MojoTheFabulous
MojoTheFabulous
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- Username
- MojoTheFabulous
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Comments
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It's certainly not Billy speed but I know what you're talking about.
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@Killmaster said:
@MojoTheFabulous said:
Adam actually had a suit that was ever so slightly diFFerent in the PTB. That will be his exclusive. It's even more of a letdown than Kate's recoloured top.He has a denim alternate look but if this is like Curtan Call they will charge money for it instead of making it his alternate.

He didn't have it available in the PTB so I think it's safe to assume this is going to be in the Store.
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It can be really bad, for sure, but it's nowhere near as often as people make it out to be.
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He is exhausting to use, has poor defence and is quite RNG reliant. Sure, you can do good with him but he is still pretty bad.
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@thesuicidefox said:
Scratch marks should never change. Anything related to them is completely buggy and screwed up no matter what they do. Predator should increase the sound of footsteps. Lightweight should decrease the sound of footsteps. Problem solved.The footstep sounds being higher or lower is pretty damn cool.
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I agree. What we have had so far is pretty neat but more would be good.
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@Twix said:
No. You already get the icon of a Hex totem, there’s no need for no QOL change, because all it will do is make people ignore totems that aren’t Ruin, etc.In what way would it change anything? The game literally tells you what the Hex perk is that has been discovered. Like working on a Gen you get told it's Ruin, or when someone is downed in a single hit with Devour Hope the game points that out to you.
All the OP is asking for is the icon of the perk to stay there, basically.
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A very early version of Meg was the main character of the original trailer :
https://www.youtube.com/watch?v=MREFlB5weo8 -
Just Freddy as Fredboi because it sounds cool and reminds me of Ed, Edd 'n' Eddy
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The Emblem bonus could certainly do with boosting and also count all of your Emblems and not just whatever the highest tier is that you got.
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Adam actually had a suit that was ever so slightly diFFerent in the PTB. That will be his exclusive. It's even more of a letdown than Kate's recoloured top.
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Yeah, I don't see why the blood that was already there should disappear.
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The only thing you get for owning the Chapter as opposed to buying individual characters is any extra cosmetics they came with. Otherwise you're only getting the default outfit.
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@Mrbombastic said:
Only way for deathgarden to be popular make it freeThe game was free for the launch weak and only pulled a peak of 3,200 players, which then swiftly dropped to lower than 100 peak players a day once the free period was over. I doubt it being properly free would help much at all.
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@Master said:
@MojoTheFabulous said:
The Devs are never going to change this. SWF was great from a business standpoint and the game would suFFer heavily without it.If enough killers dodge, then the devs will listen to the crying SWF players that cant find killers to play anymore.
Its the same situation that happened during the last killer strike, the devs reacted to that and if enough killers start dodging.... we will see
Sure. Good luck with that.
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The Devs are never going to change this. SWF was great from a business standpoint and the game would suFFer heavily without it.
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Ah yes, because doing absolutely ######### all as a Survivor for 60 seconds after every damn Gen is going to be riveting game play, right?
It'll be pretty damn boring as a Killer too. Ever had a match that comes down to just 1 person left and they just hide for ages instead of making a play for the Hatch or a Gen? Yeah, every minute after every Gen is going to be just that. Wandering around the map and hoping you find someone, which is tough when they aren't likely to be around the objectives.
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I have the game but it didn't run as well as I wanted it to. I was going to wait and see if it got any better, what with it being in Early Access and all. The game swiftly died though, so that's a big oof.
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There is no reason not to see it considering other Perks display their time. So i'm down for this change.
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@BigBadPiggy said:
@Grey87 said:
It's not out on console yet, what the f you crying about? Lol.I'm talking about the masks and how I heard that they will be limited to the first few people who played it on PC. Console players are constantly being left out.
Then you've heard wrong. There is no time limit to the masks and the only requirement is to own Deathgarden. So they aren't going anywhere.
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@ceridwen309 said:
I still want to know what the clues were for the Spirit.....like seriously, where were they?It was probably bait just to build up hype through theory crafting.
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It's shrimp. Someone on the team loves shrimp from what i've heard and this isn't the first map to have shrimp. The Game does and probably other maps too.
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@BigBadPiggy said:
@Iceman said:
Death garden is coming to console next year, well it only been confirmed on ps4 so maybe we will get to see it on console next year as an exclusive or something.See what as an exclusive? The game or the masks? I feel like the devs are doing the same thing they did with legacy, It'll be limited time and only pc will have access to it and when console finally gets it we won't be able to get anything because the limited time thing has ended. Its unfair
The masks aren't limited though. It's been said that all you need to do is own Deathgarden for the masks and they are available forever. So they will most likely be there for the console versions.
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@Tsulan said:
Fire up has never been useful.
Unless you consider a 0,2 second action speed increase with max stats useful.
Btw. That increase is not visually detectable.
At least not by humans.To add to this, the Perk is so bad that many thought it wasn't working when it released.
