Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
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Comments
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Pinhead and hillbilly. Chains into chainsaw for easy combo and billy has mobility to pressure the map. Good luck getting the box as well when billy can scout the whole map in like 40 seconds
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@JimbusCrimbus just sounds funny tbh.
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I’ve lost my addiction thankfully and am onto games I enjoy more. Feel no real need to come back atm
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2867665#Comment_2867665
I wanna see dying light 2 have a dbd event they were pretty cool with crossover events in the first one
That could be very cool actually. Imagine if the GRE had found blight serum and tested on volatiles or something
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It would be cool to see dbd give its license to other games. That for honor event was great.
I’d love to see more strong perks be released. They have gotten better at this recently so I hope they keep it up
And old Freddy to return but that’s a pipe dream
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Not really. Ghostface and legion changes could be interesting but I doubt they’ll do too much
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Be mildly concerned that she is an 8 foot tall walking corpse and proceed to leave
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2865443#Comment_2865443
So the killer meta is too strong. Because any high mobility killer is very oppressive with it.
If Nurse is weak perkless, it shows how powerful perks are.
How can have the opinions you have yet also defend nurse?
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Guess the devs realised they could make extra money out of Susie simps. Well played BHVR
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Yep. Nurse is holding back a lot of perks/maps from actually being balanced
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Don’t go. I have no interest in kpop what so ever
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Still insanely strong on nurse and hag from my experience (although hags lower TR makes it a bit harder to use)
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It’s just lost it’s fun factor for a lot of people myself included. The game relied on constant newcomers but the grind is putting them off
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Probably because they didn’t get to play the match. Not that I care about it personally
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This would do nothing to fix him. Trickster essentially needs a full rework to be anything other than a nuisance
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Could be useful to know when the default Claudette is throwing the game
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2862393#Comment_2862393
I see him sometimes, but it doesn’t feel as rare as Twins.
Funny how he was probably the most common killer after his rework. Not that I blame people since I’d rather go to sleep than play him personally
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What Freddy’s are you seeing. Swear he’s as common as twins
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This happens every time a new chapter releases. Everyone tries out the new killer and gets bored so goes back to survivor
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Just give me scissorman and I will actually play the game again
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I would’ve said clown’s pink bow on his P3 but thankfully they changed that.
not necessarily an outfit but Quentin’s huge hands always bothered me especially since they weren’t changed with his model rework
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Nope but I try to be realistic and fair with discussions (even though I’m probably not)
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Either wait to spite them or just end it quickly depending on how I’m feeling
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Clown and bubba. No escaping that chainsaw
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Honk stun sound when?
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Yeah hate those pesky survivors running the worst item in the game. God they are just too easy to kill
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This guy should go professional. I’ve never seen such talent for hockey
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I’m just glad we didn’t get mid range antiloop killer number 12
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They never said anything about a rework. His power is very likely to stay the same just some number changes
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2860362#Comment_2860362
The current meta is a lmg that kills you with 2 bullets and a perk that is pretty much wall hacks
I’m getting flashbacks to the 40m 1 shot shotgun in MW
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Link isn’t working it brings me to my account /s
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Last cod I played was black ops 4 tbh. Vanguard just looks boring to me and the sales numbers reflect that
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Couldn’t care less. I just want new players to have a good time
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Twins and clown should be higher imo. Twins have a lot of intricacies that you can master and clown while having a low skill floor requires high map knowledge and decent mechanical skill to play well
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Freddy atm is probably DBD’s most forgettable killer which is an achievement when he’s probably the most recognisable. He has no skill ceiling for either side and is just a chore to play
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- ruin wasn’t only nerfed for that reason
- dead hard is getting changed
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Awful design and will either be way too weak or way too strong. Should never have been added
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I agree but is it really a mistake if they know they have dead hard?
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Has and always will be trickster. Every chase is just “he dies because we’re at a low wall loop” or “we’re at a high wall loop time to hit 2 knives per rotation until they drop pallet”.
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@GoodBoyKaru said:
It seems like there's 2 writers. One of them really understands the characters and writes incredibly well, making compelling stories that match the characters, and one of them made the tome for Nurse, Bill, and Pig.
Don’t even get me started on hag’s archive. As if her base lore didn’t leave enough questions
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I agree for the most part besides alch ring and compound 33. Obviously lag flicking needs to fixed too but I doubt that’ll happen
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@Yippiekiyah said:
https://forum.deadbydaylight.com/en/discussion/comment/2853654#Comment_2853654
I'll crack the next joke pal.
No joke there just the truth
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2853654#Comment_2853654
Nothing about Haddionfield was fundamentally broken and it's been killswitched with no reasoning given leading a lot of people to put the pieces together as to why it's no shocker why. If they're gonna use the System for a map that people deemed an issue but not for perks then I can't see why HF hasn't been unkillswitched.
There’s a lot of rumours it’s because of a map rework nothing to do with balance. The kill switch is only used for fundamentally game breaking things not just overpowered perks
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Nothing about them is fundamentally broken though so no kill switch is needed
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How the meta strategies and MMR encourage you to not interact with killer
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@Zozzy said:
Survivors have learned to dc or hook out to get killers nerfed. It inflates the kill stats and bhvr see people are not having "fun"
If that worked nurse and blight would be long gone by now. Devs just throw darts at a board and hope for the best tbh
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I’m good at the game I swear!
Edit: I’d probably move spirit since her nerf but wasn’t bothered to make a new one
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It’s not about fun it’s about sending a message
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@egg_ said:
Going against nurse with stacked up slowdowns and strong add-ons is just plain boring
https://forum.deadbydaylight.com/en/discussion/comment/2852388#Comment_2852388
The meta perks argument isn't as valid, because they might as well have been soloqueuers, were meta perks just help mitigate a little the nightmare that solo queue is. I too use meta perks when solo queueing, and still think that a full meta nurse is just a waste of time
That’s fair for DS and BT but perks like DH aren’t really necessary for solo
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@PlaysByShady said:
https://forum.deadbydaylight.com/en/discussion/comment/2852374#Comment_2852374
Which would literally make her, not Nurse. That's my point. That you want to kill Nurse (i.e. the killer who literally has to rely on blinks) to not rely on blinks, instead of working with the design as intended and "tweaking" it to your satisfaction.
Think about it. When Plague gets her infection rate up, she can one-shot the survivors. It's a permanent thing until the survivors choose to cleanse.
When Oni gets his power, it's lasts a limited duration which allows him to travel around the map and try to get the instadowns as appropriate.
You want Nurse's blink to charge in the same way. Ok. Then what? She get's one blink? Two blinks? Blinks are incredibly hard to place and extremely unforgiving. So is that it? She has to chase a survivor for a minute and then get the opportunity to use one set of blinks (that may or may not work), and then... nothing? And that's a good, viable, fair killer power to you??
You have assumed most if not all of this. How is it not nurse if she can still blink through walls to hit survivors? That is her whole power and I’m not getting rid of that. What I want is for a power of her strength to have a pre requisite like other strong powers
I agree blinks are hard to place and unforgiving but so is oni’s power yet he has to build his up as a m1 killer. The strongest power in the game capable of hitting survivors through any obstacle should have to be built up imo
The devs have “tweaked” this power over 4 years to no avail. I think it’s safe to say we need a better solution at this point whether that be this idea or something else
