Master
Master
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@ZeroGaiden said:
https://www.youtube.com/watch?v=UfRH5VzNOhI1 hook, 4 gens
Yes they can, because they are survivor mains....

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@Cymer said:
There are some fun perks like knockout, hex: third seal, Insidious and ever totemperk that are getting negated/massively hindered by the communication swf can provide.I understand that the devs cannot control what information is getting communicated via 3th party programs like discord ect. and that they whitelisted com.
But could we get a rework against swf or an indication, that these perks don't work as intended for 70% of the matches?
I know, because of the lobby dodging there will never be a clue who is swf and splitting the community into separate queues would just break the waiting time, but it is there really nothing that can be done?
Some of those perks are really fun to use and offer unique playstyle.
A true sensory deprivation horror experience.Yes they need a rework, but the devs show no intention adressing the problems SWF has introduced for several years now. I honestly doubt that they are going to change this mindset.
There needs to happen sth drastically before BHVR will take action.
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@ad19970 said:
@Master said:
@ad19970 said:
@Master said:
@ad19970 said:
@Master said:
@ad19970 said:
@Master said:
@Brady said:
@Master said:
@ad19970 said:
@Master said:
@EntityDispleased said:
@Master said:
@PiiFree said:
Would be nice but most SWFs are against such a thing and some players fear that splitting the playerbase would be a bad idea regarding matchmaking / waiting times ect.Unfortunately, it seems like BHVR has a similar point of view that those in that regard so I highly doubt they'll ever implement such a mode.
@se05239 said:
Keep dreaming, dude. No competitive mode will ever happen because it'd inconvenience survivors relying on SWFs for easy wins.In the current balance state, such a separation would probably kill the game. First, the game needs to be balanced around voice comms (+ingame voice comms), but unforunately BHVR doesnt have the balls to do that
I've suggested built in proximity chat on here before but everyone goes insane disagreeing with the idea. It's definitely not as strong as swf voice comms but at least survivors will have no one to blame but themselves for not working as a team. Though some killers like trapper will get hit pretty hard by this.
No proximity chat, we need global teamchat for survivors, otherwise TS/discord will still be superior and thats what the game has to be balanced around
I mean just implementing chat into the game won't fix the balance. There are enough people who don't want to chat while playing survivor solo and get yelled at by some salty kids.
If you dotn want the advantage of chatting, thats fine, but dont deny the possibility for everyone else.
Fact is that voice comms are part of the game now and the game needs to be balanced aroudn themI don't want a game balanced around something the majority of players won't use.
The majority of players already plays SWF, just fyi
yeah but they play with friends, not with strangers. I wouldn't want to chat with strangers.
You just said "I don't want a game balanced around something the majority of players won't use."
But fact ist that most of the players are using voice comms already, having an advantage over killers.Yet, as far as I understood you, you want to keep the game balanced around solo play because you are a bit "socially awkward" even though you are the minority
Oh and btw, ofc there will be a mute button. You wont be forced talkign to strangers
I'm saying that there are enough people who don't want to communicate with strangers, simple as that. If your solution is to add voice comm to the game, and then buff most killers to the level of swf survivors, then watch all the solo survivor players leave this game because they don't want to chat with some salty strangers, yet if they don't use voice comms, will have a serious pr disadvantage and also put the rest of their team into a disadvantage. That's not going to work.
I wouldn't mind if voice chat was added to the game, but the game's biggest balance gaps between solo and swf survivors need to be adressed with ingame built in abilities for survivors that help solo survivors but not swf survivors. Aura reading abilities like kindred Tier 3 come to mind.But its ok for killers to verse SWF while the game is being balanced around no voice comms. Guess they will have to suck it up eh?
Uhmm, I said they need to close the gap between swf and solo with aura reading abilities and other ingame abilities for survivors, and then killers can be balanced around swf more appropriately. Or did you just skip that part? And it really isn't that bad honestly.
Voice comm provide a much greater advantage than you think, what are the devs supposed to do? Light up all survivor auras permanently? And even then, communication is still stronger
It still better than forcing all solo survivors to use voice comms. I'm sure of that.
Nobod will force you to use the voice comms, I already said this. Of course you will be able to mute if you dont like talking to other people
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I seriously wonder how long its going to take until the DBD community finally kills themselves.
Im puzzled that those "toxic streamers" are still very popular..... -
@DwightsLifeMatters said:
I was searching a lot for all perks with ultra rare icons but didn't find something which includes all perks. So I not only ended up doing all perks by myself, but I also made the Killer power ultra rare and thought about showcasing it. How you guys like it? I personally love it!
