PistolTimb
PistolTimb
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This happened to me too, on this exact same map as Freddy. I was able to defend the gates during egc against the last survivor, and right as the timer reached zero, they hopped into a locker and I grabbed them. She lied on the floor and her bleedout timer wasn't present. Every time I swing she would fly in the air as if I was holding her. I was forced to DC and the survivor had no idea what happened (we were on Xbox so I messaged them directly).
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Trapper and Wraith arguably have the worst. Best would be Huntress, Demoman, Hag.
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Franklin's creates sweet, sweet salt very consistently. No reason to change FD, and Plunderer's instinct essentially counters it anyway. If they nerf toolboxes I would be fine with a Franklin's nerf.
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Spine chill hard counters stealth. Premonition can do the same but it's less effective. Ghostface has loud flapping noises too, so that could tip people off.
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Save the best for last is my favorite perk in the game. It lets you recover from attacks much more quickly, which can be the difference between getting a down and not. Pig and Demogorgon can use it efficiently because they can ignore the obsession penalty by using their secondary attacks. Some Killers can't get too much use out of it (nurse, Billy, huntress), but general M1 killers can definitely use it well.
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Ruin isn't a necessity but it's the only perk that can stop 3 gens from popping after a single chase. Tracking and slugging perks are much more effective than Hex ruin could ever be. I'd say corrupt intervention is a much better choice for some killers.
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No, but you can send a friend a gift card, which can be used to buy cells.
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Inviso-Bill Overbeck
Quick and quiet, iron will, balanced landing and lightweight/spine chill.
Basically a Blendette build but actually respectable.
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Raise your sensitivity and practice your aim. Don't expect to win matches, just play and practice. Shadowborn helps alot if the fov annoys you. Huntress is all about patience. Survivors will try really hard to juke you, but if you wait they'll usually juke right into you. Some maps you can throw over pallet loops, but others you'll hit an invisible Collison box.
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Oni is decent but he is just a lesser Billy. Good survivors will prevent Oni from using his power for a LONG time. Meanwhile Billy can use his immedaitely as the match begins, as much as he wants with no downside. Oni has a great aesthetic, and his dash is more satisfying than the chainsaw Sprint, but he has zero early game pressure. He's just another lower-mid tier snooze fest of a killer. A damn shame if you ask me.
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You can't see your own scratch marks (without Fixated).They can be left on trees and walls which can tip the killer off to your presence even if you think you're being stealthy.
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This made me smile ear to ear. God I would give anything to see Coach in dbd, but I know it'll never happen :(
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El Chupacabra
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Clown is a wholly evil man. Giving him human eyes would humanize him far too much. Black eyes are associated with evil which is a nice contrast to the seemingly jolly getup.
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I'd like to see an illusion based character, like Doctor and Freddy's fake pallets but heavily expanded upon.
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I would like to see the devs overhaul maps with each tome. Every map variant has issues and this would be The best way to fairly address them all in a relatively timely manner. Hell, I'd prefer it if they skipped chapter 15 altogether to get this underway. Wraith is next assuming they're following the killer list. Gas Heaven, Wreckers Yard, and Azarov's Resting Place arefairly balanced, but could use some tweaks. Meanwhile Blood Lodge and Wretched Shop are so painfully survivor sided it's unreal.
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Dead Hard and head on, but if you're gonna run head on you should run quick and quiet too.
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I like to imagine that the Killers have a lounge area they go to between trials. A few sofas, some tv, a fully kitted bath area, a minifridge... no way they could go through so much stress and physical activity without having a good rest.
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Lightweight is Green at tier 3, but it is possible to change the color and appearance of perks through editing game files (PC only) . I don't think this is bannable, as many people are doing it.
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Meg was like :O
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/942209#Comment_942209
Thank you for understanding that you have no hope of stopping my argument. Jokes aside, do you really not see what I'm talking about?
Can you actually argue your point instead of acting like your opinion is inherently superior? A team with 4 Decisive strikes will survive much more frequently than a team with 0. That's just a fact. If you think DS doesn't have a profound effect on the match, you are either ignoring blatant facts or are out of touch with reality.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/942185#Comment_942185
What country do you live in where all the ladies look like Jane?
"Back in Roman like times"
Women during this time didn't have the body "standards" we have today. Most modern counties adhere to the belief that being thin is the only sure way to beauty, which is a damn shame.
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Baby survivor complaining about a perk that can be gone in 30 seconds, or ignored entirely with great skill checks. Nice.
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Devour hope, make your choice, haunted grounds, no one escapes death :P
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Her ass is enormous. Like my God it's impossible not to notice Thickums McGee as she runs around. Her bottom has its own gravitational field.
