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PodgeNotRodge

PodgeNotRodge

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PodgeNotRodge
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  • @Zagrid said:

    https://us.v-cdn.net/6030815/uploads/6VFCWD3M4OH9/image.png

    https://www.twitch.tv/otzdarva/clip/RamshackleHyperBearTebowing-02_Sfiui24V9-Xs_

    The free track is worthless anyway, why not give them something they already have when they... oh i don't know... own the game?

    Dev: "Just buy the pass bruh. We gave you his default pants. What do you want now, his default chainsaw. Feck off" 🤣

  • @TheClownIsKing said:

    I’ve done a bug report, but I want to know if other killers are experiencing the same.

    I’m the kind of killer that’s very sensitive to the crow activity and cawing. They tell me whether survivors haven’t even recently been through the area I’m searching (I’m disturbing a lot of them), or whether survivors have recently been somewhere (I notice them returning to their perches), I can the horizon for crows suddenly flying off, and I’m quick to notice a cawing crow not near me, and I will act upon it.

    Since 4.5.0. i’ve been experiencing a lot of instances where I’ve heard a disturbed crow more than a tile over from my current location, and will go looking for the survivor I presume had disturbed it. Nope, can’t find anyone.

    I was initially thinking that there was just this sudden surge of survivors much better at stealth and hiding.

    But now I’ve started noticing since 4.5.0. no matter where I move around in a map, I’m hearing disturbed crows both near where I’m moving (the crows I’d expect to disturb), and crows about a tile/tile and a half away.

    It’s seems like the I’M the one disturbing these crows, like the distance they’re meant to be disturbed or remain idle is currently bugged. And it’s only been this way since 4.5.0. It’s very confusing, and being constantly tricked by the game is wasting HUGE amounts of time.

    Is this just in my head?

    Are other killers that use crows noticing this too?

    I've had a few games where crows dont gather around idle survivors or make a noise notification.

  • @Dragonshensi said:

    I know everyone says he’s the weakest killer but he is legitimately one of the killers I always lose against. I’ve heard of the strategies of hug the walls and corners, windows,trees, etc when he revs up his chainsaw but it seems like most leatherfaces don’t have an issue with that anymore. I tried that multiple times and I’m still always downed by his chainsaw. I never seem to get away from him and it’s getting to the point where if I see a Leatherface on the field I just want to give up and DC. I’m a purple rank and I would say I’m at least ok player but anytime he’s on the field not only do I get wrecked but all of my team as well. How do we counter him? Any tips?

    Bubba before was just a killer used to camp but people thought he was the worst. I thought he was pretty good without the camping involved.

    Now, well... hes now an even stronger camper and you are garunteed to go down in every chase you get into with him. Funny thing is, unless you Sprint Burst as soon as you see him running to you (say you're working on a gen at 95% and he's coming to pop and you want to try finish it so you dont lose 25%), do it early out if fear, lose 25%, if hes too close and it's not finished and you see him reving chainsaw and you Sprint Burst away. HE CAN STILL CATCH YOU. Its happened to me the whole time. They need to tweak him down slightly so every time he revs chainsaw you're not just given the option to drop every pallet with his quick recovery or you go down.

  • @stargazer9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939541#Comment_1939541

    We're being realistic here. They're never giving us 1 mil shards or auric cells lol.

    Even just like 1500 cells. Though can you imagine how much money theyd lose if they gave away cells. 🤣 They gotta keep what little they have left

  • @Aven_Fallen said:

    Rework:

    Legion-->Legion cannot be a strong Killer while they have the ability to vault Pallets and Windows. This needs to go to make them a strong Killer.

    Hag-->Terrible design, Hag should not get destroyed by Urban Evasion and multiple Flashlights, on the other hand, Survivors should not be screwed when not having any of them. Make her more useful in Chases but less oppressive with her camping. Especially in Basement you are basically dead against a Hag, unless she is playing really nice.

    Nurse-->Failed design, the only thing that "balances" her is that she is hard to learn and players dont bother to learn her, since there are enough alternatives. If every Killer player would have the patience to learn her, she would need to be nerfed into the ground. Complete Rework would be needed.

    Number 2 will probably not happen since Hag is not popular, which is the only reason you dont see many complaints.

    Number 3 will not happen at all, because it would remove the unique aspects of Nurse.

    Yeah, stop Hag from the camp potential sure but otherwise she is very strong. So it needs careful tweaks to keep her strength while still offering counterplay other than Flashlight Urban.

    Nurse, I dont get why everyone hates this so much. I play red survivor ranks and if we come to a nurse it's the same as usual, either shes really bad or she annihilates. Shes a skill gap killer with high reward if you play her right. She is still super strong and if people would take the time to learn her instead of being lazy and saying "I'll pick an easier killer" she can be super oppressive with the right build. She just takes more skill than before. She can still snowball games with a little extra effort. Sure, her addons could do with a look but I wouldnt say anything else does. They've just made it now where you have to pick your blink moments carefully, weigh out if it's good to do so then or wait till a better time. And they come back quick too so. 🤔

  • @ChurchofPig said:

    PIG and Legion

    Pig doesnt seem that bad to me 🤔 shes very strong with the right build. That and she has time wasting with the possibility of death as her ability. I'd say focus on reworking Huntress to a balanced state, buff legion to a less annoying more playable state. Even Mike could do with tweaks. He hasn't really been touched since his release.

