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Milo

Milo

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Milo
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  • Okay. I understand.

    (ps i honestly don't see a diffrence except she stands like a human)

  • @Nickenzie said:
    I like this perk a lot, it counters a lot of the killer's aura reading perks and add-ons! However there is one slight problem, you become the obsession when you use it and when you're the obsession, it's not gonna be fun time! So, here is my slight solution to giving Solo Survivor a QoL buff!

    Solo Survivor:
    As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura reading abilities towards you are disrupted.Your Aura cannot be read by the Killer within a maximum range of 16/18/20 metres for each killed or sacrificed Survivor.

    For every survivor killed or sacrificed, gain a 10 % action speed bonus.

    Increases your chance to be the Killer's Obsession.

    Does your action speed count everything? (repairing, healing, cleansing, opening chests, vaulting)

    1. Hag
    2. Rest of the killers.
    3. Trapper, Wraith
  • @CoolAKn said:
    I think for some people it just doesn't match their play style. Some survivors are objective-based, like I mostly am. Some survivors are distraction-based, where they can keep the killer busy while other do things.

    Some people just don't see the need for it, but for my play style, having one perk that will alert me when the killer is nearby is all the stealth I might need. It also depends heavily on the available perks. For instance, I have a Level 15 David King, and I currently have No Mither, Resilience, Deja Vu, and Dead Hard. All of the other perks I have available don't grant me very much stealth. The only one that tells me where the killer is is Dark Sense, and most of the time, I don't even pay attention whenever I fix a generator because I am focused on getting to the next generator (it's totally on me for not paying attention). All blood points I earn go to leveling up all the other characters at least to Level 5, both survivor and killer.

    I do both :chuffed:

  • @Vankruze said:

    @Milo said:

    @Vankruze said:

    @Milo said:

    @Vankruze said:

    @Milo said:

    @Vankruze said:
    you can catch anyone vaulting they don't have to be injured.

    They have to be injured. Except lockers and gens (which won't happen)

    hmmmm are you sure? where's the source for this info?

    This is the source of playing the game.

    That makes no sense and I wasn't even talking to you dude also I wanted the source for the info regarding the matter so there was actually some evidence to support the claim. Cheers for the throw away comment though very useful.

    ... you were talking to me

    @Milo said:
    » show previous quotes
    
    They have to be injured. Except lockers and gens (which won't happen)
    

    hmmmm are you sure? where's the source for this info?

    After a while you noticed you can't be grabbed healthy when jumping a window or a pallet. Yet you can get grabbed from gen, hooks and lockers (EDIT) and hatch and will be put on a shoulder instantly.

    (i could be wrong but i never grabbed healthy survivor)

    @MegaWaffle said:

    @Vankruze said:

    @Milo said:

    @Vankruze said:
    you can catch anyone vaulting they don't have to be injured.

    They have to be injured. Except lockers and gens (which won't happen)

    hmmmm are you sure? where's the source for this info?

    That's 100% false you can only grab people from a window vault/pallet vault if they are injured. The only time you can grab a survivor without them being injured is off a totem, gen or from the hatch if they jump.

    There is also the ability to grab and kill healthy survivor with one of Myer's add-ons but I wouldn't really count that.

    What exactly is "100% false" ? I was asking a question so I am confused about your response.

    This is 100% false: "you can catch anyone vaulting they don't have to be injured." - Your ealier post

  • @raquelambersantiago said:
    IF items are not going to work as intended you should remove them from game until such time as they are working as intended. Once again Decisive Strike hit four times dead center and nothing, other teammates had same issue, then all our teams blew through 5 purple lucks EACH and nada no one unhooked one time. This just makes the game MORE unbalanced and why so many players are dcing in game.

    Were you playing KYF? DS doesn't work there :d

  • @Incarnate said:
    Wolff_Bringer said:

    The Spirit World is a world from the entitus. So no survivor WILL get there, since the entitus wouldnt want them to be there. And the entitus dont want to give survivors too much of a power, like phasing into the spirit world for not being hit by the killer.

