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Master

Master

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Master
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  • @PureHostility said:

    @Master said:

    @DwightsLifeMatters said:
    Jplanas98 said:

    @Tru3Lemon said:

    and did you play PTB cuz if you want more nerf for SWF the only thing that i see its bond and kindred not a perk but as a kit

    That's not really a nerf to SWF though, SWF players don't need bond when they can just communicate and tell the others where they are.

    Tru3Lemon is correct. By giving at least kindred to a basekit for all survivors the devs can go harsher steps to nerf survivors in general cuz the gab is closet a little bit more. We need to allow survivor buffs in order to nerf swf. But a lot of hardcore killer mains don't get it.

    The only correct step adressing the SWF/solo thing is implementing ingame voice comms.

    That would be the worst solution ever.
    For the reason why it is stupid AF, look at F13.

    Of course the voice comms are only on the survivors side, otherwise it would be absurd

  • @Ray_Penber said:
    When I go to vault a pallet, the game registers it too slow and the killer hits me. Is this a bug or the fact we don't have dedicated servers? Happens to me a lot. I will hit the button and then .5 seconds later I vault it and I get hit.

    Sounds like you were lagging

  • This is a short reminder of what happened during the time where you could farm BP easier with survivors than killers (In case you havent been playing, the result was 45 min queue times)

  • @twistedmonkey said:
    Master said:

    Should? Yeah maybe we should stop climate change too.

    And even if those killers stopped playing the game, do you really want that? The survivors they usually play with will now be matched with a "killer with balls" and queue time will increase even more.

    In the end, its a customer that has payed for the game to have fun with it. Either you punish him for lobbydodging, which is impossible due to the broken matchmaking, ping etc, or you accept that he will play the game until he gets bored.

    If someone buys a bag of jelly bears, but he only likes the red ones, then he will pick them out even if it costs him some extra time. He will not simply throw away the whole bag

    So by this statement you then also believe survivors should be able to dodge certain killers and add-ons, like the Nurse, mori's, iridescent's etc since they also bought the game to have fun, if not that's a highly hypocritical viewpoint.

    Imo It's a terrible idea to allow any of this to happen, it's a game accept it for what it is and If your not having fun then why play at all?

    Fact is that survivors ARE ABLE to dodge certain killers moris and iridescents, and they regularly take advantage of that ability :wink:

  • @DwightsLifeMatters said:
    Jplanas98 said:

    @Tru3Lemon said:

    and did you play PTB cuz if you want more nerf for SWF the only thing that i see its bond and kindred not a perk but as a kit

    That's not really a nerf to SWF though, SWF players don't need bond when they can just communicate and tell the others where they are.

    Tru3Lemon is correct. By giving at least kindred to a basekit for all survivors the devs can go harsher steps to nerf survivors in general cuz the gab is closet a little bit more. We need to allow survivor buffs in order to nerf swf. But a lot of hardcore killer mains don't get it.

    The only correct step adressing the SWF/solo thing is implementing ingame voice comms.

  • @redsopine01 said:
    Lol I did that in a game once as  the clown then backed off and got a free hit from it

    Yes, it was adorable how everyone walked into my LF without being scared at all :smile:
    The salt was real after the game btw ^^

  • @SenzuDuck said:

    @Master said:

    @SenzuDuck said:

    @Master said:

    @SenzuDuck said:

    @Paddy4583 said:
    I’d rather be dodged in lobby then load into game, and have 3 survivors DC because of ruin or they don’t like the killer... that happens way more often then a lobby dodge 

    LOL, no it doesn't.

    It certainly does in lower ranks

    Said the deranker to the rank one every season.

    No it doesn't.

    When I play survivor I almost never get lobby dodged.
    However its really common that some of my mates DC.

    I know, you only play with your low rank followers that dont DC, but the situation is a bit different when you actually play at low rank

    "You only play with your low rank followers" That's a good one when most of them are a higher survivor rank than I am, I'm currently at rank 4 survivor and rank 1 killer.

    And your comment means nothing if it's your mates DCing lmfao, they're salty players just like you.

