Master
Master
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- Master
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@Visionmaker said:
Master said:No its not possible, sth similar has already been tested
They tested kicking allied survivors, not kicking killers.
they tested punishment for camping and it was always exploited
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@Mr_Jay_Stark said:
Thanks for the warning! I’m hoping he won’t take advantage of any exploits on PS4 because you can’t get banned there
Well ofc he will use all the exploits available^^
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@ShadowClaw said:
Today during a game, at the end, the killer was like. "Tried to flashlight save, kind of bm (bad manners or whatever)"
Then left.
Never thought I would see a killer call a mechanic of the game bm.Well camping and tunneling is considered BM by most survivors, so...
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https://support.deadbydaylight.com/hc/en-us/requests/new
here you go, took me 2 seconds of googling (just saying
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@chefdave12118 said:
I think an army of ochido wanna be's are going to swarming the PS4 platform. Him being there is not what I'm worried about. It's his following that may leave PC and dust off their PS4 just to have the chance to play with him and bring the toxicity with them . I'm a survivor main btw.Feeling bad for PS4 killers tbh. Bad FPS, controller and now even ochido, damn I cant even imagine.....
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@zarr said:
@PigNRun said:
@Master said:
@PigNRun said:
The DS change proposed by Devs is enough. Its honestly still strong, allowing you to give you more time to wiggle out. It may not happen every single time, but being a few seconds short from escaping the killer's grasp because a hook was far away enough is rather common, especially if other Survivors start bodyblocking for you.The point of the new DS is to enable a window where flashlight saves are possible
Pretty sure zarr will come here and call it too situational as well.
I don't have to, as I already did say that. I said to want to stop repeating myself, but here goes:
No, as a one-time-use perk, it will not allow you to be flashlight-saved with any perk-slot-worthy regularity by any stretch. First, your teammates need to have a flashlight. So any lobby that does not have one already nullifies this aspect of the perk. That is, frankly, awfully situational. Second, your teammates do not know that you have the perk. So you need to rely on them running in for saves they would not even get without you having the perk, just gambling on you having it. And then you need to be downed so far away from any object the killer could look at to prevent getting blinded that they can't get there with the distance they can cover while you wait for and then complete the DS skill check.
It would only ever be somewhat relevant in an SWF setting, and even then not nearly relevant enough to see frequent use. Not as a one-time-use perk.
You realize that SWF is very common, and even with solo players you can coordinate in the chat before the game starts
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@powerbats said:
@RSB said:
In the current state of the game, and the possibility to have 4 people working on one gen, while 2 are being chased? Nope, it is not too much.
Have you forgotten all the complaints from PS4 users about how crappy their experience is? Throw in an extra 4 connections and they'd be lucky to get 2 fps.
They wont be forced to play such a mode. The 1vs4 gamemode will always be an option
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@Eveline said:
One thing I noticed watching some gameplays since I'm not at home. I played a few games with my friend before and I was never going for a save immediately after she gets hooked, or at all if I think it could lead to a worse outcome.So why? Some never even do gens at all, they just try to get the killer to chase them into a loop. And most of the times it's those with ds+flashlight combo. It's frustrating for a killer but for a solo survivor too, believe me.
You have to imagine a bunch of kids playing DBD and the one hooked cries in discord BOB you idiot save me already.
Thats the picture I have in mind when I play killer and try to abuse their overaltruism
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@superspy631 said:
luiGens
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@No_Cluie_Louis said:
:'( ! WARNING THE SCREENSHOTS BELOW ARE COMPOSED OF PURE SALT, YOU MAY WISH TO COVER YOUR EYES ! :'((by the way despite what the person said i didn't camp or tunnel, and i got about 6 traps that game, which is a decent amount for a trapper. I set them up around where i spawned which was the basement house but it wasn't the shack. One of them stepped in a trap and i took them down to the basement but then every tie i tried to leave, someone else would step in a trap. In the end they all died but i played as fair as can be)





Thanks for my daily dose of salt. Since i hardly play DBD on my own anymore, its always nice when other killers spread their collected salt

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@Mister_Holdout said:
You need to be careful.I believe this counts as name shaming. Something that is usually prohibited on forums.
At least its no steamprofile link, steamnames are not unique
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Increasing sensitivity might help you with a controller
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Nah it was only tinkerer 2, but it already got fixed because it affected survivors
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@qawas said:
He gets no penalty for just switching stances mid-chase. the fact that you can't throw down a pallet or vault while getting shocked and 2-3 seconds after getting shocked is outrageous.
Possible nerfs could be, a penalty after switching stances (like nurse). removing the fact that you can't throw down pallets or vault during the shock animation and after that.
Madness 2 can decay into Madness 1 again.There is indeed a penalty, you slow down considerably when switching. You just need to drop the pallet before the shock or run another turn in the loop. It really isnt hard, you just need experience.
