My newly found idea to reduce the rush gen without ruin (ruin users)
Hello, people i thought of a fix for the current gen state as you know, the gens is taking 80sec ( solo) and 28,57 (Full team) so the idea is to reduce the contribution per player.
For example 80sec solo (unchanged) add a 11second contribution per player for a total of 33 second which make the gen at 47s at four players that's without any perks or items. Now i see you coming by saying it's too much of a nerf but think this way.
Gen solo : 80s
Gen duo : 44.44s
Gen quatuor : 27.44s
That's how he is currently
Gen solo : 80s (unchanged)
Gen duo : 69s
Gen quatuor : 47s
How the new change i suggest look like.
How do that change survivors ? may increase leader user and will increase the time for non-meta killer to chase and kill.
What do you think?
Comments
Gen rush is executed by spreading and each survivor doing a single gen
^^^^
Nerfing coop repairs would lead to more people doing gens alone which is more efficient, making the gen rush even worse
@White_Owl when nerfing solo gens people complain that it's too long for
What you prefer 120sec solo for 60sec for quatuor we know what will happen.
What would be fun is if survivors had to scavange around the map for parts for the generators, then put them in. Maybe 1 gen part kit per gen, but make more kits than there are gens, so if 1 gen is separated from where a killer is patrolling endgame, you aren't stuck trying to comb the map for a part.
There are so many ways they could slow down the average length of a game while making it fun for survivors. That said, I think Matheau already said there were no plans to add additional objectives to the game (on a dev stream, can't remember which one). Disappointing, I know.
I just stated a fact. Anyway gen time shouldn't be increased because holding M1 is boring, and people don't want to play a game to get bored. The solution to gen rush should be found elsewhere.
Gen is ok for me but he should either increased or ruin should be changed.