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Master

Master

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  • @Judgement said:
    Disconnections whether they are from pulling the plug, leaving the match, or Alt+F4, need to be punished more than just losing two insignificant pips.
    Everyone - even the devs - know that 'rank means nothing' so why is a double-depip the only punishment you get for disconnecting from the game?
    The reason I've brought forward this topic is due to how much I've been getting affected by consistent disconnections, and I have noticed the effects of players leaving the match happening to both sides.
    If anything, disconnecting merely punishes those who are still in the game - it doesn't punish the player who disconnects.

    Let's look at it from the Survivors' perspective;
    Scenario 1 - the Killer has Dying Light. The Obsession disconnects from the game because he missed his Decisive Strike or because he was being tunneled by the Killer. The rest of the Survivors suffer a 25% action speed penalty for the rest of the game because the Obsession disconnected.
    Scenario 2 - two Survivors disconnect when no generators are completed, because they rushed the hook and got pulled off and hooked themselves while the Killer was there. The person on the hook dies and I'm the only one left in the trial. All that I can do is hope that the Killer is merciful and wants to farm before killing me or letting me go. If that isn't the case, then I last as long as I can, hiding and standing no chance, until I die.
    Scenario 3 - You go to save someone on the hook. The Killer is not too far behind you, as you dropped a pallet to delay them. You go to save the hooked Survivor while the Killer is stunned and breaking the pallet, but they disconnect before you reach them. For a moment you're confused and you keep trying to save the Survivor, not realising what actually happened yet, but for that very moment of confusion, the Killer has closed enough distance to lay their second hit on you and put you down.

    Now the Killer's perspective;
    Scenario 1 - the Obsession, made so by Save The Best For Last, leaves when you spent all your tokens putting him on the ground and slugging him for a moment so you can maybe farm more tokens from the other Survivors before killing the Obsession to keep them. The Obsession disconnects, leaving you with no tokens to begin with, giving the Killer a null perk.
    Scenario 2 - You down a Survivor. You are about to hook them for the BBQ & Chili stack, or for Devour Hope, but they disconnect before you get them on the hook. You are robbed of 25% of the bloodpoints you would have gotten for the trial, and you must hunt for the rest of the Survivors as you didn't get to put them on the hook to see the auras. Or, you are robbed of up to two tokens that would have potentially allowed you to start oneshotting and eventually killing Survivors by your own hand.
    Scenario 3 - The last two Survivors in the trial. One generator left, and they're all too close for the Survivors to repair, as you patrol between them all. One Survivor disconnects and the hatch opens. As soon as this happens, the other one escapes the trial by that same hatch. The first Survivor disconnected as they both found the hatch, and one let the other one escape by essentially suiciding.

    These are only a few of the scenarios in which disconnecting seriously affects the game. Disconnecting being punished, should punish the person who disconnected, not the ones who didn't.
    For that reason, I propose an idea;
    If a Survivor or Killer disconnects, they are banned from playing as Killer or Survivor (whichever one they disconnected as), or both modes for one hour in real time. If you're going to disconnect, better make sure you have a good reason and make sure you have a backup game to play for the next hour.
    If you disconnect as the Obsession, you are banned for three hours, due to how significant the role of Obsession is in most trials. You doom your team into losing 25% action speed, or the Killer loses their ability to gain or lose Save The Best For Last tokens, stuck at 0, and so on.
    This ban will not scale up for subsequent disconnections, nor should it progress into a permanent ban with consistent disconnections, unless absolutely necessary (ie, the already-in-place auto-ban where if you disconnect for 80% of games before the next season, you are banned automatically).
    Also if you disconnect, your character doesn't automatically die in the game. They can be downed in one shot and will die instantly upon being hooked, but will not bleed out. This will allow the Killer to at least get their Devour Hope, Huntress' Lullaby, or BBQ and Chili stacks, as well as preventing an instant hatch-open and escape for the other Survivors.

    While this may encourage Survivors to essentially throw themselves into the Killer so he can rebound them into a hook for them to leave, this would at least allow the Killer to gain all of their points for sacrifice, stacks for perks, and so on. An hour's ban is a much better punishment than losing two pips of a mechanic that 'means nothing'.

    The survivor-killer side bann is quite interesting, would maybe force them to paly the other role once.
    However I believe 1 hour for the 1st DC is too much, it should be a time penatly that grows with the amount you DC in a set time and should reset after set time. (first DC 5 mins, 2nd 15 etc)

  • @Mister_Holdout said:
    I've said it once and I'll say it again.

    Start tacking on a -75% blood point penalty on all future games. Meaning, every time you finish a match you'll only get 25% of what you would have earned.

    This penalty will persist until the player shows they can stay for an entire game. Usually by completing a certain number of matches without leaving.

    For someone who has unlocked everything he needs already, a BP punishment is completely pointles.
    Take me for example. I have all perks unlocked and a survivor P3, I play without items usually, so I dont need to spend a penny when playing survivor.

