PistolTimb
PistolTimb
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I'm pretty sure you can change your button bindings for these actions. As far as I know healing and interacting with the environment are separate actions. Could be wrong though.
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Just so we're clear, survivors DO still have collision when The Spirit is phasing. But instead of the Spirit body blocking like before, survivors will actually shove her out of the way as if she isn't there. Quite funny to see a weak little survivor shoving a Spirit of pure rage and anger around like a sack of potatoes.
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There's no way to prove without a shadow of a doubt somebody intended to help the killer. This isn't bannable unless you're being targeted or harassed across several matches.
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I saw a rank 20 survivor with a full meta build yesterday. You can definitely derank compeltely with time.
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If you're gonna share a tru video showcasing gen speed, this wasn't the one to use. He's had a number of games where the gens are done in just 4 minutes. Just apply more pressure 4head
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Jack Torrance (prolly misspelled that) from the Shining.
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You can combo it with bloodhound since Blood Echo makes people bleed more. It is plague though so it's not like stealth is even an option.
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Reminds me of the Heart from the Dishonored games. It would be cool to get some little trivia about killers, but it doesn't sound like people would bring them. Maybe if it worked like a dull key, people would be inclined to bring one.
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Freddy's thumb is huge. Like it's grotesque. The thumb is longer than several of his fingers.
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They haven't made any mention of nerfing iri head. Then again, they didn't announce the Freddy addon nerfs either. They just released them and didn't care what people thought. Ds and borrowed time will never be nerfed because creating other strong perks is hard :'(
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I had somebody telling me how cheap the Wraith is because he's invisible (granted I don't think wraith is as weak as clown). It's sad when people find the need to make up excuses for their failures. Tells you alot about the kind of person they are.
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I've also gotten people telling me to kill myself. Granted I was a slugging ######### during the match so I took it with a grain of salt. Such a lovely community :)
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Well, my least favorite of those maps is Rotten Fields. It is built entirely around corn, which completely cripples Michael Myers funnily enough. He cannot stalk through the corn and can be denied of his power for a LONG time. There can be a number of jungle gyms, the shack, gerneral hyper safe pallets, and the dreaded cow loop, all of which can be looped for an incredibly long time with perks like dead hard.
My solution would be to overhaul the map, and build it around a central tile, called the Maze of Dread or something along those lines. It could have a number of safe pallets on the inside of the Maze, and can be balanced by having two entrances/exits and several static dead ends (meaning you can't be screwed by rng and get cornered every time), and reducing the safety of other pallet spawns around the rest of the map. The maze could have a generator in the middle and maybe even a basement spawn.
The size of the Maze could be debatable. Making it too big or too small would make it the best looping area in the game or potentially the worst. And the map overall would promote stealth plays. Honestly anything would be better than Rotten Fields in its current form. I always have the urge to DC when I get that map as killer but I have yet to do so.
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Ash players are usually dumb as rocks from my experience (no offense to any Ash mains). They seem to be throw pallets immediately, rage quit often, and botch hook saves. On the other hand some of the Ashs I've seen are actually godlike, so it's hard to really paint them all as being awful.
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Mount Ormond, Rotten Fields, Mother's Dwelling, Thompson's House, Blood Lodge, and the Iron Works of Misery are some of the most terribly designed maps I've ever seen in a video game. We'll just have to wait for bhvr to get around to it. They're too busy working on Chapter 15 :)
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I would like DD a lot more if it could be triggered like Infectious Fright. It's really only good for M1 killers. Billy for example can't use the chainsaw to activate it.
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@yandere777 said:
I'm sick and tired of needing to pull out a damn 100x magnifying glass to see keys in the lobby. Legit don't know they brought a key until end game screen 90% of the time
Honestly true. Keys need to be like 50% bigger, or be a bright red.
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I'm guessing they're gonna make it so treatment and punishment mode are one in the same, meaning he can swing his weapon or use his shocks at will without switching back and forth. The best way to play doc right now is to shock, then IMMEDIATELY switch to punishment. Like you need to switch instantly when the shock is completed to actually be able to close the distance. If they reduce the slowdown he could be a more effective clown.
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Decisive Strike is annoying and can be abused easily. But it gives solo survivors a strong edge so I can't really hate it.
MoM was annoying af before it was nerfed. Now it's probably the hardest perk in the game to use. A middle ground would be nice.
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Open Handed. I run it with Kindred and Left Behind, plus any other perk i feel like bringing.
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I would love to see different colored puke for plague. Blood red, chunky yellow, vile black, and so on. Would be cool if Pig got one of those Shotgun Shell Traps from the movies. The art team would have a field day.
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Poor quality bait
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I'd take Badham over Coldwind, autohaven, and Haddonfield any day of the week. Main building is strong until the pallets are gone.
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Depends on the pallet spawns. Some are good to try and mindgame, others you just gotta hold W and hope the survivors are greedy. Juggling is honestly really important and you gotta know when to break off from a chase. People who tunnel one person for 5 gens worry me.
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Fastest Ban in the West
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You make a game and tell us again how easy it is. Coding is like a game of whackamole where when you solve one problem, 3 more take its place. They're a pretty small company so it's honestly a miracle the game has come this far.
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Gens can be done so quickly that it's hard to argue that the game is killer sided. In fact the only time I'd say the game is killer sided is at ranks 20-12. New players cant possibly find gens, get them done, loop and rescue each other in time unless they're smurfing.