You know that messing with stuff like this can get you banned? If EAC detects you for that, your acc is perma banned and BHVR is not going to help you. Just saying in case you didnt know.....
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@Carpemortum said:
Master said:Its up to sony/microsoft to enable additional peripherals.
Direct your request towards the correct company

Sony and xbox have native kbm support.... Pretty sure the game devs need to do it. Fortnite opted to queue people onto pc servers INSTEAD of disabling kbm on console. Seems like that's a game dev/software patch kinda thing.
Only time people use an adapter is if the game doesnt offer kbm support, and use it to emulate a controller essentially. To trick the game. Because the system supports it.
Well if kbm is already supported, what does stop you from changing the keybinds?
In fact I heard that pedochido was playing with kbm on ps4 via some strange adapter thing -
@AetherBytes said:
I've been away from the game for a while, and I usually play my own meta builds. After my first game encountering the new killer (Who at first I though was Jeff the Killer) I really like his ability, and his perks seem decent. My question is, is he worth the shards? I've never played a DLC killer or survivor before, and I'm wondering if he's a good choice.No, wait until the devs figure out what to do with him.
You dont wanna spend so much shards for a freddy 2.0 -
@Dokta_Carter said:
Juat had a match as the clown. These pesple had ping from yellow to red ping. It flickered for a bit and stayed yellow so i thought hey? Maybe its stable to try.Yes. In going to say it. I tunneled. I normally try not to but... I did it this match. The guy kept appearing ibfront of me because hey i chose not to tunnel the first hooked person so after his first hook he should "be safe"
Get pm'd right after it. Group of people.
One of them said i looked retarted doing it. Then proceded to call me a lag switcher? Didn't care didnt respond till someone aaid Kill yo self.
I bring up the fact. Is it alright to tell someone to kill themselves over a game, another guy told me dont take it out of context.
No context is need for those set of words, am i wrong?Thats 100% a bannable offense
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@DarkWo1f997 said:
For every second that the survivor stays within a 32m range of the legion, the mending bar will fill by 5% passively. Meaning if the survivor just hangs in there, they can have a better chance to safely mend against the legion if they just keep their cool and endure. These numbers may need to be tweaked.Trying to introduce freddy 2.0.......
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@AetherBytes said:
Recently, after being away from the game for months and months, I've noticed there's 4 different kinds of killers:
1. Professional; Goes for the 4k at any means.
2. Outlast; Will 3k, then usually let the last escape
3. Farmer; Knocks a few survivors, deliberately gets stunned a few times, overall 0k, lets survivors escape
4. Horror; Killers who try to scare the survivors, not caring about their kills, just the spook factor (Might still do kills)
(I'm pretty much the only one in 4 but I'm counting it anyway)Out of these, which do you prefer to get matched against?
4,1,2 in that order
Farming is a DC for me, or I simply go afk -
@ad19970 said:
@Master said:
@ad19970 said:
@Master said:
@ad19970 said:
@Master said:
@Brady said:
@Master said:
@ad19970 said:
@Master said:
@EntityDispleased said:
@Master said:
@PiiFree said:
Would be nice but most SWFs are against such a thing and some players fear that splitting the playerbase would be a bad idea regarding matchmaking / waiting times ect.Unfortunately, it seems like BHVR has a similar point of view that those in that regard so I highly doubt they'll ever implement such a mode.
@se05239 said:
Keep dreaming, dude. No competitive mode will ever happen because it'd inconvenience survivors relying on SWFs for easy wins.In the current balance state, such a separation would probably kill the game. First, the game needs to be balanced around voice comms (+ingame voice comms), but unforunately BHVR doesnt have the balls to do that
I've suggested built in proximity chat on here before but everyone goes insane disagreeing with the idea. It's definitely not as strong as swf voice comms but at least survivors will have no one to blame but themselves for not working as a team. Though some killers like trapper will get hit pretty hard by this.
No proximity chat, we need global teamchat for survivors, otherwise TS/discord will still be superior and thats what the game has to be balanced around
I mean just implementing chat into the game won't fix the balance. There are enough people who don't want to chat while playing survivor solo and get yelled at by some salty kids.
If you dotn want the advantage of chatting, thats fine, but dont deny the possibility for everyone else.
Fact is that voice comms are part of the game now and the game needs to be balanced aroudn themI don't want a game balanced around something the majority of players won't use.