    But in fact, as the survivor gets borrowed time, the entitus may give the survivors supernatural abilitys...

    Actually, thats not entirely correct. 
    "The Spirit World is on a different plane of existence to the Entity's Realm. Its appearance is identical to the Entity's Realm, but those who traverse it see black fog covering their peripheral vision. Notably, beings within the Spirit World cannot interact with beings and objects outside of it."
    Sarief said:

    entering it is one thing.

    what about exiting?

    Well, thats actually also part of what I wrote, but basically, it should be temporarily when they enter it, so they automatically forced back whenever what enables them to enter/be there no longer supports it, like for instance when an item runs out of energy. 

    Of course it's an interesting question if they were able to enter and remain there without limit. 

    Makes sense that Nurse can just go through stuff... but why Wraith can't

  • Yep Billy, Laurie. Dwight kinda.

  • Okay now everytime i get downed as David King by Huntress im gonna scream "Why Grandma?!" And if i get killed in the after game chat im gonna write that

  • My monitor is ruined now :cry:@powerbats

  • I just got a 4k because the team was over altruistic. Instead of killing 2 i killed all of them ^^

  • @Vankruze said:

    @Milo said:

    @Vankruze said:

    @Milo said:

    @Vankruze said:
    you can catch anyone vaulting they don't have to be injured.

    They have to be injured. Except lockers and gens (which won't happen)

    hmmmm are you sure? where's the source for this info?

    This is the source of playing the game.

    That makes no sense and I wasn't even talking to you dude also I wanted the source for the info regarding the matter so there was actually some evidence to support the claim. Cheers for the throw away comment though very useful.

    ... you were talking to me

    @Milo said:
    » show previous quotes
    
    They have to be injured. Except lockers and gens (which won't happen)
    

    hmmmm are you sure? where's the source for this info?

    After a while you noticed you can't be grabbed healthy when jumping a window or a pallet. Yet you can get grabbed from gen, hooks and lockers (EDIT) and hatch and will be put on a shoulder instantly.

    (i could be wrong but i never grabbed healthy survivor)

  • @Vankruze said:

    @Milo said:

    @Vankruze said:
    you can catch anyone vaulting they don't have to be injured.

    They have to be injured. Except lockers and gens (which won't happen)

    hmmmm are you sure? where's the source for this info?

    This is the source of playing the game.

  • Agreed. Had rank 4 being salty because instead of letting her go i killed her for 4k =)

  • @redsopine1 said:
    SadonicShadow said:

    No. Why would it be bad?

    They was noobs

    How nooby are we talking about

  • Yep. You can go nuts on PTB.

  • PTB is closed so SOONTM

  • @CoolAKn said:
    Couple of ideas for add-ons considering a few other posts people have made.

    One I have suggested before: either as a base, or an add-on, allow a fully charged hatchet throw to break pallets.

    Another suggestion, perhaps rare or ultra-rare, an add-on that reduces the Huntress's humming or mutes it completely.

    The 2nd one could be Quality of Life change for Huntresses players (i saw a post about it being annoying)

  • @RuneStarr said:
    -Wraith just looks silly running so I'd be laughing to hard to be afraid of him chasing me...
    -Billy is just deformed, so I'd feel bad instead of be afraid..
    -Trapper is... well not scary, but can still get that adrenaline going if you know what I'm sayin... :lol:
    -Doctor's giggle and that he looks like he ran away from the dentist mid root canal, not so scary. (Dentists suck and root canals are scary, I get you boo)
    -Hag's too short and slow to be scary, if she was fast AF then she'd be scary... she's just a dwarf anorexic Groot though
    -Nurse is just some asthmatic with a pillowcase on her head. Like, I guess if you fear linen?
    -Huntress sings you a nice song and just likes being cute animals for halloween

    So I guess I'm going to have to ultimately go with Nea....

