How To Fix The Game (Gen Rush, Tunneling, DC)
Give killers immediate regression when kicking a gen that is stronger for each survivor alive (no more gen rush).
Give survivors a buff to gen repair speed for each survivor dead (no more DC bullsh*t)
Give survivors a built in 10 second borrowed time effect during the "First unhook" (no more tunneling).
Borrowed time perk would stack.
Comments
This game isn't balanced for 1v3 if a survivor DC's early they screw the rest of the survivors over. As for borrowed time being "adequate" even if a survivor is running it another survivor that isn't can still race them to the hook and get an unsafe hook rescue killing their teammate.
About how much regression are we talking here.
How big is the repair buff, how does that prevent DCing?
lul
If you think gen rush isn't a problem then you clearly don't play at high rank where hex ruin is pretty much mandatory.
Maybe you're new to the game but if you havn't figured it out yet tunneling (prioritizing the removal of a specific person from the game as quickly as possible) is in fact the best way to win as killer and is responsible for a lot of the toxicity in the game.
Try reading before you comment, tunneling is just the killer prioritizing a target, the survivor who gets tunneled will be the toxic one, to be fair getting tunneled isn't fun but that's why I suggested the changes that I did.
Using your brain is hard isn't it? Try reading the original post again, if all 3 of those changes happened the gameplay would change so that it's better for the killer to hook several people before killing someone and the killer could protect gens against 4 players alive.
Their vision is for the Killer to interact with everyone so it's a fun game, not camp and tunnel one Survivor to death while the other three play gen simulator and escape.
The exact numbers for both gen regression and gen repair would be up to the devs to figure out.
As for "how does that prevent DCing lul" the devs send someone to their house and force them to play the game (sarcasm). What are you even asking? You can't prevent DCing but if someone does the other survivors could make up for it with increased repair speed.
Your very first post was on this exact forum today, you clearly don't know what you're talking about, stop embarrassing yourself.
"Gen Rushing" doesn't exist, it;'s literally the Survivors only job to get the gens done so they can leave.
It's just a term made up by salty killers who want their kills handed to them without having to work for it.
It's these type of players who won't be happy till all Survivors start out hooked with a hook attached to their back in a match of 4 Killers vs 1 Survivor where 3 fake Generators are attached to the Killers backs with one real one. Upon completing that 'real' generator there are no exits, only 3 fake trap doors and 1 real one that spawns on the Killers chest.
The lul was directed towards your third suggestion that - no offense - is absurd.
And yes DCing can indeed be prevented. Other games manage to do that aswell. Either you give incentive not to DC (for example a BP bonus rate that increases each game you dont DC) or you punish DCing, for example via an increasing queue time punishment.
Lmao, "insults" more like statement of fact.
First of all you don't seem to understand the original post, try reading it again. It's not 3 suggestions to pick and choose from but 3 changes that would go together making the 3rd point not "absurd" because the killer would handle 4 survivors alive better.
As for the "DCing can be prevented" nonsense GTFO of here. If people rage quit or have bad internet they're gone, doesn't matter what reward or punishments the game has. Maybe you don't play DBD and only watch videos of it but in case you haven't noticed this game isn't balanced for 1v3 and when a survivor leaves early the other survivors are having a rough time.
I think the game mechanics are so fundamental that simple changes cant fix it all. It would need to be a minor rework of something; more ways to complete the objective; more ways to use our environment not only in the sense of escaping (thrown down a stack of tires so we have more diversity, but also planning. For example, you need to ring a bell and hold it so a chest falls down, but the ring of the bell alerts the killer. Also, you can hide in a mangled car on Autohaven and the killer cant get you inside, but because it hurt so bad twisting in, your hands are now bleeding and now suffer a -10% debuff on all generators repairs.
Same can be said about tunneling and camping
Explain me, how does it work in other games then? Are they paying players not to DC?