Did anyone miss this (OLDER) patch?
BALANCE
Coldwind Farm
- Torment Creek: Reduced the safety of the window in the silo.
- Rancid Abattoir: Reduced the safety of the window in the slaughterhouse.
- Fractured Cowshed: Reduced the safety of the window in the cowshed.
- Thompson House: Added a drop down from the second floor and added a window vault.
- Added safety to the combine harvesters vault preventing a strong alternative path.
MacMillan Estate
- Coal Tower: Removed the window on the first floor of the tower
- Groaning Storehouse: Removed the window in the storehouse.
- Ironworks of Misery: Reduced the safety of the window in the foundry.
Autohaven Wreckers
- Wretched Shop: Removed the RNG window spawn logic in the garage and reduced window safety.
Backwater Swamp
- Grim Pantry: Reduced the safety of the window under the shack.
Level Design QoL Fixes:
- Haddonfield corner fence vaults: Removed.
- Suffocation Pit: Removed the randomly generated window spawn logic and reduced the safety of the window loop in the mine.
- Disturbed Ward Pallet logic reduced to 2 pallets.
- Badham Preschool fence loop: shortened.
- Dead Dawg Saloon: Added breakable walls to the saloon.
Layout Tweaks: Updated tile-type spacing and or map size.
- Rotten Fields Reduced the size of the map and added more distance between Maze tiles.
- Wretched Shop: Added more distance between Maze tiles.
- Fractured Cowshed: Reduced the size of the map and added more distance between Maze tiles.
- Thompson House: Reduced the size of the map and added more distance between Maze tiles.
- Wrecker's Yard: Reduced the size of the map and added more distance between Maze tiles.
- The Temple of Purgation: Reduced the size of the map and added more distance between Maze tiles.
- Mother's Dwelling: Added more distance between Maze tiles.
- Mount Ormond Resort: Added more distance between Maze tiles.
Back when maps used to be more balanced 😪... thanks Realm Beyond.
Comments
Back when maps used to be more balanced
When was that?
2 years ago ..if am not wrong, ...it wasnt completly balanced...but definetly was better w/out those Breakable walls and less safe pallets for sure. ohhh man the good old days 😓
Honestly old DBD’s artstyle was way more appealing imo. Now it just looks kinda empty I guess?
can confirm 😥 i miss the older maps a lot.
Ily <3