PodgeNotRodge
PodgeNotRodge
About
- Username
- PodgeNotRodge
- Joined
- Visits
- 439
- Last Active
Comments
-
@Swiftblade131 said:
So, what's the killer supposed to do in this situation exactly? I mean, naturally he's going to go after you, probably with a bit of bias over the other 2 survivors.
But if he didn't have certain perks, addons, and offerings, would it have changed anything in particular?
You might be having fun with your friend and just messing around. But the other people are trying to play to the game to a less or greater extent.
It didn't sound like what you were doing was toxic, so he is in the wrong for getting upset over that in all honesty, but what is conga line crouching going to add to the other 3 players experience?
I said Friends and I, as in plural. All of us. Was that not clear somehow? I suggest to read it again. It seems you misread it
-
@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1193042#Comment_1193042
Be brought noed so you wont have sympathy for trolling and giving him a poor time...
What kind of backwards thinking has that got to be?
Seriously what does that even mean am I to assume that noed offended you in some way to say something like that ?
Like I said in case you missed it. xD he didnt have to play that game. Could have searched for another game. Instead, he can see 4 people pratting around. He went into that game willingly. So I fail to see how we "Made" him do anything. XD
-
@emptyCups said:
Yeah that doctor prolly slogged through a dozen terrible matches until he had enough bp to use 3 ultra rares so he would for once have a good game in the terrible matchmaking
And you had him waste all of that by trolling. Yeah I'd be upset with you guys as well.
Didnt have to put any of that on. Theres a reason theres a pre game prep xD he put it on cause he's toxic. He could have left to find another game but he didnt. He chose his toxic path, simple. Brought NOED aswell so there is no sympathy shared with him. Combined with his McDonalds connection.
-
@1MillionPalletsToGo said:
That could be considered harrassment towards killer. U cant be upset for a killer player wanting to simply just play the game(as killer) , thats the point. When i get into stupid lobbies like that , i play a long with it; but i ######### hate it, and cant wait for it to end. Go meet up with your friends and do something irl, otherwise nobody wants to be forced to waste time with a bunch of strangers in an awkward situation dude.. :/
Some games can get a pass like that but, in DBD, 4 team trolls and 1 player sucks.
Harassment? Point noted. Honestly, sounds like people are just way too sensative in this game. Sure it's weird, but considering all the bs that makes this game miserable, you'd think people will just play the game. People just being toxic for the sake of it. Like we walked right up to him, let him hit us, hook us. Didnt loop or drop pallets on him. This game community needs to realise the game needs to have it's fun aspects instead of feeding the toxicity
-
@Oicimau said:
Is it green? OMG!!! :O
I know right, who knew xD
-
@2LuvRias said:
This question is definitely up there with
"Annie are you ok?"
"Who let the dogs out?"
"What does the fox say?"
If I had to guess I'd say its a red sweater with black stripes:)
Remove Legion? He's totally fun... Wadda yo mean? (@_@)
-
@Lexilogo said:
https://forum.deadbydaylight.com/en/discussion/comment/1184387#Comment_1184387
Sorry, I couldn't resist pointing out that ackhtually it's green stripes.
One pedantic defense to note, I'm aware DbD's Freddy is from the remake, not the Wes Craven original Freddy movies, but the sweater colour isn't changed from what I know. In both portrayals the colour often looks black but I believe even Nancy Thompson in the original movies directly referred to the sweater as being red and green.
No worries. From what I remember, I'm pretty sure she said that. I just wanted to make a funny topic with some contradiction or nonsense thought to make these forums fun again. Everything is survivor main this, killer main that. We need humour in these things.
-
@Lexilogo said:
Neither, it's red with green stripes according to Wes Craven, it's just a dark green.
Dude, the fact fact you even answered this forum is amazing. I was just doing this for a joke ๐คฃ
-
@Kwanghyun said:
https://forum.deadbydaylight.com/en/discussion/comment/1182994#Comment_1182994
I don't know what you trying to say to me seriously, your comment is missing the point.
About corona, c'mon you all make countless memes of in on Isntragramm or at least laugh at them. Don't act like I'm the bad for mentioning it. (Btw I actually catched it in Austria and recovered in 4 days. Common cold was worst)
Corona for you may be fine. Thousands have been killed by it. Memes are a thing, we get it. Doesn't mean everyone enjoys it. Just food for thought.
