nichtRoxas
nichtRoxas
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- nichtRoxas
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@The_Second_Coming said:
Paragraphs. This literally hurts to read.
Don't then, no one forces you to read it. This took long enough so...
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Same issue, everyone is white ranks except for me. I play solo survivor. As killer it's the other way around. I get red/purple rank survivors and I'm rank 10. It's actually so annoying when your team mates and the killer are literally rank 20 and I'm not lying about that. Most my games are with rank 20s.
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And survivors not being able to dodge what they like because THEY can't see what stuff the killer uses or what the killer is, so they dc in game when they see a spirit. It get's annoying getting dodged. Just 6 second swap, you'll save a lot of your time.
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@Kilmeran said:
@nichtRoxas Look, the reality is: whether you agree with getting banned for DCing or not, once Dedicated Servers go live, Behavior already made clear that it's going to happen. It's their game and their rules.
There are three choices:
1) Play by their rules
2) Play another game and leave DbD
3) Continue to DC once Dedicated Servers launch, and eventually get banned.
I literally don't care mate I'm just saying my opinion. It's pointless banning your playerbase in a casual game especially in the horrible state it is right now. And dedicated servers are still far from good. They didn't make any progression on that. 1st dedicated servers vs last were the same.
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@Kilmeran said:
@nichtRoxas Well, just so you understand, when Dedicated Servers come around and they can more easily monitor things, they already stated that there will be stricter punishments for DC'ing.
It'll probably be like most games where you get a set amount (typically not a lot) and then you start getting punished with escalating time-outs where you can't queue for matches, and if you keep it up after that, bans that escalate into an eventual perma-ban.
So, come Dedicated Servers, those who DC enough are getting punished faster.
They did warn that the DC punishment threshold changes will likely not happen with the initial dedicated server rollout, and will come afterward, but they are coming.
Killing yourself on hook is totally not a thing. There is absolutely no reason to ban players for dcing out of frustration, especially in this game where there is so much bs it get's annoying sometimes.
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I've been saying this forever remove syringes and ebony moris and all the stupid addons no one likes.
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@thekiller490490 said:
While dodging lobbies is annoying, the point of killers seeing survivors is so they can prepare as much as possible for the match. Killer should have a upper hand in preparation even if it's for just their items. Killers that don't want to deal with a possible SWF or a lot of toolboxes will probably dodge. Not what it was meant to be, but if the option is there, people will use it. However, killers shouldn't loose that preparation because of dodging.
And survivors don't wanna deal with Nurses and Spirits so why not make it even? If the killer sees you are bringing a flashlight it makes it literally useless.
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@Chaddad2169 said:
These vaults are a problem and there's only 2 ways I think they can fix this
1. (Obviously none of you killer mains will agree with this) Revert the vaults back before the new momentum change
Or
2. Adjust the survivors' hitbox when performing a vault action to properly align when the killer should and shouldn't hit.
Yeah honestly just revert the changes. I don't need momentum after vaulting I'd even say it hurts me most of the time.
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I don't like the fact that Ruin punishes good players too by giving you 0% progression for a great skillcheck. I'm getting tired of seeing all the Nurses with Hex Ruin. They buffed Ruin 1 and 2 I would be fine if a great skillcheck still gave you the progression bonus and them removing toolboxes from the game or making them only work on hooks. A commodious toolbox with socket swivels and clean rag is so stupid.
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/554792#Comment_554792
Pay very close attention to the Spirit. You can tell 90% of the time when she actually begins phasing. I dunno how else to explain it other than her animation "resets". Unless this is a bug (It's been here forever so it feels like an intentional thing with her).
Jump into kill your friends, stare at the spirit while she is just standing idly, and have them tell you when they start the phasing activation. Just pay attention to her, you will see it.
Pretty sure that's a bug because they tried changing it and it also doesn't work if she's not using the default outfit.
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Nurse is not fine with her base kit. It doesn't reward bad players that much but if the Nurse is good there is nothing you can do. But I'm fine to see how it's gonna be when her addons are changed because I'm tired of seeing 3 blink Nurses with Range addons and Ruin or Omega Blink Nurses. I would like a change where the Nurse doesn't hit you before appearing I would be fine with that.