Doc in fact needs a buff if anythign at all^^
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@AmorePrincess said:
I have thoughts on some things, but I have given up to the fact that I will keep playing this game no matter what, because this past year, even if I have bought new games, this is all I end up playing. So if they take away my ability to run, I will get upset, but I will still be there, taking a stroll. Cant help it, so I try to be neutral to all changes, most of them spice up my game play, so it usually works out fine. Its not the game that makes my hair gray as much as some of the players. The game I love too much.Its somehow addicting, the only rason the game is still alive if you ask me.
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@narva2200 said:
In my opinion, no, they are not favoured. It depends on the skill of the killer, im at rank 10 survivor right now and I have found really good Pigs and really bad Hillbillys. It is true that if your team doesnt help at all then you are most likely to lose 99% of the time. In the other hand, I usually play as killer, rank 6 now. Survivors have plenty of options to escape from you and leave you crying in a corner. Things as SWF, Decissive Strike and pallet looping, for example. In conclussion, you might need to get the right perks for survivor and pray for your teammates to be any good. Getting face camped, aswell as getting tunneled sucks but at least gives the teammates the oportunitie to do a lot of generators.Facecamping doesnt exist anymore, pls dont use that term.
What you mean is hard camping -
The scoreboad is bugged for ages now.
Sometimes you see stuff from some of your last games, sometimes addons/items are screwed up. The rank is wrong half of the time.
Regarding the points, Ive never noticed that, but maybe it is due to a survivor dieing before the match has been completed (just guessing though) -
@Agent47 said:
Ok, so I am returning to Dead By Daylight after a year+ out & feel not much has changed in ways of Surviving since coming back to play it again.
I absolutely love the idea of this game but feel I also hate it just as much.Reason 1.
As a Survivor I still find it hard to get anywhere UNLESS your stay COMPLETELY hidden throughout the trial.
Once I, & friends, get spotted its almost controller down time... Trying to out-run a killer is hard at times, so once picked-up/carried, I believe there should be greater support surviving the carry (escape) because as soon as your Hooked, that's it! Especially if you have;CAMP KILLERS STAYING AT THE HOOK or NON SUPPORTING TEAM MATES.
I spend 4-6mins sometimes just getting into a game trial then become the first attacked & hooked within 2-3mins = Game Over. Time wasted.
I admit that I am not very good at all playing this game but enjoy trying but still feel ripped apart as soon as I become downed & picked up/hooked as I know its 9/10 Trial over.Reason 2.
I feel there should be better Perks to remedy some of the mentioned above for players such as myself as the Wriggle never gets much, if any, success & this is a Survivors last chance.
I tried 'Boil Over' Perk thinking I now have at least a chance to survive a capture but did not realise it was not in favour of reducing Wriggle Meter Escape as I though it did.
Even a Perk that allows sooner Heartbeat Audio alerts would perhaps help?Reason 3.
CAMPING HOOK KILLERS!
I think Killers should be assessed for proximity to hooks. As with Survivors that camp to long get 'Black Crows' above their heads, Killers should suffer something also.
This reflects length of Gameplay...Reason 4.
Not being able to even 'Attempt Escape' if your hooked as the last Survivor regardless of whether or not you have been hooked during the Trial. You should at least get to have a chance as the last player...Reason 5.
Too many hooks in proximity to even attempt at 'Wriggling Escape' I never even get over half way in a wriggle attempt before getting hooked.Again, I know I not great at playing this game but as a KILLER I win alot ☺ which says alot about the balancing between the two.
Sorry if I have said anything to upset players but these are just some of mine & my friends feeling opinions as Survivors trying to...well...survive.
Thanks
I am starting to get tired of this thread, but I will give you a polite answering pointing out why you are wrong:
Reason 1:
You are simply not experienced enough after your break. The devs changed the survivor hitboxes and accidentially introduced the thing called looping. You run in circles around objects and because of the hitbox, the killer cant catch up as fast as they should.
The hard part of killing a surivor is catching him, not finding him.Reason 2:
Wiggling exists such that the killer cant bring you to the basement all the time, yet by bodyblocking the survivors can make it impossible for the killer to hook his victim, unless you got downed directly in front of the hook or he drops you and changes targets.
Ignore that perk boil over, its pretty much uselesReason 3:
By camping a survivor the killer gives up the match, due to ZERO map pressure, the remaining survivors can easily knock out all the gens and escape.
Btw, devs tried to punish camping, but survivors abused it heavily so that idea got trashedReason 4:
You are the last player being hooked, even if you manage to escape the hook via kobe, the killer will still kill you. Devs removed the hook phases of the last survivor because otherwise, the survivors could simply chill on hook and hold the killer hostage until he dies (which takes quite some time since they increased the time you stay on hook)Reason 5:
See reason 2
Yes, as killer you will win a lot in low ranks because survivors have no clue how the game works. As killer you rely on the mistakes of the survivors to win. If they dont do any mistakes, you are screwed.