    ... i hate you so much #SaveNea

  • Ultra Rare Medkit!

    You heal really REALLY fast (maybe like we'll make it effect)
    30/36 charges! Isn't that neat?
    Great zones are even bigger!
    Good skill check is almost on every wheel so you cannot miss it!
    (you cannot self care with this medkit)

    Ultra Rare Toolbox!
    Tremendously increases repair speed. Like wowie :ohnoes:
    Tremendously increases sabotage speed. It does both.
    (insert amount of charges here)
    (if you start to sabotage you must finish the channel fully)

  • Imma join too!

    Spirit - Phasewalk no longer reveals scratch marks, Also cd is increased by 10 seconds

  • @Delfador said:

    @Milo said:
    @Ellis hit the unhooker if you feel bad for tunneling?

    Then he will miss the chance to remove somebody from the game.

    In the last youtube question session I have asked a question and they got me wrong. What I asked was this.

    I generally play survivor and tunneling is very frustrating for me. So when I play as a killer, I deliberately try to avoid tunneling but hooking different survivors rather than focusing on a single survivor and eliminating him from the match doesn't feel rewarding. Do you have any plan to reward killers who do not camp and tunnel?

    Their answer to me was that they didn't want to punish camping or tunneling, for which I didn't even ask a nerf btw.

    So basically he can hit the unhooker but still, he has to chase him and down him while the unhooked survivor can still repair generators. At the end, another survivor will save the hooked survivor again and you need to chase the unhooker if you want to be a nice guy. Repeat it 12 times to win which is really difficult if you don't play top tier killers.

    Survivors think that killers are pure evil and they camp and tunnel because they want to drain their fun. Although I accept that there are people like that, most of the killers don't want to do that just like the OP but nothing in this game benefits the killer more than eliminating somebody early.

    This is why i said if he feels bads for tunneling. You can do whatever you want in this game

  • @fakelove said:
    Hello, i thought about Rainbow Map receiving a small buff, since it's an Ultra Rare, my idea is :
    -Give 'em the ability to track Hex Totems, let 'em be shown as blue or other color so you can distinguish 'em
    -Ability to show repaired generators (around 30-45% maybe) with yellow or other color
    As a side point, Maps are pretty much useless, even the Rainbow one since it doesen't give anything at all, everyone knows where gens are and everyone can find Totems, the only cool feature is that it has another addon which allow other's to see the gen's/totems aura, also i don't see the point in seeing hooks at all

    What do you think ? You can post your Buff's below if you're not alright with these

    Make the hex tracking an ultra rare (maybe idk) or purple.

    Also seeing hooks is kinda cool for bodyblocking.

  • I wonder what would happen if you bought a character with shards and then buy the chapter

  • @MojoTheFabulous said:
    Adam actually had a suit that was ever so slightly diFFerent in the PTB. That will be his exclusive. It's even more of a letdown than Kate's recoloured top.

    Atleast Kate's (which i like over the default one) you can see. Adam's is meeeeeeeh

  • <3 Bond.
    I would use Empathy but meh.
    Also @FrenziedRoach i would run Open Handed if either someone else run it or someone else had some aura reading ability

  • I like deliverance. It's situational but you need something to earn it!

  • @Plippy said:
    I've thought that.

    Then again I spend way too much time spinning the Clown just to smirk at his belly physics.

    Don't judge, we've all got odd things that amuse us. :P

    Did you see Spirit? I spent way too much time in the Store on PTB

  • @BabyKitty said:
    I want that avatar peanits

    The tease is just too strong

  • @Michiko said:
    Does the spirit officially release after PTB is over & is it only on PC? Does console get it later than PC? I really hope this doesn't take off like The Clown release did sadface that I won't insert Leatherface wants a vacation!

    Is that Kate?
    Both of them are cute

  • @Ellis hit the unhooker if you feel bad for tunneling?

