The Devs said they are creating a system in which they draw lines between every player and every totem to make sure they can't spawn within your vision.
However, someone softly suggested or brought me on the idea;
that they'd only make totems light up THE MOMENT they start to Have an effect.
This would mean that;
Hex: Ruin can only be bound to a dull totem once a skillcheck has appread,
Hex: Lullaby would only turn on after you've hooked someone once and and some received a skillcheck.
Hex: Devour Hope would only turn on the moment it has started to take effect. (tier system for DH needs to be reworked)
Perks like NOED would normally only turn on after you've gotten your first exposed hit, but since NOED also grants movement-speed, that perk turns on the moment the generators are powered as usual.
That would be better than the Dev's LOS solution, because in their solution you can still run into a totem 2 seconds later.
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Comments
Classical
Nowadays im not even surprised when the hex is gone before I can trap it
I'll sometimes leave it depending on the killer and whether I know them or not and go from there.
The Devs said they are creating a system in which they draw lines between every player and every totem to make sure they can't spawn within your vision.
However, someone softly suggested or brought me on the idea;
https://forum.deadbydaylight.com/en/discussion/comment/283400/p1
that they'd only make totems light up THE MOMENT they start to Have an effect.
This would mean that;
Hex: Ruin can only be bound to a dull totem once a skillcheck has appread,
Hex: Lullaby would only turn on after you've hooked someone once and and some received a skillcheck.
Hex: Devour Hope would only turn on the moment it has started to take effect. (tier system for DH needs to be reworked)
Perks like NOED would normally only turn on after you've gotten your first exposed hit, but since NOED also grants movement-speed, that perk turns on the moment the generators are powered as usual.
That would be better than the Dev's LOS solution, because in their solution you can still run into a totem 2 seconds later.
Specifically the bit under map changes about totems.