The majority of players already plays SWF, just fyi
yeah but they play with friends, not with strangers. I wouldn't want to chat with strangers.
You just said "I don't want a game balanced around something the majority of players won't use."
But fact ist that most of the players are using voice comms already, having an advantage over killers.Yet, as far as I understood you, you want to keep the game balanced around solo play because you are a bit "socially awkward" even though you are the minority
Oh and btw, ofc there will be a mute button. You wont be forced talkign to strangers
I'm saying that there are enough people who don't want to communicate with strangers, simple as that. If your solution is to add voice comm to the game, and then buff most killers to the level of swf survivors, then watch all the solo survivor players leave this game because they don't want to chat with some salty strangers, yet if they don't use voice comms, will have a serious pr disadvantage and also put the rest of their team into a disadvantage. That's not going to work.
I wouldn't mind if voice chat was added to the game, but the game's biggest balance gaps between solo and swf survivors need to be adressed with ingame built in abilities for survivors that help solo survivors but not swf survivors. Aura reading abilities like kindred Tier 3 come to mind.But its ok for killers to verse SWF while the game is being balanced around no voice comms. Guess they will have to suck it up eh?
Uhmm, I said they need to close the gap between swf and solo with aura reading abilities and other ingame abilities for survivors, and then killers can be balanced around swf more appropriately. Or did you just skip that part? And it really isn't that bad honestly.
Voice comm provide a much greater advantage than you think, what are the devs supposed to do? Light up all survivor auras permanently? And even then, communication is still stronger
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@NekoGamerX said:
yea the console killers have got pretty bad as of late I play solo and it not fun being save off a hook just to be hit put back on again.Sounds like they are doing pretty well, not bad
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@Broosmeister said:
I play on PS4 and 7 out of 10 games i get campers and tunneling garbage. Even without survivors swarming the hook, hell, even when there are only 2 guys left. Camping and tunneling is just usual for garbage killers.I just got out of my fith game in a row where i got camped and tunneled, i play solo so sometimes i dom't even get saved off the first hook.
[BAD WORD] you console killers
Isnt camping and tunneling just a killer doing his objective?
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@ad19970 said:
@Master said:
@ad19970 said:
@Master said:
@Brady said:
@Master said:
@ad19970 said:
@Master said:
@EntityDispleased said:
@Master said:
@PiiFree said:
Would be nice but most SWFs are against such a thing and some players fear that splitting the playerbase would be a bad idea regarding matchmaking / waiting times ect.Unfortunately, it seems like BHVR has a similar point of view that those in that regard so I highly doubt they'll ever implement such a mode.
@se05239 said:
Keep dreaming, dude. No competitive mode will ever happen because it'd inconvenience survivors relying on SWFs for easy wins.In the current balance state, such a separation would probably kill the game. First, the game needs to be balanced around voice comms (+ingame voice comms), but unforunately BHVR doesnt have the balls to do that
I've suggested built in proximity chat on here before but everyone goes insane disagreeing with the idea. It's definitely not as strong as swf voice comms but at least survivors will have no one to blame but themselves for not working as a team. Though some killers like trapper will get hit pretty hard by this.
No proximity chat, we need global teamchat for survivors, otherwise TS/discord will still be superior and thats what the game has to be balanced around
I mean just implementing chat into the game won't fix the balance. There are enough people who don't want to chat while playing survivor solo and get yelled at by some salty kids.
If you dotn want the advantage of chatting, thats fine, but dont deny the possibility for everyone else.
Fact is that voice comms are part of the game now and the game needs to be balanced aroudn themI don't want a game balanced around something the majority of players won't use.
The majority of players already plays SWF, just fyi
yeah but they play with friends, not with strangers. I wouldn't want to chat with strangers.
You just said "I don't want a game balanced around something the majority of players won't use."
But fact ist that most of the players are using voice comms already, having an advantage over killers.Yet, as far as I understood you, you want to keep the game balanced around solo play because you are a bit "socially awkward" even though you are the minority
Oh and btw, ofc there will be a mute button. You wont be forced talkign to strangers
I'm saying that there are enough people who don't want to communicate with strangers, simple as that. If your solution is to add voice comm to the game, and then buff most killers to the level of swf survivors, then watch all the solo survivor players leave this game because they don't want to chat with some salty strangers, yet if they don't use voice comms, will have a serious pr disadvantage and also put the rest of their team into a disadvantage. That's not going to work.