  • @Minaaa said:

    All DBD players deserve at the very least a million blood points each after this patch.

    I can understand UI changes and wanting to try something different but game breaking bugs like killers having hooks for hands (horrendous hit boxes) is insane.

    BI you really need to look at your development practices, your game is great but you are just shooting yourselves in the foot now.

    Screw the bloodpoints, all my killers and survivors are where I want them to be. I want auric cells and/or iridescent shards. 🤣 something I can at least get a costume with.

  • @thone17 said:

    • Massively increased moan noise in lockers, easily heard from outside, even with iron will 3 active
    • Blight not making ANY collision noise in his rush AT ANY DISTANCE from survivor side
    • Killers having extendo arms like freddy - i don't know if this is a hit validation problem, or if you turned it off, or if it has to do with new survivor locomotion, either way, like hell you're going to tell us! Right, devs?
    • Unable to perform some actions after vaulting, dropping, getting up, etc. Either way, it has to do with your new animations i'm sure, because the lag on window vaulting after a drop is NOT supposed to be that long
    • Dead hard, as in consistently dead harding players. and if it works, you can STEER IT???
    • Just all in all, your terrible design of the Game map. Love the aesthetic, but you honestly have ######### the bed on yet ANOTHER thematic map. I'd be willing to bet whoever was in charge of Midwich likely had something to do with this
    • UI requiring you to have 3 pairs of eyes to use - honest to god we TOLD YOU it was #########. WE TOLD YOU we hated it.

    Maybe next time, actually listen to your community before bum rushing out stupid patches, with stupid features that no one wants. Hope you don't F13 your game because you are driving long term players (2016 myself) away <3

    Crows dont work either for when survivors are idle. Wont gather, wont give noise notification.

    Plague has gotten worse where if you use her red puke, you cant zig zag with it. It takes a full second of concentrated puke to register a hit.

    Dont know if it's just me but I cant hear gens being worked on from a reasonable distance. I find I'm patrolling listening for noise and all of a sudden one pops from behind and I'm left saying "I was just there."

    They still havent fixed the priority system. I tried cleansing a dull beside a pallet, (LOOKING AT THE ######### TOTEM). And it sucks my character to pull the pallet, with the camera still looking at the totem. A friend tried healing me a few feet from a window and it kept sucking him to window vault. Player tried healing a survivor on a side of the pallet, sucked her to drop and keep vaulting.

    Infectious I find isnt making people scream. So I keep having to 360 view the map after every down.

    I feel Deathslingers terror radius is lower than standard. I'm starting to face more without M&A and ADDONS EFFECTING , yet they're still able to spear me before I start to hear terror radius. Dont know if this is just me.

    Not to mention how sick I feel with the sudden camera drops when I'm downed and carried.

  • @Mistikus said:

    dont worry wtih this update i wont play soon

    Survivors wont play, killers might but will be stuck with long que times🤣

  • I dont know, just with this update, it seems shes gotten worse. I dont play Plague but I'm just shouting what I see

  • @GoobyNugget said:

    https://forum.deadbydaylight.com/en/discussion/225800/flashlight-and-toolbox-draining-too-much-than-the-normal

    It's probably the whole smoother gameplay thing, as repairing gens and wiggling out seems way faster on the bar, but it's the same.

    Honestly, I thought we were repairing the gen too quickly and items going faster 🤣

  • Dump Truck Huntress gather 🤣

    Crows dont notify when people are idle, dont even gather above their head.

    Curved dead hards.

    Yeah, I just dont feel like this game will change for a few weeks. However they've done it, it's done with the new UI. Which means to most likely fix it, they have to reverse the UI. Which devs say is now "Irreversable" which is lazy talk for "Cant be bothered. Get used to it or play something else."

  • @ShadowRain said:

    They can clearly see people are not happy with the new movement and UI so if they revert it they actually care what we think. But if they leave it as it is they don’t give a damn about us. Now we wait..

    I personally dont mind the new movement. Even the crawl looks pretty wizard. What I dont like is the camera drop and pulls. The new HUD is stupid too.

    And I doubt that its "Irriversable" they would have saved that code as backup somewhere and if they made it once, they can make it again. This is not the case that it is "Irriversable". But yeah, we're talking about the update that made curved dead hards, broken hitboxes. Crows that dont notify when someone is idle. So good luck waiting for a HUD reverse.

  • @lagosta said:

    https://forum.deadbydaylight.com/en/discussion/comment/1928853#Comment_1928853

    It's not good, believe me.

    1- It suffers from a similar issue as Deliverance. If you're hooked before you can activate it, you lose half of the perk value.

    2- To avoid the problem above, you need to play stealthy until the killer finds someone else, and you need to stop what you're doing rescue/heal a teammate.

    3- If a teammate rescue you, they can heal you in 16 seconds, or 8 if they have WMI. And it's not like you have the option to be healed as the perk causes the broken status effect.

    4-Inner Strength, for comparison, can heal you 5 times instead of 2 and also in 8 seconds.

