Master
Master
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Actually 3 gens can be done in 80 seconds while you chase the 4th survivor (assuming no toolboxes and only good skillchecks)
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@powerbats said:
@Master said:
@powerbats said:
@Master said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.The devs dont want to introduce ingame voice comms because it would be against the nature of the game (the irony though)
No they don't want to have to make people listen to 12 year olds screaming at them non stop about why they didn't rescue them from the camping Bubba.
Some genius invented the mute functionally to prevent situations like this
Yes because having to pause your game to mute some 12 year old works out really well when the killer is chasing you. So the geniuses that know better don't force an action paced game to be paused/alt tabbed/menu opened when it can't be just to please someone using such a bad argument.
I wonder why this works in other games, even competitive ones like CSGO for example
And if you are so strongly against communication within your team, then you can still disable it completely in the menu, there will be several shy /socially akward guys out there that will do that, thats for sure
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@Kayleepaige said:
So ive now wasted 14 bloody party streamers, 9 escape cakes/survivor puddings and a few other bp offerings because killers see others have put a lot on and decide to just troll or survivors see it and leave. Why is this fair or even allowed. Cant there be a way that if there is a killer dc or more than 50% of survivors dc within the first few minutes they dont lose those offerings?Or They dont show up on the offering screen similar to moris. Adding more that cant be seen would be good aswell as everyone an offering isnt shown whenever im killer, i get a few dc's after i down someone because they think there about to be moried.
This is a really stupid system as it is currently and leaves it open for toxicity and trolling.
Wait for dedicated servers
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@powerbats said:
@Master said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.The devs dont want to introduce ingame voice comms because it would be against the nature of the game (the irony though)
No they don't want to have to make people listen to 12 year olds screaming at them non stop about why they didn't rescue them from the camping Bubba.
Some genius invented the mute functionally to prevent situations like this
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@Poweas said:
@Master said:
@Poweas said:
@Master said:
@Poweas said:
My problem is, sometimes I do 3 gens WITH Ruin, while a Huntress dominates my team, I unhook a few people and I run her for a bit and I depip? ######### is the logic there. And sometimes I do nothing and I double pip. It's inconsistent and annoying.3 gens = iridescent
unhook a few = gold
run a b it = silverguaranteed pip
I got no emblem for chasing. Idk why though it definitely lasted 20 seconds.
Even if you instantly went down in the chase, there is no chance to depip in such a game.
It would have been enough to do the gens and then perform NO unsafe unhooks, thats enough to black pip because the emblem system is such a joke.It must be harder to pip, for both sides btw
Wait I safety pipped. Sorry if I said I depipped. But I definitely deserved a pip for doing 3 gens with ruin while my team got crushed.
If thats all you have done, then no. Basically you were holding M1 the whole game
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@Snapshot said:
@Master said:
@Sus said:
I'm extremely new to this game and I'm struggling to comprehend why I get punished if the Host/Killer quits. I just hit Rank 14 and was playing the game after and now I have immediately deranked because we got 2 generators and the killer couldn't find us.Why is this a thing and how is it fair? Is this ever going to be fixed lol???
Usually its a visual bug, but you dont actually lose the pip.
Also you should be aware that ranking up in DBD isnt necessarily good