    Id like you to read again through the quotes and your replies :wink:

  • @Lordkazu said:
    What do you thing about a workshop for dbd, i mean we can create our own skins for the game, It would be amazing or maybe a map, this need to happen a.s.a.p

    No thanks, claudette is hard enough to spot already

  • Its my random mates that are the reason why I take a break from the game :smile:

    I dont have problems being camped, but what really annoys me is when the survivors sit in a corner while I am being camped or try to farm me

  • @Supernaut said:
    I know a lot of you probably have it done, but I am happy to say, I have just completed it now.
    Dying Light
    Play with your Food
    Ruin
    Brutal Strength.
    They didn't find the totem. I did PWMF to get the movement stacks and had to slug a couple of times due to looping, but got there!
    Now just need the R1 killer... oh dear... advice welcome!!! :)

    GZ, I will wait until they finally punish DCing ......

  • @OrionsFury4789 said:
    Lateral said:

    Sooo this is an ego thread?

    "oh I'm so freakin' awesome perma rank 1 people just see my name and dodge me so hard I cant get matches any more qqhard!"

    Right. lawl. Ok.

    I really think it's specifically a PS4 issue , we can find a lobby  easy the first couple times but after like two dodges we just sit in the lobby for like an hour waiting it's no fun at all when people are too afraid to play a damn game because the survivor decided to bring an item or has certain cosmetics or prestige on , it's bogus I shouldn't have to pretend I'm a noob to find a game straight up it's not got ######### to do with ego

    To be honest, I would be afraid of playing killer with controller and horrible performance aswell :wink:

  • @Vietfox said:
    @Master said:

    @Vietfox said:

    I've been playing solo for the last 4 hours and i've been dodged in 9 out of 10 lobbies. Seriously, uninstall DbD and go play something else.

    Some of you will say "oh, maybe they saw 4 survivors spawn at the same time". Some did, but MANY others saw me alone in the lobby, then TWO more spawning at the same time and then leave.

    Seriously lobbydodgers, grow a damn pair. This is getting ridiculous.

    I told you this before.

    Remove the ability to detect SWF and you will increase lobbydodging.

    Now you gotta assume that everyone is SWF and if they got a few items additionally..... well

    Its the usual problem. Bandaid fixes only make everthind worse in the long run, you gotta treat the disease at its core

    Maybe they should just play the game? Or better, play something else. If i was that paranoid because of a game i would honestly stop playing it.

    Should? Yeah maybe we should stop climate change too.

    And even if those killers stopped playing the game, do you really want that? The survivors they usually play with will now be matched with a "killer with balls" and queue time will increase even more.

    In the end, its a customer that has payed for the game to have fun with it. Either you punish him for lobbydodging, which is impossible due to the broken matchmaking, ping etc, or you accept that he will play the game until he gets bored.

    If someone buys a bag of jelly bears, but he only likes the red ones, then he will pick them out even if it costs him some extra time. He will not simply throw away the whole bag

  • @SenzuDuck said:

    @Master said:

    @SenzuDuck said:

    @Paddy4583 said:
    I’d rather be dodged in lobby then load into game, and have 3 survivors DC because of ruin or they don’t like the killer... that happens way more often then a lobby dodge 

    LOL, no it doesn't.

    It certainly does in lower ranks

    Said the deranker to the rank one every season.

    No it doesn't.

    When I play survivor I almost never get lobby dodged.
    However its really common that some of my mates DC.

    I know, you only play with your low rank followers that dont DC, but the situation is a bit different when you actually play at low rank

  • @GraviteaUK said:
    There are so many reasons to dodge a lobby only except the standard "SWF" reason.

    I will dodge if i see 3 people on the opposite site dropping into red ping constantly, i don't want to watch a guy
    looking like he has sprint burst every 2 seconds.

    Right now there is 0 matchmaking related to connection, Yes the killer is the host but he can't choose the location of the survivors he ends up against.

    In your opinion should there also be a punishment for ALT+F4 when i juggle a DS? since the survivor wasted the killers time and cost him point? and the quitter bonus is a joke don't even go there :angry: And before anyone says "OMG just report" the report system in this game does nothing, unless you are running gamebreaking hacks i guarantee nothing will happen for you getting reported for Ragequitting.

    I personally think the connection issues are far more pressing than a lobby dodge.

    Actually reports for ragequitting arent even accepted.
    You need to have an absurdly high DC rate (which is automatically detected they say) until you receive punishment.