    I wish my statement ages like milk, but I doubt it.

    You make a fair point. The only argument is the "What person bothers with totems" 🤣

  • It has to have its sound though. Theres nothing worse than the sound of doom after realising you stockpiled a million souls like an idiot when you're only level 20 🤣

  • @lagosta said:

    https://forum.deadbydaylight.com/en/discussion/225014/second-wind-change

    It's still bad, you won't see much in matches. It has an activation requirement along with a triggering at most twice a match. Worst of all, it renders your rescuer's We'll Make It useless. A yellow medkit with a brown bandage is better.

    I wouldnt knock it just yet. We'll have to see.

  • @Pulsar said:

    Any Steve perk buffs are good with me.

    Oh for sure. I can just see this being a DS replacement now that its nurf is coming. As long as you can survive 20 seconds after unhook, doing whatever you want... free health state. Can see alit of killers angry with this. I can see the headline now "New Meta Perk Second Wind" 🤣

  • @apathyinc said:

    Maybe the new HUD will help address the console frame drops.

    They were doing this as they said they were adding more icons in time to come. So, you think it's bad now, wait till your screen is just symbols everywhere 🤣

  • @RayrafLPP said:

    Devs: Hey Console people, how do you like the new HUD ?

    Console people: Just fix the frame drops already, we did not ask for a new HUD for Years, we wanted to play the game without lags everytime an Icon shows up on the screen.

    Anyone else that doesnt understand how priorities are chosen?

    I mean, lag isnt my main. Just fix being hit by dump Truck hatchets from behind walls and other stuff. 🤣 seriously hitboxes are a huge issue. And it's not just a latency issue. Its both latency and hitbox. They're just in denial about the hitbox. Yeah their priorities are dogshit, new HUD everyone hated and nobody asked for over server maintenance, fixing how my character screams after touching a gen for some reason, (Not Dragons Grip). So many other things other than a new HUD. Get your stuff together here devs

  • @CANxOFxCORN said:

    What are some of the best nicknames you call the killers, or have heard the killers called? GO!

    Trapper: Foot Fetisher

    Wraith: Bellboy

    Billy: Billy Whiskey

    Nurse: Wheeze box lady

    Clown: Wheezy the sad clown.

    Pig: Bacon Face

    Shape: Shape of You

    Nightmare: Scary Terry

    Deathslinger: Sherrif Woody

    Demogorgan: Leaper of Faith

    Oni: Vampire Samurai/Hulk

    Blight: Headache

    Bubba: Tantrum Lord

    Twins: Incest Lords/Billy's lost siblings

    Executioner: Pyramid Head

    Spirit: Weaboo Master

    Ghostface: Ghosty

    Doctor: Doctor Hibbert

    Hag: Old Hag

    Huntress: Dump Truck Huntress

    Legion: Buff me.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1928550#Comment_1928550

    Campers definitely exist. DS does nothing against camping, so I didn't think it was relevant. (As if you are playing a real camper, you aren't getting the unhook, safe or not, while he's squatting on the hook) I don't know how many times it's been said, but the counter to face camping killers isn't a perk, it's doing gens to pressure them away, and going for the unhook when they leave. If they don't leave, it just became an easy 3 escape match. (Which is losing for the killer)

    My point was that a killer is garunteed a kill. And if gotten soon enough, can potentially be 2. And throw in NOED and Rancor, not such a great looking 3 man escape. That was the point.

  • @tomas11403 said:

    Welcome to DBD, where anyone and their grandmother can reach the highest rank after 50 hours of gameplay. Think about a game like rocket league. You need thousands of hours to compete at the top ranks, and even with thousands of hours most people aren't good enough to reach the top. The same is true for DBD, but there aren't as many players with tons of playtime, so a truly good matchmaking system would lead to even more insane queue times. So I guess we just have to stick to stomping on survivors who don't know how to loop and don't do gens :P

    Well crap, time to get the tiny violin 😅

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1928161#Comment_1928161

    1. No, killers are never guaranteed a kill, I've played enough matches as both surviver and killer to know that's not the case, so why are you claiming it is? As far as the first part? Yes, if the chase goes on long enough the killer should ultimately almost always be able to catch you, that's why you have 3 teammates and they just have themselves. 1 on 1 should always give advantage to the solo team in any asymmetric game.

    2. Honestly it seems like you don't play killer at all or if you do, it's in the lower ranks. Not meant as an insult, just how it comes off from the many assumptions you are making about how easy killer is. If it was as easy as your personal experience as a survivor made it out to be, there wouldn't be a killer in the rankings with under 75% kill percentage.

    3. Several quotes have been listed from the dev team where DS is described as being an anti-tunnel anti-farm perk, so I don't see how they are going back on their word now.

    4. DS changed how it is listed doesn't turn you into a potato for a minute unless you are of a mindset that is detrimental to your team. If you are safely unhooked, and are not actively being chased, refusing to do gens or totems or heal others is a choice you are making for yourself, because you want to keep ds active and not wait to see if you may actually need it. If you aren't being chased immediately off hook, you simply aren't being tunneled, and don't need the protection against tunneling.