I wouldn't mind if voice chat was added to the game, but the game's biggest balance gaps between solo and swf survivors need to be adressed with ingame built in abilities for survivors that help solo survivors but not swf survivors. Aura reading abilities like kindred Tier 3 come to mind.But its ok for killers to verse SWF while the game is being balanced around no voice comms. Guess they will have to suck it up eh?
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Its up to sony/microsoft to enable additional peripherals.
Direct your request towards the correct company
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@ad19970 said:
@Master said:
@Brady said:
@Master said:
@ad19970 said:
@Master said:
@EntityDispleased said:
@Master said:
@PiiFree said:
Would be nice but most SWFs are against such a thing and some players fear that splitting the playerbase would be a bad idea regarding matchmaking / waiting times ect.Unfortunately, it seems like BHVR has a similar point of view that those in that regard so I highly doubt they'll ever implement such a mode.
@se05239 said:
Keep dreaming, dude. No competitive mode will ever happen because it'd inconvenience survivors relying on SWFs for easy wins.In the current balance state, such a separation would probably kill the game. First, the game needs to be balanced around voice comms (+ingame voice comms), but unforunately BHVR doesnt have the balls to do that
I've suggested built in proximity chat on here before but everyone goes insane disagreeing with the idea. It's definitely not as strong as swf voice comms but at least survivors will have no one to blame but themselves for not working as a team. Though some killers like trapper will get hit pretty hard by this.
No proximity chat, we need global teamchat for survivors, otherwise TS/discord will still be superior and thats what the game has to be balanced around
I mean just implementing chat into the game won't fix the balance. There are enough people who don't want to chat while playing survivor solo and get yelled at by some salty kids.
If you dotn want the advantage of chatting, thats fine, but dont deny the possibility for everyone else.
Fact is that voice comms are part of the game now and the game needs to be balanced aroudn themI don't want a game balanced around something the majority of players won't use.
The majority of players already plays SWF, just fyi
yeah but they play with friends, not with strangers. I wouldn't want to chat with strangers.
You just said "I don't want a game balanced around something the majority of players won't use."
But fact ist that most of the players are using voice comms already, having an advantage over killers.Yet, as far as I understood you, you want to keep the game balanced around solo play because you are a bit "socially awkward" even though you are the minority
Oh and btw, ofc there will be a mute button. You wont be forced talkign to strangers
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@Brady said:
@Master said:
@ad19970 said:
@Master said:
@EntityDispleased said:
@Master said:
@PiiFree said:
Would be nice but most SWFs are against such a thing and some players fear that splitting the playerbase would be a bad idea regarding matchmaking / waiting times ect.Unfortunately, it seems like BHVR has a similar point of view that those in that regard so I highly doubt they'll ever implement such a mode.
@se05239 said:
Keep dreaming, dude. No competitive mode will ever happen because it'd inconvenience survivors relying on SWFs for easy wins.In the current balance state, such a separation would probably kill the game. First, the game needs to be balanced around voice comms (+ingame voice comms), but unforunately BHVR doesnt have the balls to do that
I've suggested built in proximity chat on here before but everyone goes insane disagreeing with the idea. It's definitely not as strong as swf voice comms but at least survivors will have no one to blame but themselves for not working as a team. Though some killers like trapper will get hit pretty hard by this.
No proximity chat, we need global teamchat for survivors, otherwise TS/discord will still be superior and thats what the game has to be balanced around
I mean just implementing chat into the game won't fix the balance. There are enough people who don't want to chat while playing survivor solo and get yelled at by some salty kids.
If you dotn want the advantage of chatting, thats fine, but dont deny the possibility for everyone else.
Fact is that voice comms are part of the game now and the game needs to be balanced aroudn themI don't want a game balanced around something the majority of players won't use.
The majority of players already plays SWF, just fyi
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@ad19970 said:
@Master said:
@EntityDispleased said:
@Master said:
@PiiFree said:
Would be nice but most SWFs are against such a thing and some players fear that splitting the playerbase would be a bad idea regarding matchmaking / waiting times ect.Unfortunately, it seems like BHVR has a similar point of view that those in that regard so I highly doubt they'll ever implement such a mode.
@se05239 said:
Keep dreaming, dude. No competitive mode will ever happen because it'd inconvenience survivors relying on SWFs for easy wins.In the current balance state, such a separation would probably kill the game. First, the game needs to be balanced around voice comms (+ingame voice comms), but unforunately BHVR doesnt have the balls to do that
I've suggested built in proximity chat on here before but everyone goes insane disagreeing with the idea. It's definitely not as strong as swf voice comms but at least survivors will have no one to blame but themselves for not working as a team. Though some killers like trapper will get hit pretty hard by this.