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I was playing survivor the other day I was rank 10, all the other survivors were rank 20 and the killer rank 18. Pretty good job so far.
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Bring back 200% we're gonna live forever! Yeah I agree, getting bloodpoints as survivor is way harder because you kinda rely on other people.
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You literally get bloodlust 1 after 15 seconds. Why would you want that buffed? Survivors are already forced to drop a pallet because of it. Also bloodlust wasn't meant as a reward for longer chases it was just a band aid fix for bad map design because before that infinites were a thing.
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@FishFry247 said:
It does seem to be a little different compared to what it use to be, I honestly don't know how they haven't fixed people looping a window more than 3 times, I've been chased though Window for over 12 times before closing. And killer's dc and I can't honestly blame them
That! And we also have the opposite one where the window blocks instantly.
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@Kind_Lemon said:
@nichtRoxas Don't worry, it's not latency. It's the devs trying to make lunges that shouldn't hit, but do, look like they hit. That includes teleporting you back into their weapon. Actually, wait. DO worry.
It happens to me frequently, and most noticeably when I'm being downed through a window. I'm pretty sure it looks worse when you're playing a female character (which I do) because of the smaller model.
Yeah it looks worse on the female ones. It's just stupid that this never happened before. Idk who asked for survivors to keep momentum but that caused it and they don't want to fix that.
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@Volfawott said:
Is still directly in front of the window as you could actively see the killer swing through said window when hitting the survivor
https://us.v-cdn.net/6030815/uploads/421/PI0TJSO14R98.jpg
Survivor: how did that hit me
You do realise that these hits never hit before? They also usually don't hit but now and then it happens. I was far enough away from the window and you can literally see me getting sucked back into it.
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@miaasma said:
one issue i've noticed with fast vaults is that when a window has a wall directly in front of it (a window on an inner wall of a 4lane, for example), it seems to disrupt the momentum after the vault and get you hit when it doesn't seem like you should
I don't even know why they made this change. Who asked for survivors to keep momentum? Fast vaults were fine before that but since that you constantly get sucked back and it's a 50/50 if you get hit or not. Or maybe like an 80/20 because killers don't always swing because they don't know they can hit you.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/71644/fast-vaults-are-still-horrible-with-proof
You don't want to hear it, but....It's totally latency.
How is that latency? I can show you another expample and another and another ping never spiked on mlga. That's because you get sucked back into the window after vaulting. That did NOT happen before the momentum changes.
Here's another one: https://gyazo.com/c2cd24ff48190a2a1de823d585b4014c
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/545241#Comment_545241
But how many of those Spirits are running Rancor? I also forgot too ask what rank, since that could affect how many use Rancor or not.
I play every rank the same amount of time. Obviously on rank 1 there are a lot of Spirits and on lower ranks like 10 when rank reset is a thing I still get a lot of them. Idk man it's literally the same for me at every rank. Spirit is just popular I guess.
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@mcNuggets said:
https://forum.deadbydaylight.com/en/discussion/comment/545140#Comment_545140
Nerf => Infinite Deep Wound Timer
It was massively buffed.
After it was buffed, it was buffed again, and again, and again.
I never was it as being nerfed, tbh.
Nah BT was once way stronger when both the unhooker and the unhooked person. It's definetly nerfed since then. It was buffed with the deep wound timer but the old BT was so much stronger.
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@Pike_Trickfoot said:
https://forum.deadbydaylight.com/en/discussion/comment/545265#Comment_545265
Then don't fall near basement next time. If you know how it works, than this shouldn't be an issue otherwise you dig your own grave. Don't rely on BT, especially since there's people who don't run it. BT was like that once and it was hell for killers. It's fine as is now.
You don't get the point do you? jUsT dOn't Go DoWn 4Head If I say I got downed somewhere else, I still had the bear trap on so either way I could've done nothing my point is that the BT mechanic is still exploitable and it's just stupid that those two killers can do just fine with camping. Why should a perk that is meant to be anti tunnel NOT work against campers?
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@Pike_Trickfoot said:
https://forum.deadbydaylight.com/en/discussion/comment/545265#Comment_545265
Then don't fall near basement next time. If you know how it works, than this shouldn't be an issue otherwise you dig your own grave. Don't rely on BT, especially since there's people who don't run it. BT was like that once and it was hell for killers. It's fine as is now.