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@Zebrabaum said:
btw they sold the mask on the Gamescom...Wow. That's quite ######### up.
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@Damarus said:
@MojoTheFabulous said:
These ideas give me the impression that you haven't played the Hag. You don't need to place any more than 1 trap near a hooked person as that is certainly enough. Anything above that is simply making the rest of the map much safer.The trap decaying idea is just stupid and absurd with the times you suggested. The Hag is slower than most other Killers, she is meant to rely on her traps so having them swiftly disappear would just tank her viability.
Honestly, she's fine as she is.
I am not talking about my experience playing as the Hag, I am talking about what the majority of players does with her. Traps get spammed because those things can also bodyblock. And surviviors who are stupid enough will run as soon as they get unhooked. But, quoting what I read in another thread, this is a killer-centric forum, so I kinda knew what was going to be said from the beginning.
Like I already said, placing multiple traps near someone on a hook is essentially pointless and makes the rest of the map much safer because there are less traps to potentially run into.
People running after being unhooked with traps nearby is nothing more than stupidity. That's not a reason to nerf her.
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I've already thought about this. Items for events such as these seasonal ones you mention, will be Ultra Rare, so more expensive than anything else and probably for a limited time too.
Just my theory.
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Bitter Murmur lets you see Auras. So you can track far better with it as you can directly see where Survivors are going.
Rancor just gives away their location, like Madness. So you see where they are in that moment but have absolutely no idea which direction they are heading from there.
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These ideas give me the impression that you haven't played the Hag. You don't need to place any more than 1 trap near a hooked person as that is certainly enough. Anything above that is simply making the rest of the map much safer.
The trap decaying idea is just stupid and absurd with the times you suggested. The Hag is slower than most other Killers, she is meant to rely on her traps so having them swiftly disappear would just tank her viability.
Honestly, she's fine as she is.
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Probably not now that we can unlock original characters with Shards.
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Ruin isn't needed. You'll realise this when you see just how often it gets cleansed very early into the game, rendering it useless. It's only really good against newer/bad players that aren't good at hitting Great Skill Checks and aren't aware where Totems can spawn.
I've never understood all the posts i've seen throughout my time playing DbD with people saying X Perk is mandatory.
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The Trapper is 115% speed like most other Killers. Any Trapper moving faster than that without the help of Perks or Bloodlust is cheating.
I remember this myth going around a long time ago.
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I like how you take the comments from the Dev out of context. They were made merely a few hours after the PTB went live. The time that is the most hectic because people have only had time to give their first impressions and not had a chance to try the Killer out properly.
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Probably because the Nurse takes more skill to become annoying than Freddy does.
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@SadonicShadow said:
@MojoTheFabulous said:
Upping it to 0.5 per second would be more reasonable and 1 per second with a Perk.Perhaps 0.5 per second would be good at base and then maybe Brutal Strength could make it 1:1?
That be perfect.
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It's probably that time if every match is perfectly optimal. Meaning you spend just enough time in the match to get the max amount of XP + an Iridescent Emblem for that 18XP bonus. I imagine it'd count the 600XP for both "First X match of the day" thingy too.
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Upping it to 0.5 per second would be more reasonable and 1 per second with a Perk.
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I think Meg gets so much because she is one of the most played Survivors, if not the most played. So it'd be more likely to make money from her than anyone else. Although I feel giving more cosmetics to DLC characters would entice people to buy them.
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This would be a nice change.
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Jiggle physics have been around since Kate & the Clown. Assuming you're talking about the titty physics.
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No. It is never good.
People will tell you it's good when used with X Perk but that makes no sense. A tiny change isn't suddenly good when compared with a much bigger change. It's still a tiny topper to it.
Then there are people that say it's great on Myers in Evil Within 3. Which, again, makes no sense, as it already does so little for regular vault speed so it'll do even less on his EW3 vault speed.
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They said his changes will arrive in the Mid-Chapter patch. So a month and a half after the PTB Chapter goes to the live build.
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Of course they are going to add sound to it. It's clear the sound design is incomplete when you notice the Spirit uses Nurse audio and Adam has Tapp's audio.
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I think it should be visible. It's pretty damn laughable as an Ultra Rare.
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I really like the Nea, Huntress & Trapper outfits. Although I only play Nea out of those 3. Near enough everything else is quite disappointing. I was really excited for Japanese themed cosmetics.
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It'd be basically impossible to avoid writing a story that doesn't correlate with something that goes on in the real world.
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@Raccoon said:
The mask's cleanliness increases for every person that is playing DeathGarden.oof.
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You mean 5 of the 5 Totem spawns. Because that is how many Totems actually spawn on any map.
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@Fengminni said:
The first teaser showed us a ghost in the last frame the second teaser told us the killer was female and that maybe a sword is involved. The hints were pretty clear imoThe second teaser certainly didn't tell us the Killer was female.
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I found this on Reddit: https://imgur.com/a/eBuU56b#PVgHPty
Haven't come across P3 Adam yet though.