No proximity chat, we need global teamchat for survivors, otherwise TS/discord will still be superior and thats what the game has to be balanced around
I mean just implementing chat into the game won't fix the balance. There are enough people who don't want to chat while playing survivor solo and get yelled at by some salty kids.
If you dotn want the advantage of chatting, thats fine, but dont deny the possibility for everyone else.
Fact is that voice comms are part of the game now and the game needs to be balanced aroudn them -
@jordirex said:
You Talk about true like he was good or top. He is a decent player, but not moreIts not as if the survivor he versed were good or top
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@se05239 said:
The sabo-meta made the game so unfun. I'd hate to see it come back.I liked it tbh, it usually resulted in some really tense games.
but nowadays devs made it THREE TIMES easier to pick someone up, so.... -
@Slayer said:
The reason i dont run bbq is that its too easy to counter and on big maps its a complete waste of perk slotYou run BBQ because of the BP bonus

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@Mochan said:
@ModernFable said:
Mochan said:The only reason everyone isn’t in red ranks is because rank reset happens every month.
This is 100% false. I played some 200 hours last month. I only got up to Rank 10, and I kept de-piping and de-ranking up to Rank 15. I would fluctuate from 10 to 15 throughout the month.
There is a skill element involved, and I don't have it. Good players can get to rank 1. Shrubs like me, can't.
Maybe people like you who have 1,000 or more hours can do it. I certainly can't.
In my first month ranking up survivor (played only killer before) I managed to get rank 1 without even having understood the basics of looping.
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@EntityDispleased said:
@Master said:
@PiiFree said:
Would be nice but most SWFs are against such a thing and some players fear that splitting the playerbase would be a bad idea regarding matchmaking / waiting times ect.Unfortunately, it seems like BHVR has a similar point of view that those in that regard so I highly doubt they'll ever implement such a mode.
@se05239 said:
Keep dreaming, dude. No competitive mode will ever happen because it'd inconvenience survivors relying on SWFs for easy wins.In the current balance state, such a separation would probably kill the game. First, the game needs to be balanced around voice comms (+ingame voice comms), but unforunately BHVR doesnt have the balls to do that
I've suggested built in proximity chat on here before but everyone goes insane disagreeing with the idea. It's definitely not as strong as swf voice comms but at least survivors will have no one to blame but themselves for not working as a team. Though some killers like trapper will get hit pretty hard by this.
No proximity chat, we need global teamchat for survivors, otherwise TS/discord will still be superior and thats what the game has to be balanced around
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@powerbats said:
@White_Owl said:
I wonder if people that say rank means nothing ever ever witnessed the absolute mess that is rank reset, where low ranks get mixed with high ranks.Well it's funny they say get to rank 1 for someone's opinion to matter, then when they do they say rank doesn't matter.
You cant take someone seriously that hasnt even been able to reach rank 1 BECAUSE it is so easy to reach, such a guy just started playing and has <100 hours
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@PiiFree said:
Would be nice but most SWFs are against such a thing and some players fear that splitting the playerbase would be a bad idea regarding matchmaking / waiting times ect.Unfortunately, it seems like BHVR has a similar point of view that those in that regard so I highly doubt they'll ever implement such a mode.
@se05239 said:
Keep dreaming, dude. No competitive mode will ever happen because it'd inconvenience survivors relying on SWFs for easy wins.In the current balance state, such a separation would probably kill the game. First, the game needs to be balanced around voice comms (+ingame voice comms), but unforunately BHVR doesnt have the balls to do that
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@micsan said:
@Master said:
You mean sth like swf nullifying knock out or more like Ds nullifying the killers achievement down a survivor?SWF doesn't counter knockout, "I'm by the L-walls close to the gate." you still have to look for him..."well, where tf is that?"
Hardly an argument....If anything should be argued in regards to knockout, it should be that it is broken when players are NOT in SWF. If the killer only slugs, never hooks, it's going to be incredibly time consuming to run around the entire map looking or trying to hear the downed survivors.
DS "nullify the achievemnt down a survivor" <- doesn't make sense, but i'll try to respond.