    5. I don't care what streamers do. They aren't real players, they are performers. I don't think any game should be balanced around what streamers do or say while they are performing for their audience, any more than I believe laws around fighting should be based on pro wrestling.

    6. Personally I run WGLF, Kindred, inner strength and BT. I'm not great at loops, but have a good safe unhook percentage and rarely have to deal with NOED when playing solo survivor. Maybe if I ran DS I would be as attached to its current form, but I don't find myself tunneled enough to need it, even when I bring a key. (Though to be fair, if I'm playing with someone who is clearly better at staying off the hook, I'll give them my key)

    7. what I have noticed with DS playing solo is a lot of people will go for unsafe unhooks and other bonehead plays because they seem to count on, and overestimate the protection it offers. The changes will stop that, which would make my survivor matches much more fun. When I'm playing killer I honestly don't care about DS, as if I see you do dumb stuff right off hook, I assume you have it, knock you down and set a timer on my phone to get you after it expires if you haven't been picked up first.

    So camping Bubba, Billy, no BT Freddy, other exposure or easily able to camp tunnel killers that make it near difficult to rescue if they're face camping... we're just gonna forget those exist? I can literally use Rancor for a free kill even if I do nothing all game 🤣 so yes... no matter how bad you are. You're garunteed at least 1 kill. End of.

    Ok. Look at this point, it seems you're stuck of the opinion this DS isnt as big an issue as it really is. Which is fine, thats your opinion. I could argue till the sun comes about how I play more killer than survivor at rank 12 getting nothing but reds and smurf yellows with reds but i still know when something is not balanced for even sided gameplay,whatevs.

    With this change, DS will be ruined to the point people wont want to use it and if they do, itll be simply countered the same way it's always been, and new players that have their experience ruined by it will leave. Unfortunately whether peopke see that fact or not is up to them. But as sensibility goes, this perk is getting bad treatment.

  • @Shirokinukatsukami said:

    Do note that playing in SWF is a huge advantage, so even if you guys are going perkless and casual it's a lot easier to beat even good killers because you make far less mistakes with comms on. DBD is at its core just about making as few mistakes as possible. game was designed with survivors having no communication in mind, which forces mistakes to be made. That's what lets killers win. If survivors aren't making many mistakes because they know when to go for a save, when to repair a gen, when to run, etc. it is significantly harder for a killer to win.

    A lot of killers are also boosted to high ranks because they're beating up on Solo Qers.

    Fair point. Sometimes we decide to mess around trying to play games of who can hide the longest and not do gens and once you're caught, you die. That and who can last longest in chase. Play a match only with pebbles. Just little things to make playing seem more fun. Ok yeah the Killer might not take kindly to just hiding all game but c'mon, have to make your fun with this game when you can right?

  • @Shirokinukatsukami said:

    Getting to Red ranks is definitely very easy on Survivor. Easier than even on Killer.

    I can mess around all day and I will still stay in red ranks. That's running nothing but joke/meme builds in Solo Q. As long as I don't get into an extremely unlucky situation (you know how it is sometimes you get found by the killer in 10 seconds, screw up your chase and get hooked in 30, and nobody rescues you or you get hook farmed, tunneled or face camped, or all of the above, and die before a minute).

    As long as you are playing intelligently and not in a braindead fashion you will pip or at the very least safety pip. Not hard to get into red and stay there permanently no matter who your teammates are or what items and perks you bring.

    It's funny cause I'm a purple survivor with red friends and we've recently just taken to going into games with no perks and even though we're always facing reds (mostly Spirit, Deathslinger, Bubba or Blight), 3 out of 4 if not all 4 get out. It's weird. But I do hope this MMR improvement comes. I dont feel great beating potatoes no more than I getting my ass handed by sweaty toxic tryhards pretending to be yellow 😅

  • @CajunStirfry said:

    If a survivor has already successfully vaulted and is on the other side, there’s no reason they should still be able to hit them. Fix it.

    Honestly, they're yet to fix Dump Truck Huntress and yet with Deathslinger I know I'm hitting square in the chest or face but still doesnt sometimes latch anyways. Now that's just projectiles. I'm still getting hit in the middle of a reasonable Sprint Burst distance away. If I'm falling and my head is at the ledge height where the killers feet currently are, I get hit... despite when people say "Its not hitbox, its latency".... it's actually both.

    I've had so many situations, even tested it with friends where I'm completely behind a wall standing for 5 seconds, we throw a hatchet that breezes past the wall but still hits fresh air. You're covered by 3 different trees and it still magically hits. Nit to mention how Deathslinger can shoot through 3 different debris in Hawkins and a little crack in Killer shack if your foot is there... again tested.

    Not to mention I had a bug where I was unhooking a teamate and the Huntress hit both of us at once with an M1. I know cause I got injured and my teamate got the mend bar from BT. It's both latency and hitbox. But the devs are in denial and dont want to admit it's not fixed so they'll just say "Its nothing we can do. Its latency. If you dont like it, play something else. Pretty good job so far."

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/224863/please-show-your-key-data

    That's just you bad at killing survivors. Git gud good sir.

    If the survivor escaped via hatch key the killer did not "play super well."