I recommend playing killer and ranking up, you will realize that survivors are the true powerrole in this game.
And some last advice: Dont make it your goal to survive (at least as a beginner), try to have fun and enjoy the HORROR game, because once you dont fear killers anymore, the game becomes rather boring because basically you sit all game at a gen pressing M1 till the killer finds you. then you run in circles and drop pallets till you do a mistake and get eventually hooked.
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@Link said:
I mainly tunnel in certain situations. When i hook someone i go patrol more gens but stay near the hook, about a few meters away from heartbeat trigger so i can come back. Generally if i find another person i will chase them, if not i go to the hook and if i find someone i chase them. But if i find the unhooker healing the hooked person, you bet your ass im gonna go for the injured one, It's simply picking off easy targets. In any situation really if i come across an injured and healthy survivor i will go for the injured one, it isn't just when someone got off the hook. Which is why i prefer to call it "securing a kill". The only time a survivor really has a right to "complain" (quotation marks because even then they shouldn't complain cause they helped their team and got lots of boldness points) is if they managed to successfully loop you the entire game, You need to know when you're tunneling too hard. To sum it all up, ignore it. tunneling is a good strategy if you do it right, the survivor should of been thinking about what they could of done differently to not get caught in the first place or try to think of a better escape plan if caught, rather then just basically say you're not allowed to kill them yet.Well, you actually need to identify the weak survivor of the team and tunnel him to death as fast as possible because he doesnt know how to exploit the broken map design.
This is how the game is played, thats what I was told when I asked what I am supposed to do against a good looper. They just said "switch target" or "play nurse".its sad to what the game has boiled down, but we gotta deal with it
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@thekiller490490 said:
thesuicidefox said:@thekiller490490 said:
Both killer dodging and survivor quick switch should be stopped. What I think would work is for killers once they enter a lobby they can't leave. When survivors enter they can't leave either and they are stuck with whatever build they have. The killer doesn't get a build lock as it lets them prepare for what the survivors are bringing in. 4 flashlights? Lightborn, toolboxes? Two anti gen perks. Done
You know not every killer that starts a lobby and leaves is dodging. Maybe it's just been sitting at 3 survs for 10 minutes. Maybe they have to take a dump. Maybe they just don't want to play. You can't FORCE someone to play a game they don't want to. If I play Hag and I see 4 FL I'm not taking that match because they will kill all my traps. You're saying I should be FORCED to play that? GTFO please.
I won't be GTFO, instead I will get you a fix for this. You can't leave of the timer is started. So only when the lobby is full then you should be forced to play that game because you hopefully wanted to play anyway because you clicked start looby. Pings might be a problem. Also if you see 4 fl with hag then DON'T PLAY HAG THAT GAME!!! Surely you have more killers you could use. Pressing Start lobby says you are ready to play, so take a crap before you start.
So a deathsquad joins your lobby and you should be forced to play that game?
Sure go ahead, but that will increase the DC-rate of killers up to the level of survivors. I am really not sure whether you truely want that.Oh, and im gonna play the killer I want
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@Peasant said:
Kindred is probably one of the most underrated non-unique perks of Dead by Daylight.It's effects can be viewed here: https://deadbydaylight.gamepedia.com/Kindred
For those that have yet to experience it.Now as we are aware the developers have announced adding Kindred as a default bonus to all survivors in the future. This begs the question, how much of Kindred survivors get?
I think since they want to buff solo players we'll all get Kindred 2 for free and the third tier killer aura will be worked into a separate perk entirely. What are your thoughts on this?
Kindred is underrated because it helps other players, not yourself, for the same reason BT isnt used by most solo survivors even though its quite strong.
Kindred will never make it through the PTB though, because I believe devs still want to milk the game a bit instead of killing it. The strong part about kindred is that you see your mates and are aware of their location and intentions, not that you see the killer aura in a very small circle.
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@Vietfox said:
Well, fear is a personal feeling, like many others. Some people fear the killers and some others don't, same way with other horror games/movies.
I do agree though that chasing the killer and trying to make fun of it is pointless, survivors should focus on their tasks.Personal feeling?
Usually in other horror games you would fear the "killer" because he surprised you, aka jumpscare., which is almost impossible due to heartbeat, third person view and red killer stance (only exception myers jumpscare build) OR because of his unbelievable power to end your life if you are found. Well in DBD survivors run in front of the killer and click at him with the flashlight because they know they have plenty of safezones to abuse, countles of pallets to drop before they enter a state where the killer can hurt them.