Dude, I'm literally just asking for them to remove an exploit. This shouldn't be thing it's kinda like with legion where he could moonwalk. I'm pretty sure it's not intended to NOT work against campers but against any killer that's in heartbeat range. That's just plain stupid. And telling me to not go down near basement or at all is not the point. Like I still had a trap on if I wasn't basement I would've still died. I don't care about dying I just don't like exploits like this.
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/545205#Comment_545205
Then it will nerf killers that good at tunneling. And wont do anything to Hag
I mean if you trip a trap that's your own fault. If they have the pink addon (?) though it's rough but they usually get the unhooker with MYC
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@Pike_Trickfoot said:
https://forum.deadbydaylight.com/en/discussion/comment/545233#Comment_545233
A lot of the time, the killer will swing early or the aim will hit the unhooker. Be prepared to start running in the opposite direction of the killer and towards the nearest loop. DH is just to be able to get there or to give you a chance for escape or DH towards your teammate so they get hit instead (but don't actually unless you're swf). DS is more fool-proof but this can be done.
So the basement. First off, you should be scouting the map for loops in general. There's only two places where basement will spawn. Check one of those as soon as you can or just plain avoid it. Learn when you're running out of time to loop around the basement and quickly move to the next loop before going down then. Don't get cocky with your looping. If you're about to go down and it's the shack, throw down the god pallet. Buy yourself that time otherwise the killer has a huge advantage with you in basement. If you're in basement, then you're screwed. Killer will body-block the DH so I recommend DS. If there's no pallets, don't go near the basement still. It's easier to make a play anywhere but the basement. You may have royally screwed yourself over (like you did against Pig), where your first hook was pretty much gg. You should always be planning ahead as survivor.
I know you're just trying to help and all but I know how to play the game and how it works. I was just saying that BT should work no matter what. Neither DS or Dead Hard would've helped me, I even used Dead Hard but it was the worst basement in the game (suffocation pit). Like I said, I had a trap and she tunneled me there is no way getting it of.
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@fluffymareep said:
I run DS all the time and I've yet to be Rancor. DS is the best counter to this sort of play. What's your current build? I'm sure you can make room for it.
How does Dead Hard help me there? I always run Dead Hard it doesn't do ######### there.
You can DH through the killer's swing or DH away if you time it right. I used to rely heavily on DH before the DS change. That's only if you have good timing for it, though, and can possibly get to safety.
Well see, I run Dead Hard, Adrenaline (because of obvious reasons), Iron Will because of all the Spirits and BT. Can't really remove either of them. The thing is, I dead harded but if I'm in the basement by suffocation pit I don't get far and that's exactly what happened. DS would've helped me get out but I still have the trap and she tunneled on purpose so there was just no way.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/71634/borrowed-time-against-wraith-and-pig
DS doesn't guaranteed you are the the obsession. Plus, how many killers are really running Rancor? Besides the free mori, why would you not run better detection and exposure perks like BBQ and noed?
Don't ask me, ask all the Spirit's I get. Like Jesus, every 3rd game is a Spirit.
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@xChrisx said:
Get camped meanwhile the others are doing gens and the killer only kill you.
That's not gonna happen. I play solo and randoms always try to save. Nothing I can really do there. Idc if I die but that's just kinda stupid.
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I didn't talk about those for a reason. You can reveal Ghostface even as the hooked person and BT works against Freddy just fine.
@shanks3042 said:
Don't forget ghostface and freddy. They can also stand next to you without you being in their terror radius. But as always: Let them camp and do something else.
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@Pike_Trickfoot said:
Not to be rude, but you're gonna have to change your play style. Same thing happens with GF. BT won't get touched any time soon. Don't loop near the basement if you're already injured. If it keeps happening on other hooks, you're gonna have to bring something like DS or DH. If you play with someone, have them body-block. Or you could force a body-block onto the other person (wouldn't recommend it but it's possible).
How does Dead Hard help me there? I always run Dead Hard it doesn't do ######### there. And Sometimes you don't have other options than to stay near basement because there are either no pallets or anything or you don't know basement is there until you get hooked.
