MhhBurgers
MhhBurgers
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@Vietfox said:
@MhhBurgers said:@Vietfox said:
@MhhBurgers said:
@Vietfox said: @MhhBurgers said:
@MhhBurgers said:
@Vietfox said:
Just push them out maybe?
Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)
Hey hey, logic is not allowed here
Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic. I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment. So much for your flawless logic. Then again you're just a survivor main so I don't care what you think. Then why you keep talking to me?Run Whispers btw. So I need to run a perk to avoid ######### game design.
Guess what, Whisper is useful during the whole match.
Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
Guesss what, then it's up to you.
still no logical reason for survs to stay in the game for ages after both gates are open, give me a single one.
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@Vietfox said:
@MhhBurgers said:@Vietfox said:
@MhhBurgers said:
@Vietfox said: @Arroz said:
@MhhBurgers said:
@Vietfox said:
Just push them out maybe?
Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed

Hey hey, logic is not allowed here ;) Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic. I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment. So much for your flawless logic. Then again you're just a survivor main so I don't care what you think. Then why you keep talking to me?
Run Whispers btw.
So I need to run a perk to avoid ######### game design.
Guess what, Whisper is useful during the whole match.
Guess what, I play without sound, whispers is useless for me, yeah the perk lights up but have fun finding a survivor who isn't doing a gen this way on legion.
You're avoiding the question, why should survivors EVER stay 10+ mins in a game after BOTH gates are open. Because it's fun for them? why would a killer care about that.
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@Vietfox said:
@MhhBurgers said:@Vietfox said:
@Arroz said:
@MhhBurgers said:
@Vietfox said:
Just push them out maybe?
Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF. Do you want to survivor be exposed? Run rancor or noed ;)
Hey hey, logic is not allowed here

Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.
I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.
So much for your flawless logic.
Then again you're just a survivor main so I don't care what you think.
Then why you keep talking to me?
Run Whispers btw.So I need to run a perk to avoid ######### game design. Tell me when were you EVER in a match for more than 5-10 mins after BOTH gates are open unless you were pissing off a killer on purpose. Survivors get a hatch because "durr they would hold the game hostage otherwise" but if killers ask for some measure against holding a game hostage survivors are like "just pick perk X and gimp your build".
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@Arroz said:
@MhhBurgers said:
@MhhBurgers said:
@Vietfox said:
Just push them out maybe?
Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.
Do you want to survivor be exposed? Run rancor or noed

Hey hey, logic is not allowed here

Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.
I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.
So much for your flawless logic.
Just dc?
As a killer I am entitled to my bloodpoints even if I gave the survivors an unfun game, if you want to punish me just -rep me or some ######### instead of being a baby and wasting my precious time.
Giving survivors a means of bullying people is just ######### game design and does only one thing: Breed toxicity.
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@MhhBurgers said:
@Vietfox said:
Just push them out maybe?
Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.
Do you want to survivor be exposed? Run rancor or noed

Hey hey, logic is not allowed here

Tell me what's the logic behind staying in the game for 5+ mins after both gates are opened. It should NEVER happen unless you're being toxic.
I play really really toxic sometimes so this happens a ######### ton to me, survivors see this as a punishment.
So much for your flawless logic.
Then again you're just a survivor main so I don't care what you think.
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@Orion said:
@MhhBurgers said:
Monstrous shrine should affect every hook, there done.A useless effect, even if omnipresent, is still useless.
it removes the kobechance if the survivors aren't stacking extremely AFAIK and it could pressure survivors more into unhooking.
There's no reason to why this perk isn't omnipresent since it still would be niche at best.
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Finally I can use bloodwarden, it's not a ######### perk anymore so no, no changes there please.
Currently it's almost a guaranteed kill or even 4k if people are in a SWF and are altruistic enough to save the guy which finally makes this perk balanced.
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Monstrous shrine should affect every hook, there done.
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@Vietfox said:
Just push them out maybe?Can you explain to me what's the point of survivors having unlimited time to get through the open exit gates? It's not like the killer can guard 2 open exit gates at once.