The only fear as survivor thats left is the fear to fail at the looping by doing a mistake -
@DemonDaddy said:
Not gonna rant about nerf/ buffs for anybody. Honestly though, the killers have no imposing presence. Yes there is the not wanting to be hit, but that aside where is the sense of fear from our perspective. Far to often I see teammates running around like the attention is a joke. Working as a team is a fundamental part of winning, but mobbing a killer takes away from the idea they are the threat. Again not calling for killer buffs just some mechanics to keep the theme in perspective. I know ima get some $#!+ on this but I think a person should feel desperate to escape a chase, stealth is a tool afterall.You cant talk about fear if you dont wanna talk about buffs/nerf.
In an assymetrical game where the survivor is the powerrole and can 1vs1 a killer, ofc the killer isnt feared.
Its just sad, I miss the old days of DBD -
@IGutlessIWonder said:
Had a game where a guy accused me of tunneling, how tunneling is camping, and basically just throwing every excuse out there of y he lost. I mean I had a bad game overall too, just getting used to Freddy. The thing is I wasn't even aware I was doing tunneling, and I still don't think I was.End of the game, I got blood warden going and only two ppl in dream state, one has been hit (angry person) one hasn't. If ur the killer which one do u go for?
Tunneling is when the survivor keeps working at a 33% or 66% completed gen instead of switching the gen and starting to repair a new one.
Oh wait we are talking about killer tunneling? Thats when a killer doesnt stops targeting a survivor after one or two hooks, doesnt switch target and hook another one.
For both sides tunneling can be called common sense and you would be stupid not to tunnel. (unless you wanna lose intentionally to derank ofc)
players complain about tunneling because they are bad losers, especially survivors because they know that they are op and still lost, that hurts even more
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@TheLegendDyl4n1 said:
@pauloandrade22 said:
@TheLegendDyl4n1 said:
i am under the impression that body blocking the killer as survivor when they are carrying another survivor and blocking a hook to the point the survivor escapes it yes toxic but aloud even if you dont have the perk Were Gonna Live Forever which gives you points if he hits you. as well as saying something like "gg ez would bodyblock again" if he tunneled another survivor the entire game after he couldnt catch me when i kept looping around since he kept shocking me (he was the doctor) and i would 360 whenever he got close to the point that he let me alone. he could of easily hit me into the dying state when i bodyblocked but let me keep blocking. and also saying something like "gg ez would bodyblock again" after the game and be toxic since he tunneled the girl the entire game and yes we all escaped. i mean camping is aloud for killer and they will message me after game saying stuff like "noob survivor get owned" which i assume is aloud.Well this post just showed your true character . As i thought it was. Your type of behaviour is why "survivor mains" are ridiculed by "killer mains"(even tho they play both sides)
i play both sides and i always get a 4k and sometimes a 3k without tunneling or camping i just hook one survivor and go to the next and end up killing the mall unless one of them has the hatch. i play leatherface with BBQ, Franklins, Agitation, and NOED since i havent worked on any other killers those are the best perks i have IMO. when you tunnel one survivor the entire match instead of just hooking and going to the next you end up with 1 to no kills but if you would just go kill survivors you would almost always get 4-3 kills. i am usually around rank 7 on Xbox as killer.
Can you please stream/load up videos, Ive never seen a killer doing so well against competent survivors with a non-nurse and I want to learn from you.
Oh wait, rank 7 console, leatherface.... nvm
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@Vietfox said:
Bodyblocking is not toxic if it's meant to give more time to the survivor being carried.
PS: allowed*When you are playing against a SWF and are trying to get at least one kill, yet the whole team runs during the chase between you and your victim all the time, forcing you to hit them just that they can all speed away again, then we can talk again about bodyblocking not being toxic.
Sure it is allowed though.
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Yes, as survivor you are entitled a escape.
Kinda funny that the killer gets 2,5k BP only if ALL survivors DC AND he loses ALL his addons too
And nice, another example of SWF bullying a low rank killer
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@PigNRun said:
@Master said:
@PigNRun said:
The DS change proposed by Devs is enough. Its honestly still strong, allowing you to give you more time to wiggle out. It may not happen every single time, but being a few seconds short from escaping the killer's grasp because a hook was far away enough is rather common, especially if other Survivors start bodyblocking for you.The point of the new DS is to enable a window where flashlight saves are possible
Pretty sure zarr will come here and call it too situational as well.
I just wish every player would play survivor and killer before suggesting such stuff
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Of couse it is possible to get banns for DC and exploits, even on console.