In regards to the topic at hand. You are making a statement saying ranking is crap, we all know this. What's funny is you are red rank as you have said yourself but you're playing at 17, regardless of the reason this is what it is. Just as survivors are clutching low level while having red friends, killers are doing the same. It's just bad rannking system design.
Your argument is pointless in this case cause you are the killer equivelent of them by playing low ranks so (Babies will think twice when quing with a red rank)... like its hypocritical that's what's funny xD
In regards to second chance perks. Debatable. Slug DS, that way their either wasting their unbreakable or wasting another survivors time to heal them. If you're chasing another, that's 3/4 busy not on gens. BT just wait it out if it's annoying, or use it to get them to waste time mending. Adrenaline you have to manage to survive up to exit stage, its survivors one time use equivelent of Rancor if more than one have it, NOED. Make Your Choice also makes Borrowed pointless cause you're going after the better down.
-
@LALYTHIA said:
Also, you are complaining when you 4k'd and obviously killed the 2 first. ๐๐๐ I can't even.
What's funny is he's doing the same 'Stick low rank' too so what's his argument? ๐ its be different if there was one around 17 and the rest purple and reds. Like I get this all the time at 13 and that's a good spot cause you're generally getting high ranks without having to be high and you odd time get lows but very rarely. This guy is 17, and he got max points in this game which means he got all red medals ๐คฃ
-
@LordEmrich said:
Nice to see Doc is still making people rage.
Try to keep comments productive, no need for hate and people screaming "Mains" in this thread. Stating a fact that it is impossible to deal with doc. He was fine before, just fix his bugs. Irredescent King was a stupid idea. I've played 5 games now using Huntress Lullaby, Unnerving, Overcharge and Thrill of the Hunt. They get one gen done then it's a snowball. It reminds me of Oni when he had a massive flick. Seriously, way too much.
-
@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1152836#Comment_1152836
Yeah I'm on PS4, there's no aim assist for the redeemer.
Yes... there is xD It's in every shooter. The aim pulls the lock on. Sure it's not pinpointed but if you've played enough, you'll see. Tried testing angles, he can hit you through most objects. Got shot through two railings and a barrel in Hawkins Lab. Needs immediate attention.
-
@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/136589/deathslinger-and-doctor
Deathslinger doesn't have aim assist, what are you talking about?.
Console only. Combined with hitbox and latency. Not a PC problem as far as I know
-
@Teshie said:
Red ranks doesn't mean anything my friend. If you guys would've been truly good players the reverse skillchecks wouldn't have changed anything.
Second: how can he put all 4 of you into Madness III at once? You guys need to split and not chase after the killer.
Who said died at once xD Like I said, large blast radius. Teir two already. After the first down, it was a wipe. Yes, it doesn't matter with ranks, all are going to be this. Imagine The Game, Hospital, Badham, Lampkin being 10ร worse now . Imagine Overcharge, Huntress Lullaby, Unnerving with Pop. Nothing will get done if you're good. No matter how good survivors are. Deathslinger, literally tried Hawkins, shout through railings, shot through barrels due to hitbox. Ridiculous.
-
@Hoodied said:
-Woody-
Woody is what I'm calling him xD Forget this thread. My screen didnt give me the 'Click here for full update' option. O.o lord knows why.
-
@Helevetin_nopee said:
https://forum.deadbydaylight.com/en/discussion/comment/1144219#Comment_1144219
If you think Billy is op, you're delusional... He can be looped, and needs to get close in order to hit a chainsaw
If that's how it is for you then you must be bad. I've seen plenty of vids at this stage to see snipes xD but oh well. It's a shame it's either your killer main or survivor main. Why cant people be intelligent main and think about both points of view. Literally just had a two Billy that got two free kills cause he camped and he was terrible with a chainsaw. Weren't even duping it, he just got behind our ass and sawed. I played a game with no perks or addons and got 3 and I dont even play him. Billy op xD end of.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1144219#Comment_1144219
I hate to say it but this is just a matter of git gud. The only thing that's OP about Billy is instasaw, which does need nerfed.