DS, has to hit a hard skillcheck to be successful and has a one time use. To be fair to your point, DS "nullifies" one of the two hits required to down a survivor, by using this hard to hit skillcheck one time use ability. Still, far from being a broken counter, it is as soft as it can be without being removed. They could maybe reduce the stun duration from 3-3.5-4 to 2-2.5-3, but it wouldn't make much of a difference. People will still complain about this until it's removed or reworked, simply because of how devastating it CAN be when a really good survivor runs it. Key point here being a REALLY GOOD SURVIVOR, as in they would run circles around you if you don't know how to do loops as killer anyway. In reality, DS effectively gives you one extra health state once per game, hardly anything broken in and of itself. My reasoning for this is because if you imagine you got hit instead of downed the second hit, you would get a sprint burst and distance that would be equal to that of a DS stun, maybe a little bit less.
If SWF and DS really is that hard for you, you simply need to practice chasing as a killer more. It really isn't going to make or break the game, which is what an unbalanced perk\add on or whatever will do.
If a survivor sucks and has DS, he will not win against a good killer.
If a survivor sucks and is in SWF, he will not win against a good killer.SWF counters knockout indeed.
If you cant hit the DS skillcheck, then you need to git gud, no other way to put this, sorry....
Exactly, a good survivor will loop you and thats the reason why DS is so good. Nobody as an issue playing against potato survivors either missing the skillcheck or going down a few seconds later.
So its fine that a good killer wins only if the survivors suck?

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With these criteria I would probably havr to dodge 70% of all lobbies. I understand your reasoning thoughkimukipi said:I dodge lobbies only for below reasons.
1. Some survivor refuses to leave even though he got a 300+ ping.
2. Toxic survivor(s) that I have played against before and were not a good sport.
3. More than two toolboxes. I don't like running FD btw and oh ruin is a joke.
4. Survivors that refuse to ready up at least 10 seconds ahead of the game. Last second switch to 4 man FL is a no-no for me.Apart from these, I don't really care even if its 4 man SWF with insta heals and DS. I play games to wind up after a long day at work. So, if I know a game ain't going to be enjoyable, I have no reason to proceed.
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DbD has a massive playerbase toopowerbats said:@Master said:
@powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.Just copy a ranking system from a proper competitive game. They are all really similar
That's jut as bad really since most of those you'd want to copy have massive player bases and realistically there's other things that need to be fixed as well.
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Just use calm spirit, it completely removes crow from the game basically.
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Legion is not too strong, he bis annoying to face.CreeRoyalty said:I get it boys and girls...you see the legion more than any killer. They're buffed a little too much and it sucks. I understand. That's why you see videos all over to YouTube and the reason you see him/her 75%+ of the time. However, he/she can be beaten though so why DC just because you're the first one to get cut or hooked? It hurts you as ut gives no bloodpoints and takes you down a rank and isn't that really what it's all about? Getting BPs and going up in rank? You might not survive but as long as you're progressing that's all he that matters. I'm sick of one or two people DCing every game leaving the rest of us at an extreme disadvantage.
Survivors don't dc against doc because he is OP either .... -
@micsan said:
@inkedsoulz said:
>
Depends on the survivor, a bad survivor will probably go down very fast after using DS, but a good survivor....
They will take you for a ride even if you have Enduring.And lets not talk about the unsuspected DS's(the one's that are not the obsesion)....
I mean, it's supposed to do that though...depend on the survivors skill and killers I guess (in the form of trying to place the DS far away from hooks, dribbling a little or something.)
@PandaChris example of a perfect counter is in my opinion a broken counter.
Having something in game that simply nullifies something else (Enduring removing the effects of DS entirely for example) would be extremely unfun.
You mean sth like swf nullifying knock out or more like Ds nullifying the killers achievement down a survivor?
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Exactly, sound is really important for her and guess what the devs have ruined with the new engine.....Bongbingbing said:I dont feel any difference in her phasing but Sound and scratch marks have been broken for a while now and since she relies on those two to be playable it's tough.
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Classical
Nowadays im not even surprised when the hex is gone before I can trap it
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@powerbats said:
Ok what are your suggestions to replace it then, you want to remove something but don't have anything to replace it.Just copy a ranking system from a proper competitive game. They are all really similar
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@Gorgonia said:
\o/Could have been SWF
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@yes said:
Do Not Let The Light In:
Your precise care of generators prevents progress on survival. Every time 2 or more survivors work on a generator, great skill check success zones are reduced by 30/40/50%. Each failed skill check results in an additional 15/20/25% regression to the generator. The chance of skill checks appearing are increased by 5/10/15%.Genrush is executed by spreading and doing gens solo.
Also, if it only affects the great skillcheck zone, then the perk is kinda useless -
@twistedmonkey said:
Master said:BHVR should be able to punish DCing properly when they get dedicated servers.