    Yet you are able to Derank by DCing and hover at certain ranks without passing that DC rate, as the fogstreamer jendenise proved to us

  • @SenzuDuck said:

    @Paddy4583 said:
    I’d rather be dodged in lobby then load into game, and have 3 survivors DC because of ruin or they don’t like the killer... that happens way more often then a lobby dodge 

    LOL, no it doesn't.

    It certainly does in lower ranks

  • @twistedmonkey said:
    Wll this thread shows is a double standard and the devs need to sort it.

    It's wrong to dodge on two fronts.

    Firstly players are dodging not just for ping but because they do not like something should stop playing, it's a game each and everything in it is fair game, I'd bet eaxh one who dodges would think MLGA is unfair if they got dodged most of their games for how they play.

    Secondly it's shooting yourself in the foot as it removes the stats the devs need for balancing, if only the good killer versus these players with toolboxes etc and still do well it shows they are balanced.

    Stats are completely pointless as long as the ranking system is broken as it is atm.
    Also, the devs are aware of "certain balance problems", at least thats what they said regarding the depip squad experiment, but we are still waiting for the implementation of secondary objectives e.g.

  • @Vietfox said:
    I've been playing solo for the last 4 hours and i've been dodged in 9 out of 10 lobbies. Seriously, uninstall DbD and go play something else.
    Some of you will say "oh, maybe they saw 4 survivors spawn at the same time". Some did, but MANY others saw me alone in the lobby, then TWO more spawning at the same time and then leave.
    Seriously lobbydodgers, grow a damn pair. This is getting ridiculous.

    I told you this before.
    Remove the ability to detect SWF and you will increase lobbydodging.
    Now you gotta assume that everyone is SWF and if they got a few items additionally..... well

    Its the usual problem. Bandaid fixes only make everthind worse in the long run, you gotta treat the disease at its core

  • Tornado? DId I miss a new killer? :smile:

  • @guardian5914 said:
    Nerf of lose survivor player base.
    Why it takes 3 years to nerf an op killer gonna stop playin survivor and I will not play nurse

    Nurse is the only killer that can keep up with competent SWF.
    Nerf and lose killer player base :wink:

  • If I would always ragequit when my hex totem is gone in less than a minute, then I would probably be banned by now

  • @Tru3Lemon said:
    and did you play PTB cuz if you want more nerf for SWF the only thing that i see its bond and kindred not a perk but as a kit

    In fact, SWF benefit from that too :wink:

  • @TAG said:
    "Alright, I rarely play Survivor, so let's give it a go!"

    loads in

    I'm the only Survivor who made it to the start of the trial

    "Welp."

    Happened to me too.
    Turned out that I was afk during loading screen and didnt see a hidden offering which was the reason why my SWF mates instantly DCed.

  • @Mochan said:

    @Master said:
    You say your skillcheck rewards are balanced, but arent they straight survivor buffs? :wink:

    So they are, I wouldn't mind seeing Survivors Buffs THEN the devs also add some adjustments to buff killers.

    The problem with this technique is that BHVR is famous for being slow for these "later improvements".
    Look at freddy, hatch or DS. Just a few examples

  • @Hesmart said:

    @Master said:

    @Hesmart said:
    I'm rank 1 survivor and don't know how to avoid a rank 1 nurse. I'm getting frustrated every time I hear the Nurse's noise in the beginning of the match. Isn't fair. Is unbalanced e NOT FUN at all.

    Take the second OP killer for a instance: Billy. He can cross the map in seconds and even down you in 1 hit. But he is not broken. We can deal with it. We can drop palets, climb windows to go againt he very powerfull capability. For sure rank 1 Billys win most of the games I join, but he is BALANCED!

    Some can say "but you can mind game Nurse". Rank 1 Nurse don't fall for mind games or jukes. The game stops being competitive to be a laboratory of survivor rats. The only chance survivors have is take a noob player with nurse or not enough experience with her.

    Enough for me. Everytime I see a prestige or with fancy skin Nurse I'll know that this guy is not joking, and I'll just leave the match.

    We have the devs advice to switch roles in such asituation, i.e. you simply play killer.
    If you get bored of that too, you switch to another game, they say that civ 5 is quite decent

    I didn't get the Civ 6 joke yet.

    Its a meme because in some devstream a dev answered a question llike that

  • @powerbats said:

    @Master said:

    Thats just being unlucky.
    Doesnt happen all the time.