I'm sure I'm possibly just being dramatic but considering every game I face against a Billy, unless I'm in a SWF group or a REALLY solid team. No matter how good I may be. Games are just boring with him because of how free and easy he is. He's most likely going to get you unless he is really bad. Against randoms, he generally gets 3-4k easy.
-
@Asuz said:
Don't you think that he is very weak relative to other killers?
Is it possible to make -4 in the Legion at high ranks?
What tactics can be applied to the legion?
What is wrong with his ability (What is missing in his ability)?
And does the legion need rework?
P.S. I really like the legion as characters, but as a killer he is weak :(
P.P.S. Does it not seem to you that the theme that is being raised in the Darkness Among Us trailer is not revealed in the game?
Yes he is considered very weak in general. But in reality... he is just very annoying to play against. Right now I'm pretty much facing everyone cause of the bad system atm and my build to make it as miserable as possible: Thanataphobia, Blood Echo, Pop Goes The Weasel and Make Your Choice. Addons are 'Broken effect' pin and 'Blindness effect' pin.
This makes it so people injured are "broken, blind, exhausted, Hemorraged and suffering from Thanat so even when they do get to heal, slow asf. Make Your Choice is to punish healing cause the ones most likely to save hooks are ones able to take a protection hit or have Borrowed. Pop for what gens they've managed to do inbetween. This makes Legion annoying as hell. If they dont quit once they see the status effects, itll be a constant mend and save game buying lots of gen time.
-
@Respectfulnancymain said:
Since i started playing billy 3 weeks ago i get ez 4ks 90% of my games. So is billy op? Im not calling billy op or asking for nerfs im just curious cause its so ez to 4k with him. I used to main leatherface and got 4ks only 40% of my games. Im on xbox
Long text alert!!!
Billy is op. Consider this, insta downs with relatively quick recovery if missed so even on tight corners, he can still just gain alot of ground to basic attack, seeing as how he's one of the fastest killers without chainsawing. Should even be fine getting directly behind you for an easy chainsaw. This can be used on any map. He has ultimate map pressure. Punish loops. And unless you're a good enough survivor, it's difficult to avoid chainsaw if the Billy is good.
Any character that can potentially snowball a game is op. Right now, its Oni, Billy, Nurse, and possibly Spirit but that's it. Huntress only with 3 instadown hatchets.
Literally got snowballed getting only one gen done while I'm purple. Three teammates were a mixture of 2 reds and a green. Got a 14 Billy that had all game achievements (clearly just de ranked or smurfed), anyways, got snowballed and was super toxic bragging gg ez 4k. Never made a mistake, slugged everyone and even had Iron Grasp and agitation so you couldn't even outplay hook distances.
Every killer can get 1-2 free kills if they camp, tunnel. Billy can most times just get 3-4 because of his instadowns.
Lastly, end game collapse vs Billy= you're screwed. No point no matter what the distance. He can just sonic over before you get a light up. That's why people nowadays look for keys in chests when they couldn't find the hatch. Collapse was good idea, poorly designed.
So yes, Billy is OP as hell and needs a nerf soon. They did it to Nurse and Spirit although they are still really strong, they just require more effort and skill to play, still capable of very good games.
-
Not what this post is about mate. xD
This isnt a build to play serious with, though you can still get good games out of it. This is just a mess around build just to have fun with and screw around with survivors. It's nothing to do with try hard or profit xD
-
@ChiTenshi said:
Would be good if Dark Devotion applied during Feral Frenzy, could make a "Quick & Quiet" build based on it.
Dark Devotion in this case is only used on the last survivor you want to chase. Leave them slugged to draw more time wasting pressure and catch someone off. Don't stay around the slugged person, often than not they don't come for the save until after its expired. Try make it so that you pop it when two survivors are near each other.
-
@Nedajyak said:
https://forum.deadbydaylight.com/en/discussion/comment/1128274#Comment_1128274
I just finished a match with a similar build (bbq, nemesis, dark devotion, and monitor and abuse with iridescent button and increased duration) and I ended up with a 4k due to the mind games reducing chases to nothing while applying lots of pressure at the same time. It's surprisingly effective, although that was just one match.
Nemesis is debatable due to always having to be stunned. The idea with this is to always be the one in control and try to make it as least amount of stuns as possible. I'm glad the project worked for you though. Yeah, try a few to get a good idea on it. Furtive is good for small terror radius chases, and if you spot someone healing, you can break chase and if you're quick enough, catch them by surprise. It involves a lot of making the survivors have to guess your moves.
