Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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@Dionysus42 said:
No nerf required. Eventually people will stop crying about MDR.
People didn’t stop crying about iri head for 4 years so I doubt it
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2839207#Comment_2839207
Idk about decreasing her lunge but I like the idea of making her visible.
Yeah I’d just like to see it have some more downside especially when the current one is easily removed.
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It’s like running pinky finger on clown. Sure it makes him better but teaches you bad habits and doesn’t help you learn the killer. Luckily that was nerfed (In the most lazy way possible).
It could be interesting in MD ring made spirit somewhat visible during phase and cut her post phase lunge. It would make her more like a mobility killer instead of a chase one
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I now have the idea in my head that Jane is like 5’1. Great art and happy wonen’s day!
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To an extent. With how messy the code is at it core would it really help that much?
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Not really. It’s a decent chapter by all means but I have no connection to the license and am already burned out so I have no desire to come back
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Clown has some good ones especially pop. Bamboozle is also decent and coulophobia is meh
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Why use COH over any other healing perk especially we’ll make it? Boons barring COH are balanced anyway
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BHVR have never understood map design tbh and seemingly just do whatever. Why else would they add insane loop chains and a god window to chapel which was widely considered a balanced map?
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Least they can do is put an epilepsy warning before the game. Otherwise they are probably liable for a lawsuit
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Hiding is an effective counter to CI of course people are going to do it
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You can keep trying to move and hold shift while slugged to prevent him from healing you. Otherwise not much
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It’s slightly annoying but nothing in need of nerfing. If anything premonition needs a buff to not be overshadowed
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Kid be cool with her doing a pinhead and just phasing through it
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People are going to tunnel. No perk nerfs or buffs are going to change that. We need actual in game changes for it to decrease
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Because it’s a 5 year old spaghetti mess of code. Can’t be too hard to hack
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They don’t hate killers. They just have no clue how to balance the game
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His stats were too high. Same reason Freddy was nerfed despite not being remotely OP
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Probably for 10 hours before calling it quits. I really had nothing better to play during 2019 tbh
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9 iirc
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It’s more so a way of saying that dbd was never intended to be a serious game much like F13th for example. It was meant to be a fun horror game to play with friends or online
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2834156#Comment_2834156
I would've expected such a comment from a lot of Forum members, but not you.
Yes, currently the ANOES DLC has some of the worst content in the entire game, but it wasn't always like that. On-release, the chapter came with the best killer they have ever designed, a very interesting map (OG Badham) and the best survivor in the game.
Not to mention that perks like Remember Me, Blood Warden and Vigil had far more uses back then.
And the way to fix this is to revert them, make the chapter as good as it once was. Not deleting them. This is something that shouldn't even be mentioned.
Tbf I do still like the chapter somewhat. Quentin is still one of my favourite survivors and I still play freddy from time to time but looking at it objectively it’s not very good. Then again that goes for a lot of licensed chapters like Ghostface or RE
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Honestly between the 2nd worst map in the game, the most boring killer, 6 mediocre perks, an okay survivor and no new cosmetics it’s surprising NOES hasn’t just been removed yet
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@[Deleted User] said:
People are going to flip out at the suggestion, HOWEVER: the base recharge time without add ons is a bit too long. You aren't catching anyone who knows how to play against Nurse at a high level without at least one recharge add on. At least not in a timely manner.
Her add-ons are mostly bad-ons. She has about 5 good ones and the rest are niche or outright bad if you actually know how to play her. The fatigue isn't a consequential mechanic after a certain point on Nurse. It's genuinely not something I ever think about in terms of tracking.
I feel like I'm always locked into a mandatory add on with recharge. 99.9% of the time I'm running double recharge. That or range+recharge. Everything else is garbage or hilariously broken (3 blink+recharge)
People only run recharge and range because they are by far her best add ons. But even without them her recharge is pretty minuscule and only helps W gamers really
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@Steel_Eyed said:
Yall ever watch old Nurse games and think “Wowsers, that looked so easy” compared to current Nurse? And people back then said she was sooo difficult. Pffffftttt
Honestly 5 blink nurse was probably one of the easiest things in dbd period
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2833194#Comment_2833194
As a iridescent...which is supposed to be strong. Even if a killers strong that doesn't mean their addons should be garbage. The original iridescent 3rd blink was utter garbage and made it so nurse couldn't blink through objects. Now it's actually worth its placement as a iri.
Yes and now it’s broken as hell on an already broken killer. I wouldn’t say that’s a good thing tbh
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Honestly old DBD’s artstyle was way more appealing imo. Now it just looks kinda empty I guess?
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All my homies hate spirit /s
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But how else do I lower my MMR?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2833185#Comment_2833185
Nurse got a 3rd Blink Add-on, I think we're past that point
Fair point. If they actually buff her base kit though I will never play this game again period
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Buffing nurse would cement how inept the devs are
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Honestly they should just cut their losses and remove it. Who would actually miss playing on it?
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@egg_ said:
Jeff
:(
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Well they’re just skins really but feng because it would piss the most people off and the devs might actually make cosmetics for other characters
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2831681#Comment_2831681
Making the game f2p on Epic was the worst idea they ever had.
Agreed. If you can’t make a good anti cheat don’t release the game for free for a week
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Well good luck on your break. Sometimes that’s all you need
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You should get a stack for every slugged survivor you pick up. That’s the whole effect of the perk now so why not?
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@justalilbit123 said:
and the best part. if I don't escape? my mmr goes down. doesn't matter if I do 4 gens solo, doesn't matter if i loop the killer for 10 minutes. and they get to escape, and they get the mmr increase. ######### amazing.
Your hockey skills are clearly lacking
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2831687#Comment_2831687
Yes, I know (and abuse) that. But here it's not the case. It's literally a middle walk-straight.
Also, it seems that sometimes the survivors aren't turned towards the middle of the trap.
If they are not turned its because they already have their camera aimed at the trap so they can control their movement better.
Otherwise it’s probably latency or just you being too slow on the teleport input
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There’s a specific way you can activate a trap to avoid a lunge if you do it on the very edge of the radius. It’s counterplay to her essentially
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2831681#Comment_2831681
Then I guess that's it for dbd,the hackers will just keep increasing and ruin the game.
They either change the engine or make a new game.
Yeah pretty much. Surprisingly I’ve only seen 2 hackers in my games but they were blatant ones. Chances are met tons of subtle ones I didn’t notice
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Making a functioning anti cheat for a 5 year old mound of spaghetti code isn’t exactly easy
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Billy or huntress. Both give fair counterplay but reward the killer for playing well
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@Chadku said:
https://forum.deadbydaylight.com/en/discussion/comment/2830588#Comment_2830588
You´ve just given a valid reason as to why Overheating should exist.
So long as there´s no way to regain instasaw Billy.
Yeah it should be more than maybe a primer bulb but just some kind of incentive to use your power and adds some caution to the survivor player but a big reward if they dodge it
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If they really want to keep the overheat make it risk reward. Faster charge time when at high heat
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It’s a band aid fix for BHVR’s horrible map design
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Because there’s nothing fun about her
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Those are some good changes though the TV’s still take too long to recharge imo
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*Laughs in no exhaustion perk*
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2828994#Comment_2828994
Er, to quote it:
"Increases the odds of becoming the Killer's initial Obsession by +100 %."
Initial. Like, if you're running DS, you're more likely to be the starting obsession.
Oh I’m stupid then. Still hate rancor though because it’s essentially a free kill in end game if the killer plays it right