    That you actually think so tells me a lot about your actual skill level and your standards of what "super well" is.

    🤣🤣🤣 might aswell take a dump in his bed while you're at it. Damn bruh.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1927379#Comment_1927379

    I get having it not break until fully healed, but chests and totems I disagree with. At the end of the day ds is active because you got caught and hooked. I do feel at that point as a second chance perk it is appropriate that taking actions to progress the match remove it. Especially as if you have the time to clear a totem, or start searching through chests you aren't really being tunneled.

    As far as "buying the team time" why should you being hooked ever start a situation where time is bought for your side? It's not "do nothing or get slugged" it's more "this is there if you need it, but if you are safely unhooked and able to get back to progressing the game, you don't need it, so it's gone until next hook". Breaking totems progresses the game, so why should you be able to do so without risk?

    The one thing in need to remember about this game: No matter how good a survivor you are, you will always get caught. (Bloodlust). But no matter how bad you are a killer, you are guaranteed a kill. If you get a down before a gen pops and you camp and tunnel from start (depending on character) you are guaranteed 2 kills alone. That's not even considering if 1 kills themself immediately because they know they're not getting off. Now you can have 3 potential kills. And what if you close hatch and gate spawns were on the same wall tile or relatively close which is a 7/10 for me, you've now got 4 potential kills for nothing unless they have a key. But apparently its toxic and a definite encouragement to tunnel and camp if they bring a key. So survs lose out in a big way. And if they bring Unbreakable and Borrowed to deal with the camping, it's seen as even more toxic.

    I get it, they often make reckless plays with no consequence, that needs to be addressed. But making DS turn you into a potato for 1 minute brings no benefit to anyone but killer. Sure you're not being tunneled but you're not able to interact with literally anything for a minute. The killer knows this and thinks, well, I dont have to worry about you for a minute (if they're holding the DS), if not its (oh, I can down them again with nothing they can do).

    What they are doing with this now is going back on the word that DS is not an anti tunnel perk. Now they're saying "Oh, well... it is now". But they have not come up with a solution themself, they've lazily used "popular opinion perk" instead. And that is not a good thing.

    I'm just saying, unless the other issues of slug snowball builds and all other balance wise are taken into account, you cant be making a survivor perk that brings more benefit to killer now is not a good way to go.

    I've seen plenty of streamers use the likes of Oni with Sloppy, BBQ, Infectious and Tinkerer, Snowball everyone before 2 gens are done and as soon as Unbreakable gets up it's like "Uhh, free perks, totally outplayed". Its an arrogant attitude to these perks. They shouldnt be nerfing them to the degree that discourages its use. (Which this is now), They should be tweaking them to perform slightly differently in a more balanced way while maintaining its use.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1926728#Comment_1926728

    I asked your opinion and now I'm a bully? Because I pointed out it wasn't as one sided as you want to claim? Ok. So

    45 sec duration.

    Allows totems and chests without breaking

    Breaks when fully healed.

    Breaks on gen

    Do I have that right?

    It's your attitude. The whole "You wanna stick to that line, eh?...Exactly what would you have done. The (survivor main forum made) if you will" just comes across condescending and patronising. So no hard feelings if you didnt mean to come across like that.

    All I did was give a genuine reason as to why it was a bad fix and just because other survivors agree doesnt necessarily mean it's still a good change.

    That change I gave is just one of many possibly better solutions as I feel that it will at least give survivors a choice to either fully heal and keep it for next hook, use it to buy team time or just start working on a gen and disregard it. Whereas with this change its "You've got a minute to do literally nothing. Either do nothing or deliberately run to the killer... which they WILL slug you cause they know so good luck using it. Now it's the same as before but you cant do anything while you have it." Which keep in mind, survivors are meant to PROGRESS THE GAME. Why use a perk that GRINDS THEM TO A HAULT?

    Being tunneled makes no difference as you're slugged still anyway. If they paused timer to force killer to eat DS or dont tunnel. Would be better but again (Hardcore Tunneling is a legit strat). As it is, literally all the reward over risk goes to killer for that change.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1926511#Comment_1926511

    Not sure what point you're trying to make with this. Of course it would be nice for "weaker" perks to get buffed, but that's not the point of this discussion.

    And yes, I do believe that a big problem of the DS malarky is the entitlement its users have about getting to use it in a trial.

    Still dont see how you reference this to me... as I've said it needs a change. Just not this change and not remain the same. Confusion 100 (@_@)

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1926511#Comment_1926511

    "Killer main forum made change"

    That does seem to be the new argument being made, right? Looking back at the pages where this change was discussed, it seems they went with the option most of the forum thought seemed fair, and I see many survivor mains who think it's a good change, but you want to stick to that line, eh?

    So what is your change. Exactly what would you have done with DS? The "Survivor main forum made change" if you will.

    Ugh, the bullies are afoot. All I did was give opinion mate, everyone is getting their knickers in a twist out of this 😅 look, this idea was generated months back, youtubers like Scott and Tru all thought it was great (cause they main killer). Sure some survivors support this, doesnt mean it's a good change. It's just opinion right now.