    Unlucky? Nah, our fellow just didnt look around for the killer. He definitely has the tools to do so :lol:

    I've spawned on top of a hill on wide open maps before and the killer is looking right at me 24 meters or so away. It happens way too often or the killers on said hill and still has clear los.

    Sadly quite often it's either a billy or a Nurse when this happens and you're basically screwed at that point.

    Well you should be able to see him too?

    I cant imagine a single situation where a 3rd person player cant see a 1st person player, but only the other way round

    in Fact Comment by Master
  • @SpongeBob420Pants said:

    @Master said:

    @SpongeBob420Pants said:

    @Master said:

    @SpongeBob420Pants said:
    Give killers immediate regression when kicking a gen that is stronger for each survivor alive (no more gen rush).

    Give survivors a buff to gen repair speed for each survivor dead (no more DC bullsh*t)

    Give survivors a built in 10 second borrowed time effect during the "First unhook" (no more tunneling).
    Borrowed time perk would stack.

    About how much regression are we talking here.

    How big is the repair buff, how does that prevent DCing?

    lul

    The exact numbers for both gen regression and gen repair would be up to the devs to figure out.
    As for "how does that prevent DCing lul" the devs send someone to their house and force them to play the game (sarcasm). What are you even asking? You can't prevent DCing but if someone does the other survivors could make up for it with increased repair speed.

    The lul was directed towards your third suggestion that - no offense - is absurd.
    And yes DCing can indeed be prevented. Other games manage to do that aswell. Either you give incentive not to DC (for example a BP bonus rate that increases each game you dont DC) or you punish DCing, for example via an increasing queue time punishment.

    First of all you don't seem to understand the original post, try reading it again. It's not 3 suggestions to pick and choose from but 3 changes that would go together making the 3rd point not "absurd" because the killer would handle 4 survivors alive better.

    As for the "DCing can be prevented" nonsense GTFO of here. If people rage quit or have bad internet they're gone, doesn't matter what reward or punishments the game has. Maybe you don't play DBD and only watch videos of it but in case you haven't noticed this game isn't balanced for 1v3 and when a survivor leaves early the other survivors are having a rough time.

    Explain me, how does it work in other games then? Are they paying players not to DC? :smile:

  • @Lateral said:

    @TRGraybles said:
    Gen Rushing is what survivors are supposed to do... It's the killers job to stop that from happening!

    I'm all for the better regression speed on breaking gens (Maybe a general Perk that does this). But the other 2 options seem a little bit unfair, it's not the killers fault there are rage quitters or "accidental" disconnects and the borrowed time perk is already more then adequate to safeguard a survivor getting unhooked.

    "Gen Rushing" doesn't exist, it;'s literally the Survivors only job to get the gens done so they can leave.

    It's just a term made up by salty killers who want their kills handed to them without having to work for it.

    It's these type of players who won't be happy till all Survivors start out hooked with a hook attached to their back in a match of 4 Killers vs 1 Survivor where 3 fake Generators are attached to the Killers backs with one real one. Upon completing that 'real' generator there are no exits, only 3 fake trap doors and 1 real one that spawns on the Killers chest.

    Same can be said about tunneling and camping :wink:

  • @Tucking_Friggered said:

    @KiraElijah said:
    Sorry, but there’s a difference.. 2 of those ruin games

    No difference. Besides it doesn't ruin the killers game and from the killers perspective it's all that matters. Just like taunts don't ruin survivors games and to them it is all that matters. Teabag once I ensure you go down and camp you out of the game. Amusingly, it's always me laughing at the end game chat with the camped raging.

    Its funny sometimes.
    They do everything to get your attention, but boy...... the salt IF you give them attention :smile:

  • I woudl say nurse,billy,hag in that order.

  • Since regression actually doesnt do much, a survivor will just tapp it again and its completely.

    Your suggestion would only hurt the unorganized solo players that would have to camp at their gen and waiting that 1 minute until they can finish it. SWF are barely touched

  • I would like to remind you what happened during the 200% WGLF time :wink:

    I general Id like sth similar though

  • @Lordkazu said:
    In my opinion is quentin i only saw like 5 quentins in all this time xD

    Probably because noone buys freddy anymore. Only the veterans who bought him 1 week before he was put into the trashcans own him

  • @Vortexas said:
    Intentionally tunneling any, and all Claudettes I run into first, and foremost?

    They deserve to die with her broken outfits, and the habit toxic players have of playing her.

