OniWantsYourMacaroni
OniWantsYourMacaroni
About
- Username
- OniWantsYourMacaroni
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Comments
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@[Deleted User] said:
Played against a lot of wraiths. Every unlcoak is a guaranteed hit.
Only really if you're outpositioned.
If you're near a pallet or window,you're fine
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2154175#Comment_2154175
If the final Survivor could save himself, Killers would not walk away. We would wait until they hit Struggle Phase.
We walk away because we know the Survivor can't get away.
Exactly,the killer would just wait until the last survivor hits struggle phase.
If they manage to unhook themself then the killer just downs you and waits 60 seconds for the DS.
It would just waste everyones time.
The system we currently have is perfect because it saves us time and punishes selfish playstyles
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2153923#Comment_2153923
Oh god no, I do love My hero academia but I don't think it fits DBD,
I know,it's just a joke 🤣
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@Bangarang said:
His only necessary change is to give him a rocket launcher. I don’t want to reel survivors in, I want to blow them up. 😏
Wait for the Resident Evil chapter then 😌
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2154102#Comment_2154102
Weakest? LOL
Clown says hi.
Nah,Trapper says hi
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@Mooks said:
Everybody always asks WHEN is midchapter update, but nobody ever asks HOW is midchapter update :(
i really hope it doesn’t feel too buggy ;)
i really hope it doesn’t feel too buggy ;)
We already know the answer on that one ;))
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My Hero Academia chapter when ? 😳
Gimme Shoto Todoroki
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I just hope we don't see 50+ breakable walls 😓
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@[Deleted User] said:
As a Slinger main:
- Add a cooldown if he ADSes without shooting, something similar to what PH has;
- Remove Deep Wounds. Slinger is a chase focused killer, Deep Wounds are unnecessary and it just gives survivors that annoying VFX.
This actually rewards good Slingers that quickscope and remove some of his zoning.
Add a cooldown if he ADSes without shooting, something similar to what PH has
Yep,that's what i was thinking aswell.
It's pretty stupid that he can fake his shot multiple times in a row without any penalty
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O N I 👹
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2152564#Comment_2152564
Agreed. However, this is precisely why there should be an option for us to play with older models (maps included). In my opinion, if a change is guaranteed to have mixed reactions then we shouldn't be "forced" to go along with it (except balance changes, of course).
Well, maps are 100% out of the question.
I guess it would be nice to have an option to chose between new and old models but i'm extremely sure that this won't happen.
Just look at the UI for example.
If BHVR decides to change things like this then they will stick to it.If people like it or not doesn't matter too much here.
After all we all agreed to this (EULA)
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BHVR won't be able to convince everybody with the survivor model reworks.
You'll see people who hate it and other people who love it .
Everybody has a different taste.
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@ShamelessPigMain said:
I mean, how would you feel if you just got a hook put through your ribcage? I'd feel pretty bad. Maybe I want to let people know that I'm getting hep c from this literal metal hook I'm hanging from.
OP wasn't talking about the hook screams but the super loud noise when they finally get sacrificed.
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-Midwich
-Haddonfield
-Dead Dawg Saloon
-Backwater Swamp
-Red Forest
-Badham
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2147814#Comment_2147814
As well as using it for map mobility. Dude just loves yellow gas
I'm just confused because i'm very sure that trying to use your yellow bottles/antidote for any kind of mobility outside of a chase is pretty much just a waste of time
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2150220#Comment_2150220
Do note that carry speed is slower then walking speed
So it's 3,68 without sonic tonic and about 4.05 with.
Still doesn't save any time at all but do notice that it makes you (slightly) faster then a survivor which means any would be bodyblockers/flashlight savers can't outrun you.
Especially fun with agitation, starstruck and the addon that gives aura reading to your inviguration
Dammit
Totally forgot about that 😬
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@zombitehdeath said:
It would be great to have optimization on console.
Since every time dbd freezes while I'm turning. I would turn more then I should.