    It IS good they are making it less abused. What's not good is that the "Really balanced super good change" now involves the survivor wasting a perk slot on a perk that makes him do nothing for a minute. Yeah he COULD be tunneled. Can also be downed and plugged anyway. So it's so far same as before. Except now as soon as they get in any interaction, even if interrupted, it's gone. They cant save, cant cleanse, heal, interact with anything but a locker, which in return boosts Thanataphobia. Oni, Spirit. Which means killers can still effectively tunnel without worrying so much. Not to mention pig traps, bear traps, demo portals, can you interact with those? Which is NOT GOOD.

    If they made it last 45 seconds, that you cant do gens but can still do totems, search chests for a heal item or at least rescue another teammate either hooked or slugged. OR if you fully healed. It might be better. As it stands, the only way for survivors to use this perk with this change is to be tunneled or run into the killer for the team. And not to mention if you miss. But hey, just an idea.

    I dont like forum made changes because it's always too favoured to one side. Devs need to do their own ideas and stop using the forum. The people arent paid for it, it's not their job. Devs need to think these through for every scenario.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1926111#Comment_1926111

    I think your issue is that you feel you're somehow entitled to get to use the perk at all cost.

    DS is an anti-tunnel perk. If you aren't getting tunnelled, then it shouldn't activate. It's literally that simple.

    People need to realise that not all perks are meant to be used in every trial, there are several that only activate in dire circumstances and help giving you a second wind if you need one, and DS will be one of those, which is fine. It'll be like burning a White Ward, because you're afraid of losing a good item and then surviving with it regardless.

    When their argument involves the word "Entitled" after I explained that it does need a change, just not a killer main forum made change. I hate the word entitled on this as everyone is just so pre judgemental.

    It's a powerful perk that needs balancing for sure. But why not take time in making the likes of Pharmacy or Deja Vu better. So many perks forgotten and unused and they're nerfing the most used down to the same forgotten state. If this nerf goes through, so many people are not gonna play, and if you think getting "New player base" is a good when they're all just gonna get tunneled and camped by Undying Ruin, Infectious, NOED (Which is free), then it's kinda sad to think that's a gg. 🙄

  • @ILoveDemo said:

    Seriously what is going on right now, does anybody know what the reason for the heavy Ds and OoO Nerfs (Not "Change") are?

    And no a "Killer don't like it" dosen't count. If there is not only ONE good reason for that, then they should go back right now.

    I hope they know that the majority of players against the Ds change. Do anyone know what the Devs said about that (the reasons)

    @Sluzzy should we leave the game?

    Thank you for you opinon @Sluzzy I will copy it here so everyone can see it. Hope it's ok for you.

    Sluzzy wrote:

    "When I first heard of the news yesterday and read a picture of the perk description, I immediately thought it was a prank because it was clearly written by a killer main. It was written exactly how killer mains want it. I had to go watch a vod of the stream to confirm it was true because I couldn't believe it was being nerfed yet again and in a way that killer mains precisely want it.

    It is not about how it was nerfed that is important here, it is why it is nerfed. Decisive Strike was not nerfed because of balance reasons. The devs never said the perk was too strong, they strictly talked about the fun factor for specifically one side. It was nerfed because killers didn't like the perk. Killers demand to be totally in charge of their opponent and always oppressing them. DS doesn't win the game by having it equipped, it made the experience playing that side a little more bearable. It was a "fun" perk to use but at the same time a "required" perk to use because despite the rhetoric from the killer side, tunneling is the most effective way to win the game. I know because I play killer as well. If I want to win, I can tunnel someone out of the match and there is nothing that team can do. If it is a SWF team, they'll do anything to help their buddy and then it throws the match. I've seen it from both sides since the game released.

    With deactivation conditions which I've said on this forum numerous times which the devs have chosen to ignore, a killer can stop chase after a survivor has been unhooked and if they find that survivor with nurses calling, THEY ARE TUNNELING. The perk is useless. They can work on the objective and thinking they are safe, the killer can stop chasing and return to THAT SURVIVOR and TUNNEL. The perk is useless again. A ghostface can hide, wait for the unhook, wait for the survivor to heal or touch a gen AND PROCEED TO TUNNEL, the perk is again useless.

    This perk was nerfed for the benefit of one side at the cost of the other side for not balance reasons, but strictly FUN reasons. It has been nerfed at least five times.

    So to answer your question, if you are a survivor main or play solo or duo, then you should definitely quit. This side has been nerfed constantly and consistently for five years with total disregard to mechanics freely given to killer that can make this side miserable to play. Instead of nerfing DS, more perks should be buffed to even discourage its use to help against unfun mechanics. Why couldn't Discordance be buffed instead of nerfing DS? Keep in mind, Infectious Freight on Nurse, Spirit, Oni, Billy are all still a thing, Infectious Freight has never been nerfed, keep in mind it can be abused to cause the survivor side to be miserable. The devs and killers think this perk is healthy, obviously, for the game. An insidious camper can still camp with NOED. A bubba can camp someone in the basement and there is no possible out, a killer recently BUFFED! The devs think this is healthy, obviously.

    For me personally, I can not wait for Back 4 Blood, I've been thinking about that game a lot since it was announced and this nerf has made me even more excited and can't wait. Guess the best part is of B4B? Characters will not constantly be nerfed in that game, it will constantly improve. When you enjoy something in that game, you won't have to worry about something being taken away from you. Especially after you bought it."

