PistolTimb
PistolTimb
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- PistolTimb
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Comments
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I have never once gotten a splinter for pig, though I did buy her first day I got the game. I got Michael months later and still get splinters for him.
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There is no reason to play legion, unless you just really like them. Virtually any killer can be used more effectively than legion.
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Dog dookie perk. Thanataphobia is much better (but that's not saying much).
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Your title is objectively false. Survivors can feel too powerful at times, but that is due to map design. Strong killers with strong builds can stomp even the sweatiest of swfs.
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Nice try. Thanksgiving ended a while ago. I don't gotta be grateful for nuthin for at least a year /s
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Alyx Vance and Doomguy
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120% movement speed plus wallhacks makes him sorta bearable on most maps. NoED is a good choice to patch up the holes but of course that can be gone before endgame.
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You should save up for killers, unless you already have the ones you want. Skins can be cool to get, but of course alot of the best ones cost real money.
Using them for bloodpoints isn't a bad idea, but the conversion rate is terrible. 2000 shards for 150k bloodpoints, when it would take several dozen games to get those shards and over that time you would get well over 150k bloodpoints.
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I think that's fair, or he should at least start with half of them all. Trapper is fun but trekking across the entire map for 1 trap is tedious.
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Most likely. We haven't seen a female killer in a while so she is likely the one. I'm guessing her power is gonna related to her seductive nature, but who knows at this point.
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Open handed should be buffed to 16 meters but it shouldn't be stackable.
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I found a God loop on Lery's and looped a Billy for 3 minutes straight. He facecamped me while everybody else escaped :^)
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Honestly, this would be fine with a longer cooldown between throws and even slower movment speed when winding up a hatchet.
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I think you're supposed to censor names.
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I can agree. 6FU was poorly thought out. It encourages killers to play lame which fuels negativity. Really should have been something like, "hook every survivor in the basement at least once," or "hook someone in the basement, then hook their rescuer in the basement." Hopefully the devs are learning from their mistakes so they can make the next Tome much better.
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Same reason why Moris are hated: they end the game prematurely and take no real skill to use.
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Well, tunneling and camping is unsportsmanlike, but holding m1 on gens isn't skillful and can be done too quickly. Killer is supposed to feel like the power role, but on many maps against skilled players, killer can feel powerless.
Being tunneled/camped sucks, don't get me wrong, but losing 3 gens after 1 chase just because you didn't bring a strong (hex) perk sucks just as much. I don't blame killers for camping and tunneling, because I know firsthand how crappy and unfun the supposed "power role" can be.
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Make insidious base kit
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Honestly, prestiging is pretty pointless. Only do it if you really want the bloody cosmetics, and leave everybody else at 50.
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Survivors run at 4 meters per second. With some basic math, we can figure out that a survivor running in a straight line will go 32 meters in 8 seconds. I know that sounds weird but that's how I figured out relative distance.
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1. Buff Clown
2. Buff Clown
3. Buff Clown
4. Buff Clown
5. Buff Pig
I have spoken
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I love how the sounds compeltely fall apart right before the devs go on break. Maybe I'm paranoid but it almost seems intentional...
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I like the idea of survivors breathing more loudly while exhausted. Otherwise I believe exhaustion is balanced. The only perk i feel to be a little cheap/crutchy is dead hard, and that barely works on dedicated servers.
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Dwights are usually pretty good players, unless they're a default Dwight. Ace is SS tier, though .
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/946049#Comment_946049
Did you not read the original post?
I was kidding smh
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People like to crap on tru3 for someone reason. Not trying to start drama it's just a fact and it's kinda weird. His wraith and ghostface builds are strong and people are recognising that. Don't know how legion and dying light correlates to him, though. Probably just survivors being salty as usual.
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Monitor and abuse plus whispers is a good combo. You walk around normally until whispers ticks on, then crouch. Your terror radius is shorter so it shrinks faster, which lets you sneak up on people more effectively.
