PistolTimb
PistolTimb
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@EnderloganYT said:
just make it so he can pop tier 3 AFTER having full stalk like oni.
I know I can just wait but sometimes i'm a bit too close and accidentally pop it
Agreed. They could even bring back the old sound cue for when he was near tier 3. It was super creepy and made him a bit more nerve wracking to go against.
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He needs some QoL improvements, and I'd like to see them fix his first person animations. The fact that he can't stalk through corn/bamboo and grass while ghostface can really grinds my gears.
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Honestly, I would say NO. You could potentially get most of the cosmetics, IF you do every single challenge in the coming 3 weeks. But this time frame is tight. Queue times can be long, and many of the challenges rely on rng or pure luck. I bought the pass when it was first released and I'm at level 64. You may want to save your money until the next Tome.
As far as I know, once the rift ends, all the unlockables will be lost forever. For right now, I'd focus on getting the serums so you can get free Halloween skins.
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I feel like that would be too OP, but Third Seal IS a hex perk so that might be balanced. Honestly I would love to see that. Third Seal has no use outside of slugging builds. A revamp would be amazing.
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Save the Best for Last and Mad Grit.
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Survivors are doing the same thing to killers. I've tried the basement challenge 7 times and have failed every time because somebody always dcs.
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Securing a kill at the endgame is fair play imo. People will trash you for it, but the game's already over. No sense in giving up points just so they can get free saves.
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I hate stealth killers unless I have spine chill. Stealth killers are universally fun but they're mega frustrating at the same time .
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Nerf Thiccums McGee
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Demon Slashes: Deep gores in the body of the chainsaw fills the Hillbilly with a demonic bloodlust. Movement speed while chainsaw sprinting is tremendously increased, and the chainsaw is much quieter; increased charge time carries over from beast marks.
Viscous Chain: survivors downed/injured with the chainsaw suffer from the Oblivious status effect until fully healed; the hillbilly's chainsaw is significantly louder, and stuns from Collison last much longer.
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I don't truly main a single killer, but I've been playing Wraith a lot lately. He was my favorite killer when i first started playing, but I used to get irritated playing him because he felt so weak. Pig was my main for a LONG time after I started playing.
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Winter Theme most definitely. I got the game last Christmas and the music was so atmospheric and beautiful. Really helped me fall in love with the game. I was really bummed when it got reverted to the normal theme and aesthetic.
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Spend 360 seconds in the injured stare while running the perk Iron Will. Must be completed in a single match.
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Just fix most maps and gen speed isn't an issue. Gen speed is only an issue right now because many maps have ultra safe pallets and windows that take no skill to loop, which makes chases take way longer than they rightfully should.
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A lot of the "movies" feel super lame. They honestly should have been scrapped in favor for something else. Here's hoping they up their game with Tome II. Wraith is next assuming they're going with the oldest killers first.
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I just want a perk that lets me enter a locker and teleport to another of my choosing. Might be a little too OP for a survivor to have, but killers... well, it would solve some issues with killers who lack map pressure.
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More diverse challenges. Many are just recycled over and over again. Also, I really dislike the "Complete in on trial" challenges. They force you to do things you often don't have control over (grabs are prime example).
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No map pressure. Most maps have enough pallets to keep a clown busy while everyone does gens. Freddy has Clown's slowdown, plus several other bonuses. Literally no reason to play Clown when Freddy exists.
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Idk make saboteur increase toolbox efficiency, like how botany knowledge increase medkit efficiency/charges whatever they're called. Might make it a little more desirable as a perk.
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Kindred and Bond (might be overkill but it helps me a lot), Spine Chill, then dead hard for obvious reasons
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@nichtRoxas said:
https://forum.deadbydaylight.com/en/discussion/comment/933538#Comment_933538
Don't then, no one forces you to read it. This took long enough so...
If you don't want anyone to read it then why post it? Separating your ideas into paragraphs is necessary for discussion posts like this. Otherwise you get deemed a rambler and generally get ignored.
I agree that the tome challenges encourage people to throw the game/play like jackasses, but they're great for newer players. The amount of bloodpoints you get for doing them is nothing to scoff at. Besides, I'd rather have people trying to play differently than just holding W and m1.
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I'm pretty sure the only interactions the Huntress has had with men was the villagers and soldiers she killed.
I would say Hag. She doesn't discriminate. Men taste just as good as women do.
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When a killer trys hard: omg what a jerk didn't even let us farm can we please have this fixed?
When a survivor trys hard: gg ez baby killer bet you're mad huh? Git gud xD
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Probably to reduce noise pollution. Which is weird because maps like Hawkins are disgustingly loud.
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Could you imagine people clicking and t-bagging at the same time? I don't want to think about it.
