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MhhBurgers

MhhBurgers

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MhhBurgers
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  • @Orion said:

    @Paddy4583 said:
    Yep and he thinks everything the Devs do or change is because of his ideas and influence.

    So he thinks that BHVR doesn't exist independently of him? That's some ego.

    maybe he thinks that because he's as bad as most of the devs.

    In those terms he would be mathieu cote's right hand.

  • @The_Crusader said:
    I'm surprised Tydetyme asked for it to be longer, he's always come across as a killer main.

    You have 60 seconds from unhook. You can spend 15-20 seconds running to the edge of the map, and do a 40 second self-care with mangled applied in that time. It's actually far beyond what you need. What kind of tunneling killer ever gives a survivor that much time? they always go for the tunnel before you're healed.

    If you get unhooked as survivor and someone heals you with We'll Make It, you'd have like 40 seconds of immunity that you don't even need.

    I mean you've got....

    • not_queen announcing a blog post
    • The blog post
    • A follow up Q&A
    • A new Q&A today from Patricia
    • Tydetyme made a vid
    • Truetalent did a reaction video and he never does that
    • Ardetha made a video
    • People joining the forums just to comment on it
    • An entire front page of the forums filled with threads about this new change

    Does anyone think there would be this kind of reaction if Botany or Spine chill got changed? no. The fact that DS has drawn this much attention tells you that there was a major [BAD WORD] problem with this perk lol

    All I'm saying is that it can't be any longer because then it steps into old DS territory and that is never allowed to happen. The devs say they tried 2 mins internally and it went there so yeah, glad they didn't go through with that in the final version.

    Tydetime is a nothing-main since he's straight up bad at the game considering how much he plays it.

  • @michaelmyers87 said:
    thats why michael is by far the best killer to play against

    the jump scares are exhilirating

    i'd take a 16m TR on billy no problem lol.

    how many games against michael i have died but had so much fun because of the jump scares, coupled with his unique chase music

    16m on billy would be broken because of his chainsaw, same goes for nurse. Most other killers with 16m tr would work except for huntress ofc.

    I think the no-mobility killers could really use a much lower TR to offset the fact that they can't cross the map in 5 seconds like billy or nurse.

  • @The_Crusader said:
    Killer main hypocrisy as always.

    You bring up crap like haunted grounds which against good survivors is 1 instadown at best which would be the equivalent strenght of 1/4th DS LOL

  • @The_Crusader said:
    Genrush? Bring Ruin

    Ruin destroyed too early? Bring Thrill of the hunt

    Loops too strong? Bring bamboozle

    Instaheals? Use instadowns, haunted ground, MYC etc

    Hatch? Be patient, let the survivor make the first move.

    Ruin can be countered by simply getting great skillchecks, the survivors that aren't able to hit those are not a problem in the first place, that is if survivors don't cleanse it within the first 20 seconds.

    Bamboozle can be countered by abandoning the loop.

    Haunted Grounds is #########, MYC is countered by hiding.

    Give the killers a hatch-like mechanic and hatch wouldn't feel so unfair.

    None of the things you mentioned need perks to get countered.

  • @Yamaoka said:
    Certain killers would get weaker than they already are with a smaller terror radius (doctor to name a sample). Also no killer is really scary for experienced players. When the game starts most survivors are literally just analyzing the killer and his loudout. Nobody is like "OMG IT'S NURSE I'M SO SCARED!!!11!!!" after thousands of hours in the game. 

    Yeah but the m1 killers could use a smaller TR to make up for the no-instadown mechanic that killers like billy have.

  • The Pig, Myers, Freddy, Clown, Legion, Bubba could do with lower TR. I don't want to see a 26m terror radius nurse or billy.

  • @jackmadrox said:
    MhhBurgers said:

    @jackmadrox said:

    Orion said:

    @jackmadrox said:
    
    DS is cancer. NOED is cancer. Both need to be taken out of the game.
    