Survivors should be revealed and exposed after BOTH exit gates are open and the game has gone on for 3let's say 3 minutes. Both would make sense lorewise and would never actually be a problem outside of a toxic SWF.
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@Lateral said:
@DocOctober said:
I think it has more than enough counters already and you need to git gud.Here I've translated that one for you:

Skill? PAH! who needs "Skill" when you can /crutch
BBQ is in absolutely no way a crutch, as said the most this perk does is give us better addons which would not be worth a perkslot in itself so it got the aura reading.
For Legion players BBQ and chilli is basically a guaranteed Franklin's Mixtape, nothing more. I'd hardly call that a crutch.
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depends, if he's really toxic I will facecamp and hit him on a hook and by really toxic I mean clicky flashlights while teabagging the ######### out of me. Sometimes if it's a premade I will kill the premade and drag the game out as long as possible so his premade has to wait.
And before anyone says anything about holding the game hostage: as a killer you cannot hold the game hostage.
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Do you want to be genrushed to #########? Because that's how you get genrushed to #########.
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All hexperks should only light up after a while, this would fix a TON and give survivors a secondary objective.
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BBQ&Chilli is already close to useless, it mostly gives you purple addons and moris at twice the speed which isn't much to begin with.
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not enough toolboxes for real tryharding.
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@Avariku said:
so the objective of the killer is to kill and survivors are entitled if they gripe and moan about the methods they use to do such.... but the goal of survivors is to run around and gain points until they're killed for not escaping?The goal for the killer is to hook survivors, 4 hooks and you pip unless your chases take ages. Killing is a side effect, same goes for escaping
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@Avariku said:
TheHourMan said:
SiftHeadsDude said:I know this might generate comments such as “git gud” and such haha, but playing as a survivor gets you so much less than a killer. Surviving and doing good nets you like 15k max, dying and doing good about 10k. Doing bad still less. Being a bad killer gets you at least 20k though and it keeps going up if you do good. I feel playing as a survivor is such a chore if you want to get serious bloodpoints, it makes more sense to just spam play the killer. I feel they should increase/add a reward for straight up finishing the game, or split it between completing the game and the struggle phase (to discourage intentional suicides)...thoughts?
If you only got 15k you did not do good. There's more to playing survivor than just getting out alive you know. Gen rushing then running straight out of the exit will net you less points than antagonizing the killer, healing allies and searching chests, even if you die. Take the time to do other things if you want more points. A perfect game gets you 32k points.
if you want more BP then don't finish your objective and escape... you know... the main goal for survivors.
instead you should stick around so the killer can get his 4k...
makes sense.
The main goal of the survivor is to get points in each category, escaping is a bonus just like killing more than 1 person is a bonus. Do I like this new system? No but it's what it is.
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@SenzuDuck said:
@MhhBurgers said:
@SenzuDuck said:
@deadbybugexploit said:
JUST GIVE KILLER +20% SPEED! AND 4SWF BE OKAY!I really hope you're joking.
With comments like this cropping up in ever "Nerf SWF" thread it's obvious people don't want balanc and just want easy 4Ks if theres a shred of evidence it'll be a hard match.
SWF is no different, coming from someone with 2.4K hours in the game and have never dodged a lobby unless it's to chage a build I didn't realise I had equipped.
SWF is no different.
"He's on me, do gens"
"he's heading towards you"
"He's camping"
The amount of free perks SWF gets is ridiculous, you'd have to give killers free BBQ&Chilli, Surveillance and Discordance to even begin making up for the ridiculous amount of free ######### an SWF gets.
Don't get me wrong, any sort of killer MS buff would be overkill.
Damn, sorry.
i completely forgot solo players ignore gens until they see someone being chased, or they stay on gens when there is a heart beat close, or they don't know what camping is?
Like, do you think solo players become handicapped so much they don't touch generators unless ordered too?
I'm ofc talking about ambushkillers like wraith/freddy/pig. Soloplayers can never be sure if they're still chasing somebody, SWF can warn ppl if they head off to the nearest gen.