But. And this is a BIG butt (heh), a team of good survivors (regardless of being solo or being on a squad) will make even the best killer players sweat. Gens can be done in just 80 seconds, even with ruin assuming they hit every great and that it isn't cleansed early . Meanwhile a -good- chase can last anywhere from 30 seconds to several minutes (assuming the killer doesn't cut their losses and drop chase) depending on the map, pallet and window rng, and perks. This gives gen jockeys tons of time to pop several gens in the early game.
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Do gens. They'll be forced to close it or risk letting you get the gates anyway. Plus you get some extra points which is always nice.
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That would be cool to see in perk form, but making it so survivors are first person in general would make looping very difficult.
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Ace Visconti. He's got a cocky yet charismatic aura. Plus I've always been a lucky bastard, so maining a Gambler seemed appropriate
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Near 60. There's some cool stuff here and there but I hate how there's 8 reskins of the same 2 charms. Feels lazy AF
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Don't worry. We all do, deep down:)
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Figures a trapper wearing that hideous outfit would facecamp.
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What rank are you? Legion is an awful killer but there is some potential synergy there, if you can proc the mangled. Blood Echo is decent on plague but for most killers it's not too helpful (except maybe nurse, since Dead Hard is so strong against her).
Spirit's lunge was nerfed tremendously btw. It's supposedly been overnerfed due to a bug, but it's still a major nerf either way. Not that I think it destroys her. With recovery addons and stridor it isn't even a problem.
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Exhaustion perks are essentially super powers. Instant speed, damage immunity, and a locker stun are arguably super human feats.
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Sounds good, but that might be a better rework for Thrill of the Hunt. Toth's current iteration is arguably terrible and promotes totem camping, which can drive the killer to ignore gens. If toth could protect your actual hex totem, it could easily be high tier.
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It can be strong yes, but this combo has the exact same counter spirit fury enduring has. Pwyf makes getting chainsaws far easier for bubba than usual. He almost becomes like a budget hillbilly, but sadly this set up takes far too long to get going. Yes, you'll down people quicker, but stronger killers can do the exact same thing without a stack building period.
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Moris have always been that way. It's the same reason why you're guaranteed to black pip if you run tombstone Myers.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/918458#Comment_918458
But they nerfed insta heals without touching moris...
Moris and instaheals were never on the same level.
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Stridor if I'm playing spirit. Nurses calling is great for stealth killers but kinda awful for normal killers. Thanataphobia isn't worth bringing imo, at least not with superb perk synergy.
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The answer is always Ace Visconti
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Only time I'll purposely let someone bleed out is if they're in a hook dead zone and they have a hatch key. No sense in letting them wiggle free and escape.
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They should at least be game changing. Most modern iridescents give mediocre boons, or strong ones with major drawbacks. These addons should be a treat to work around with. Nothing game breaking, but spicy and unique.
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Let him start and carry 3 traps at base, with 3 spread around the map. Bag addons should be reworked into just being the amount he can carry at one time. This way trapper gets better access to traps without giving him access to an Ez braindead 3 gen setup in the early game.
Also, he deserves some general QoL improvements, like the ability to reset traps without picking them up. Trapper's kit can work but it needs a little more oomph.
Another thing I thought of: when disarming a trap, survivors are faced with skill checks. If they fail any, they either become injured due to their poor handling of the trap, or their hand is immediately trapped and are forced to attempt to free themselves.
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Survivor is far more relaxing, even as a solo survivor. Running loops can be so satisfying, especially when the killer gives up on you.
Killer can be very mixed. If the survivors are dunces, the game is relaxing and can be fun. If they're sweating bullets, fun can be harder to attain. I enjoy taking the challenge of playing the weaker killers, but playing someone like Trapper against a stacked swf that disarms every trap you place isn't fun.
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I think what he needs is an add-on overhaul, much like Billy. Honestly i wouldn't be surprised if he gets a full rework, though. He's a notorious camper in the community's eyes, so bhvr might see fit to make him a poor camper while buffing everything else about him.
His power is incredibly effective IF he has pwyf stacks, so maybe they should increase his base movement speed when charging; a cap might be necessary, as a charging Bubba with well over 110% movment speed might be too oppresive. It would also be nice if the chainsaw worked like Billys in that it activates when fully charged, thus giving the ability to fake the chainsaw at pallets. Too often I'll think I have it fully charged just to let go and realize it was a single pixel away from being charged.
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90° is possible on console, but the swing doesn't actually go the full 90 until near the very end of the animation (which is just about when the camera slams down). It's very nauseating, sadly. Hopefully they smooth out the camera movments a bit.
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It would be nice if they were paired with normal weapon cosmetics. Like a bloody Billy hammer would make the saw bloody too. The art team could go to town and it might get more people to buy them.
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I don't really mind current Badham. It's really dumb that there's 5 variants, though. 2 would have been plenty. Wish they would cut down on maps in general. Most variants of Coldwind, autohaven and Macmillan are annoying and I swear I go to them more often than any map (though Badham is easily 4th common, if not tied).
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It's no different to me. People are just as sweaty as they've ever been. Keys every game, gens flying by. Forced to slug every match if I want to win. Luckily haven't seen any cancerous clickers yet, but they're always around.