    
    
    Good news, if you break totems, NOED is out of the game.
    

    Nah. If you take out DS, you gotta take out NOED. Otherwise it'll be "unbalanced".

    The comparison between noed and DS is stupid. NOED would be comparable to DS if NOED was active all game and gave you a free exposed effect on each survivor.

    Well, players seem to always compare the two as equals. You'll put the survivor mains in an uproar if they don't get something too. NOED is a dumb perk anyways. I used it as training wheels.

    training wheels, ppl complain about NOED yet nobody calls bubba or billy stupid. NOED is mostly used on killers who don't have an instadown because once the gates are open killers without instadowns are ######### due to the crappy gamedesign here. (exception being nurse and somewhat huntress)

  • @jackmadrox said:
    Orion said:

    @jackmadrox said:

    DS is cancer. NOED is cancer. Both need to be taken out of the game.

    Good news, if you break totems, NOED is out of the game.

    Nah. If you take out DS, you gotta take out NOED. Otherwise it'll be "unbalanced".

    The comparison between noed and DS is stupid. NOED would be comparable to DS if NOED was active all game and gave you a free exposed effect on each survivor.

  • @I_am_Negan said:
    I wish I was 30 again. I don't know what to say freeloader, lazy, don't be a bum, group up all that was told to me when I was 17/18. Best thing I can say is if you don't have one know get one (J-O-B). Save and get your own place. Prove Thyself to all those that put you down

    I have a place of my own.

  • @The_Crusader said:
    MhhBurgers said:

    @The_Crusader said:

    MhhBurgers said:

    Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.
    
    
    
    Yeah this worries me a bit. Survivors, swf especially can exploit it by rusning unhooks, since now the unhooked survivor has a safety net. Which is why I think the stun should at least stay at 3 seconds rather than being increased.
    

    On the other hand, something needed to be done about all the lame killers in this game - for example all those Wraiths and Pigs that camped the hook with their stealth. At least they're punished a little bit now by being forced to take more DS.

    I think the killer should be within 32 metres for the perk to activate imo. And I'm not talking TR but 32 metres.

    It's a good idea. Maybe I'd extend it a little but to 40m because sometimes killers bait the unhook with the full intention of tunneling.

    The only problem there though is Hillbilly. The amount that come zooming down the map as soon as they hear the unhook to tunnel is unreal. In fact I'm really glad this new perk shafts those players.

    The perk has 2 activation stages:

    First Stage is checking if the killer is within 32m, if the killer is then it will activate for 60 seconds.
    Second Stage is checkinf if the killer is within 24m within 5 seconds, if the killer is then it will activate for 60 seconds.

  • @The_Crusader said:
    MhhBurgers said:

    Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.

    Yeah this worries me a bit. Survivors, swf especially can exploit it by rusning unhooks, since now the unhooked survivor has a safety net. Which is why I think the stun should at least stay at 3 seconds rather than being increased.

    On the other hand, something needed to be done about all the lame killers in this game - for example all those Wraiths and Pigs that camped the hook with their stealth. At least they're punished a little bit now by being forced to take more DS.

    I think the killer should be within 32 metres for the perk to activate imo. And I'm not talking TR but 32 metres.

  • True with his no NOED stance is really pretentious, if he doesn't like 1hit downs he also shouldnt play bubba or billy. Other than that he's fun to watch.

    Ardetha is impossible to watch, so cocky and with really cringy oneliners.

    Monto is great

    Marth is way to cocky.

    I like RunningMan, Senzuduck is also entertaining to watch.

    Noob3 is great too nowadays.

  • On the right side there should be toolboxes, instaheals and the skeleton key that in fact EVERY survivor can use but I guess that wouldn't make it seem as biased.

  • Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.

  • tunneling is actually the most effective killer strategy in most spots. Let's say there's survivor a and survivor b, you already hurt survivor a during his unhook and now you could down survivor a or b both with the same effort. There's no reason to go for survivor a currently because a still has to heal up but B is 1 stage higher before being completely out of the game.