-
@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1128274#Comment_1128274
Yeah that's literally what I said but with the rest added lol....
I like insidious just for the random situations when I really want to ######### with people.
Yeah, kinda just rushed the text. Furtive and Devotion are fun together, on their own hard to play with. Doctor would be something to consider too.
-
@Carpemortum said:
That's like wraith with insidious, tinkerer, and the addons that keep TR in stealth, and hide TR for 6 seconds out of stealth. Absolute chaos of a mindgame for them.
Addons for him, terror radius in stealth, six seconds stealth after uncloaking. Screw insidious. Tinkerer, Distressing, Dark Devotion, Furtive Chase. Yeah, its just for fun. These builds aren't meant to kill people. Just to have fun playing.
-
@Nedajyak said:
When I saw the title, I thought you were going to suggest something to the devs on how to fix legion. Regardless of that, thank you for the build idea, I will go and try it out now.
Everyone tries, they don't listen. I just don't bother. I'm just trying to have killers in their currents state fun to play with silly roles. :)
-
@meatisadelicacy said:
I'd definitely more than halfway done with all the challenges are just barely halfway through the rift. I know there will be some challenges in level four that I'm not even going to try to complete. There are already some killer challenges that for my sanity, I'm not even going try as a survivor main.
Is it just me or does anyone else feel like they aren't making as much progress this time as they did last time? I know we have 34-35 days left, but oof.
It's the idea of money scheme behind it. Charge you for a new rift pass every time a new one comes out. The challenges also require to buy a character you may not have which leaves you at a disadvantage. For example, I dont have Jane so her challenges using perks on her are useless to me. Which means I'm missing out on potential rift progress.
Some are grindy without a doubt, others like the challenge encouraging NOED is just scummy but it's more to get you to buy every character as they want you to play with 'all characters, not just ones you want to'.
Main reason why I just dont care for it. Blood points and that's it. Heck even the archive reader talks like he isnt aware of full stops and commas xD
-
@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/133528/for-the-love-of-christ-nerf-oni
don't bother healing
how is he getting his power so frequently!?
That is the problem. Why should any survivor be forced to not heal in any game let alone an Oni game? All that is saying is that you're wasting time healing for the sake of him not always having his power. Nobody healing means he'll never not have his power. Which means he'll always screw you anyways. I think his ability gains need a nerf. Instead of the orbs staying infinitely, have them disappear when he goes into his power. That way when he comes out, he's got to work getting his power again seeing as how it's so powerful. Like Michael. If anyone is still injured coming out of his power, they'll start dropping orbs when he's normal again. If they did this, I feel Oni games wouldnt be so Snowball and boring for both sides. Right now, too OP.
-
@CrescentGent said:
Before I continue, let me preface this with "I'm a killer main" but I also play Survivor and I have been a fair amount recently.
Anyway. Recently, I have gotten into 3 games, back to back with The Oni. Now the way to beat the Oni is to gen rush him, don't both healing. However, personally, I feel that the Oni should be nerfed in many a capacity
For a start, he can whip around corners with his demon dash, who came up with that and why? With the Billy, it's a tad different, you have a chance to miss but with the Oni, it's near impossible to miss. Especially around trucks etc.
and lastly but certainly not least. He gains blood fury ridiculously quick, I get the idea of the power but my god, he can go from Blood Fury to Demon Dash to Downed Survivor to Hooked Survivor and back to Blood Fury again within easily 1-2 minutes if he's efficient. Why?
Please, nerf him.
Also, off topic. Why did BHVR feel the need to remove the thing where you can't leave the trial with a bear trap on your head from the Pig, that's literally her entire kit and is precisely the point of the bear trap and yet they removed it. Now Pig mains get to be bullied at the gates and still escape, nice one.
