OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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Comments
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2166557#Comment_2166557
its not its even in dbd wiki
The wiki isn't official.
We have to assume that it's a bug if it isn't mentioned in the official patch notes
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/2166557#Comment_2166557
Kind of hard to believe a bug on a Killer is not an intentional unmarked nerf based on BHVRโs track record.
I can't even remember the last time they genuinely shadow nerfed a killer.
I don't even know if they ever did that.
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Seems like you're playing her wrong then.
A good Hag is very scary to go against and only very smart and aggressive teams are able to give her a hard time
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You know,it could also be a bug?
It's not unlikely ๐๐
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@twocansofbean said:
https://forum.deadbydaylight.com/en/discussion/comment/2166529#Comment_2166529
? Have you seen me in game ? sorry I don't get the joke :(
It was a joke about Brokenbones,because he/she recommended you Sloppy Butcher,which is his/her profile picture.His/her name also fits to the theme of Sloppy Butcher
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@Brokenbones said:
Sloppy Butcher is the better option and you'll get more value out of it if you stick to your hit and run style
Alternatively, you can use Thana and use the 'Blind Warrior - White' addon which will make it so anyone you hit after briefly after uncloaking becomes mangled, which is sloppy butcher in addon form
Both solid options, but Sloppy is better overall if you ask me!
Profile picture and username checks out ๐๐
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@gibblywibblywoo said:
It's absurd that they've enabled cross-play but outright refuse to allow K+M on console. I left Xbox for PC when BLight came out so I never got to try him out on controller and I don't ever want to.
I can't imagine how bad Trickster controls on a joystick.
I can't imagine how bad Trickster controls on a joystick.
It's really bad.
Like,it's still really hard to deal with the recoil because response curve and deadzone for controller in the game are pretty bad.
I can't play more than a few games as Trickster because trying to aim with that recoil on his blades really starts to hurt my thumbs.
Never had this problem with Deathslinger,Huntress or other games that required you to aim.
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@xXCAM3R0NXx said:
Literally. I've loved blight from the beginning but it sucks when you see pc blights to mad turns and then when I play you can barely do a 90 degree turn.
I've gently stopped maining blight, as I just... Can't compete with pc version... :(
*you can barely do a 45 degree turn
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2164895#Comment_2164895
Docs snap out of it doesn't kill you if you can't hit the skillchecks though? Doesnt jigsaw boxes hit with a penatly for each skillcheck.
Docs snap out of it doesn't kill you if you can't hit the skillchecks though?
It kinda can if the survivor has to mend.
Doesnt jigsaw boxes hit with a penatly for each skillcheck.
As far as i know the penalty applies on the progress bar of the Jigsaw box not the reversed bear trap
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2164834#Comment_2164834
Same but i just took it on the chin its a hex with a interesting synergy with doctors power. Lullaby can still be destroyed so i didn't see the need to remove its synergy with doc. After all then your dedicating probably 2 perks to making skillchecks harder. Unnerving and lullaby both of which are pretty garbage rn. Unnerving was only good for 1 meta because it soft countered ds.
They probably changed Hex Lullaby because it was inconsistent.
E.g it worked on Doctors snap out of it skill checks but doesn't on Pigs Jigsaw box skill checks.
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@GodLikeTerror said:
Meanwhile this is me when I'm playing on Coldwind
https://us.v-cdn.net/6030815/uploads/8SEFR34TV4PR/the-spongebob-squarepants-movie-209.png
SAME
New Coldwind feels so damn BRIGHT.
I really don't like it honestly.The brightness level before its rework was way better.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2163470#Comment_2163470
Not to mention she's gonna give Freddy size envy.
The virgin ballsack head and the chad queen of the simps.
The virgin ballsack head and the chad queen of the simps.
๐คฃ
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You could say they gave us the cold shoulder
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I think me and a lot of other people really wanted Legion to be similiar to the Twins (Being able to pressure multiple places at once basically).
However,your idea for a new Legion power seems waaay to complicated to me.
Like,the text that would explain the power would probably cover the entire screen
Also, Silent and Furious Frenzy are way too similiar to Feral Frenzy to the point that you might as well just make them addons for current Legion.
Lethal Frenzy is just a bad/potentially more punishing Demo shred.