    The common useless tunneling that you're refering to is ignoring everybody else, not even giving survivors in your way a hit to slow down their genprogress and still going after the hurt target no matter what which yes, screws over bad killers.

  • Even zubatlel sometimes uses NOED so the "only bad killers" use NOED is thrown out of the window. I use it on legion for the 4% MS increase and sometimes to surprise adrenaline users or ppl who just run for the hooked guy.

    And ppl who compare NOED to DS are beyond helping.

    The only perk that would be an equivalent to DS would be a perk that would reduce neccesary hooks on survivors by one which yes, would be incredibly broken. Welcome to DS.

    NOED is nothing but a "free" down but only if you catch the survivor in the first place AND if your totem lights up in the first place. If more than 1 person gets downed by NOED then it's ENTIRELY the survivor's fault for not cleansing totems and still being altruistic while NOED is still up.

  • @NoShinyPony said:

    @Delfador said:

    @NoShinyPony said:

    We have to constantly talk about this topic. Let the devs know that it is still an issue.

    I believe the big problem is that there is no good idea yet how DS could be reworked or by which perk it could be replaced. If the community came up with a good idea that could speed things up.

    Community comes up with good ideas, they don't care.

    To be fair, I haven't read a good enough suggestion for a DS rework yet. Of course, I could have missed something.

    A 3,4,5 second stun on the killer during which you can still wiggle (but the killer can look around to not make flashlight saves too easy), doesn't require being an obsession, easy skillcheck, perk can be filled up after usage by finding a sharp object in lockers.

    There, I even introduced a second objective to survivors.

  • Yeah that sounds totally fair and balanced: a killer who is alone vs 4 ppl needs perks to counter 1 out of the possible combinations that survivors MIGHT have. what a good idea, bhvr should immediately hire you.

  • @BACKSTABBER said:

    @Plu said:

    Screenshot is pretty self-explanatory, i get a DC in almost every match because i play Legion and the chat always end up like this, either insult or people trying to look tough for whatever reason.

    I know we can't force people to act a certain way, but when are reports going to actually work so we can get rid of people like this

    legion is purely the anti-fun for the survs, I kinda understand em, plz do not play legion anymore~~

    I play legion because it's anti-fun. Whats the point of online games if ppl are not forced to play with me?

  • the perk is useless. smart survivors will go into a locker in the start of the match to heck if there's iron maiden.

  • @Gamzello said:
    rafajsp said:

    Now i understand why Killers dodge SWFs !

    I've never seen this tryhard level before ...

    And abuse of strong loops (which i refused to chase for obvious reasons.)

    Thanks god console has names ...

    I would have a heart attack while playing killer if I saw that. At least you got a 2k which is average kills.

    while playing billy with enduring ruin and BBQ. Im not knocking him, I'm saying imagine this on ######### like legion/myers/pig/freddy or any of the other non-top tier killers.

  • @P3ToxicLaurie said:
    MhhBurgers said:

    @Mochan said:

    If the match ever got to the point that the hatch opens, I don't see why killers are complaining.
    

    Killers whining about the hatch basically are saying that they must get 4ks every game, or else this game sucks.

    Killers have no such mechanic themselves, if we had something similar to the hatch you wouldn't see us complain. We have no failsafe mechanic in case we get genrushed to hell.

    The hatch is an amazing game mechanic. I play both killer and survivor, and ill give them hatch if they dont wiggle. As I was saying, the killer has perks like devour hope, make your choice, ruin, noed, etc. Its basically impossible to counter these, especially if theyre not hex totems. Killers also have powers that can insta down survivors on impact. Basically the only perks that can give u a second chance is  DS, Unbreakable, adrenaline, deadhard, and maybe sprint burst. Thats only 5 perks, three lf those perks cause exaustion, and they can be easily countered if youre playing someone like clown or hillbilly. Survivors need a last chance to escape before they get slaughtered. I actually liked the mechanic to where you were able to close the hatch, but they replaced it with the grab. Also, if the hatch was removed the game would go on FOREVER. Survivors could just hide in the corner of the map, and wait till the killer DC’s. This would work because there is no game timer.

