Second Wind change

So yeah, 20 seconds now... pretty... pretty cool. Totally cant see a backlash to this 🤣

Comments

  • Any Steve perk buffs are good with me.

  • @Pulsar said:

    Any Steve perk buffs are good with me.

    Oh for sure. I can just see this being a DS replacement now that its nurf is coming. As long as you can survive 20 seconds after unhook, doing whatever you want... free health state. Can see alit of killers angry with this. I can see the headline now "New Meta Perk Second Wind" 🤣

  • @PodgeNotRodge said:

    So yeah, 20 seconds now... pretty... pretty cool. Totally cant see a backlash to this 🤣

    It's still bad, you won't see much in matches. It has an activation requirement along with a triggering at most twice a match. Worst of all, it renders your rescuer's We'll Make It useless. A yellow medkit with a brown bandage is better.

  • @lagosta said:

    https://forum.deadbydaylight.com/en/discussion/225014/second-wind-change

    It's still bad, you won't see much in matches. It has an activation requirement along with a triggering at most twice a match. Worst of all, it renders your rescuer's We'll Make It useless. A yellow medkit with a brown bandage is better.

    I wouldnt knock it just yet. We'll have to see.

  • @PodgeNotRodge said:

    https://forum.deadbydaylight.com/en/discussion/comment/1928809#Comment_1928809

    Oh for sure. I can just see this being a DS replacement now that its nurf is coming. As long as you can survive 20 seconds after unhook, doing whatever you want... free health state. Can see alit of killers angry with this. I can see the headline now "New Meta Perk Second Wind" 🤣

    Not really it will get used with ds so unbreakable will be replaced still right saying it will end up meta doe

    Remember ds only deactivates on a healing action second wind isn't so if second wind activates you still have 40 seconds of ds left.. If you go down in 40 seconds of being healthy em you may need to improve sorry :(.

    What will most likely happen is while bt is being run killers will adapt by triggering the bt if they cacth the unhooked surv a deep wounds Denys a full heal of second wind youd still be injured when it activates. So instead what could happen is survs find a way to unhook no bt and probably act as a sheild for 20 seconds that way second eind can trigger and your teamates takes the aggro allowing you to get a gen done.

    Thats my prediction anyway

  • @Zani22 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1928830#Comment_1928830

    Not really it will get used with ds so unbreakable will be replaced still right saying it will end up meta doe

    Remember ds only deactivates on a healing action second wind isn't so if second wind activates you still have 40 seconds of ds left.. If you go down in 40 seconds of being healthy em you may need to improve sorry :(.

    What will most likely happen is while bt is being run killers will adapt by triggering the bt if they cacth the unhooked surv a deep wounds Denys a full heal of second wind youd still be injured when it activates. So instead what could happen is survs find a way to unhook no bt and probably act as a sheild for 20 seconds that way second eind can trigger and your teamates takes the aggro allowing you to get a gen done.

    Thats my prediction anyway

    You're better off using Inner Strength if you want a fast heal that saves DS. Much easier to activate and you don't lose it if you get tunneled off hook and put in deep wound or downed.

  • Second Wind takes forever to activate. It's less reliable than Deliverance some games.

    So many people bring med kits and self heals that its so hard to heal a full health state and you usually only get partial health states.

    Plus the counter is tunneling off hook because if you go down or take a BT hit it doesn't work

  • It's not good, believe me.

    1- It suffers from a similar issue as Deliverance. If you're hooked before you can activate it, you lose half of the perk value.

    2- To avoid the problem above, you need to play stealthy until the killer finds someone else, and you need to stop what you're doing rescue/heal a teammate.

    3- If a teammate rescue you, they can heal you in 16 seconds, or 8 if they have WMI. And it's not like you have the option to be healed as the perk causes the broken status effect.

    4-Inner Strength, for comparison, can heal you 5 times instead of 2 and also in 8 seconds.

    I wish my statement ages like milk, but I doubt it.

  • @lagosta said:

    https://forum.deadbydaylight.com/en/discussion/comment/1928853#Comment_1928853

    It's not good, believe me.

    1- It suffers from a similar issue as Deliverance. If you're hooked before you can activate it, you lose half of the perk value.

    2- To avoid the problem above, you need to play stealthy until the killer finds someone else, and you need to stop what you're doing rescue/heal a teammate.

    3- If a teammate rescue you, they can heal you in 16 seconds, or 8 if they have WMI. And it's not like you have the option to be healed as the perk causes the broken status effect.

    4-Inner Strength, for comparison, can heal you 5 times instead of 2 and also in 8 seconds.

    I wish my statement ages like milk, but I doubt it.

    You make a fair point. The only argument is the "What person bothers with totems" 🤣