    So I hunt them first.

    Of course you focus on a woman

  • @SpongeBob420Pants said:

    @Master said:

    @SpongeBob420Pants said:
    Give killers immediate regression when kicking a gen that is stronger for each survivor alive (no more gen rush).

    Give survivors a buff to gen repair speed for each survivor dead (no more DC bullsh*t)

    Give survivors a built in 10 second borrowed time effect during the "First unhook" (no more tunneling).
    Borrowed time perk would stack.

    About how much regression are we talking here.

    How big is the repair buff, how does that prevent DCing?

    lul

    The exact numbers for both gen regression and gen repair would be up to the devs to figure out.
    As for "how does that prevent DCing lul" the devs send someone to their house and force them to play the game (sarcasm). What are you even asking? You can't prevent DCing but if someone does the other survivors could make up for it with increased repair speed.

    The lul was directed towards your third suggestion that - no offense - is absurd.
    And yes DCing can indeed be prevented. Other games manage to do that aswell. Either you give incentive not to DC (for example a BP bonus rate that increases each game you dont DC) or you punish DCing, for example via an increasing queue time punishment.

  • @inkedsoulz said:

    @NekoGamerX said:

    @inkedsoulz said:

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

    that one sided fun with the killer being much fast then the survivors and I had games where I start the much close to the killer where he saw me but I had no chance see him.billy did that too me start of the match didn't even hear the chainsaw till it was to late.so where the fairness? for solo player at lease.

    Thats just being unlucky.
    Doesnt happen all the time.

    Unlucky? Nah, our fellow just didnt look around for the killer. He definitely has the tools to do so :lol:

    in Fact Comment by Master
  • @NekoGamerX said:

    @inkedsoulz said:

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

    that one sided fun with the killer being much fast then the survivors and I had games where I start the much close to the killer where he saw me but I had no chance see him.billy did that too me start of the match didn't even hear the chainsaw till it was to late.so where the fairness? for solo player at lease.

    If the killer sees you, then you clearly can see him too. This would even be true if BOTH would be 1st person, but fact is that the killer is 1st person while survivors have 3rd person which favour them even more

    in Fact Comment by Master
  • @Dehitay said:

    @Master said:
    You say your skillcheck rewards are balanced, but arent they straight survivor buffs? :wink:

    My exact words were "There's actually a large number of possible rewards for skillchecks while on hook. Some of them are bound to be balanced." so I didn't straight up claim my own ideas were balanced.

    However, while my own ideas are buffs, they're not going to have enormous impact on gameplay. Option 1 allows survivors to save themselves, but it requires previous setup with Saboteur or a toolbox. Option 2 only affects killers that are facecamping or hard patrolling. Option 3 has the most theoretical impact, but it would require a survivor to be on a hook for a significantly long time to have that serious an effect, and if they were on a hook for that long, it would be nice to give them a chance to make up objective points. Option 4 could be distracting, but since killers will know loud noise indicators are possible decoys while on a hook, they have the option to ignore them if they're too far away to investigate quickly.

    Also, the flip end of this is the hatch gameplay for survivors. Any possible solution to hatch standoffs is a buff for killers. Saying we shouldn't do anything about hook gameplay because it would buff survivors is the same logic as saying we should do nothing about hatch standoffs because it would buff killers.

    Do I need to explain why your ideas have an enormous impact on gameplay?
    A surivor able to unhook himself is absurd, this means that noone has to come and help him, giving others more time to do gens.

    Then the gen repair speed..... gens already go like lightspeed....

    But yeah, lets all implement these ideas and see how the game falls apart. I am at a point where I really wanna see this happen such that the devs have to take desperate counteraction to keep the game alive. :smile:

  • @Snapshot said:
    Almost every time I play on Lampkin Lane as killer, I get accused of bug abuse by survivors.
    On Lampkin Lane, there are these long white fences (the small ones where you can look over) and when you run on one side and a survivor on the other side close to the fence, you can hit through it. It's now the 5th time someone told me this is not legit and they gonna report me. What are your thoughts?