    Im not even gonna argue with you, in my youth I also never argued with anybody who went to any school below cambridge standard so I don't know why I'm bothering here. Thinking isn't even hard yet so many people have issues with it but I think at this point you're probably just trolling.

  • @homo_superior said:
    What would killers do if hitting survivor required actual aiming skills?
    Game is already so casually forgiving for them. They can miss as many times as they want, still have their bloodlust and keep trying to hit you until they do. That is when hitreg is working as intended and doesn't count clear hits in the air.

    I can already tell that you've never played high ranks because bloodlust is not a viable thing there. If you need to bloodlust a survivor then you're already taking too much time.

  • @Dwight_Fairfield said:
    Just use killer mains' logic on survivors. Survivors complain about camping and tunneling, and they say something inane like don't get caught.

    Well when they complain about the hatch, simply tell them not to let 2 gens get done. They complain about DS, tell them to use iron grasp and agitation and dribble them to a hook. They complain about SWF then tell them to git gud.

    Simple solution.

    Just give killers a 8v2 mode so we can play with friends too.
    Give killers a hatch-like mechanic, like a free rancor on anyone for 1 survivor if the killer for example only hooked each survivor once. It would be a 1k at most and would reward killers for not camping/tunneling.

    What feels really bad right now is all the free ######### survivors are getting while ur pretty much shafted as a killer. The "survivor nerfs" were fixes to impossible mapspots and there's still plenty of loops that would take too much time if you ever commited to them not to mention the cornmaps that are unmindgameable.

    You cannot directly balance a 4v1 asymetrical game but there should be basics like both partys having a win condition, I still don't see why killers don't also get a pitty-kill if survivors get their pitty hatch (don't give me the "last survivor would hide forever" bs because then I'd just say "the entity could reveal the last survivor after X minutes if the doesn't progress gens enough".

  • @Mochan said:

    If the match ever got to the point that the hatch opens, I don't see why killers are complaining.

    Killers whining about the hatch basically are saying that they must get 4ks every game, or else this game sucks.

    Killers have no such mechanic themselves, if we had something similar to the hatch you wouldn't see us complain. We have no failsafe mechanic in case we get genrushed to hell.

  • anybody knows that killers can mathematically not win against survivors who tryhard unless you're playing nurse/billy.

  • @NoShinyPony said:

    @Vesperiavi said:
    If there could be two killers somehow, I don't like to play alone most of the time, I enjoy killer, really. But I'm a lonely bugger 

    I know a lot of people would like to see this mode but it would not work, I'm afraid.

    Works in a ######### mobile game yet BHVR can't implement it on a PC game.

    It's not like the current system is working very well either btw judging by how many killer players will dodge/cheese and quit the game, I have never seen such toxicity anywhere else, not even in league.

  • BHVR should stop messing around and finally give us 8/6v2, it's not that hard.

  • @TreemanXD said:
    The toxicity I use to play toxic as survivor but after how the games been going I’ve stopped I also like cleansing totems which for the most part stops the gen rush problem 

    Also stops NOED. 2 Birds one stone.

  • Give me the option to play with a friend too. It just feels like ######### knowing survivors are having a good time in discord while you're sitting there alone.

  • @Paddy4583 said:
    MhhBurgers said:

    @Tucking_Friggered said:

     @Paddy4583 said:
    

    Luckily not all killers a pussys and they don’t all dodge at all, I think it’s an American thing, you know what they are like.

    Said someone that would not say so to anyone in America. We have tourists from the world over and I've never seen or heard one going on an anti-American rant in public. I guess talk is cheap and particularly easy online.
    

    Nope, in America the outsiders are real humble and polite.

    While he's racist, you're implying that Americans are somehow tougher than others which is also not true and also racist.