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Because bbq is easily countered. You can hide in lockers, behind gens, heck there's even a perk that straight up blocks your aura. Bbq is op btw there's no counterplay /s
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Infinite tier 3 Myers (unless paired with tombstone), rusty shackle hag, and black incense Plague. Everything else is fair game. Very few add-on or perk combos feel unfair to me. Slugging builds can be annoying but I don't blame the killer for doing it, I blame the devs for forcing them to do it just to win.
I don't bring a mori unless I see a key or a bunch of toolboxes. There's nothing wrong with bringing a key or a mori but they're both boring af. I also don't like how you're guaranteed to lose points for bringing a mori, while using a key gives you more. Just my 2 cents :P
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It was worth it, but they should really make it less grindy. Maybe making it so you can have more than one challenge active at a time. Casual players and those who get the pass late don't have nearly enough time to get through the whole thing.
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I can get behind this. It would be a great way to test a multiple killers mode without necessarily balancing the game around it.
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Sound of Silence
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I don't think it's good for people to pip despite not having to do anything to survive. It's too easy to rank up as survivor as it is.
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That honestly sounds fun af. I wouldn't care if I got stomped. Getting chased by two killers would be exhilarating. I wonder if different chase musics stack, like if there was a demogorgon and Myers would one cancel the other out or would they overlap?
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Spine chill and premonition will still work if I understand right. Undetectable only protects from aura reading from Object of Obsession, Alert, Blood Amber add-on, etc.
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It's for balance. She can hit hatchets across the map so I'm guessing it's to give survivors a little more awareness. It isn't directional anymore so unless you can clearly see her, you won't know where she is or which way she's going. Her actual terror radius is really small and can be miniscule with monitor and abuse.
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DS counters a mori if you hop in a locker. All ds needs is to deactivate when someone else is hooked, because at that point you aren't being tunneled. DS in its current form is anti-momentum, not anti-tunnel.
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Agreed. Myers is literally unplayable on Rotten Fields.
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The Game has come a long way. I remember when i first started playing the game chugged like crazy. Killers like hillbilly were unplayable with the frame stutters. Now everything is pretty smooth.
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He definitely needs some love. Trapper can still win if played well, but many maps completely neuter him. Not to mention his ENTIRE power can be sabotaged for 3 minutes (though i admit people rarely sabo). He should start with at least 3 traps at base, and I would be fine with them slightly nerfing his bags for this.
Also, when survivors are disarming his traps, I think they should be faced with skill checks. If they fail any, they are either injured or trapped due to their poor handling of the traps. I don't like that survivors can cancel out his power with essentially no effort.
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I highly doubt they will nerf plague, though I could see them touching her black incense. Perma wall hacks vs 1 shot survivors is so DIRTY. Like Scratch Mirror Myers with zero drawbacks. Otherwise I'd say her addons and kit are balanced. Plague has no early game pressure, so if survivors play safe and split up, she will struggle absolutely.
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It should really be you hook everyone at least once in the basement. On most maps and as most killers the challenge is super unfeasible.
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Yes, you can fake the animation by snapping your camera where it would go normally. It is easily called out, though. You can't pick your feet up at all as far as I know.
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@TerminatorGuy said:
The Xenomorph or the Terminator T-800 from the first movie. I think he will fit in perfectly and it will bring someone new to the table of our killers, an actual machine/android that will not stop until you have been terminated. Reprogrammed by the Entity.
plus Arnold Schwarzenegger
That would be awesome. The original Terminator was honestly like a sci-fi slasher film. I don't know what his power would be, though. Maybe a hitscan gun 😂
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I mean, self care gives you a free health state without any help from teammates. Start buffing it and you run the risk of making it OP as hell. I'd say it serves its purpose, despite not being good. It would be better to buff other perks imo.
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Run iron will and camp pallets.
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As far as I can tell, doc is getting buffs across the board. Plus he's getting his own chase music, so that alone makes him God tier.
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A vampire like Nosferatu would be amazing to see.
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Yeah, I'd reccomend watching streamers and learning things as they play. Certain tiles you can abuse your red light and walk certain ways to trick people into walking into you. Other tiles you just gotta hold forward and get the pallet gone ASAP. The game is all about juggling, so if you try to 1v1 every survivor, the other 3 are gonna fly through gens.
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New players should play against bots if matchmaking can't find other players for them.
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Why play Clown when Freddy exists? Clown needs much stronger slowdown or built in map pressure.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/938498#Comment_938498
billy and bubba have very rare addons. not iri wich imo they dont need what would it do? a better carburator guide? no one of both needs any of that. also billy purple are good the semi drift king is a decent addon bubbas ones are lame. also they are very balanced (not bubba he dneeds lots of bufs imo) but billy is in a good spot you can loop him quite easily by playing safe and not greeding if your team mates are doing gens every last one of them are gonna be done before all pallets are wasted.
It's not about needing iridescents, it's that the devs want things to be consistent. They did the same thing to Wraith, trapper, and now nurse. Doctor was an odd one too because he only had 1 iridescent, huntress is the same way. Devs just want consistency.