Read the TOS if you dont believe me, that should be official enough
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@zarr said:
@BasementLeatherBoi said:
Being able to stun the killer for 6 seconds every time he picks you up seems even more overpowered than the current version. You’ll just have survivors running to corners of the map where there are no hooks and abusing it to never get caught.Still leaves 10 seconds carrying time, or 36.8m. Find me a corner on any map - let alone every map - that is that far from the next hook. (Also find me survivors that hit great skill checks on DS all the time. The majority of survivors can't even halfway-consistently hit greats on gens. Most players are mediocre at best at the game. It just is that way.) At best you're a free down and slug, with teammates having to venture out to a corner map deadzone for the save. Running to a corner would not be a reliable tactic by any stretch.
I know I have picked the wrong perk to talk balance on, mostly since people's emotions are regularly getting in the way of actual discussion when they even only hear the perk's name, but if people here really can't see that the dev-proposed DS is blatantly weak and would just nerf into obscurity yet another perk that could potentially be turned into something balanced-yet-useful, I guess I have picked the wrong place to talk balance, as well.
We'll see whether popular opinion sways once the DS change does go through and the perk disappears off the face of most of any reasonably-educated loadout, as a result.
Better luck with the next perk I'll try to get people (well, the devs, mostly) to realize is deserving of a buff. There's unfortunately no shortage of them...
As I've admitted multiple times before, I do think this version of DS could still be plenty obnoxious, despite not being nearly as impactful as current-version DS. Especially against SWF teams. So I'm not passionate about it. Not passionate enough to keep repeating myself beyond this point, certainly. I'm not passionate about DS itself to begin with; this was more-so about having more meta-fit perks in the game at all, and DS just so happens to be one that is not going to be, anymore, should it become the one-time-use, skill check, 3-4-second stun ability the devs have stated it is intended to become.
You seem to ignore that there are flashlights in the game and that survivors can bodyblock a killer.
There are a lot of survivors who can hit great skillechecks, look at how fast they can power through ruin.
If a player is not good enough to hit the skillcheck, then maybe he shoudl use a nother perk. You cant balance the game around mediocre players, because what happens when you face a good survivor? You DC?
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@PigNRun said:
The DS change proposed by Devs is enough. Its honestly still strong, allowing you to give you more time to wiggle out. It may not happen every single time, but being a few seconds short from escaping the killer's grasp because a hook was far away enough is rather common, especially if other Survivors start bodyblocking for you.The point of the new DS is to enable a window where flashlight saves are possible
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The gens pop too fast, even if you dont use any toolbox.
The whole objective has to be reworked, and then give BNP a new meaning.During the event I used green toolboxes to get the event gens and I felt really bad for the killer. It happened quite often that we knocked out 3-4 gens before the first hook when I had competent mates
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@Buily09 said:
As Pig, If you camp basement stairs when Survivor have trap on their head, can you get ban for this?
Well it's not rly holding game because that Survivor with Trap will die anyway from trap.No, its only holding the game hostage if the survivor has no trap on it because then there is no timer runing that eventually ends the game
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@will_i_am_14_85 said:
... Soooo in order to get an update you need to message them specifically? No public announcement? >_<Its BHVR
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@ChraizE said:
For the sake of new players and for the love of god give kindred as a base perk. Newbie survivors will gladly let a hooked team mate die on their first hook otherwise, they have absolutely no idea what they are doing. All they know is they are scared to hell because of the killer + heartbeat and they know to either do gens or hide mostly due to freaking out. Kindred will give them the ol "hey, how about some help over here?" I think it's needed badly.Thats why I liked the game so much as new player. It was actually scary and felt like a real horror game. Sadly that illusion didnt last long
Also if you balance the game for beginners.... you know what will happen at high rank, we already have that situationw ith looping atm
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@Orion said:
@Master said:
@Orion said:
@Master said:
There is a report option in the endgame screen where you see the score.
However, it is mostly useles because survivors spam reports like "camp" and "tunnel", so the devs are not able to filter the actual reports out.
They are working on a new system, but nobody knows when it will be ready.Stuff like life threads have become a common thing in this game, I just recommend instantly leaving the aftergame screen
@Master said:
@MojoTheFabulous said:
Do you mean that you can't click on their name to report them? Because i've seen that a fair few times and i'm guessing it's just a bug.No you can do that, but the actual report you are sending doesnt mean a lot. Its basically a feature to make players feel better, not to actually get someone banned
The bits about the devs not being able to filter out legitimate reports and reports not doing much is BS. Peanits proved this in another thread where he pin-pointed a report made by a single user and took care of it in real time.
Stop spreading lies.
I know for a fact one guy who has insulted me multiple times heavily including death threats and all that stuff.
He never received a bannI know for a fact Peanits proved the report system does work.
Thats proof that the system worked once, how about the other million cases?
Peanits is the only guy working on that.....?
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Nope, DS is broken and making it an item wont change that
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@Speshul_Kitten said:
I’m cool with it, I think it’s in the right direction and I play Killer and Survivor. Maybe SWF shouldn’t have that kindred though.Well you can play killer then after next patch, because im not gonna bother anymore if devs do all that stuff they said in Q&A
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@Orion said:
@Master said:
There is a report option in the endgame screen where you see the score.