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That's an interesting idea, but I bet you people would be up in arms if there were debuffs for being injured. Which is arguably fair since you are 1-shot at that point.
I think what the game needs is a single, straightforward time waster in the early game. Something along the lines of finding gas cans around the map, which are used to fuel up gens. Before this point, no gens can be worked on. But once a gen is fueled up, it will stay that way permanently and can be worked on by anyone.
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I've been playing survivor more but it's just for the sweet, sweet tome bloodpoints. If I could get survivor matches as fast as I get killer matches, I would play survivor WAY more.
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There have been rumors that some survivors, like feng min, actually have smaller hitboxes than other survivors. Of course this is difficult to test, and is likely impossible to truly measure. Essentially, all survivor work the same way. Male survivors tend to be larger, making them easier to spot, but many tiles are big enough for them to stealth effectively. Each survivor sounds unique, regardless of gender. Ace for example is incredibly quiet, meanwhile Jane and Bill are impossible to miss if they're injured. Each survivor has different minor attributes, but they all run and loop the same way.
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Honestly just award 100k bloodpoints or 1k iridescent shards upon reaching Rank 1. This way you're actually rewarded for reaching that point, and you're encouraged to play both sides. Might not be a good idea since they changed how ranks reset but at least it's something.
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@humanbeing1704 said:
is bodyblocking someone in a corner bannable if your the last guy but endgame hasn't started
I believe so, as there is essentially no way for the game to end on its own. Perhaps the egc should start automatically after say a minute, that way the killer has time to find the hatch but the game cannot truly be stalled out.
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Why do you care so much? Not like it -really- affects you.
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I've barely seen it since it got nerfed/stealth killers got buffed. Lauries run it occasionally but that's it. I ain't complaining, though. Object always got under my skin.
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Doc was a steaming pile of garbage so I doubt they could make him worse. Which is good because he has fantastic cosmetics!
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/930475#Comment_930475
Freddy is not top tier. He looks powerful only because currently every other killer is flat out #########.
Loser Face top tier? Yeah, sure, against bad survivors. Against a decent team, Loser Face gets rushed and looped, just like every other M1 killer. He's by no stretch of imagination good, let alone "top tier". He's a meme, only good for teabagging to bleedout gauge depletion those survivors that somehow managed to go down against him.
The hit and run playstyle works well. Really throws people off. Trying to use ghostface as intended, stalking and such, really hurts him.
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Clown. Doctor is a close second.
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Güd bait
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/931914#Comment_931914
They put his static field on a 60 second cooldown, removed the interaction block from shock therapy (at least this is what came across in the dev stream) and removed exhaustion from his addons. How is this not a blanket nerf?
From what I understand, treatment and punishment mode will be combined. Doc gets no inherent movement slowdown (except while charging shocks), and doesn't have to worry about switching over just to swing. His passive madness will be replaced with a static blast that shocks anyone within his terror radius, thus raising their madness by one level; it has a 60 second cooldown, but they might change this.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/931908#Comment_931908
He won't. It's a blanket nerf.
@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/931908#Comment_931908
He won't. It's a blanket nerf.
Not really. What they've told us is good for him. I'm worried about what thet haven't told us yet...
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Honestly speaking, the doctor changes seem great. Doc was never a good killer and I think the changes they're making may finally bring him up from the bottom of the barrel.
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They really just need to give us the option to change our menu background and music. Then they can permanently throw the party starters/firecrackers into the mystery boxes and everyone will be happy.
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Huntress most definitely. What I wouldn't give to cook up the animals she kills while we grow old and kidnap children together. Such a happy thought.
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I just want Surge to explode every gen on the map. Is that so much to ask? :(
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Idk I think BL is in a fine spot. It's the only exhaustion perk that inherently promotes stealth. And the old version could easily be abused on certain maps. I'd rather see changes to weak perks long before an exhaustion perk
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Trapper and Hag make me nervous. Every patch of grass feels like a minefield. Matches with them send my senses into overdrive. My mind often plays tricks on me so I'll be overly cautious when I shouldn't be.
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You can blind them while they're in the middle of the hooking animation and it should still count.
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Hangman's Trick OP
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I don't think it really matters. You're getting information regardless. Kindred tells you exactly when you should be going for saves or be working on gens. Such a beautiful perk.
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I kinda don't think so just because we can grind for blight skins. No copyright holder is gonna get a single cent if everybody unlocks the skin for free.
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And this is why hag is D tier /s
But fr Hag is one of the strongest killers in the game, and is one of the few who is not map dependent. A strong build makes her scary and she can win on virtually any map.
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I'll play nice if the survivors I'm going against are getting demolished. Otherwise I'll go hard and sometimes spare one if they are funny or good.