However, in order for lobbydodging penalties, there are a lot of problems that need to be fixed first
The only problem is ping which can be determined before you join a lobby with dedicated servers, everything else is simply down to a players viewpoint.
Like you said you dodge for 4 flashlights and that's down to you not enjoying it, it is however part of the game and they enjoy using them, so in theroy you should be fine with items and player skins being hidden in the lobby since you are ruining the other persons fun.
That's the main problem is you think it's not fun for you so its ok, they may not find certain killers or add-ons fun but you do it's a double standard, who is right in that debate? No one is as if it's part of the game it's fair to play and you should not have a choice to cherry pick what others should do as that's just another of the players made up rules.
Well what about 3 man lobbies?
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@PureHostility said:
@Master said:
@PureHostility said:
@Master said:
@DwightsLifeMatters said:
Jplanas98 said:@Tru3Lemon said:
and did you play PTB cuz if you want more nerf for SWF the only thing that i see its bond and kindred not a perk but as a kit
That's not really a nerf to SWF though, SWF players don't need bond when they can just communicate and tell the others where they are.
Tru3Lemon is correct. By giving at least kindred to a basekit for all survivors the devs can go harsher steps to nerf survivors in general cuz the gab is closet a little bit more. We need to allow survivor buffs in order to nerf swf. But a lot of hardcore killer mains don't get it.
The only correct step adressing the SWF/solo thing is implementing ingame voice comms.
That would be the worst solution ever.
For the reason why it is stupid AF, look at F13.Of course the voice comms are only on the survivors side, otherwise it would be absurd
So?
It doesn't change anything.
The last thing I want to hear when playing as a survivor is another guy using their mic, especially as it will mostly be a russian 12 yo kid munching on random objects while being yelled by their mom.
No, thank you.
VOIP is one of the worst things in random plays.
Game is perfectly fine without ANY voip communications, as it was actually created to be played without any vocal/spoken/text comms to begin with.Explain to me why voice comms work in games like CSGO or overwatch for example?
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@No_Cluie_Louis said:
@Mister_xD said:
sorry, but im not interested in a round with 2 or more toolboxes (i dont run ruin), 2 or more medkits (ive gotten instahealed so many times now, i actually dodge these. its annoying. you down someone and he's instantly back at full health .-.) or 2 or more flashlights (maybe ill play the round, maybe not).
also, i might just not be in the mood to play against certain people. i know some names by now and sometimes (especially if its my first round of the day) i do not want to play against these, as they would completely demolish me.
or sthg irl happened and i had to close the lobby.
and here are a ton of reasons, besides the common "SWF group" reason. i usually dont dodge these btw.
You dodge lobbies cuz of items, seriously? Are you a freddy main or something?
If I see 4 flashlights e.g., there is no way that I will enter the game.
If survivors were able to know when killers are running good addons and/or ebony moris and dodged them because of that, would you like it?
No, thats why I stopped running iri hatchets for example. You spend a shitton of BP and then everyone DCs.
If I lobbydodge a flashligth squad, they dont lose their stuff though
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It needs a complete rework yeah
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@No_Cluie_Louis said:
@Mister_xD said:
sorry, but im not interested in a round with 2 or more toolboxes (i dont run ruin), 2 or more medkits (ive gotten instahealed so many times now, i actually dodge these. its annoying. you down someone and he's instantly back at full health .-.) or 2 or more flashlights (maybe ill play the round, maybe not).also, i might just not be in the mood to play against certain people. i know some names by now and sometimes (especially if its my first round of the day) i do not want to play against these, as they would completely demolish me.
or sthg irl happened and i had to close the lobby.
and here are a ton of reasons, besides the common "SWF group" reason. i usually dont dodge these btw.
You dodge lobbies cuz of items, seriously? Are you a freddy main or something?
If I see 4 flashlights e.g., there is no way that I will enter the game.
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@twistedmonkey said:
Master said:Fact is that survivors ARE ABLE to dodge certain killers moris and iridescents, and they regularly take advantage of that ability

Fact is so can killers but does it make it right? Dcing is bannable so why not fix lobby dodging?
You seem very hung up an an us v them mentality when the solutions is to stop both sides from trying to cherry pick.
The simplest way to stop lobby dodging is to timeout people which increases the more you so it bit only if its under a set ping.
BHVR should be able to punish DCing properly when they get dedicated servers.
However, in order for lobbydodging penalties, there are a lot of problems that need to be fixed first -
Because ... because .... BHVR
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PS4 I assume, I guess the matchmaking system widened its search since queue took too long?