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Also when was the last time I saw somebody use STBFL LoL, even the buffed perk gets nowhere near used as much as DS.
DS has no killer perk that does something similar, you'd have to put in a mori to counter the missed hook you get from DS.
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@The_Crusader said:
Wolf is right. Killer perks get nerfed without a second thought.Fact is there is already a backlash. The perk is broken. Its the devs responsibility to fix it. It should never have been put in the game in the first place. I still dont get how they didn't forsee the 2 years of problems when they were testing it.
Because many of the devs are what we would call potatoes in terms of skill, DS doesn't mean much when you go down merely 6 secs after the first one but put DS on a great looper and you'll lose the match.
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@SenzuDuck said:
@deadbybugexploit said:
JUST GIVE KILLER +20% SPEED! AND 4SWF BE OKAY!I really hope you're joking.
With comments like this cropping up in ever "Nerf SWF" thread it's obvious people don't want balanc and just want easy 4Ks if theres a shred of evidence it'll be a hard match.
SWF is no different, coming from someone with 2.4K hours in the game and have never dodged a lobby unless it's to chage a build I didn't realise I had equipped.
SWF is no different.
"He's on me, do gens"
"he's heading towards you"
"He's camping"
The amount of free perks SWF gets is ridiculous, you'd have to give killers free BBQ&Chilli, Surveillance and Discordance to even begin making up for the ridiculous amount of free ######### an SWF gets.
Don't get me wrong, any sort of killer MS buff would be overkill.
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I agree with caretaker, a chase according to devs should last about 40 seconds MAX. Downing ppl with franklin's mixtape will take around 30 seconds, ofc you will get downed no matter what you do but on the other side you also cannot really ######### up against him and will not go down in for example 10 secs like against a myers or wraith who outmindgame you etc.
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the idea is nice, it'd not make him super strong, still stealthable and survivors would have an incentive to heal up.
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M&A has nothing to do with being in a chase
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@LordziPL said:
When you hit survivor you can see other auras and hit all them and chase the last you hit. If your good mindgamer you can hook survivor with him in 30 seconds. Other in this time can only Mend, Self-Care (or normal heal) and... do the gen. But you stop them for some time. The best Legion map - Lery'sNo good survivor will selfcare against legion, mend only takes 7 seconds, anybody with a brain should have figured out by now that if somebody gets deep wounded and ur within the TR u should leg it.
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@Wolf74 said:
@Iceman said:
@HellDescentHow about for every injured survivor The Legion speed increases.
It is basically similar to how the devs mention about the idea of Freddy getting stronger every time a survivor is in the dream world. And it also punishes survivors for staying injured.
1 survivor 2% speed increase = 112
2 survivors 3% speed increase = 113
3 survivors 4% speed increase = 114
4 survivors 5% speed increase = 115Injured or DW status?
DW is healed up in 7 secs which would make this pointless.
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So you rely on survivors tripple-genning themselves.
What a great strategy that doesn't work on any other killer
Btw deep wounds only lasts 7 seconds and survivors can stop the gen from regressing, any other killer after you hit them will have them heal for 30 secs.
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@LordziPL said:
Your shocked or you bait? You are so bad and can't do 4K with Legion? It's easy if you DON'T TUNNEL AND STOP GEN RUSH.Legion has nothing to stop survivors from genrushing, he litterally encourages being genrushed.
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@powerbats said:
@MhhBurgers said:
Here's a fact for you, legion will have a killrate similar to freddy. I don't care if you 4k every game, if you play cheesy as [BAD WORD] then yes you will 4k, fact remains that the only survivors that will get downed in a regular chase against legion are potatoes. I brutally suck as survivor because I never play them but even I can kite a legion for 3+ gens until I inevitably bleed out.
You just proved my point about making excuses for everything, it can't ever be that the person playing them did well, it's always the survivors are potatoes. I can kite some killers around the map forever including Nurses but that doesn't make them weak.