I had a game with blight where the game froze and turned to far in the certain directions that it could be like the j-flick but it just ######### you over
Yep,experienced the same thing lol:
https://youtu.be/BTtElB1xiBY -
I don't know why but new Dwight looks so weird.
The face looks like it's generated by some AI 🤔
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2151072#Comment_2151072
Yeah, each time I find a random key I know I have to hide it or I'll get tunnelled (and it's fair, I hate brought key too). You have a key, you hide it, and the killer won't be able to do anything (unless he literally stomps on your team, you're bad and he's very efficient).
Brought keys have to lose their power to save everyone, and just be a player's aura reading.
The devs just need to change the hatch spawn conditions to either last survivor remaining in the trial OR all gens done,make the broken key somehow usefull and tweak some addons.
That's it.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/246332/im-gonna-start-lobby-dodging-keys
Just bring franklins...
Don't listen to any of these dumbass survivor mains that say its useless it won't do anything....Trust me
They wouldn't be complaining if it didn't sting to lose a key.
Just hide the key somewhere and now you've wasted a perk slot.
Franklins isn't really good against keys
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@Mister_xD said:
people have been saying this game was dying pretty much since it released.
for a dying game, i think DbD is doing pretty damn well right now.
Ugh,this "X game is dying" is such a meme at this point.Especially for DbD
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@EvilJoshy said:
I certainly don't believe trapper is worse than trickster. Yes trapper is in a bad spot but he is stronger than trickster.
Trickster seems more consistent than Trapper.
Trapper is kind of RNG dependent and the map reworks hit him pretty damn hard honestly.
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It's such an annoying bug,i hate it 😬
Hope it gets fixed in the mid chapter update
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2147854#Comment_2147854
https://forum.deadbydaylight.com/en/discussion/comment/2147837#Comment_2147837
https://forum.deadbydaylight.com/en/discussion/comment/2147814#Comment_2147814
The Anti-dote Makes hook travelin' Faster.
Plus since i'm using both Reload and Feather, it just makes bottle tossing / reloading no hassle and only two Seconds max,
With less than half a second of recovery with the Yellow Feather
Even @GodLikeTerror Uses these two addons, and He's a better clown than me,
https://forum.deadbydaylight.com/en/discussion/comment/2147824#Comment_2147824
Personally. it comes down to alot of experience to chain bottles which is a Hassle to 95% of clowns, but i try to make em work reguardless.
Thank you for the comment <3
https://forum.deadbydaylight.com/en/discussion/comment/2147804#Comment_2147804
Well. gotta keep in mind most don't play clown. or just for the daily...
The Anti-dote Makes hook travelin' Faster.
Plus since i'm using both Reload and Feather, it just makes bottle tossing / reloading no hassle and only two Seconds max,
With less than half a second of recovery with the Yellow Feather
It's an incredible tiny bonus though.
Example:
You downed a survivor and the next hook is 16m away from the downed survivor.
16m : 4.6 m/s = 3.48s
16m : 5.06 m/s = 3.16s
That is a difference of about 0.3 seconds.
But you also have to account for the time it takes you to throw the antidote (0.25 seconds) and the cooldown after the bottle throw (1 second or 0.5 seconds with the yellow feather)
3.48s + 0 = 3.48s
3.16s + 0.25s + 0.5s =3.91s
As you can see,using an Antidote for faster hooking is completely useless.
You only lose time and waste ressources doing so.
Same goes for using your bottles for mobility (meaning outside of a chase).It's a bad use 99% of the time.Your bottles are meant for chases and chases only (Except maybe some situations).
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I really hate keys.
I see them in the majority of my matches now.Either they bring them themself or get one easily out of a chest,which is also why you see more people using hatch offerings.
I'm kinda getting tired of panicking when i suddenly see a key and more or less being forced to tunnel those survivors with a key.
I just want to play normal games,that's all.
Don't get why they can't just change hatch spawn conditions to either the last survivor remaining in the trial or all gens getting done.
But then again,BHVR is always really slow with super easy changes🤷♂️
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Those skins look AWESOME.