A "visual" bug like the mori symbol that appears when someone gets sacrificed? When are they gonna fix this...
Probably never.
There are so many other big issues in the game that I agree with BHVR in this point, just forget about minor visual bugs like this -
@Poweas said:
@Master said:
@Poweas said:
My problem is, sometimes I do 3 gens WITH Ruin, while a Huntress dominates my team, I unhook a few people and I run her for a bit and I depip? ######### is the logic there. And sometimes I do nothing and I double pip. It's inconsistent and annoying.3 gens = iridescent
unhook a few = gold
run a b it = silverguaranteed pip
I got no emblem for chasing. Idk why though it definitely lasted 20 seconds.
Even if you instantly went down in the chase, there is no chance to depip in such a game.
It would have been enough to do the gens and then perform NO unsafe unhooks, thats enough to black pip because the emblem system is such a joke.It must be harder to pip, for both sides btw
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@Delfador said:
@Vortexas said:
Still.
Do you think us review bombing it would have the same result as the Survivors did?
Their review bombing didn't change the nerfs though. Devs simply gave up nerfing self care which got nerfed anyway with increased healing time + sloppy butcher changes.
Since the survivor review bombing didn't change the nerf, killer review bombing will not change the nerf either. As far as I know, there is no upcoming nerfs to killers so I don't know if review bombing helps at all.
So the review bombing worked as intended
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@Vortexas said:
Review Bomb the game to get changes they don't like reverted/cancelled/delayed, then do you guys think it would work for Killers and the upcoming BBQ changes?What changes are you talking about?
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@Poweas said:
My problem is, sometimes I do 3 gens WITH Ruin, while a Huntress dominates my team, I unhook a few people and I run her for a bit and I depip? ######### is the logic there. And sometimes I do nothing and I double pip. It's inconsistent and annoying.3 gens = iridescent
unhook a few = gold
run a b it = silverguaranteed pip
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1) ok
2) definitely no, would be a buff in fact
3) not sure what you mean with this
4) Is that the obsession version? What about non obession? -
Gen rush is executed by spreading and each survivor doing a single gen
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@Sus said:
I'm extremely new to this game and I'm struggling to comprehend why I get punished if the Host/Killer quits. I just hit Rank 14 and was playing the game after and now I have immediately deranked because we got 2 generators and the killer couldn't find us.Why is this a thing and how is it fair? Is this ever going to be fixed lol???
Usually its a visual bug, but you dont actually lose the pip.
Also you should be aware that ranking up in DBD isnt necessarily good

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@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.The devs dont want to introduce ingame voice comms because it would be against the nature of the game (the irony though)
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Nope
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@SadonicShadow said:
@White_Owl said:
@Judgement said:
I know, there's so many of these threads out there but it is widely accepted among both Killers and Survivors alike that the perk is overpowered, right?Annoying? Yes. OP? Definetly not.
I would say for one survivor it is not OP. Annoying as [BAD WORD] but one DS can be played around. Its when you get multiple that it becomes overpowered and a real kick in the balls especially when the survivors are not potatoes.
The impact a single perk out of 16 has is insane, definitely op
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@Poweas said:
@yeet said:
@Poweas said:
@yeet said:
@Poweas said:
@Master said:
@JanTheMan said:
Umm actually it's killers crying for buffs...Freddy cough cough......
Everyone agreed that Freddy needed a nerf, he was blatantly overpowered.
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL so we're just rewriting history now? the only people who wanted freddy to be nerfed were bad survivors, everyone else with a lick of sense knew he was already poor.
Well tbf back then I had like 30 hours on survivor.
case in point
Yup. But I still think if he was the same right now, with that insane lunge and really op tracking. I mean he took no skill to play and you couldn't detect if ur facing him, then he'd not be top tier but he'd be joint with Myers at mid tier.
So you had 30 hours on survivor on freddy release, k bro
Seems like you still dont have that much experience if you are talkign about insane lunge and op tracking.
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and then quit the game?

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Crows need a complete rework anyway
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@Kind_Lemon said:
@Master said:
@Kind_Lemon said:
Dear devs,Since you nerfed sabotage into oblivion and made numerous addons and items worthless, it would be nice if you removed the restriction on sabotaging basement hooks so that Breakdown can work on them.
Sincerely,
A fan of your gameSabotage has received quite some buffs recently, just fyi
By "quite some buffs" to sabotage, you mean...what, exactly? Saboteur was modified slightly so that it no longer has the efficiency bonus (balanced out by the overall toolbox efficiency increase), further separating it from (and making it worse than) self care in design style and it adds another 30 seconds to sabotaged things. Those don't seem like "quite some buffs" nor would allowing basement hooks be sabotage-able be a buff. I don't see why the argument that is based on the idea of since something has already been tinkered with it needs no further work is feasible.
You forgot to mention that it takes 3 times less time to pick someone up from the floor now
Also you shouldnt forget that slugging gameplayy usually us really boring for the survivors (maybe you like bleeding out, i dont know)
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Alarming lul
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@EntityDispleased said:
Wouldn't this hurt you more than help? Huntress throws hatchets with her left hand so the hatchets launch from the left slightly.You can adapt the cross hair accordingly. The only thing a crosshair cant help you with is the vertical drop of the hatchet
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@SenzuDuck said:
@Master said:
@SenzuDuck said:
Imagine comparing something that actually shows up in game to help you to voice chat which is completely fine.But no, I don't think it would get you banned, no one cares tbh.
It doesnt show up in the game, it shows up in an overlay over the game