However, it is mostly useles because survivors spam reports like "camp" and "tunnel", so the devs are not able to filter the actual reports out.
They are working on a new system, but nobody knows when it will be ready.Stuff like life threads have become a common thing in this game, I just recommend instantly leaving the aftergame screen
@Master said:
@MojoTheFabulous said:
Do you mean that you can't click on their name to report them? Because i've seen that a fair few times and i'm guessing it's just a bug.No you can do that, but the actual report you are sending doesnt mean a lot. Its basically a feature to make players feel better, not to actually get someone banned
The bits about the devs not being able to filter out legitimate reports and reports not doing much is BS. Peanits proved this in another thread where he pin-pointed a report made by a single user and took care of it in real time.
Stop spreading lies.
I know for a fact one guy who has insulted me multiple times heavily including death threats and all that stuff.
He never received a bann -
@Judgement said:
Master said:@Judgement said:
Disconnections whether they are from pulling the plug, leaving the match, or Alt+F4, need to be punished more than just losing two insignificant pips.
Everyone - even the devs - know that 'rank means nothing' so why is a double-depip the only punishment you get for disconnecting from the game?
The reason I've brought forward this topic is due to how much I've been getting affected by consistent disconnections, and I have noticed the effects of players leaving the match happening to both sides.
If anything, disconnecting merely punishes those who are still in the game - it doesn't punish the player who disconnects.
Let's look at it from the Survivors' perspective;
Scenario 1 - the Killer has Dying Light. The Obsession disconnects from the game because he missed his Decisive Strike or because he was being tunneled by the Killer. The rest of the Survivors suffer a 25% action speed penalty for the rest of the game because the Obsession disconnected.
Scenario 2 - two Survivors disconnect when no generators are completed, because they rushed the hook and got pulled off and hooked themselves while the Killer was there. The person on the hook dies and I'm the only one left in the trial. All that I can do is hope that the Killer is merciful and wants to farm before killing me or letting me go. If that isn't the case, then I last as long as I can, hiding and standing no chance, until I die.
Scenario 3 - You go to save someone on the hook. The Killer is not too far behind you, as you dropped a pallet to delay them. You go to save the hooked Survivor while the Killer is stunned and breaking the pallet, but they disconnect before you reach them. For a moment you're confused and you keep trying to save the Survivor, not realising what actually happened yet, but for that very moment of confusion, the Killer has closed enough distance to lay their second hit on you and put you down.
Now the Killer's perspective;
Scenario 1 - the Obsession, made so by Save The Best For Last, leaves when you spent all your tokens putting him on the ground and slugging him for a moment so you can maybe farm more tokens from the other Survivors before killing the Obsession to keep them. The Obsession disconnects, leaving you with no tokens to begin with, giving the Killer a null perk.
Scenario 2 - You down a Survivor. You are about to hook them for the BBQ & Chili stack, or for Devour Hope, but they disconnect before you get them on the hook. You are robbed of 25% of the bloodpoints you would have gotten for the trial, and you must hunt for the rest of the Survivors as you didn't get to put them on the hook to see the auras. Or, you are robbed of up to two tokens that would have potentially allowed you to start oneshotting and eventually killing Survivors by your own hand.
Scenario 3 - The last two Survivors in the trial. One generator left, and they're all too close for the Survivors to repair, as you patrol between them all. One Survivor disconnects and the hatch opens. As soon as this happens, the other one escapes the trial by that same hatch. The first Survivor disconnected as they both found the hatch, and one let the other one escape by essentially suiciding.
These are only a few of the scenarios in which disconnecting seriously affects the game. Disconnecting being punished, should punish the person who disconnected, not the ones who didn't.
For that reason, I propose an idea;
If a Survivor or Killer disconnects, they are banned from playing as Killer or Survivor (whichever one they disconnected as), or both modes for one hour in real time. If you're going to disconnect, better make sure you have a good reason and make sure you have a backup game to play for the next hour.
If you disconnect as the Obsession, you are banned for three hours, due to how significant the role of Obsession is in most trials. You doom your team into losing 25% action speed, or the Killer loses their ability to gain or lose Save The Best For Last tokens, stuck at 0, and so on.
This ban will not scale up for subsequent disconnections, nor should it progress into a permanent ban with consistent disconnections, unless absolutely necessary (ie, the already-in-place auto-ban where if you disconnect for 80% of games before the next season, you are banned automatically).
Also if you disconnect, your character doesn't automatically die in the game. They can be downed in one shot and will die instantly upon being hooked, but will not bleed out. This will allow the Killer to at least get their Devour Hope, Huntress' Lullaby, or BBQ and Chili stacks, as well as preventing an instant hatch-open and escape for the other Survivors.