Stab Wound Study and Smiley Face Pin seems like a more or less interesting idea
Stolen Sketchbook sounds too strong (1 bad player could pretty throw the entire game depending on the situation).
The rest of the addons are rather ok or pretty meh
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Well,we seem to not have any major bugs going on right now so that already makes it a better update than the previous ones
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@danielmaster87 said:
I have the same problem with Deathslinger. Nothing seems to beat his default outfit.
To be fair,he only got like 1 new outfit since his release (That Lunar New Year one)
That makes him look like some wannabe WWE wrestler ๐คฃ
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Batman Plague
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I feel like 45 was a bit too hard.
They should have tested 60 seconds first
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I'm excited to use the 10 second Undetectable addon when i'm reloading /s
But to be real,the new faster hatchet addons sound really fun to use honestly
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One can only dream of interesting addons right,but fortunately his oppressing meme pallets got nerfed ๐ฅ
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I wish we had a way to see the loadout of your teammates in the pre game lobby.
I would love to use some aura perks more if i would happen to see an Open Handed user in the lobby.
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I'm sad that the iri head nerf was that lazy.
They could have done something more interesting with it imo
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@Phasmamain said:
Blame 3rd party software for you loss and complain on the forums about it
Ah yes,the forum killer tech
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I couldn't care less.
Those cosmetics are really boring and nothing special
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They used to much botox for their new faces so no facial movement ๐ฎ๐ซ
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@Ryan489x said:
they disabled communities on PS4 about a month ago. I don't think PS5 has them I haven't really looked to be honest.
Huh?
I didn't even notice.Did they mention any reasons why they did this?
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@GeneralV said:
I will have to agree with you on that one. Trickster doesn't fit DBD at all.
But then again, I feel like the game loses more of its already fragile scary side with every update, which is something that truly disheartens me.
This game was never really a horror game.
It was rather an asymmetrical multiplayer game with some slight horror elements here and there.
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Nothing
Probably even more bugs
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Save The Best for Last ๐
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-Bad Optimization
-Bad map design (too many deadzones or too many strong loops and setups)
-Awful perk diversity (We got waaay to many bad/underwhelming perks and it takes ages till those get any changes)
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๐ So wholesome ๐
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Plagues playstyle isn't really dynamic in my opinion.
>You try to get everyone infected
>They either don't cleanse and turn you into a M1 killer depending on how bad your one free corrupt fontain spawned
>Or they do cleanse and you get your power frequently which makes the game more fun for you obviously
Going to most fontains to get your power just feels clunky,similiar to Trapper.
There aren't any real cool plays you can make with Plague other than maybe get a hit with your corrupt purge through a small hole/gap.
Dedicated servers can be pretty frustrating to deal with as Plague.
Oni however has a lot more control over his power than Plague does.
There are a ton of cool plays you can do with his power.
Plague could be a lot more fun if getting your corrupt purge from the fontains wouldn't be so clunky/awkward
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2155672#Comment_2155672
Scott also said twins are horrible characters. Watch dowsey play with them. He also said spirit has no counterplay while shes got ample. One case in point being spinechill and another being lithe. Rat liver is good because not losing distance in general is huge.
๐Perks๐are๐not ๐counterplay๐
Also,Rat Liver really isn't that good
It only saves you a tiny tiny bit of distance if you hold your shred for a longer period of time,which you usually don't do unless you're trying to zone them with your shred.
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I think he hit you right at the end of his lunge
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If Spine Chill won't work against Undetectable anymore then it will be straight up useless.
It's fine in my opinion
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2154574#Comment_2154574
Your advice is in theory perfectly valid, but the problem is that Wraith can now pretty much just hang out and wait for you to be anywhere that's to his advantage, then zoom over and smack you halfway before you've even realized that he's uncloaked. I'm not necessarily calling for a nerf, I just thing that the latest buffs he got push him over the line. Invisible AND super fast AND basically totally silent AND he can now uncloak right near you without you even hearing him do it? That's just too much. It's as if the survivors are expected to play the entire game as a group, in the diamond formation, just to avoid him instantly appearing and starting the downing process.