I feel your pain. Like I love playing killer but damn, I had an Oni yesterday that got one kill because we did just push a fast as we could. Have the time, we didn't heal. In another game we did to count the difference between the two. I have no problem with how quick he gains it. What I feel is the biggest problem is that every time he goes in to Snowball mode, the blood orbs remaining disappear but re-appear when he is out. Literally every thirty seconds without even injuring someone when he is out of it. He's back to readily using it. I think if they just made it that once he is in his mode, all the other orbs go forever, they don't stay. And once he is out of it, if anyone is injured, they start dropping orbs again. This way, the Oni won't just be in his mode all game which isn't fun for anyone really, he must have to start collecting all over again, like a supply journey. It lacks the element of trying with him when it is 'Why sword when boom stick is always there.'
It also makes it that he can't just slug the whole game because honestly, was that how the game was ever meant to be played. Slugging, tunnelling, camping. Isn't fun for anyone. I think that if this was all they did, people would be able to handle Oni games better. Right now, he's just too easy if you have the setup and know how to play him right.
And with the Pig, Endgame Collapse being the biggest issue. How would you feel being a survivor with a trap on your head not beeping. Being the only one left, having to get a gate open and having to get a trap off your head at the same time? And say your team was there, unless its a bad player, one if not two should be dead depending on how poorly survivors played compared. I don't think she's a bad killer really, her hitbox is ridiculous ever since her buff. She can easily camp, mind game. And if played right, make everyone play the way she wants them too.
-
@ProfessorDunwich said:
But, money.
Couldn't have said it better myself honestly XD Yes there are different sections working on different things. They can of course still do that but just don't submit a new cosmetic every bloody week. We have enough... well except for poor old Quintin. The devs have made it clear that their main goal is to profit off the rift season pass and encourage people to but the next best killer/survivor. And yes they have (somewhat addressed) issues including hitbox and what not but damn it felt like they were saying that they would have a hard time fixing it. Without a doubt sure, but you better damn try.
Just means a major re-evaluation on the game. Ever since Stranger Things was released, this game got from bad to utter hell with their bugs. And this talk of 'Potentially fixed'... either you fixed it or you didn't xD there is no, we think we did a pretty good job on it. Dedicated servers are a mess. Matchmaking is a mess and their plan on handling it isn't great either. DC penalty is fine but brought at the worst time.
There is a reason there are test gamers you hire. But in this case, WE ARE THE TEST GAMERS. Working for free because they need our complaints on bugs and issues they've missed so they can clean up the mess they've made. Like a child being pointed out the food they've dropped on the floor.
In the end, the devs will keep releasing content in to a very bad systematic game whether we want it or not. Because there major focus is money. And although they may argue that, it seems as clear as day.
-
@Steve0333 said:
I just feel like a lot of survivors just dont really appreciate it. When I bring a bps (bloody party streamer) into a match as killer I'm never trying to play super sweaty. I try to avoid doing anything toxic or unfun like camping or tunneling or slugging. Hell even if it's the end game I wont camp or slug. But I dont farm. I'm still going to play normally and hook the survivors I down.
But still I get a lot of survivors who dc or I get survivors who just rush gens super quick, like I wont even have two hooks yet and the exit gates are powered. I'm just like "why?" You dont care about blood points? I'm just trying to have a little fun here and share in the wealth but it seems a lot of survivors just aren't having it.
Even when I do farm with BPS, the survivors usually teabag, 360 and screw you on every turn. Its not the greatest conclusion but I just play the game how I usually do then. Not super sweaty but not a pushover. If those survivors want the points, they're going to have to take them from me. Unfortunately this game has become so toxic on both sides, those that are trying to be nice just get slapped telling them their stupid for thinking the benefit of the doubt.
-
@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1093004#Comment_1093004
If you need to camp since the beginning of the game to get a kill, then you are just bad at the game lol.
Camping 3 people in the basement or 1 of the remaining 2 SWF in EGC is a different thing than camping all game.
If we get some camping nerf soon then know its your fault.
Exactly!
The problem that I understand, both sides have troubles of their own. Some may argue one side has more. Fair enough. Playing both sides I can see that.
What the problem with this community is typical survivor vs killer main BS that is only promoting more toxicity and this belief of being toxic in a game by camping or tunneling with the excuse of killer is hard is a joke. I'm a rank 13 playing with anyone from 10-20 most games. Regardless of RNG, Does that make a killer hard to play when they've got the typical set of meta perks? Its ignorance like this that makes me surprised at what kinds of people are out there.