    Its not a bug, its intended design

  • @Dinaqma said:
    Clearly y’all devs favor the killer.. y’all won’t push a small patch out to fix the wraiths sloppy butch perk, where is suviords bleed constantly, and affects our view and frame rates.. yet y’all put a patch out JUST to fix an issue with the clowns hair obstructing vision... GG Devs... we know who you favor in this game 

    Yes we know...... :lol:

  • @Hesmart said:
    I'm rank 1 survivor and don't know how to avoid a rank 1 nurse. I'm getting frustrated every time I hear the Nurse's noise in the beginning of the match. Isn't fair. Is unbalanced e NOT FUN at all.

    Take the second OP killer for a instance: Billy. He can cross the map in seconds and even down you in 1 hit. But he is not broken. We can deal with it. We can drop palets, climb windows to go againt he very powerfull capability. For sure rank 1 Billys win most of the games I join, but he is BALANCED!

    Some can say "but you can mind game Nurse". Rank 1 Nurse don't fall for mind games or jukes. The game stops being competitive to be a laboratory of survivor rats. The only chance survivors have is take a noob player with nurse or not enough experience with her.

    Enough for me. Everytime I see a prestige or with fancy skin Nurse I'll know that this guy is not joking, and I'll just leave the match.

    We have the devs advice to switch roles in such asituation, i.e. you simply play killer.
    If you get bored of that too, you switch to another game, they say that civ 5 is quite decent

  • @HURRI_KAIN said:
    I wouldn't enjoy playing if killers were not able to "win" while a couple survivors also "win". It would result in only the sweatiest and try hard -est killers all the time.

    Thats what a competitive PVP game should be.
    Have you ever seen a match of CSGO overwatch or lol where both sides won? Nope, that would be ridiculous

  • @Entità said:
    Some players rage against the opponents considered toxic and the bad companions, not only during the trial, but also if they meet them again in future matches: this alters the game, creates a hostile climate and destroys the true competitiveness, which requires the sincere ignorance of the opponent's equipment and strategies, as long as they are not revealed in the course of the game. Therefore, the visibility of the accounts of other players before and during the trial must be banned.

    A simple proposal:
    1) the players' names are obscured at the campfire and during the trial;
    2) the game HUD shows the names of the characters under the icons of the survivors: if two or more players use the same character, they are numbered;
    3) the players' names do not appear in the endgame screen until the trial ends: who wants to see them before loses the right to watch the game as a spectator (otherwise they could write to some survivors or to the killer and give them instructions and advice).

    No toxicity, no revenge, because nobody knows anymore who they are playing with or against. Of course, SWF survivors will keep knowing their companions, but that's not a problem: they chose each other, so they like playing together. :)

    Well that is basically against the nature of the steam platform

  • You say your skillcheck rewards are balanced, but arent they straight survivor buffs? :wink:

  • @SpongeBob420Pants said:
    Give killers immediate regression when kicking a gen that is stronger for each survivor alive (no more gen rush).

    Give survivors a buff to gen repair speed for each survivor dead (no more DC bullsh*t)

    Give survivors a built in 10 second borrowed time effect during the "First unhook" (no more tunneling).
    Borrowed time perk would stack.

    About how much regression are we talking here.

    How big is the repair buff, how does that prevent DCing?

    lul

  • @Chi said:

    @Master said:

    @Chi said:

    @PiiFree said:

    @Ray_Penber said:
    I actually happen to agree with Onionthing. I suck as a survivor, yet all you have to do to rank up is run from the killer for 30 seconds, do a couple of gens, and save a person. Not that hard to do. I can't loop killers very well or 360 them. So as for me, I very much like the green ranks. I am very comfortable there and I still lose a lot. I used to be in the purple ranks and barely escaped at all. However, I still ranked up. Their whole system is absurd. I do not belong in the purple or red ranks. I am not ready for them yet. I am waiting until I can properly loop and 360. Then possibley I will go into those ranks. For now I will continue to depip.

    All you do is looking for excuses to not play in Rank 1. You don't "learn how to play in Rank 1" without actually playing there, all you do is boost your skill towards "ready for rank 1" while stomping rank 10.

    Getting ready for rank 1 is a process that happens when actually playing there. You might find yourself in the absolute lowest skill bracket of a certain rank and then move your way to the top. In Dead by Daylight there are only 2 meaningful ranks: Rank 1 and Rank 20, the ranks in between just represent the time you've spent so far on your way to Rank 1. In Rank 1 you'll find players of low skill that barely managed to get there (maybe someone like you) and you'll find players that play nothing but Rank 1. Of course there is a HUGE skill gap in between and of course the matchmaking is absolute garbage, I totally agree but what you experience in Rank 1 (people stomping you) is exactly what Rank 1 players do to the players in the Rank 10s by depipping.