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@TRGraybles said:
@VSLl said:
Make 2 different system. In one, players will play for the rank and the developers will make a leaderboard, as promised. And the second system will be free. Something like a "fast game" and "rating game." I do not see a better solution.How about just don't allow de-ranking rank 15 has more "high skilled" players then rank 1 because it's just easier for them to grind their BP there! Just let them get to Rank 1 and then make a leaderboard there. You need some points before you go up a rank let them win or loose those but once you go up a rank you're there. Not that hard actually! Rank 20-15 are fairly noobish and are there to learn the ropes but once you get to rank 15 newer players get frustrated because the grinders stay there, Not to mention it's creating a bottleneck at a place where it shouldn't even be an issue!
How are they supposed not to allow deranking? Explain pls, will everybody only be able to blackpip and pip anymore?

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All changes are reasonable, but I dont agree with the DS proposal. The problem of DS is that its a free escape and even if the stun time if lowered a tiny bit every time you are hit, that doesnt change that the survivor can go back straight to looping (unless nurse)
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@Tru3Lemon said:
i agree everything except thanatophobia reason its simple thanatophobia its known as "fear of death" if youre dead why you fear the thanatophobia xd logicI guess you would ######### your pants if some of your classmates got murdered next to you

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@Dafadam said:
Hello,I think people did this before me but I did a calculation of how many points do you need (and the played time so) to properly play the game survivors and killer side.
Since "best" perks are purely subjective, I considered unlocky all perks.
Since all survivors are the same, you don't need to lvl up all of them, just unlock perks and lvl up max one survivor, that takes me to 21.85M BP to have one survivor with all perks.
Killers side is very different, since I have to unlock all perks on all my killers to play them "properly", and that takes me to 99.4M BP
In term of played time, I estimate this to 240h for survivor (while playing survivor) and 994h for killers.
If you lvl up leatherface first, you'll be able to get BBQ on every killer (but still RNG based) , I'll mitigate killers to 700h.
This is a subjective estimation, I'll give you all my assumptions at the end of the post.So, here's my problem, I have 275h played, not a lot but still respectable. I want to lvl up survivors to play with my friends but I also love to play killer (lot of them). I actually have a proper build on survivor but not a single full build on my killers.
Why is it so unfair ?
I don't know what could be a good solution to adress this issue but acually I'm bored, I play killer to earn points , btw I'm ranking up and getting vs surv with full build while I'm full lvl 1 perk.
Maybe stop upgrading perks one lvl at a time while lvl 40+ could be a good idea or just lowering high lvl bloodweb cost idk.This is an estimation, you can disagree but stay respectful.
Thank youAssumptions :
-59 surv perks
-54 killer perks
-1lvl on one perk per bloodweb (so lvl to earn = 3xnumber of perks)
-1M BP to reach lvl 40, 50k BP each lvl afterwards
-14 survivors to up lvl40, one to max
-14 killers to lvl up max
-10 min survivor games for 15k BP in average
-15 min killer games for 25k BP in averageI assume you dont prestige, then those numbers seem realistic.
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@BigStan said:
Greetings! Only been playing for about a week, but already have a wish. I noticed that players often sprint up and unhook survivors when the killer is nearby, often causing that person just to die faster by being re-hooked. Can we get an option to hold down the right mouse button to prevent us from being unhooked when we don't want to be? Our survivor could kick them away, wave their hands, say "No, not yet!", grab on to the hook or some combination of those.Losing points points for unsafely unhooking a survivor might work, too.
Was discussed already, such a feature offers great possibility for trolling.
Personally, I would think twice whether I put myself into the risk of unhooking someone that will simply refuse to be unhooked
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@Rebel_Raven said:
@Master said:
@DwightsLifeMatters said:
Jplanas98 said:@Tru3Lemon said:
and did you play PTB cuz if you want more nerf for SWF the only thing that i see its bond and kindred not a perk but as a kit
That's not really a nerf to SWF though, SWF players don't need bond when they can just communicate and tell the others where they are.
Tru3Lemon is correct. By giving at least kindred to a basekit for all survivors the devs can go harsher steps to nerf survivors in general cuz the gab is closet a little bit more. We need to allow survivor buffs in order to nerf swf. But a lot of hardcore killer mains don't get it.
The only correct step adressing the SWF/solo thing is implementing ingame voice comms.
The problem with that is killers in DBD are hard pressed to keep up with the speed of voice chat. They would need serious buffs to do so. Especially since a lot of SWFs prey on low ranks.
Of course