    I don’t think “American” is a race 

    Racism involves not just "races". You can also be racist against certain religious groups.

  • @Tucking_Friggered said:

    @Paddy4583 said:
    Luckily not all killers a pussys and they don’t all dodge at all, I think it’s an American thing, you know what they are like.

    Said someone that would not say so to anyone in America. We have tourists from the world over and I've never seen or heard one going on an anti-American rant in public. I guess talk is cheap and particularly easy online.

    Nope, in America the outsiders are real humble and polite.

    While he's racist, you're implying that Americans are somehow tougher than others which is also not true and also racist.

  • I'm ok with flashlights and medkits but here's my 2 cents: instamedkits should not exist at the current stage of the game, the non-1hit TKO killers are already at a disadvantage while the strong killers are not much affected by them.

    Friggin Toolboxes should NOT speed up gen repair speed, the gen repairspeed is already too fast.

  • @DavidKing said:
    Gen rushing, flashligt saving and pallet looping are game mechanics. You need to quit crying and adapt.

    Devs agree with me. 

    Devs are incompetent tho so that's not a great argument.

  • @Blueberry said:
    This post is literally the epitome of what the devs have been doing wrong.

    We don't need perks or killers that fix the problems. We just need the problems to be fixed in general..for all the killers and without requiring us to use certain perks to fix their mistakes.

    The devs are probably doing this crap for us to incentivize buying the new killers/survivors.

  • @Kamikaze_Rose said:
    We don't like Cheat With Friends as much as you don't like hearing about Cheat With Friends, so the way I see it, we're all even.  :|

    I will stop complaining about SWF once we get a 2 killer mode, which will probably be never since BHVR doesn't seem to be able to code something that a mobile game did.

  • I am an Alphamale, Alphamales know no mercy. If for example somebody won the lottery right in front of your eyes but he would die if you didn't help him, wouldn't you just let him die out of spite?

  • Dodging SWFs is not being part of the problem, refusing to adjust the game to SWFs is the problem.

  • @CosmicCorvidae said:
    George_Soros said:

    @NurseVSWeepingAngels said:

    I get it... it saves the killer from SWF from getting the advantage of knowing what the killer has.. however, as someone who plays solo a lot (not always but a lot), I hate that I can’t even see what I was up against to make sure I can improve as a survivor the next time. I don’t want to have to wait for the game to end. It’s bad enough I have to wait a long time in the queue.. I don’t want to waste time waiting to see what the killer had. Now that was my personal beef.

    For newer players, this is bad. Since newer players tend to die faster, how are they supposed to improve and learn the game and perks and add ons they lost to if they are hidden from them?
    
    I honestly don’t think having swf groups being able to tell the others about the loadout was such a big deal that they had to make this change. This is frankly just annoying and unfair to newer players. 
    
    Please comment your thoughts and opinions below! 
    

    (and before you say it, yes I play killer about 75% of the time when I play alone. I never found this to be an issue for me)

    Why is it so hard to understand that reverting this very much needed change would kill some builds, particularly endgame perks like Blood Warden?

    I hardly ever play SWF as survivor, and I feel somewhat annoyed when I can't see killer's loadout too, but this is nowhere near as damaging as survivors telling each other about killer's "ace in the hole" perks.

    If you want fair gameplay, you have to get used to this change.

    Maybe because it definitely wouldn’t kill perks like bloodwarden. They would still have bloodwarden. It might kill NOED but that’s only if you can get lucky and find the hex totem.

    Implying it's not a huge thing if survivors know that the gates will be blocked for X seconds if a survivor gets hooked. After the change I got so many kills due to bloodwarden it's funny.

  • @KoolaidInMyCup said:
    @powerbats said:

    If you're referring to MLGA it won't work anymore once dedicated servers come out and the blocking feature is too easily abusable. If you get outplayed just block them and say it's because they were toxic, someone didn't unhook you in time or the killer was camping block them.