What that means is that the person playing that killer is just plain bad and if you're kiting a Legion around that long the player is just bad.
Just because you can't play Legion well doesn't mean he'll have awin rate similar to Freddy and you also don't have to play cheesy to 4k. Those are all facts and it all boils down to whether you or the person playing him just plain sucks.
Fact is that you run at the same speed as survivors if they perfectly cut corners and therefore cannot kill a survivor in a regular loop without your power.
Also ur Speshul_kitten, so I consider your arguments void anyways
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@powerbats said:
@MhhBurgers said:
@Thadius said:
Just going to add to the conversation with a screenshot, sums up how my game went. Two people with flashlights whom are pretty good at blinding in my opinion. One Generator left by games end.

Wow, rank 15, very impressive.
Oh so now rank means something yet it doesn't mean anything unless it's to your advantage. You killer mains are hilarious since it's always well get to rank 1 before your opinion holds weight.
The person gets to rank 1 and post their 4k etc and it becomes well rank is meaningless because the pip system is bad.
So which is it then, is it rank is meaningless or that rank means something because the comments about rank 15 have also been applied to rank 1.

Now you'll probably come back with the next usual excuse which is the survivors were all potatoes probably or that Legion is still new and people are getting used to him.
It couldn't be that the killer actually played well since that'd mean that your excuses I mean arguments wouldn't be valid.
Here's a fact for you, legion will have a killrate similar to freddy. I don't care if you 4k every game, if you play cheesy as ######### then yes you will 4k, fact remains that the only survivors that will get downed in a regular chase against legion are potatoes. I brutally suck as survivor because I never play them but even I can kite a legion for 3+ gens until I inevitably bleed out.
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@Thadius said:
Just going to add to the conversation with a screenshot, sums up how my game went. Two people with flashlights whom are pretty good at blinding in my opinion. One Generator left by games end.

Wow, rank 15, very impressive.
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Identity V already has it and the devs for some stupid reason DBD still doesn't have it even tho DBD and Identity V work together.
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@powerbats said:
@MhhBurgers said:
I'm okay with the hatch in theory but I think killers should have an equivalent like:
If 4 survivors are alive by the time the gates are powered you get a free mori and exposed effect on all survivors. The Exposed effect gets removed as soon as 1 survivor is downed and the downed survivor can only be mori'd an not picked up, so you don't get to have any shenannigans with remember me/bloodwarden.
Well you can already get that from NOED if it's still up, Rancor, mori's your use as an offering etc.
Which is imbalanced since survivors don't need any perks for the hatch. If I want a pitty-kill I have to perk up or mori up.
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@Peanits said:
@MhhBurgers said:
@Peanits said:
@SmokePotion said:
@Peanits said:
They can't guard two gates and the hatch at the same time.This is what's wrong with the endgame, in general. Not just hatch standoffs
2 exits, then 3 if only 1 person is left in the map, including if everyone went out a gate.
Just... why?
There's more than one gate because the killer would just stand in front of the controls every time and prevent anyone from ever leaving, and there would be nothing the survivors could do about it.
The hatch is there when only one survivors is alive because the killer could easily patrol between the two gates (even just LOS is enough), giving the survivor no chance to ever escape. Same goes for repairing generators. The second the killer notices that a generator progressed, they're going to search the area and find them, making it a death sentence. If the last survivor has no chance, they're just going to hide until they do. Sitting around for half an hour while they wait for an opportunity that'll never come isn't fun for anybody.
So where's the killer failsafe? Please don't say rancor as the hatch doesn't require a perk.
That is for both sides. Without the hatch, you'll both be sitting there playing the hide and seek world championships for half an hour or more. If you'd rather do that than accept your win and move on to the next game, to each their own. But I would rather just get it over with. One survivor escaping does not change the fact that you've won.
I'm okay with the hatch in theory but I think killers should have an equivalent like:
If 4 survivors are alive by the time the gates are powered you get a free mori and exposed effect on all survivors. The Exposed effect gets removed as soon as 1 survivor is downed and the downed survivor can only be mori'd an not picked up, so you don't get to have any shenannigans with remember me/bloodwarden.