  • @thesuicidefox said:
    Killer DC'ed as me and 2 other ran out the exit gate. Had a dull key with milky glass/weaved ring. Now suddenly I have 1 less of the item and the add-ons (both of them). What kind of BS is this?

    There's a game in this bug

  • @SadonicShadow said:
    I really hate the DLC shards. They pollute the bloodweb ultra rare RNG. They should simply be removed. They might have been a good idea at one point but a better system could be implemented to let people test out DLC killers. With the store now we could instead make DLC trials purchasable with shards. Say 1000 shards buys you a one time 2hr trial period of the killer. (2 hours specifically in a game killing survivors) This would give people an opportunity to test out a killer and it would not pollute the bloodweb.

    ...just ignore it?

  • @SovererignKing said:
    The current opening scene of DBD the scream you hear at the very start, then Jake stops Claudette from going to help, that’s Meg screaming cause she stepped in a Bear Trap from Trapper. 

    Well then either she escaped first time or the Trapper is stupid ;-;

    in Meg Comment by Milo
  • Doesn't it say that on the offering?

  • No? Pointless.

    EVEN IF they did kobe what does that give them? 1,5k Points yay. But they die 0.1 sec after

  • @Vankruze said:
    you can catch anyone vaulting they don't have to be injured.

    They have to be injured. Except lockers and gens (which won't happen)

  • Prey to the RNGesus that you get it somewhat in reasonable amount of time if you really want it

  • @pemberley said:
    At least with Ds, yeah it sucks, but they have to get a skill check on a really short timer. 

    Borrowed Time though is kind of cheap when all 4 survivors can have it at all times. They should nerf it. Make it so survivors can only do it once per trial and the rescuer’s aura is shown to the killer for the duration if the killer is within range. Make it so that if the hooked survivor gets hit and they reach the exit gates without getting healed, the timer automatically runs out and they get downed.

    People say DS is unfair but at least the survivor has to be on point and can only do it once. BT feels worse because you got them fair and square and their survivor buddies don’t have a care in the world 

    The funny thing is -> It was once per trial. But it protected both rescuer and rescued suvivors

  • @Wolff_Bringer Be mindful if survivors are jerk they will spam the hex totem. You have been warned

  • @DarkWo1f997 said:
    Maxi605 said:

    @DarkWo1f997 said:

    Master said:

    Killers need to be viable without addons, just like survivors are.
    
    If you give them common addons for free that wont change anything and just fyi, you should have enough BP to run common addons every game
    

    I don’t. I had no bloodpoints when I prestiged. I’m new it was a mistake, but I shouldn’t be punished because I’m not buying addons. That’s stupid. Why are the developers ok with this? 

    Its a grindy game, you shouldn't prestige without BP's saved, the devs are OK with not making the game easy.

    Again, it’s not easy that I want, it’s that if you don’t have blood points, you’re in debt and won’t be able to crawl out and stay on your feet if you have to spend more than you earn. That’s the problem, it leaves you stuck. And therefore discourages playing the killer. 

    Question. Do you have literally anyone leveled before you prestiged? If you don't then WHAT ARE YOU DOING PRESTIGING?

  • As Peanits once said "Making that the first box won't have your key guaranteed could be awesome"

  • From the movie perspective yep sure.
    Fromt the gameplay perspective rip

  • Yeah i want that achievement (just cause) but i mainly play surv and won't upgrade killers until i get Quentin maxed out soooooo rip

  • Its only annoying on Billy and good Huntress

  • ekhm "That would be overpowered omg!11!1"

    It could be cool. And then maybe being near other survivors who aren't fully feared reduces the fear?

  • The 1v1 chase situation they said its interesting

  • Perk choices depend on the person.

  • Wait there aren't mask on consoles... im sorry then :cry:

  • @Master said:

    @Brawler said:
    Chapter IX will be released on the September 11. I guess a few days earlier.

    Thats not official yet

    I wish it would be :cry:

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