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As long as keys exist, Moris should exist. If one goes the other should follow.
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Legion. Gets that first hit easily but is easy to loop, like any m1 killer. Boring to play ad and against.
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Just run Calm Spirit? EZ fix kappa
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Neither is fun to go against but neither is wrong or toxic. Maps are a serious issue in this game, and I think that once they are all sorted out, the game will be more fun for both sides.
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I was on shelter woods a few days ago, and there was not a single jungle gym on the map. There was a handful of rock pallets, 1 long wall short wall pallet, and 4 TL walls. Meanwhile on maps like Ormond and Thompson's house, there can be a Shack pallet into a jungle gym into unmindgameable loops like the cow loop. The fact that the game will decide to completely screw the survivors or hand them God setups on a silver platter really needs to be addressed.
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Stridor can be good if don't have headphones, and can help alleviate general sound issues. Sloppy butcher is good for keeping people injured and vulnerable.
She is currently bugged; her lunge when she exits her phase walk doesn't stack with the speed boost she gets (this is happening to Wraith too). Right now I'd say it's best to run recovery and movement speed addons until she is fully fixed.
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Probably will be mid tier at the very least. They're buffing his base shock range too which has been requested for ages.
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Wow that rank 19 is so clearly a new player. How could you kill such a beautiful baby? /s
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That's why I love Freddy. Ain't nobody gonna be a ninja when they're glowing.
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It is easier to blame others than oneself when losing.
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Don't fall for the spins. Be patient and track them with your camera, then tap the attack button instead of holding it. If you're still struggling, try raising your sensitivity a bit. I know 360s can seem cheap and annoying, but they can definitely be countered.
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Remember, kids: if you don't walk across the entire map and face a corner for 60 seconds, you're a tunneling camper!
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/944793#Comment_944793
By any chance, do you have an SSD in your console?
I don't believe so. My Xbox has an HDD only as far as I know. SDDs are external, right?
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That map is awful as killer. If they cut down on jungle gyms and back to back pallets id be fine with the truck coming back.
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Dbd cannot be played split screen, sadly.
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Kindred/Bond
Any exhaustion perk (adrenaline isn't that good for solos)
Decisive Strike
Spine chill
Honorable Mentions: Left Behind, iron will, and self care (for the true solo survivor experience).
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The Game has come a long way. Not sure if I'm just lucky or my console was built by a blacksmith god, but I don't experience issues nearly as often as others do.
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Yes let's buff deliverance and borrowed time (again) before buffing weak survivor perks. Gigabrain idea my good lad.
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The fact that maps like Crotus Prenn exist show that this game has a LONG way to go. I mentioned this somehwere else, but the devs should rework maps with each Tome release. Nearly every map variant in the game has issues, and this would be the best way to fairly address them all in a relatively finely manner. Macmillan, autohaven, Coldwind, Crotus Prenn, the swamps and haddonfield are all painful as killer 80% of the time (some map variants like coal tower and wreckers yard are decently balanced).
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Doc is more fun to play than legion, but edgy squad is objectively better. Doc will likely surpass legion when his rework/buffs go through. Hopefully Legion gets a proper rework within the next 2 years :(
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Solo survivor isn't frustrating, but teammates can be. I love running Kindred just to get 1 or 2 hooked. Too often I'll find myself getting chased for a LONG time just to find out no gens are being pressured.
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Survivors get a million second chances, what's one more? ;)
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Momma's Hunting Bag
Huntress carries 5 more hatchets and cannot use her basic attack. Movment speed is buffed to 115, but movment speed while winding up a hatchet is reduced. Time between throws is greatly reduced; after throwing a hatchet with her left hand, huntress will grab another with her right hand, then switch back to left and back again until she runs out of hatchets.
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Iridescent Head
Successful attacks with hatchets give survivors the Oblivious status effect for 60, and they can no longer hear lullaby for 20 seconds.