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@Peanits said:
@SmokePotion said:
@Peanits said:
They can't guard two gates and the hatch at the same time.This is what's wrong with the endgame, in general. Not just hatch standoffs
2 exits, then 3 if only 1 person is left in the map, including if everyone went out a gate.
Just... why?
There's more than one gate because the killer would just stand in front of the controls every time and prevent anyone from ever leaving, and there would be nothing the survivors could do about it.
The hatch is there when only one survivors is alive because the killer could easily patrol between the two gates (even just LOS is enough), giving the survivor no chance to ever escape. Same goes for repairing generators. The second the killer notices that a generator progressed, they're going to search the area and find them, making it a death sentence. If the last survivor has no chance, they're just going to hide until they do. Sitting around for half an hour while they wait for an opportunity that'll never come isn't fun for anybody.
So where's the killer failsafe? Please don't say rancor as the hatch doesn't require a perk.
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Jeepers Creepers in this game=I will quit forever, I won't support a game that endorses a pedophile ######### director.
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@Peanits said:
I've gone up against quite a few four man groups that just ended up being a couple friends casually playing the game, no more challenging than four complete strangers. I'd even go as far as to say that the super coordinated maximum efficiency groups are the vast minority. I get the intention, but I don't think I should get 50% bonus bloodpoints just for playing against a group of average players.I also think that might cause other issues, namely with matchmaking. Killer already provides much more plentiful and easily obtained bloodpoints as is. Throw an extra 50% on top of that and we're talking a ton of points even for losing. You're going to have a lot more people than there already are playing killer just for the bloodpoints, which is going to further throw off the ratio of killers to survivors and draw up queue times. If something is unbalanced, I feel like it should be balanced, not brushed under the rug by incentives like bloodpoints.
Well that's great on you but playing against a sweaty SWF with 4 times DS is just literally a waste of time for most killers who play this game casually themselves. Personally once I see 2 DS opntop of SWF with toolboxes and flashlights I will just DC because even if I win, what's the point in playing a game where I'm bound to not have fun at all?.
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@Arroz said:
Just dont be crybaby, ds is tottaly fine
What if we talk about noed ..? blood warden .. they are second chance perks and no one complains.Blood Warden is useless, NOED is useless if survivors cleanse totems, DS cannot be completely countered and is gonna be in a match literally up to 4 times which means up to 4 free escapes.
Killers have no perk that comes close to DS, we don't have a perk that just doublehooks a survivor once we put them on a hook, the only thing you can compare DS with is a mori.
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it's time to get rid of the ranksystem for SWF in the first place.
It's kinda BS that rank1 players team up with R10+ and get R10+ killers. Either remove SWF from the ranking pool to fix this issue or make the highest player of the SWF solemnly count for the matchmaker.
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@starkiller1286 said:
MhhBurgers said:Give killers 50% bonusBP for EACH member of a SWF. A 4man SWF will give the killer 400% bonus BP. There, now I can simply use an ebony mori everytime a 4man SWF popps up, I haven't found 2man/3man to be much of an issue.
Mate your math is wrong if Sach survivor is worth an extra 50 than 4 would be 200 not 400.
by that I meant that 4man would be an exception and give us 400% bp.
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Give killers 50% bonusBP for EACH member of a SWF. A 4man SWF will give the killer 400% bonus BP. There, now I can simply use an ebony mori everytime a 4man SWF popps up, I haven't found 2man/3man to be much of an issue.
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The answer to camping would be nerfing DS but most killers are fed up and after the first d-strike will facecamp survivors. Rightfully so btw
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@The_Crusader said:
And lets not forget that Jendenise is one of their fog whisperers yet is known for disconnecting. Guess its ok to break the rules as long as you have twitch followers. Behaviour will even promote you for doing so.
Yes, welcome to life. Rich people also rarely go to jail, what's new?