Semantics.
No, its a fundamental difference which is the reason why it cant be detected, just like MLGA cant (but that doesnt matter anyway, there are whitelisted overlay programs)
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@TAG said:
My gut tells me this is probably a bug, becuase I've seen people die while searching a box.Thats how it used to be and im pretty sure about that.
Probably one of those shadow nerfs to killers, ya know....
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@SenzuDuck said:
Imagine comparing something that actually shows up in game to help you to voice chat which is completely fine.But no, I don't think it would get you banned, no one cares tbh.
It doesnt show up in the game, it shows up in an overlay over the game

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@Peanits said:
It's actually not bannable. Though that crosshair probably won't serve you well because it is offset, IIRC. Your hatchets are not aimed directly at the center.Well you need to find the proper spot first, not that hard to do

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@Vortexas said:
Then is it Illegal to use the Geforce crosshair on Huntress?In fact there are certain overlay programs whitelisted by EAC, so yes its allowed to do that.
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@Larcz said:
Denson381 said:Its astonishing to me as to why the devs are so bad at balancing this game.
I think this is hard to make balance in game wher you add every 3 month next dlc next perks etc just hArder and harder.But hey i dont give him this idea but devs can focus on sonthing more than dlc and new outfits.
That has nothing to do with it.
They confirmed that its their INTENTION that not every killer is viable -
@tt_ivi_99 said:
This is what Dying Light does:You become obsessed with one Survivor.Your Obsession's altruistic action speed is increased by 38/44/50 %.
Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to Repair, Healing and Sabotage speed.
New Dying Light:
You become obsessed with one Survivor.Your Obsession's altruistic action speed is increased by 38/44/50 %.
Each time you hook the Obsession you gain a token. Each token gives all survivors who are not the Obsession a penalty of 9% to Repair, Healing and Sabotage speed. The Obsession gains an extra 4% to altruistic action speed each time it's hooked.
A token is gained when you kill the Obsession.
With these change killers could focus on other targets and not worry that much about being gen rushed.
It would also change the meta a little. I know most killers are tired of running Ruin in all of their builds just to get it destroyed at the first 15 seconds of the game.
And it would fit better with the name of the perk too, lol. It's called Dying Light, not Dead Light.
What do you guys think about this little change?
So if the obsession suicides on hook or DCs, then you dont get the full tokens?
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@UltimateHit47 said:
I play DBD on PS4, and have played a few games since the release of "Darkness Among Us". The frame-rate has dropped considerably, especially for killer. It is extremely hard to hit a survivor, especially topped off with the amount of 360 and ead hard users we see on console. I don't know if this is the same on Xbox and PC, but on PS4 this is not good. I don't know much about game design and how difficult it is to improve the frame-rate, all I know is that this is going to be a big problem for killers and survivors alike and needs to be fixed as soon as possible.Even on PC I notice significant frame drops, for example on the new map. I dont wanna imagine how it is on PS4
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@PinkEricka said:
If there was separate queue option for facing SWF, it would result in longer wait times because no one would want to go against them since the majority of killer-mains think SWF is unfair or because they don’t like a challenge.As per the BP thing, that’s kinda unfair too.
It really isn’t that big of a deal, I’ve stomped SWF plenty of times. It’s not that powerful as Killers make it out to be. So dramatic.
For double BP killers would fight each other to verse a SWF, just fyi

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@Gonzalo said:
Why are there increase in numbers of killers using moris at red ranks?
I just got moried 6 times in a row as survivor.
And they were all different killers.Maybe high rank killers try harder, just a guess though

