Did anyone miss this (OLDER) patch?

Dead By Daylight - DBD New Map Changes & Layout Exploration! - Exploring The Changed Maps! (DBD PTB) - YouTube

BALANCE

Coldwind Farm

  • Torment Creek: Reduced the safety of the window in the silo.
  • Rancid Abattoir: Reduced the safety of the window in the slaughterhouse.
  • Fractured Cowshed: Reduced the safety of the window in the cowshed.
  • Thompson House: Added a drop down from the second floor and added a window vault.
  • Added safety to the combine harvesters vault preventing a strong alternative path.

MacMillan Estate

  • Coal Tower: Removed the window on the first floor of the tower
  • Groaning Storehouse: Removed the window in the storehouse.
  • Ironworks of Misery: Reduced the safety of the window in the foundry.

 Autohaven Wreckers

  • Wretched Shop: Removed the RNG window spawn logic in the garage and reduced window safety. 

Backwater Swamp

  • Grim Pantry: Reduced the safety of the window under the shack.

Level Design QoL Fixes:

  • Haddonfield corner fence vaults: Removed.
  • Suffocation Pit: Removed the randomly generated window spawn logic and reduced the safety of the window loop in the mine.
  • Disturbed Ward Pallet logic reduced to 2 pallets.
  • Badham Preschool fence loop: shortened.
  • Dead Dawg Saloon: Added breakable walls to the saloon.

Layout Tweaks: Updated tile-type spacing and or map size.

  • Rotten Fields Reduced the size of the map and added more distance between Maze tiles.
  • Wretched Shop: Added more distance between Maze tiles.
  • Fractured Cowshed: Reduced the size of the map and added more distance between Maze tiles.
  • Thompson House: Reduced the size of the map and added more distance between Maze tiles.
  • Wrecker's Yard: Reduced the size of the map and added more distance between Maze tiles.
  • The Temple of Purgation: Reduced the size of the map and added more distance between Maze tiles.
  • Mother's Dwelling: Added more distance between Maze tiles.
  • Mount Ormond Resort: Added more distance between Maze tiles.


Back when maps used to be more balanced 😪... thanks Realm Beyond.

Comments

  • Back when maps used to be more balanced

    When was that?

  • 2 years ago ..if am not wrong, ...it wasnt completly balanced...but definetly was better w/out those Breakable walls and less safe pallets for sure. ohhh man the good old days 😓

  • Honestly old DBD’s artstyle was way more appealing imo. Now it just looks kinda empty I guess?

  • @Phasmamain said:

    Honestly old DBD’s artstyle was way more appealing imo. Now it just looks kinda empty I guess?

    can confirm 😥 i miss the older maps a lot.

  • @Phasmamain said:

    Honestly old DBD’s artstyle was way more appealing imo. Now it just looks kinda empty I guess?

    Ily <3