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@ChesterTheMolester said:
MhhBurgers said:@altruistic said:
Tell them to use Distortion. They wouldn’t of seen you then. People are already shedding tears about auras being blocked. Keep running Distortion though, and tell your friends to. It’s absolutely 100% a S Tier perk.
What for? BBQ is useless on most killers and basically makes the ones using it camp since they think everybody is around.
Nurses? Just listen for the heartbeat
In this context its wrong, Spirit has higher mobility and a lower heartbeat which makes NC go off before they hear it.
Spirit has 110% MS and cannot see survivors during transition, her heartbeat is 24 metres which means NC3 gives you away before you can react yes but then what, you got enough time to hide.
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@altruistic said:
Tell them to use Distortion. They wouldn’t of seen you then. People are already shedding tears about auras being blocked. Keep running Distortion though, and tell your friends to. It’s absolutely 100% a S Tier perk.What for? BBQ is useless on most killers and basically makes the ones using it camp since they think everybody is around.
Nurses? Just listen for the heartbeat
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Camping has already been nerfed anyways so what's the ######### point?
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Frank's mixtape makes it so you need 2 hits from deepwound to down somebody.
Stab Wounds makes them bleed out faster. Combine both and let the survivor escape=pick up a dead body in 10 secs.
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Just had a guy which I could not hit since I didn't use duration addons and no powerful addons, this killer is a joke. He goes from broken to ######### depending on what you're bringing. The game is already WAY more grindy that friggin warthunder and esp as a killer close to unplayable unless you put in thousands of hours, using sprint seems to be worthless when they just loop you around pallets instead of using windows, you have to stop at the pallet and that split second basically is enough for your power to run out unless you caught up to them in the first place which means this guy is loopable even tho he can jump windows/pallets if he uses no addons. gg devs.
I'm at a point where I'd probably pay an additional 20 bucks to unlock all perks on a killer just to be ######### done with the ######### grind.
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@Malakir said:
MhhBurgers said:@Malakir said:
MhhBurgers said:
@Malakir said: ScottJund said:
Why would he ever use Feral frenzy unless he saw you? Who cares about scratches. Dude, after he hits you I mean..
Do you even know how legion works? Or scratch marks? Dude, frenzy over=scratchmarks again, also you can use bloodhound and NEVER lose a survivor unless he's no mither. Not in the same Sprint plus before you find me with that I already mended Idk why all these theory crafting when it doesn't happen in a real scenario where you can Sprint away, get a safe spot and mend
Even when not mending completely just force to chase running in his face for a split second and the bar won't go down. I did this many times, idk why you don't do that too
How would I not find you with big bright red blood dots just to follow, dafuck? I use sloppy butcher too since I play w/o sound so there's no way to lose me.
I said "before you find me", you might I'm not saying you totally won't but even if so I had time to totally mend or close to if you play well the map layout
I even mentioned getting to a safe spot to force the chase again. Read the whole thing, I get it what you mean but I can play around it too, it's not impossible to counter that efficiently
all it takes for me is to break the chase for around 10 secs and the next hit will down you, looking on the ground is only neccesary if the survivor didn't gain much distance after the hit. If I so much as break a pallet after the hit or stand still for a few secs to let you gain some distance I will have my power up again once I reach you.
Mending takes more than 10 secs dude, either that or you didn't get much distance and will get hit.
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@Malakir said:
MhhBurgers said:@Malakir said:
ScottJund said:
Why would he ever use Feral frenzy unless he saw you? Who cares about scratches. Dude, after he hits you I mean..
Do you even know how legion works? Or scratch marks?
Dude, frenzy over=scratchmarks again, also you can use bloodhound and NEVER lose a survivor unless he's no mither.
Not in the same Sprint plus before you find me with that I already mended
Idk why all these theory crafting when it doesn't happen in a real scenario where you can Sprint away, get a safe spot and mend
Even when not mending completely just force to chase running in his face for a split second and the bar won't go down. I did this many times, idk why you don't do that too
How would I not find you with big bright red blood dots just to follow, dafuck? I use sloppy butcher too since I play w/o sound so there's no way to lose me.