To solve this divide, I believe taking a few months out to solve all problems rather than chucking a "Potentially fixed" update every month is needed :/
-
@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/1024899#Comment_1024899
It's good to hear you're looking into matchmaking. Getting tired of being a rank 12 killer facing red rank survivors constantly. Surprisingly playing rank 14 survivor I'm mostly playing with and against other yellow rank players. But as killer I'm often facing survivors miles ahead of me in ranks.
You're lucky. I tried from 16-13. 16 is fine. 15 will get me 6-20. But as soon as I hit 14, rank 2-20. Thankfully no 1's. I dont think anyone is bothered getting there.
-
@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1025048#Comment_1025048
As a killer there is no point in worrying about rank, you can depip on a 4k if you kill the survivors too fast. Rank as a kiiller has no meaning, you are still going to be facing red/purple rank survivors no matter what.
There just isnt any room to play the way you want anymore.literally had myself scratch mirror Miguel in hospital. DC. Infinite tier 3, DC. It's now relying on how survivors want you to play in this game. Ebony Mori, devour hope, rancor, noed, toxic bruh.
-
@Advorsus said:
Exactly lol you could try weird builds in normal, be crazy, have fun. Instead of worrying if you're gonna pip or not. When I first started DBD it was like, "Wait, You're telling me I get to run around as Freddy Krueger and slash people up? Sign me up!" Now it's just like, "Oh look, another infinite Looper on coldwin farm. Time to slug :/"
It's just really lost its fun. However, hats off to the design team. I've had tons of fun on the new Lerys map. Do that with other maps
Lol, man, just reminded me back to the old days of Freddy where putting a gen worker into dream didnt phase them. I still found somewhat fun with the constant aura reading. Just harder to pressure with. Now it's just, welcome to your nightmare b#tch xD
-
@KingOfBadRNG said:
Any bug reports should be in the report bug section
I didnt know if it was a bug or not. I wanted to make sure it wasnt just me getting it. But thanks for the notice xD
-
@lasombra1979 said:
https://forum.deadbydaylight.com/en/discussion/comment/1024736#Comment_1024736
I apologize but with match making being completely broken, the rank system is useless. Rank means nothing at this point because you have rank 16 killers going against rank 3 survivors.
It would be one thing if it was consistent giving you higher ranks to your own but I'm finding that I'm literally getting anyone which isn't fun for anyone xD
-
@BloodyNights said:
To be honest you are right. Rank doesn't matter in DBD really. There are green rank survivors who move like red ranks. And there are red ranks who move like they are complete potatoes.
Matchmaking is also royally screwed. You can be a rank 1 survivor and face off against a rank 20 killer. Or you can be a rank 20 survivor and face off against a rank 1 killer. So if you are new I'd say you'll have to learn very fast not to get stomped. But it is fun once you get the hang of it, at least it is to me.
Honestly speaking, I've missed out on alot. I haven't played this for a while and I got deranked back to 20. I want to safeguard at 13 or 12 and now I'm 14 atm. But damn am I getting 20s to 15s that teabag aggressively with a flashlight and loop for considerable time only to find they've got 4 different teachables. It seems that even when I try be fair, I'm punished. Tried farming for a game to test new doc, one wouldnt even farm and teabagged while others let me farm. Later found her to be rank 20 with 4 teachables xD
-
@Hex_KillerMainBTW said:
I honestly feel your pain on that. Poor map design I think is what really takes most skill from the game. Either the map is overly killer sided, or survivor sided. I had a game on cold wind against a 4 stack (really optimal btw) one had objected and it was a brutal match, even playing Freddy. Now, I'm not saying that a good loop should be removed from the game, just make it a little more mind gameable. Imagine having a map that's kind of a mix of Hawkings and either coldwind or mountain resort. I wouldn't mind seeing a map that's out doors and indoors tbh. Have the gens split up in between the layers
Exactly, make some huge maps a bit smaller so you dont spawn furthest from your hex to find it takes more than a minute to get there. The inside and outside idea is good but again, both would have to be reasonably good to use, which means a big size map to fit boths potential.
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/968052#Comment_968052
This video came to mind when I read this... thought Id share.
https://www.youtube.com/watch?v=B17QdQ2db1w
He specifically talks about how easily loops and such can chain together to be pretty broken.