While this may encourage Survivors to essentially throw themselves into the Killer so he can rebound them into a hook for them to leave, this would at least allow the Killer to gain all of their points for sacrifice, stacks for perks, and so on. An hour's ban is a much better punishment than losing two pips of a mechanic that 'means nothing'.
The survivor-killer side bann is quite interesting, would maybe force them to paly the other role once.
However I believe 1 hour for the 1st DC is too much, it should be a time penatly that grows with the amount you DC in a set time and should reset after set time. (first DC 5 mins, 2nd 15 etc)
Not going for scaling durations was because of how meagre the punishments are for the first few.
If you get a five minute ban you can go treat yourself to a wank in the shower and come back as if nothing happened, straight into the next game.
Considering how SIGNIFICANTLY a disconnection affects the game, the ban should be about as significant.
One hour’s ban at base, three hours for the obsession.
Mister_Holdout said:@Master said:
@Mister_Holdout said:
I've said it once and I'll say it again.
Start tacking on a -75% blood point penalty on all future games. Meaning, every time you finish a match you'll only get 25% of what you would have earned.
This penalty will persist until the player shows they can stay for an entire game. Usually by completing a certain number of matches without leaving.
For someone who has unlocked everything he needs already, a BP punishment is completely pointles.
Take me for example. I have all perks unlocked and a survivor P3, I play without items usually, so I dont need to spend a penny when playing survivor.
Your kind of DC penatly wouldnt hurt me at all when I paly survivor. In fact such a penatly could be easily exploited by starting a few games and instantly suiciding to get rid of the BP penatly (if you care about BP)
There is a reason why every game uses a queue time penatly for DCing, it literally is the best and easiest way to tackle this problem
You mean you don't spend blood points anymore?
Because I would think blood points are always useful.
That said, you have a point. People with thousands of hours could probably rely on their reserves to keep them going while the penalty is in effect.
Perhaps adding a time penalty in addition to the blood point penalty is the best course.
A time penalty by itself could work too. Just not sure how you would implement it. I can't recall playing any games that used time penalties (at least that I can remember).
The fact that players who’ve been around for a long enough time, or toxic players who only played to be toxic, don’t really need BP, that’s why a BP punishment would be just as useless as a depip.
It’d only serve to punish newer players with much to unlock, and not the players with 20 purple flashlights and every perk on every character.
An hour’s ban would not only affect older players equally to newer players, but it would massively discourage newer players from disconnecting so frequently, which we all know the noobs do a lot in their first month or so of playing.Considering how easily the game crashes or you can actually being hold hostage, the first DC has to have very low consequences.
5 minutes is totally fine if you ask meWe should punish players who DC regularly, not those who DC once or twice a week.
From my own experience, those players who ruin games by DCing would even DC more than several times in a single day. They either have to change their behaviour or they will face massive queue time punishments and finally a soft bann
One pattern I would suggest for example (keep in mind, DBD crashes and has exploits, also there is no casual mode)
1. 5min
2. 15 min
3. 30 min
4. 1 hour
5. 2 hour
6. 4 hour
7. 1 day
8. case gets handed over to devsReset that timer each week
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@MojoTheFabulous said:
Do you mean that you can't click on their name to report them? Because i've seen that a fair few times and i'm guessing it's just a bug.No you can do that, but the actual report you are sending doesnt mean a lot. Its basically a feature to make players feel better, not to actually get someone banned
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@Mister_Holdout said:
The devs need to nerf looping before they give survivors their big buff.Actually devs will buff looping by smashing the nerf hammer on bloodlust and making it easier to drop pallets.
I am exciteted for the next patch, any guesses how large survivor queue times will be after the new killer hype is over?
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@Mister_Holdout said:
@Master said:
@Mister_Holdout said:
I've said it once and I'll say it again.Start tacking on a -75% blood point penalty on all future games. Meaning, every time you finish a match you'll only get 25% of what you would have earned.
This penalty will persist until the player shows they can stay for an entire game. Usually by completing a certain number of matches without leaving.
For someone who has unlocked everything he needs already, a BP punishment is completely pointles.
Take me for example. I have all perks unlocked and a survivor P3, I play without items usually, so I dont need to spend a penny when playing survivor.Your kind of DC penatly wouldnt hurt me at all when I paly survivor. In fact such a penatly could be easily exploited by starting a few games and instantly suiciding to get rid of the BP penatly (if you care about BP)
There is a reason why every game uses a queue time penatly for DCing, it literally is the best and easiest way to tackle this problem
You mean you don't spend blood points anymore?
Because I would think blood points are always useful.
That said, you have a point. People with thousands of hours could probably rely on their reserves to keep them going while the penalty is in effect.
Perhaps adding a time penalty in addition to the blood point penalty is the best course.