    Honestly, the text for the "New" DS was written by killers. I've seen that idea posted on the forums several times. It is a bad fix to what is a lethal perk. It doesnt need a nerf persay but a change as it is abusable. Now if a survivor runs DS, they can do nothing for 1 minute if they want to use it. Which means now they'll most likely try run into you or jump in a locker. They cant do any interactions bar maybe snap out of it or mend. So they are useless as a team member for 1 minute if play. Which honestly gives the killer the better benefit of knowing that. NOT A GOOD IDEA.

    Yeah theres dogshit killer combos that still need reworks I.e Bubba chain sprint beats Sprint Burst for some reason. Not to mention unless you're by a loop and not the abundance of dead zones now, you're going down by something out of your control. Infectious Sloppy on Oni, Spirit, Billy. Undying and Ruin. Legion with Thanat, Dying Light, Blood Echo, Sloppy, Broken pin, Blindness Pin. Too many to list. Heck, even had a Demo yesterday with Franklin's and he put portals on the items so we had to cleanse portal before we're allowed to pickup the item. And seeing as how he gets notified, good luck trying.

    Even OoO change wasnt great. It was generally used for team play. Now it feels more solo. Which is ok but with that change, there are better aura readers like Better Together where everyone can see the gen a teamate is working on and see killer for 10 seconds when complete.

    The devs didnt create this perk change ideas. They just copy and pasted the forum idea. Which is hilarious and lazy. Yes these among many perks need some changes, but not these dogshit changes.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1919556#Comment_1919556

    The point is, you'll be able to tell they have those add-ons because the perk will light up when your aura is being revealed, if my assumption about how it works is correct. So if a Wraith has All-Seeing, for example, and the icon for OOO lights up when he's near you now have a built-in Wraith-radar, same for Scratched Mirror Myers, you'll know when he can see you.

    Oh I get what you're saying... its object as it is vs stealth killers now in the sense that it acts like a spinechill. Now its Spinechill but with aura reading sense. In which case, could have just added this to Spinechill or something. I believe it's a silly idea. Not necessarily very bad but bad enough that many just wont bother with it I'd say. Guess time will tell.

  • @C3Tooth said:

    https://us.v-cdn.net/6030815/uploads/3ZFD77ENQPO6/image.png

    As Trapper main, its always a pain to see an OoO in game. It gives too much power to survivor, as long as you're outside terror, you can always see killer. Without Killer acknowledge (by killer facing another direction).

    Though with this new change. Being obsession + both side see each other 3sec once every 30sec. Feel abit useless. Especially being obsession requirement.

    As my propose. Still keep it useful for survivor, but not madly OP against Trapper/Hag, or to UP vs stealth Killers:

    If both Killer & Survivor look at each other direction (45 degree cone) when outside TR. They reveal aura of each other for 5sec. Then have a cool down of 30sec

    It needs a change... just not this laughable change. First off, will not work unless you are Obsession which yeah, you cant have a 4man kill you with it sure but theres just nothing good to it. Take Mike with Scratched Mirror. You'll get notified of every time he sees your aura but you cant see his, basically just being Spinechill... in which case... just use Spinechill. Most killers often run BBQ so it's pointless for telling you the perks their using. Nurses is an easy call too. And compared to Better Together and Kindred, what does Object bring that you couldnt just use a better perk for?

    The only really decent thing is knowing what addons their using but again, if its Wraith with All seeing. You wont see him. Perk will light up sure but that's it.

    This, like DS, are both ill considered changes that dont even seem like the devs idea. Nor have they thought it through for every scenario. These seem fan made and the devs just thought "hey, they did our job for us. Let's roll with this" copied and paste.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1918939#Comment_1918939

    With the new OOO I actually think it'll be a good perk still, instead of downright busted. You can tell if the killer is using BBQ and if they are you get a free 4 seconds of Kindred without anyone needing the perk. You can tell if they have Nurse's and run in the opposite direction, or if it's a stealth killer just that they're onto you and you need to be incredibly careful. Bitter Murmur huntress? You can play accordingly and get out of the way. Compound 21 Blight? Now you can see him too. You'll know if a Wraith has All Seeing or a Michael is Scratched mirror because it'll light up and tell tou- it does everything Distortion would do but infinitely better.

    You mentioned Michael with scratched. Because he's undetectable in Tier 1 I dont think OoO will trigger here. If it did, would be lethal against him as you can say "Aww its scratch Mike, just split up or something". Or Wraith in cloak. So stealth killers should not be effected by this. You can always make those perk tells anyways. You dont need a perk to do so. You have Nancy's Better Together perk which doesnt tell you what perks killer has but gives a better aura reading. Honestly, say what you will, OoO is not busted... but very close to.

  • For the "fixes" to OoO and DS... have they really considered these?

    I mean both are greatly damaging and super strong and abused sure. We all agree. But now Object is down to what seems to be a dogshit perk now. Something that you may aswell run kindred or dark sense. A different rework would be better.