    Your kind of DC penatly wouldnt hurt me at all when I paly survivor. In fact such a penatly could be easily exploited by starting a few games and instantly suiciding to get rid of the BP penatly (if you care about BP)

    There is a reason why every game uses a queue time penatly for DCing, it literally is the best and easiest way to tackle this problem

  • You know whats sad, I wouldnt even be surprised.
    DBD stopped being a horror game long ago if you ask me

  • There is a report option in the endgame screen where you see the score.
    However, it is mostly useles because survivors spam reports like "camp" and "tunnel", so the devs are not able to filter the actual reports out.
    They are working on a new system, but nobody knows when it will be ready.

    Stuff like life threads have become a common thing in this game, I just recommend instantly leaving the aftergame screen

  • @SovererignKing said:
    Mc_Harty said:


    SovererignKing said:

    Both parties are guilty. Two wrongs don’t make a right, however the only thing I will say is Killers are the ones who have justification. Both have the hackers, lag switch users, ect... but Survivors on voice comms need to realize one thing. You’re using a 3rd party program for an advantage. Killers do have a right to dodge that. You want to play? Fine. However don’t be surprised when you get dodged for using outside game help. 

    Justified?

    It's only justified if you don't want to get harrassed. If you're just dodging for easy matches, it's not justified at all.

    SWF is strong, but it's part of the game now and has been for a long while. Everyone is just better off accepting that, rather then get disappointed when the devs do nothing to balance them specifically.

    Easy matches my ass. Randoms who are good at the game can stomp Killers without the help of voice comms. Where’s your justification for using voice comms? You can play with your friends without them. Or you can compensate for having that “extra help” by slapping on No Mither. Won’t do that though, will you? 

    Look in the mirror dude, you want to call Killers chicken ######### and “only want easy matches”? What about you and your friends? You want easy matches. 

    Why don’t you, and a large portion of the Survivor community, man up and accept you’re getting help you shouldn’t be getting and play fair with Killers? 

    Sadly the other 99% of the survivor community prefer easy matches and actually intentionally queue with low ranks, such that they have easy bully targets

  • @Orion said:

    @lyric said:
    League of legends, heroes of the storm, overwatch, and paladins are four I can name right off the top of my head but I’m sure I could find more if I looked

    I play HotS, and I know it only has a punishment for lobby dodging because "lobbies" happen primarily in ranked mode and what it calls "unranked" (where you can draft teams), meaning people can waste 5-10 minutes just picking their characters and then not get into a game. I hardly think that's comparable to dodging a lobby in DbD, where queue times are shorter than 5 minutes unless you play at very high or very low ranks.

    Actually you can easily wait 30 min or more on low rank since the devs introduced that no depip > @lyric said:

    Master said:

    @lyric said:

    pauloandrade22 said:

    @lyric said:
    
    Tsulan said:
    

    @lyric said: Tsulan said:

    @lyric said:    pauloandrade22 said:
    

    @lyric said: Master said:

    @pauloandrade22 said:    @powerbats said:    @ChraizE said:    This app is a must for killers! Screw those swf jerks don't let them use coms just so they can make fun of you post match even though they were cheating. Link it to everyone!!!        Good grief the whininess is astounding, the decs have said it's not cheating so therefore it's not cheating. Now before you say anything killers use the devs said camping is a legit strat to defend it. So if the devs have said it's ok it is and therefore isn't cheating.    But go ahead and use a software that isn't allowed and get that ban, I'm sure you'll feel so much better having to use that. Instead of doing the same as @Master and dodging on his own if he wants.        It gets tiring after the 5th time of checking the profiles and then leaving. If i did not want to throw 40€ worth of content i would use MLGA. But not this new application. who knows what viruses and similar it has.        You dont need to check profiles, I dont do that anymore.    Just dodge the lobby if too many survivors join at the same time, sure it might hurt some solo guys if they are unlucky and join at the same time, but as long as devs refuse to highlight SWF players, thats not my fault
    

    Why should they? They said they want the game centered around that type of play, I totally can’t wait for them to implement  punishments for lobby dodging good ping. Killers will sit here and complain about veteran survivor players going against noobs but will lobby dodge and cherry pick a lobby with no items, no prestige, and nobody at all joining together. It’s really a load of garbage that if I put on prestige clothing with a flashlight I might as well not even look for a game unless I last second switch and then they’re gonna dc anyways. Anyone who’s good at this game doesn’t need to dodge anyone and it’s laughable people still make excuses after the devs already stated this is the way they want it. So anyone who is good at being Ebullied will play with you? . Nice try but we are adults and we undestand the common social pressure tactics. So get dodged more. Its for the best.

    So adults cry about playing with a group and dodge because they can’t beat who’s in front of them? Even when the developers want it played that way and said it on a live stream recently I guess to you that’s still a problem         Devs want the survivors to bully the killers?    That´s a bold statement to say the least.
    