    You could very easily block someone as toxic when they weren't in fact toxic but it just seemed that way due to confirmation bias and remembered toxicity from a prior game(s).

    Now with bans active on consoles as well as pc's if someone's toxic report them and they'll dealt with by the mods.

    I remember back when that was huge in Alpha and Beta and all the toxic killers would get upset because they would have 3 hour long lobby times cause theyd get blacklisted and no one with MGLA would join their games.

    I paid for this game therefore I am entitled to play it even if I ruin the fun for others, what's hard to understand?

  • @Arroz said:

    @MhhBurgers said:

    @Arroz said:

    @weirdkid5 said:
    Whispers doesn't always help against really stealthy survivors, I can tell when a Killer is using it and change my strategy accordingly by remaining on the move. You guys shoulda played more MGS. You shouldn't be required to use a perk to fix ######### game design anyway.

    That's BHVR's philosophy honestly. If it's #########, just make a perk to "fix" the problem rather than actually fixing it.

    Whisper + Stridor...

    Yeah that sounds totally viable when killers who want to be able to end chases need bamboozle and BBQ for purple addons already, ruin taking the third slot. How about just not being toxic and leaving the [BAD WORD] game even if the killer was toxic.

    Im not toxic. You just need to sacrifice a slot and stop crying in forum about you got teabagged.. Typical on freddy mains.

    staying hidden after both gates are open to waste time nad hold the killer hostage is a bannable offense, end of story.

  • @Arroz said:

    @weirdkid5 said:
    Whispers doesn't always help against really stealthy survivors, I can tell when a Killer is using it and change my strategy accordingly by remaining on the move. You guys shoulda played more MGS. You shouldn't be required to use a perk to fix ######### game design anyway.

    That's BHVR's philosophy honestly. If it's #########, just make a perk to "fix" the problem rather than actually fixing it.

    Whisper + Stridor...

    Yeah that sounds totally viable when killers who want to be able to end chases need bamboozle and BBQ for purple addons already, ruin taking the third slot. How about just not being toxic and leaving the ######### game even if the killer was toxic.

  • @Lateral said:
    Because limiting the time you can have fun in a game is not a fun mechanic.

    It's fun for the killer if survivors dick around? 50% of the game are not having fun in your scenario.

  • @Blueberry said:
    They really should make it so it require clearing all the totems to remove any Hex's. This would make them a priority to be hunted down prior to starting gens. Solve the totem issue and gen rush issue in one.

    that would be way to powerful. I just think totems should light up after maybe 30-50 seconds so survivors are actually afraid of not cleansing them.

    I'd prefer if active totems power grew by the amount of totems left on the map so that survivors will cleanse even dull totems out of fear of hextotems without knowing they're even in the game, the first bonus should be super strong, it should not be a problem since survivors would cleanse totems anyways once they see them but it would punish pure genrush.

    Examples: NOED: No changes since it's activated by endgame anyways
    Devour Hope: same power with the 3 hook stuff but 25/10%/8%/5%/0% movement speed bonus depending on how many totems are left for 10 seconds after hooking.
    Ruin: Generator Regression increased by 25%/10%/8%/5%/0%

    And so on, I'm just spitballing.

  • How many second chances do survivors need?

  • @AshleyWB said:
    Last year the nightmare has a exit timer. Could be an option but...I would prefer mechanics introduced to prolong the match a little longer with something more interesting to do.

    the match is over at that point, what's there to prolong.

  • @Arroz said:

    @MhhBurgers said:

    @Arroz said:

    @MhhBurgers said:

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @MhhBurgers said:

    @Vietfox said:    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)        Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.    So much for your flawless logic.    Then again you're just a survivor main so I don't care what you think.        Then why you keep talking to me?
    

    Run Whispers btw. So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.
    
    
    
    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
    

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

    T-bags :) 
    U dc because of maps, i guess they got the same right to do dumb stuff.