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If insta heals have to go then ebony moris and the op killer addons have to go. That's literally the only op survivor Item there is left.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/535129#Comment_535129
You can still get a fast vault there, you don't have to take as wide of an angle as the outside vault, but you still might need to swing more.
This was intended when they changed the angles of how vaulting worked over a year ago. The fact you could get fast vaults in spots where you were meant to get medium ones by touching the wall was literally an exploit.
I wouldn't care that much if they at least fixed the part where you get sucked back into the window after vaulting. But ofc they didn't fix that.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/535094#Comment_535094
Outside shack was ALWAYS meant to be a medium vault unless you swing out to get more distance.
90 degree angle vaults were ALWAYS supposed to be medium vaults.
Sorry you can't accept this.
What about the other thing he said and I said too? When you run through the pallet and try to get a fast vault? That side was already way weaker and that one got nerfed funnily enough. Just doesn't make sense to me. Shack is now basically only safely loopable from the strong side where you can't get mindgamed that well and the other one is a garanteed hit. And shack was already trash without a pallet and most of the time people just waste it anyway.
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There is no reason to run spine chill when object exists. I always run object and it just gives you way more information.
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@Horus said:
No if were getting midtier killer like ghostface thay doesn't have enough map pressure or mobility things are going to be cut down to help our wheelchair killers
Well sir, maybe they should buff those killers instead of nerfing survivors. You're not fixing the problem by bringing more bs into the game. We need more killers like Huntress and Billy. Like, how does that fix bad killers? M1 killers are still trash after these changes and after literally every change they've made to survivors.
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@Tru3Lemon said:
Just hide more and dont loop too much ez solution
You do understand that hiding is literally the most boring thing. I play killer and survivor equally and I hate immersed players as killer even more because I'm wasting so much time just looking for them and not being able to find them and forced to use Whispers. It's so boring when you finally find them just being able to down them in two seconds because they have never practiced looping. Just so boring and if DbD becomes a stealth game it will die trust me on that.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/534450#Comment_534450
Except it is, because you seemed to miss the part where I said "you can even do this at the shack alone if you do it properly." Even then, it isn't moving the goal post because we are still talking about the shack. Infinites are still possible in several areas if certain tiles are spawned, which is another reason this change was made, which you seem to fail to understand.
Why do people read halfway and then assume they are right?
Once again, just because you don't know how yo infinite the shack doesn't mean it isn't actually possible. Learn how to break a chase for a split second.
We can 100% agree that tiles next to each other are stupid op if the survivor knows what they're doing. Suffocation pit is the prime example for this but how do these vaulting changes affect those tiles? They don't at all I am still able to loop these op setups forever and ######### windows I can still loop forever I just hate that shack and 4 walls are nerfed by this. Not like 4 walls sucked before anyways. I agree 100% that we need bloodlust and entity blocker in the current state of the game but I don't agree with this update because fast vaults are already trash because you get sucked back Idk if the fixed that at least with this update.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/534375#Comment_534375
Literally before this patch people were calling the shack a "God loop"
Now it isn't all of a sudden? Lol sounds like to me you're bad a looping the shack. When they made the angle change over a year ago, it was made to make some window loops more powerful in a particular direction.
If you loop from INSIDE the shack, you always fast vault. Looping outside was ALWAYS meant to do a medium vault cause of the 90 degree turn, unless you take a few extra steps to widen out then you can fast vault.
Survivors once again proving they think exploits are standard gameplay.
I never try to fast vault outside of shack that's too risky. The problem is that you have to go way out if you vault from the side where the pallet is now and that side of shack was already worse but you can't decide the direction as survivor so you're forced a lot of times to use the window like that. Or if you wait until the last second because the killer might double back you are 100% getting a medium vault now.
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Why would you change it back to 3 seconds? I agree with the other change, if someone else gets hooked you shouldn't be able to use it but I would keep it at 5 seconds.
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Survivors literally get nerfed every patch and killer mains are still crying because they suck and don't wanna learn the game so they run bamboozle and complain about #########. Like ######### is that change 4 walls are basically even worse now and shack now becomes worse too.
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Yes, never got chased in the round vaulted a single time blocked, no Bamboozle
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I don't think it's a lag issue. I get stupid hits on 30 ping even if I play killer I know what shouldn't have hit.