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@JanTheMan said:
Umm actually it's killers crying for buffs...Freddy cough cough......
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I ask you one question.
Do you like bleeding out on the floor, being unable to participate in "normal gameplay"?
Because thats what happened during the sabo meta back in the days.If you like that kind of gameplay, then im cool, I have no problem to slugg survivors

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@Kind_Lemon said:
Dear devs,Since you nerfed sabotage into oblivion and made numerous addons and items worthless, it would be nice if you removed the restriction on sabotaging basement hooks so that Breakdown can work on them.
Sincerely,
A fan of your gameSabotage has received quite some buffs recently, just fyi
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@LordziPL said:
But if killer facecamp you (camperface) or super tunnel you or super tryhard 2v1 or 1v1 you don't have a chance.In such a case all other survivors are granted a free win and quick maffs say that if you lose every 4th game and pip the other 3, then you climb really fast.
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BHVR still hasnt bothered to fix the hex mechanic, instead they introduced another hex perk haunted grounds to "fix" it.
I hope DCing is finally punished when dedicated servers arrive
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@anarchy753 said:
@Master said:
The official tournament has shown that nurse is the only killer who can keep up with tryhard SWF.
The official tournament was done with no items and no add ons. The information it gave about balance in a real game is negligible at best.
I dare to say that the survivors can gain a bigger advantage by using 4 items+addons than the killer can by using addons.
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@weirdkid5 said:
@Master said:
@SenzuDuck said:
The_Crusader said:
weirdkid5 said:This idea that "because he eventually killed you" and "he didn't prolong the match" is exactly why we have little shits like that still running around in the game.
In any other game something like this would immediately be labeled as greifing, no matter how long the time (unless you're playing Rust, in which case you better be prepared to be someone's little prisoner)
In any other game, one team standing in the way to block the other from doing their objective would have been fixed a long, long time ago.
Bodyblocking shouldn't be in the game for anyone. But survivors wanted it as a tactic, so it's only fair that killers get to use it as a tactic too.
The bias is strong. I don’t get how people don’t see the difference between survivor body blocks and killer body blocks.
SURVIVORS TAKE DAMAGE
KILLERS DO NOT
you risk something to block as a survivor you risk nothing as a killer.
this guy waited 8 minutes, after 2/3 most players would assume a hostage game and DC.
A killer bodyblocking a guy in basement risks losing all map pressure and geting genrushed