    I don't DC because of maps anymore, most of them got fixed, haddonfield is still beyond idiotic with it's near impossible hookplacements some time but I can work with that now, I can deal with cornfield since I play legion and freddy most of the time anyways.

    in b4 "wow you don't DC anymore since they buffed killers to braindead levels, what a hero", you're not original I heard that one a ton from my GF already.

    They are also not teabagging they are straight up hiding to waste my time

    Guess what.. You dont want to sacrifice a perk slot..

    Do you think ######### like this is acceptable? I had people hide in my game for 30+ minutes and this is regular, should I [BAD WORD] use whispers just because of an occasion that is bannable in the first place?

    Once you stay in the game after both gates are open for 10+ mins without showing yourself it becomes a bannable offense that could be EASILY fixed by the devs

    You play this game at your own risk, you know how is the community this is a competitive game do not complain, if you do not want comments like these in your profile just delete them or change your privacy options ;), whisper is available throughout the game and It helps a lot, it's your problem if you do not want to sacrifice a slot and you're blind ;)

    I don't know how it's hard for you to understand

    Holding the game hostage is a bannable offense,killers shouldn't have to deal with this crap through PERKS. Also I don't care about comments, they held me hostage for 30(!) minutes, both gates open 1 person left, it was their revenge. I went afk and came back and I was still in the game.

    And btw I am also in favour of the killer becoming passable after staying on the basement stairs for too long for the same reason. Ppl shouldn't have to deal with this #########, there should be no consequences for bad behaviour through gameplay

  • @Arroz said:

    @MhhBurgers said:

    @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @MhhBurgers said:

    @Vietfox said:    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)        Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.    So much for your flawless logic.    Then again you're just a survivor main so I don't care what you think.        Then why you keep talking to me?
    

    Run Whispers btw. So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.
    
    
    
    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
    

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

    T-bags :) 
    U dc because of maps, i guess they got the same right to do dumb stuff.

    I don't DC because of maps anymore, most of them got fixed, haddonfield is still beyond idiotic with it's near impossible hookplacements some time but I can work with that now, I can deal with cornfield since I play legion and freddy most of the time anyways.

    in b4 "wow you don't DC anymore since they buffed killers to braindead levels, what a hero", you're not original I heard that one a ton from my GF already.

    They are also not teabagging they are straight up hiding to waste my time

    Guess what.. You dont want to sacrifice a perk slot..

    Do you think ######### like this is acceptable? I had people hide in my game for 30+ minutes and this is regular, should I ######### use whispers just because of an occasion that is bannable in the first place?

    Once you stay in the game after both gates are open for 10+ mins without showing yourself it becomes a bannable offense that could be EASILY fixed by the devs

  • @Vietfox said:
    @MhhBurgers said:

    @Vietfox said:

    @MhhBurgers said:

    @Vietfox said:
    
    @MhhBurgers  said:
    

    @Vietfox said: @MhhBurgers said:

    @Vietfox said:    @Arroz said:
    

    @MhhBurgers said:

    @Vietfox said:
    

    Just push them out maybe?

    Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
    

    Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)

    Hey hey, logic is not allowed here ;)        Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.    I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.    So much for your flawless logic.    Then again you're just a survivor main so I don't care what you think.        Then why you keep talking to me?
    

    Run Whispers btw. So I need to run a perk to avoid ######### game design.

    Guess what, Whisper is useful during the whole match.
    
    
    
    Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
    

    Guesss what, then it's up to you.

    still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.

    T-bags :) 
    U dc because of maps, i guess they got the same right to do dumb stuff.

    I don't DC because of maps anymore, most of them got fixed, haddonfield is still beyond idiotic with it's near impossible hookplacements some time but I can work with that now, I can deal with cornfield since I play legion and freddy most of the time anyways.

    in b4 "wow you don't DC anymore since they buffed killers to braindead levels, what a hero", you're not original I heard that one a ton from my GF already.

    They are also not teabagging they are straight up hiding to waste my time

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