    I wouldn't say YOU personally are a problem (or anyone else here) because technically what you do is refuse to "git gud". However, the numerous streamers and other players with literally thousands of hours - the already "got gud" ones - that purposely depip to play in low ranks. Those ruin the experience for actually lower experienced players that never even smelled rank 1.

    Are there any streamers that actually play in low ranks?

    Jendenise (used to?) regularly derank by DCing and stomp low rank killers with her SWF which caused the whole derankign discussion in the forums

    I watch her, and she doesn't DC to the low ranks?

    @Chi said:

    @Master said:

    @Chi said:

    @PiiFree said:

    @Ray_Penber said:
    I actually happen to agree with Onionthing. I suck as a survivor, yet all you have to do to rank up is run from the killer for 30 seconds, do a couple of gens, and save a person. Not that hard to do. I can't loop killers very well or 360 them. So as for me, I very much like the green ranks. I am very comfortable there and I still lose a lot. I used to be in the purple ranks and barely escaped at all. However, I still ranked up. Their whole system is absurd. I do not belong in the purple or red ranks. I am not ready for them yet. I am waiting until I can properly loop and 360. Then possibley I will go into those ranks. For now I will continue to depip.

    All you do is looking for excuses to not play in Rank 1. You don't "learn how to play in Rank 1" without actually playing there, all you do is boost your skill towards "ready for rank 1" while stomping rank 10.

    Getting ready for rank 1 is a process that happens when actually playing there. You might find yourself in the absolute lowest skill bracket of a certain rank and then move your way to the top. In Dead by Daylight there are only 2 meaningful ranks: Rank 1 and Rank 20, the ranks in between just represent the time you've spent so far on your way to Rank 1. In Rank 1 you'll find players of low skill that barely managed to get there (maybe someone like you) and you'll find players that play nothing but Rank 1. Of course there is a HUGE skill gap in between and of course the matchmaking is absolute garbage, I totally agree but what you experience in Rank 1 (people stomping you) is exactly what Rank 1 players do to the players in the Rank 10s by depipping.

    I wouldn't say YOU personally are a problem (or anyone else here) because technically what you do is refuse to "git gud". However, the numerous streamers and other players with literally thousands of hours - the already "got gud" ones - that purposely depip to play in low ranks. Those ruin the experience for actually lower experienced players that never even smelled rank 1.

    Are there any streamers that actually play in low ranks?

    Jendenise (used to?) regularly derank by DCing and stomp low rank killers with her SWF which caused the whole derankign discussion in the forums

    I watch her, and she doesn't DC to the low ranks?

    I cant tell whether she still does it, but a few months ago she regularly deranked into the green ranks or lower before she started streaming.

  • @Mandrake said:
    I’m PC numb numb

    Then its just a visual bug and you dont actually lose your pip.

  • @Gorgonia said:
    My bf is playing right next to me on my laptop. As soon as he presses the button to join a game, he finds one, almost immediately. I’m here on my ps4 sitting on a 15-minute wait

    I totally understand that.
    YOu would have to pay me in order to get me playing killer with controller and bad fps

  • @NekoGamerX said:

    @powerbats said:

    @Master said:

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    Yeah the last farming event did go a bit overboard and while I like to farm during such events throwing yourself at the hook after getting your vial wasn't it. I wanted the killer to get chase points, damage gen, hits etc not just here let me get hooked once and suicide immediately.

    Having Legion has definitely spiced things up but then you get P3 omega blink nurses in green ranks and you just facepalm.

    funny in the event I the others started working with the killer in few games and I didn't know anyone but we all work to farm that stuff it was pretty fun.:)

    While that is cool for a few games to grind the event currency, it gets really annoying when you have finished and just wanna play the real game

    in Fact Comment by Master
  • @Tru3Lemon said:
    its ok to camp if the gates are open thats kinda fair but getting camped while theres still gens man i dont know what to say

    Its alwasy ok to camp, but the design is seriously flawed if the game forces you to camp......

  • @ForeheadSurviors said:
    You would think they’d buff it to counter Prove thy self

    You would think, but then you realize that we are talking about BHVR and a survivor-killer thing concerning gens which is a really sensititve topic

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