, agree

    It's one side, where both sides relays on sound/quality of headset etc. But still agree

  • @NoOneKnowsNova said:

    From my experience, we are in the most balanced state we have been in a long time. Yes survivors are still the power role, but being gen rushed is a rare occurrence. Looping the killer for multiple gens is also a rare occurrence.

    The only perk that really needs a nerf now on the survivor side would probably be Dead Hard and maybe Iron Will, while a ton of them need buffs. Killers do need alot more changes then just that but they'll come eventually.

    Also comparing Sloppy and We'll make it is a poor choice.

    I would disagree, but okey gimme a 1 killer perk which will counter 100% impove healing time

  • @Marigoria said:

    It seems like you're in high ranks 15-20, if you can loop a nurse for 4 minutes.

    not saying that Nurse was "good" if she allow to loop for 4mins(4 mins is approximated time I didn't play with timer in my hand) but he/she was red rank, and your words sounds more like "bad joke where no one laugh" about 15-20 ranks :)