I admit that I'm still a pretty new player, I'm humble in my defeats. I know that with practice it won't be so bad. I just don't understand how I can have a more or less fair game against pretty much any other killer - sometimes I win, sometimes I lose, it's all good - yet whenever I face the Wraith now (definitely NOT before the update), I just pretty much always lose. I can walk, or run, or even try to hide (which I hate doing, I don't like playing that way) yet no matter how aware of my surroundings I try to be, he has every sensory advantage over me AND he's now faster than he was before. Since the update there has not been one time where he uncloaked within my vicinity and failed to land a hit pretty much the SECOND he fully appeared, and chase me so fast that he lands the second hit just a moment later. And I just sit there thinking "what could I have possibly done to avoid this"?
You can post some gameplay from you going against a Wraith.
I could help you to find the mistakes you've made against him and how you could improve your gameplay on that if you want to
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2154600#Comment_2154600
No-one complains about Slinger or Tricksters hitboxes.
I've definetely seen people complaining about Deathslinger being able to hit through walls/corners
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/comment/2154660#Comment_2154660
I play Doctor with Whispers. I rarely waste a static blast.
This combo sounds like a blast to use
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I feel like you get the best DBD experience by playing both sides.
It will also help you to improve as a player because you will learn how the other side is thinking
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@Seanzu said:
Crazy how nobody complained about this perk for like 2/3 years and now it's talked about daily as being an issue.
To be fair,there were a TON of other things (e.g insane amount of pallets,god windows,other really broken perks,pallet vacuum etc.) that overshadowed Dead Hard.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2154537#Comment_2154537
It was a knock on how powerful she is in the hands of a skilled player. It's subjective but I put Hag right up there next to Spirit in terms of "oh well, I might as well just let her kill me I guess" cheapness.
Hag is definetely not a cheap killer.
It takes quite a bit of time to master her.
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@DbD_Enjoyer said:
Blood Echo: Am i a joke to you? ๐ข
This perk is too inconsistent on any killer other than Plague and Legion
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I guess i'm one of the few people that is honestly ok with Huntress hatchet hitboxes.
Most hits seem fine to me.The weird ones are just latency and desync related
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2154551#Comment_2154551
Make it buff her setting speed and it could be interesting
Not really,it just makes her a Wish version of Clown and Freddy ๐คข
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I was expecting a thread about looping aswell.
You're not alone ๐คฃ
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2154553#Comment_2154553
For real.
The rate we are getting perk changes needs to literally be like tripled...at least. That's how ridiculously too slow it currently is. It's so slow that we are currently getting bad perks added to the roster even faster than we are getting them fixed.
Not mention when we even look at the quality of the perk changes we do get. Like at least 50% of them are still terrible even after they get changed.
Yeah,i just hate how damn slow and careful BHVR is with perk changes.
Perfect example is Fixated.
It took them 1.5 years to figure out that it should also work while being injured?
Even though we had the same problem with Urban Evasion back then?
I don't know,i feel like they need another team that only works on perk changes.I'm sick of the terrible perk diversity we have to deal with for all those years.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2154095#Comment_2154095
What difference does it make how many buttons a person has to press in order to successfully attack someone who has literally no way to counter your powers?
The only situation in which Wraith or every killer in the game is unconterable is when you're outpositioned.
Be mindful of your environment,listen for his audio queues and be near pallets and windows to defend yourself once he gets to you.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2154463#Comment_2154463
Yeah I agree they need to be more bold, if not at least throw some into the PTB. I understand they don't want to waste time making changes for the perks to go into PTB just to not ultimately do them, but it's not really much of a time investment when it's just number changes like cooldown reduction or a higher percentage.
Yep,the PTB is really underused in that aspect
I understand they don't want to waste time making changes for the perks to go into PTB just to not ultimately do them, but it's not really much of a time investment when it's just number changes like cooldown reduction or a higher percentage
Well,look at the Open Handed buff that is still not in game.
It seems like they are way too busy with new content,map reworks etc.
Which is really frustrating to say the least.
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While i disagree with some of your ideas,most of them seem like fun changes that should be tested.
BHVR biggest problem regarding perk balancing is that they are often times0 too careful with it.
Because of this,many perks remain in an extremely bad/underwhelming state and people stick to the few decent perkd we have in the game.
We need more bolt perks and perk changes,which is why i'm interested how this whole thing with Lucky Break will look like
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Play Plague then ๐