A time penalty by itself could work too. Just not sure how you would implement it. I can't recall playing any games that used time penalties (at least that I can remember).
I only spend BP for killers. If I were a survivor main player, exclusivly playing survivor. I wouldnt need any BP at all. But on the other hand, if I would only play survivor I would probably want those juicy insta heals etc^^
Just to name a few popular games using time penatlies for DCing:
leauge of legends, dota
CSGO, rainbow six or rocket leauge -
@Judgement said:
I posted this in General Discussion because I felt it was related due to the devs of DBD and Deathgarden being the same.This is more to do with the YouTuber we all know and love (not), OchiDO.
He has early access to Deathgarden and he streams it and does YouTube videos of it.
I'm not complaining about people being able to access the game early, don't get me wrong. More power to them, playing the game to find out what's right and wrong and make it good on release date.
What I want to know is why has BHVR given OchiDO, who has gotten 14 accounts banned (he says so on his own Discord), and now has a HWID ban from DBD, a known witchhunter, cheater, exploiter, and hacker, early access to their new game Deathgarden?I understand that they are different games but that doesn't change the fact that OchiDO has been known to hack and do all sorts of nasty ######### in Dead By Daylight. What makes BHVR think he won't do the same in their newer game, coming out on August 15?
He got early accss? Damn BHVR is such a joke company.
But it should teach you one thing, the only thing they care about is money.... -
@lyric said:
Master said:@SovererignKing said:
Mc_Harty said:
SovererignKing said: Both parties are guilty. Two wrongs don’t make a right, however the only thing I will say is Killers are the ones who have justification. Both have the hackers, lag switch users, ect... but Survivors on voice comms need to realize one thing. You’re using a 3rd party program for an advantage. Killers do have a right to dodge that. You want to play? Fine. However don’t be surprised when you get dodged for using outside game help. Justified? It's only justified if you don't want to get harrassed. If you're just dodging for easy matches, it's not justified at all. SWF is strong, but it's part of the game now and has been for a long while. Everyone is just better off accepting that, rather then get disappointed when the devs do nothing to balance them specifically. Easy matches my ass. Randoms who are good at the game can stomp Killers without the help of voice comms. Where’s your justification for using voice comms? You can play with your friends without them. Or you can compensate for having that “extra help” by slapping on No Mither. Won’t do that though, will you? Look in the mirror dude, you want to call Killers chicken ######### and “only want easy matches”? What about you and your friends? You want easy matches.
Why don’t you, and a large portion of the Survivor community, man up and accept you’re getting help you shouldn’t be getting and play fair with Killers?
Sadly the other 99% of the survivor community prefer easy matches and actually intentionally queue with low ranks, such that they have easy bully targets
I play killer too and I don’t do that at all , this next part isn’t for you @Master , I never cherry pick my matches and I play solo survivor when I play survivor and You’re telling me man up? How about you man the [BAD WORD] up and quit being a pussy and play the game that you’re offered, I’ve never hear so many excuses about something that’s intended in game as a play style if you don’t like swf don’t play the game it’s simple I am at rank 8 killer and rank one survivor right now I never dodge swf and I get rank ones partying up with lower rank friends, I’m sick to death of people acting like I don’t know anything because I don’t main as a killer but I’m going against top ranked players all the time and will be at one before the reset on both but I don’t know ######### and I’m entitled ok gotcha
You know there is a problem in that argumentation, There are players out there that bought into DBD when it was a balanced soloplayer game.
You cant simply tell them to quit the game jsut because they dont like to play against SWF. Sure, against most of the SWF you can easily 4k because they are overaltruistic and a "soft camp" will work most of the time.
But its the deathsquads, 4x DS, multiple flashlights and instaheals that make me not wanna play against SWF. After being bullied in such a game I will dodge 3man SWF and 4mans for the next weeks, call me a baby killer, I dont care, but this is NOT how this game was intended. -
@NextKillerSpongebob said:
I didn't camp. I was like 36 or 50 meters distance at all times. They just didn't save. Not my faultIf you get genrushed, you are very likely not to get a pip. Yes its sad, but if survivors dont want you to pip, then you will have a very hard time piping
Oh and btw, you can pip with 0 kills and you can only blackpip with 4 kills, yes the emblem system is weird
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@SpitfireOrMichina said:
The killer lunges are broken and everyone know that. The lunges are totaly not what it should be. I'm asking for BHVR to change/review the killers lunges so we finaly cant get hit through windows and pallets when we've already past them or when we are droping a pallet. This is frustrating and it make people ragequit during the games.Why shouldnt you be hit over a pallet/window?
You know, the killer is a huge man, he has a arm and he can use it to extend his weapon
Ragequiting guys like you are the problem here, ragequit because hit through a window? no words..... seriously