I guess those will be legendary skins,so 15$ each right?
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You often times have to lunge through a pallet to potentially hit a survivor.
Thinking that would be the same level of exploiting like using Breakdown now doesn't make any sense whatsoever.
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-Spies from the Shadow can be decent
-Nurses Calling is great to find survivors that are trying to heal others/themself
-Whisperers is also great for finding survivors if you know how to use it.
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Better Optimization
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Nope,
He was able to stalk in Tier 3 but he didn't get any additional stalk.
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@glitchboi said:
Incredible usage of both bottles, chaining bottles is a great strategy and I like how you were able to cover entire loops with purple gas. Also using your antidotes during actions like damaging gens and pallets is really smart.
Also using your antidotes during actions like damaging gens and pallets is really smart.
It actually isn't really a good strategy.
Trying to use your Antidote for any kind of mobility outside of chases is generally just a waste of time
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Some nice Clown gameplay right there.
I definetely don't think that Clown is one of the worst killers out there.I would put him around mid tier.Like 1 place below doctor but ahead of other killers like Legion,Pig,Trapper and such.
Also,why are you trying to use the antidote for mobility/faster hooking?
I'm pretty sure that it's basically a waste of time.
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https://youtu.be/AEV42WUJpoU
At 26:14
They are aware that the grind is still an issue and they are currently working on it.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/2147419#Comment_2147419
I don't have twitter but some of my friends do and, well, unaspiringly, Meg is winning. xD
That poor girl needs it the most 🤧
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Favourite:
Jumpscare Myers 👻
Least favourite:
Hag and Trapper basement builds 💀
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I feel like Corrupt Intervention is a bad pick on Hag because it more or less forces the survivor to come closer to you very early on,interupting you while you're setting up your web.
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>Played Bubba
>Tried to chainsaw a survivor
>Almost in range to hit them
>Get random screen freeze and crash into a wall
>Feels console man
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This is your moment <3
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2146680#Comment_2146680
I’m gonna be honest, I forgot Babysitter existed.
*sad Babysitter noises*
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I absolutely love your art style.
Great work 👍
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Now get all perks on all your characters ;)))
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@MadLordJack said:
It's the same effect as an old Ebony Mori, if we're being perfectly honest.
Even better because you don't even need to down or hit that survivor.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2145884#Comment_2145884
I know they announced it, but like you said that was ages ago. I honestly believe that BHVR is more committed to new content than they are fixing their game.
To be fair.
It sounds like a really hard task to design a good MMR system for this type of game,so i can kinda understand them taking so long for ut.
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I think it's an insanely busted an unfair addon honestly.
It's pretty much an OG Mori type of addon that let's you kill a survivor that hasn't even been hit before.
It's really stupid and needs to be changed.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2145601#Comment_2145601
This. Back in March 2019 the devs announced a goal of 60fps minimum for all platforms, something that would greatly benefit us all. Hasn't happened, and precious little said about it since then.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2145868#Comment_2145868
It's pretty much been "we're working on it, be patient" for the last year.
I would already be super happy if they could AT LEAST fix those damn screen freezes we get from Bloodlust,Dead Hard,Sloppy Butcher etc.
But they can't even do that apparently.
After all this time 😧
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@HexSmolPP said:
English???
Yes,the language you are seeing here is called English
@Topic
Yes,i would definetely use it.Sounds like a fun perk to experiment with
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Not sure if it's just me or the game but some objects on the reworked maps really weird/wonky hitboxes that are really frustrating as Billy and Bubba.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2144063#Comment_2144063
I have also heard this, and that the newer consoles are as well. From reading other posts about fps issues on PC, changing that is usually their first move. And we don't even have the option.
Frustrating.
It took them like 3 years just to double sensitivity for us console players.
I would expect that getting some basic graphic settings would take even longer 😒
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2144020#Comment_2144020
Console is locked at a specific graphic setting, although I do not know what it is.
From what i've heard we are pretty much locked at Ultra.Might be wrong though