    The new DS now just flipside the uselessness to some degree. Now where it's a hindrance on killer is now making survivors useless for a solid minute AND CAN STILL BE BEAT BY SLUGGING. They are now forced into the situation if they're not being tunneled (if they want to use the perk) to being chased by killer. It's the thought of "Oh, cant heal anyone. Cant do gens, cant hook save without losing it. Might aswell deliberately get tunneled to extend game time" 🙄 if you face an Oni, you are giving him his power for the sake of your DS to work. And like most high ranked ones, they will still slug you. Spirit too. Wraith with his blood trail addons benefits. So many killers will be able to punish this with nobody being able to do anything about it. It's just making a survivor useless for a solid minute which just grind games to a halt in benefit for killer which is funny cause it's a survivor perk.

    I agree with the need for balancing these perks but these changes are ill considered if they decide to finalize these details. They need to consider every possibility for these perks in situations in game. Again we dont want destroyed perks that dont make you want to use them again. We want them eased while still giving benefit and progression.

  • @Trashmaster said:

    "Once all Generators are completed, the Obsession has the Exposed Status Effect"

    I guess it is literally that and 5 generators need to be done for it to activate?

    So silly. 🤣 having to let survivors do gens. I mean you close hatch, all gens activate and EGC starts. You'd think it would work but hey. Such is DbD life 🤣

  • @QwQw said:

    It doesn't activate when you close hatch. Also, I don't know where you got that you could see the obsessions aura, that was never apart of the perk.

    It said on the perk you see the auras of all survivors for 3 seconds when a gen is completed. I was just wondering if it's a forced measure of not being able to close hatch that was all.

  • @DragonMasterDarren said:

    doesn't help that the reworked maps have basically no fog meaning spotting survivors is easierr

    I was on the side if straight line Autohaven in one of the deadzone corners, beside a gen with zero tolerance protection for about 20 feet🤣

  • Well #########, judging by the amount of people texting to this. It seems it is a dev problem. Wonder how long it'll take before it gets fixed 🤣 I mean, before next tome preferably. Dont want loot over fixes.

  • @OmegaXII said:

    Great. Just another thing to keep me away from playing this game.

    I’m gonna stop caring about what’s gonna happen in this game. I wouldn’t expect much from these devs. I suspect it’ll be bad like hud change and infested with lots of bugs that’ll never be fixed.

    I mean, look at their new HUD in development. It was terrible 🤣 as much as its be nice to get a system that caters to colourblind people and what not. We'll still see 2 new characters, a new map and new cosmetics before they get around to caring enough to bother.

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1892070#Comment_1892070

    No, I did not “ultimately copy the same comeback you just gave” you’re the one running out of valid comebacks because you know I’m proving you wrong. You say tested it in a public match as a 4 man and you were unable to do it in a private match. Uhm... hello? You can literally pick someone from the 4 man to play killer whilst the other 3 use object to test it out and how long have you been playing Dead By Daylight? So now... You’ve been proven wrong yet again. And to end this I’m going to say do not post something expecting someone to not criticize you. Good day.

    I say: God, people cant read these days.

    You say: God, people cant take responsibility for their actions these days.

    Seems awful like you copied what I said but changed the odd word, so you copied as your comeback and not owning up to your responsibility 🤣 gg, nice try.

    But uh huh. Whatever you say Jack, you're the master race 🤣

  • I feel you didnt read it fully. The 2k I did get only by endgame was the 2 purples that played like yellow potatoes. But because the 2 reds carried them and did the hard work. It just took a long time getting them. Compared to the 2 reds playing every loop and exploit, the 2 purples were running into walls, running to windows that were no longer there.

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1890342#Comment_1890342

    I did. But it doesn’t make you a good guy for testing it in a 4 man let alone on a killer who’s power is supposed to be setting traps where survivors cannot see him place it. That doesn’t make you any more of a victim of it being used on you. You’re still a hypocrite. God, people can’t take responsibility for their own actions these days.

    So... ultimately you just copied the same comeback I just gave. Well, wow, I just cant take you seriously now.

    But to enlighten you you I will just say, we didnt teabag. Didnt even click click, no keys. Just Object testing. Stuff happens, we let him kill us to say sorry we tested on him but that's how testing works in a game when you dont have enough for a private game, you have to test online. And is testing often rough, yes. But thanks for your criticism, duly noted and forgotten. Not, how about you start being toxic elsewhere kid and leave the forum to constructive (preferably non insulting) conversation. Thank you.

  • @TragicSolitude said:

    They should do struggle mode like it is in Pyramid Head's cages, where the survivor gets skill checks.

    It would be a good idea, I like it, but again, I often get laggy skillchecks while doing other things. There are times I feel I hit it but it doesnt count it. So if this was a full time thing, I dont think itll go down well

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886609#Comment_1886609

    So you’re a hypocrite? You complain about a perk abused by survivors against you yet you do the same in a 4 man? Hmm... for that matter I hope karma comes back again for you.

    Did you even read it? We were testing how strong it is agsinst killers and WE LET HIM KILL US. God, people dont read these days.

  • @[Deleted User] said:

    OoO and Noed are the only perks I actually think really need changes. I always really liked Otz's ideas for both perks.

    I missed it, what were the changes?

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