I've seen that video aswell. Like, I understand Survivors need loops to survive, otherwise they're just running around like idiots. I dont agree on some loops having to render you useless without bloodlust. Nobody should need bloodlust. Combined with the broken glitchy system with hit boxes hitting where it shouldn't and not hitting where it's meant to. Its severely frustrating. To add survivors bagging, thinking they owned you is just miserable. I stay around rank ten-twelve and I still get 16 and 17 smurfs and de-rankers that punish so hard.
-
I dont know. Even if survivors messed up, if capitalised on, they were punished. If it was by a pallet or something, then alot of the time the pallet would drop and it's still gaining something. Yeah, some killers are not great for high ranks. Doctor for example but again. Changing something for one rank does effect other ranks, whether it be killers, survs or maps. Nurse perhaps should be tweaked to be better but not too much to make her impossible to deal with. I haven't seen much Spirits since her change, seen one and was crap. It's just the same as nurse, people unhappy cause she performs less of what she used to.
-
@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/905963#Comment_905963
It needs to be balanced around high skill survivors and killers though, not around the lowest rung of the game. It needs map balanced. It needs less get out of jail free cards. It needs strong killers.
You cant just change game mechanics or map layouts for one bracket for the sake of easier killer games. If you change something, it works for all. Games dont just work the way you want it to.
-
@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/905963#Comment_905963
No only nerfing high ranks is good. Jungle Gym next to another Jungle Gym or T walls should be removed. That only nerf the good players not the bad ones.
Dude, you cant just change a map for one bracket xD it's like saying: This is Haddonfield for pros, this is Haddonfield for noobs. It just doesn't work like that. You change a loop, it changes for everyone. You change a general factor, it changes for everyone. With everything that's in the game, it cant handle squat which is why there are so many bugs. Do you think they're going to make dozens more maps to cater for high ranks only or low ranks only?
-
@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/905725#Comment_905725
My fault make me laugh. i never get 5 genned but if i tunnel the chase yes he would happen for sure. And please don't bother reply because those loops have no counter so bamboozle argument or drop chase argument is irrevelant against strong team.
I will also add if survivors were all strong this game we'll be back to the dark ages. Most survivors red ranks included are not that good that's why this game is still standing. I'm grateful for that but we should all be thankful to Nurse without her the game will be dead and forgotten.
So, without a super lethal killer that has everything going for her, this game is dead. Would be for killers, sure cause they dont have that fallback cheesy killer. There are many strong killers that cant be looped without skill: Huntress, Oni, Billy, Bubba, Freddie, Trapper. Fixing loops for red ranks means fixing for all. A new player wont last long on a super nerfed where a red rank would. There needs a balance on all sides.
-
@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/905794#Comment_905794
Except she didn't. She was only saw proficient use in red ranks on PC. All other ranks and consoles she saw little to NO play because she isn't good until you master her.
And I also disagree again, she was the model of what killers should be. Capable without addons, but enhanced with them. And yes blank survivors do do well all the time, that was shown with depip squad.
Take the depip out of the equation, cause all that is saying is that it's a high rank hanging back at lower rank, killers can do that too. Take a genuine rank 15 on both. Sure basic perkless killer will shred through because they have bloodlust, large hit boxes, depending on the character, a great ability. Survs only have the loop to fall back to. The way I see nurse at lower ranks was that even though we had them every once a while, they were either good with her to know how to utilize her which made it impossible for low ranks to counter play or yeah they were bad. Which is another factor in this game. Take perfect nurse vs survivor. If the nurse has total control, survivors have little to no chance. The loops are all they have which can be cut cause it's a nurse. The only way a perfect survivor can beat a perfect nurse is to rely on the killer screwing up somewhere and taking advantage.
-
@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/905685#Comment_905685
I mean if you look like 3 or 4 posts above yours you'll see why it isn't just an "easy win" since you had to do everything right while blinking or you literally missed every single time and do not get rewarded for it. And again, no such thing as free hits. Any free hits you get as Nurse are because of the survivor, not Nurse.
I can't even tell you how stupid that example you give is. Like I literally lack the literary skills neccesary to tell you all the ways in which that argument is stupid and doesn't mean anything. I mean green ranks? Fully aware survivors were probably potatoes? Still uses it like it's a solid example.
