Static Map Changes
While it's probably a good marketing word, "Procedural" maps have been the cause for many problems in dbd.
How would it affect the game if maps didn't change and were designed to be static maps. With variations in those maps deliberately designed as alternative maps similar to how the Badham maps currently work?
Fat shaming spots would become things of the past since everything would be placed by designers.
Various map areas could become balanced and less frustrating for both sides.
The maps could then have their longstanding issues adjusted manually without the "procedural" algorithm messing somethings up.
Map knowledge could then be a new skill players could utilize without worrying about good and bad spawns on maps.
Aside from the additional work, what would be the downsides of having manually designed static maps with different variations implemented in the game?
Comments
Isn't Hawkins the only map like that? Or the pallets anyway
I was on shelter woods a few days ago, and there was not a single jungle gym on the map. There was a handful of rock pallets, 1 long wall short wall pallet, and 4 TL walls. Meanwhile on maps like Ormond and Thompson's house, there can be a Shack pallet into a jungle gym into unmindgameable loops like the cow loop. The fact that the game will decide to completely screw the survivors or hand them God setups on a silver platter really needs to be addressed.
On a side-note: Can anyone tell me if the game tells you which of the 5 variations you got when loading into Badham Preschool?
Cause with static maps with variations, it'd actually be good to hide, so people can't immediately know which version they're on.
yes there's roman numerals next to the map name at the bottom left.
Hmmm, that's kinda too bad.
I mean, the devs say one reason they made these to keep people guessing, even if just a bit.
So hiding which version it is should help with the guessing.
EDIT: The game could tell you in the scoreboard screen which version it was, for the people that would care about that.
I don't think it would matter if the game showed you in the name or not. If a map was static you'd know which version you were on when you saw how a landmark was positioned.
The same if there was map name reveal at the start at all. You'd know right away once you saw a landmark or two.
It's really the players and how they play that keep the other players guessing imo. If perks were all effective and build diversity was more varied, that would be the most fun way to keep players guessing.
We'd have no idea what our opponents were planning rather than always anticipating dead hard, DS, BT, BBQ, Ruin etc
But it'd still make a neat addition to keep up some mystery at the beginning.