@Attackfrog said:
@weirdkid5 said:
This idea that "because he eventually killed you" and "he didn't prolong the match" is exactly why we have little shits like that still running around in the game.In any other game something like this would immediately be labeled as greifing, no matter how long the time (unless you're playing Rust, in which case you better be prepared to be someone's little prisoner)
The killer could have gotten more kills by hooking the guy, camping the hook and using his noed on another survivor and then camping that hook. Easy 2k, instead of the 1k he got.
While he bodyblocked the basement, the survivors had free reign of of the map. It's in the same vein as camping a hook, only WAAAAY less efficient. Camping a hook at least makes sense because you are getting your kill while taking a survivor out of the match...plus it's only 2 mins.
Bodyblocking in this way is not a good strategy unless you are solely trying to frustrate that survivor. And if the survivor wasn't taunting the killer, then it is truly a dick move.
But we also don't know what happened pre-bodyblock! Maybe this survivor was teabagging and taunting...in which case, the in-game response makes sense.
That's quite irrelevant. You are still holding someone's game hostage for 5+ minutes. This should be bannable.
But it isnt, just like its not bannable to sit on the map somewhere after the gates have been opened.
Yes its bad design, but it is what it is. -
@TheHourMan said:
Hitting someone who just got unhooked is not tunnelling. Tunnelling is when you focus purely on one single person and refuse to acknowledge anyone else until that one is dead.Usually thats called "hard tunneling"
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Its known that EAC is not the best anti cheat program.....
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@doggieman said:
People who complain about DS are also the same killers that spam the hell out of the R key whenever a survivor shines a flashlight at their face. There is nothing wrong with DS and they shouldn't do anything to change it. There will always be people complaining about something.Should they just take the stun or what do you want?
Maybe free unhooks aswell? Oh wait, we already have those....
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@Jake_Parks_prince said:
Devour hope is a lovely perk if the totem doesn't get found and destroyed wihin your first 3 hooks. The fact is it takes too long to become useful and with hex's not being so hidden I think it needs a slight buffIts not a problem with devour hope, its a problem with hex perks in general.
unfortunately the devs refused to fix the actual hex mechanic and gave us haunted grounds instead which is no help at all
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@jsims789 said:
The cannibal's chainsaw is way to overpowered. I think you should be able to slash and not charge at people with it. Also I don't think you should be able to 1 hit people with it unless you charge it up all the way which should take a second. You should nerf the chainsaw and take away his hammer. With 2 weapons he's way too overpowered. or at least make it so he doesn't charge when he charges up his chainsaw, he should just slash a bunch.Also the huntress should be nerfed. She should not be able to replenish he hatchets in the lockers. There should be a single spot on the map she should be able to get more hatchets. And she can only replenish a certain amount of times. She should also not be able to throw them so far, it makes it really easy to be hit during a chase. What could also happen is, she cant move while she is aiming to throw her axe at a survivor.
Unfortunately the lol button image is out of reach atm.
Take this instead
LOL
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@Poweas said:
@Rebel_Raven said:
Poweas said:@Rebel_Raven said:
Poweas said:
@Master said:
@ItzAsieR14 said:
Why so much tunneling?
Why not?
You always tunnel gens too because its just logical to do Well that's not really fair on the guy you eliminate. Because it's fair to make a killer spend more time chasing people?
Time management is primary for a killer.
The more time they spend doing something is more time survivors have to do something. Like gens.
It's fine to tunnel when there's 1 gen left but if your tunnelling when there's 5-3 gens left ur a dirty killer.
That's hilarious.
Just means less people eliminated so you can get that 1 gen left sooner.
Pretty sure you want gens done as quickly as possible, too.
Pretty damn sure you don't hang around and let killers get the hooks they would have otherwise gotten through trying to eliminate people sooner.And regardless of what ever code of honor you do, or don't stick to, it's about certain it's just you. Many others on both sides would gladly not follow it.
In any event you're asking the killer to play suboptimal and have their blood points suffer as a result. That just isn't really fair.
What? There are so many killers who do well without tunnelling when there's 5-3 gens left. If there's 1-2 gens left then tunnel all you want. I really hope I don't face you, tunnellers leave a very salty taste in my mouth when there's no reason to.
Feel free to provide gameplay of these killers playing against a competent SWF "tunneling gens", I wanna see how well they do if they dont tunnel survivors in return

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@Poweas said:
@Rebel_Raven said:
Poweas said:@Master said:
@ItzAsieR14 said:
Why so much tunneling?
Why not?
You always tunnel gens too because its just logical to do
Well that's not really fair on the guy you eliminate.
Because it's fair to make a killer spend more time chasing people?
Time management is primary for a killer.
The more time they spend doing something is more time survivors have to do something. Like gens.It's fine to tunnel when there's 1 gen left but if your tunnelling when there's 5-3 gens left ur a dirty killer.
When there is only 1 gen left, then its too late to tunnel already
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@Poweas said:
@Master said:
@ItzAsieR14 said:
Why so much tunneling?Why not?
You always tunnel gens too because its just logical to doWell that's not really fair on the guy you eliminate.
Thats non of my buisness. Im playing a scary monster in a horror game (in case you forgot)
Also, survivors dont give a damn about fairness and fun on my side either, so why should I care? -
@The_Crusader said:
Reshade is allowed 😉 and Nvidia freestyle is officially supported.If it comes down to a sneaky claudette camping for hatch, I go for them and let the other person have it whether its david or meg etc
So we are forced to use 3rd party programs in order to make ingame character skins visible.
Great design -
@ItzAsieR14 said:
Why so much tunneling?Why not?
You always tunnel gens too because its just logical to do -
@powerbats said:
@Master said:
DBD - worst community in history of online gamingThe COD community would like a word with you, the DBD community has nothing on it.
Its some years ago, but the stuff I have experienced in COD wasnt even close to DBDs toxicity