Yes, the rework does limit her aggressiveness and FLEXIBILITY. It did nothing but limit her. It offers nothing in the way of playing her in a different way. In fact, it forces you to play her in a very specific way or you are going to have a bad time, which I remind you is bad killer design. Secondly, she lost alllllll mind games since you will ALWAYS lose the mindgame because of the recharge. Every. Single. Time. So yes, she is severly more limited than before and able to do way less other than the rigid playstyle they have forced her into. Well done indeed.
No need for the aggressive behaviour man, cause all you sound like now is some aggressive child that has a problem playing his favourite killer. Which your not, so easy on the insults. You dont have to like my point, there are plenty on this thread that believe nurse is fine and others that say she isn't. Are we wrong to think otherwise, no. I just gave an opinion. To each their own. People believe nurse should be buffed for stupid reasons but I dont start throwing aggression at them. I've seen nurse dominate for so long, stuff happens. Shes still strong, again, just toned down how free and aggressive along with a sense of flexibility. To change something for one rank bracket means changing for all. So what seems fair for red ranks might not for greens yellows etc. Nurse was changed cause she dominated ALL brackets, like Spirit, like Billy. And now Oni and Ghostface now. I'm sure they'll tweak her if people complain enough sooner or later. I just think she isn't as bad as people make her out to be and that they should give her time. Killers are generally meant to use addons to sget results anyways. It's not like you'll have an empty survs doing well unless good map rng. If you want a basic killer to be able to do well with nothing is kind of asking alot considering. But hey again, just a thought.
-
@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/905522#Comment_905522
I hate this argument so much. It seems like you've never read the response to this ludicrous argument before: You can't "spam blinks" or just "wiffing a blink" You have always had to aim, time, and predict correctly to land hits with blinks. There are never free hits unless they are literally running into your open arms. So stop trying to pass that off as some sort of intelligent argument with depth because it is neither of those.
And she only requires more thinking because you have to factor in how punishing and useless her power has become now. You are essentially just a demogorogon that can shred through walls. Think about it, you aren't rewarded for using it to traverse the map anymore, and you CAN'T do mindgames anymore because you immediately lose them every time because of the recharge. So what does this leave you with? The same exact mechanic Demo uses with shred but you can do it through walls. That's what she's become, a shell of another killer that is more specialized... Not her own unique and powerful killer.
She may still be powerful and more than capable of 4k, but who want's to play a killer where you are constantly receiving negative feedback and are artificially limited not by your SKILL but by her new kit mechanic?
And Oni is a shell of Billy but he has to work for it. Same rush practically, just slower with better spin control upon landing. Billy is faster but tighter turns. Original Nurse was broke, obviously. Too easy to win with, any time it was her or Spirit. I just stood still. What you're asking for is a Nurse that has free travel and easier hits with little punish. Which is honestly not going to work for any survivors. Ive played nurse a few times in her old base form and I even got 2 kills green rank without even utilizing her. Just spamming random directions. Were survivors bad, possibly. But it proved that even a bad nurse gets rewarded which shouldn't be the case. New Nurse is harder to utilize sure, they have just toned down how free and aggressive she plays. And if they do change her again, they'll need to change survivors too. This crack of killers are not fun; again, sounds like Tru3, is not the case of buffing killers while needing maps and survs for easier killer games. There needs a balance at all sides.
-
So much hate for Nurse when I feel she is still lethal as she is now. With the right setup, you still have amazing blinks. Recharges are not that bad, makes for smarter play instead of just wiffing a blink out. I faced a new noob nurse resorting to slug camp. Compare to high rank that designated before 3rd gen popped, shes a killer that takes practice. Survivors cant do much cause she doesn't need to break pallets, she can go through most obstacles. Travel long distance for sneak attacks. Combine with perks, she isn't as bad everyone makes out. She has everything she had before but requires more effort and thinking (imo).
-
Enduring, Spirit Fury, Bamboozle. Any instant down character. Trapper. Like survivors gotta survive man. Killers gotta kill, have to be expected to work hard for it. That's the point. Taking out just one loop in the images leaves a huge window where survivors cant do anything. Like I play killer but again, Billy can travel Sonic the Hedgehog for free, no punishment, insta down. Now Oni (Billy in denial) can do the same but he works for it.