    No they want the game centered around SWF team style play and you know that’s what I meant and anyone who watches the streams know  The devs gave in to survivors lobby dodging, so they could play with their friends. Thus creating SWF. They created a monster and don´t know how to balance it. SWF makes it incredible easy to coordinate around the killer and effectivly bully him. Now over 70% of all matches contain SWF (probably way more, since they haven´t released any new data). Devs struggle to balance the game around SWF. So they started to give all survivors more information. Like those icons that tell you that NOED is active. Or Huntress Lullaby. Those things were meant to give solo survivors the same information as SWF teams. But in doing so, they made the game way easier for survivors. Since you don´t need to pay attention anymore. You just look at what warning icons are active and play accordingly. This was a huge mistake. Now they want to give all survivors inbuild Kindred. This will be a huge thing. Since solo survivors will not only be as coordinated as SWF, but SWF will also have a better control about who is closest to unhook. It will result it gen rushs. Since survivors won´t leave the gen to check the hook. SWF has been OP since forever. Now giving all survivors the power of SWF won´t exactly make the life of killers easier. Only the life of survivors. Which hasn´t been exactly hard to begin with. This game is tagged as a HORROR game, but it has more in common with the NASCAR simulator than with a Horror game or movie.

    I agree with most of what you said, my point is that the devs have now geared towards THIS direction and that’s what they’ve announced live to everyone, I’m just saying if or when they do get dedicated servers I can’t wait for them to implement time bans on lobby dodgers, people on here are condoning it and  it happens to me high ranked solo playing all the time because they assume swf and don’t know for sure so I end up waiting forever for a match at times only to start right over , if this is part of the game and the direction they are going in , then lobby dodging a good ping shouldn’t be an option and I’ve played solo majority of my time anyway it feels more real like it’s intended in my personal preference , my problem is I feel like I do worse in swf because I’m overly altruistic in situations I should go away in, like camping for example, if you get a good killer who decides to hard camp because bbq didn’t light up if you were for some reason just already in the area when the hook happens , the best option is to do gens , but if I’m with my friends I’m having fun and I run borrowed time and we’ll make it together anyway so I’ll go for it and laugh if I go down, I’m not gonna  let it ruin my day because I made a bad choice, I’m here to have fun win or lose.
    
    
    
    If and when( it wont) happens many killers will just play survivor or leave the game entirelly. You'd kill the game with that.
    

    So you think preventing lobby dodging would kill the game? 

    Yes, if I am forced to face a deathsquad, then I will DC ingame.

    I just don’t think it’s fair if I’m playing solo I can’t control if I get a 2 or 3 man group with me which is like no joke 75% of the lobbies on console at least, so why should I be punished by having to wait and then constantly being dodged without being able to play bringing in items either basically forced to use chest play at high ranks if I want to have an item and want to get in a game conveniently, it’s garbage and it’s weak to cherry pick lobbies that suit your desire in viewing the amount of trophies earned, what items they have, or if they seem to come in together or not. 

    Yes its sad, the game has to differentiate ´between SWF and solo play.
    Simply put ranked solo-only because obviously SWF creates several balance issues and let the SWF guys only play casual-mode.

  • @jiyeonlee said:

    @theArashi said:
    Nothing will make people reconsider their ways as insulting them. Thanks OP

    what
    how this was insult i didn' even swore

    def they shouldn't rush to open thier opinion at balance discussion with thier first play expriences

    If you dont know how this was an insult, then you shoudl definitely stop playing DBD. It affected you already too much and if you show such a behaviour IRL.....

  • You forget that DBD is a game balanced around solo players, SWF and voice comms doesnt, at least thats what the balancing team knew when they created the game. Then some pleb went ahead and introduced SWF makign it possible to abuse voice comms

  • TLDR: Skillchecks are not easy enough, please devs make it easier for me because I cant git gud

    And I totally dont get how skillechecks at the very end focus a certain playstyle. Literally every survivor would pop a gen at 99% if he sees one

  • @bambam said:
    Killers are OVERPOWERED in General despite rank... And if you think otherwise you must be smoking crack or a fiend killer main. Killers move faster, can swing  360° and have no swing penalty.not to mention their perks and abilities.... Either there movement needs nerfed or they need an exhaustion from bloodlust cause something has to give...

    Dont drink and text

  • @se05239 said:

    @Master said:

    @Utna said:

    @Master said:
    I always wonder why people consider 50% kill rate balanced. Such a rate can almost everytime be achieved by hardcamping the first guy and killing a second with NOED.

    On my opinion it should be rare that survivors escape, but then I am a very special guy that expects to fear the killer in an horror game, I know not everyone thinks like that

    50% was just an example. Developers might as well think 75% kills is better ... I can't really tell.

    In my personal opinion we can understand the scores in the following fation :

    0 Kill : shame on the killer. (4 winner / 1 loser)
    1 Kill : the killer loose, shame on him and the dead survivor. (4 winer / 1 loser)
    2 Kills : that's a tie. (2 winner / 3 losers including the killer)
    3 kills : both the killer and the final survivor wins (2 winner / 3 losers)
    4 kills : Killer wins, shame on all his victims. (1 winner / 4 losers)

    You might find it interesting to look at the excel statistic of the depip squad too

    I found their statistics really interesting. Shows that the killers cannot do anything to combat survivors intent on winning, even if the survivors handicap themselves as much as possible.

    Yeah and when they actually went full tryhard mode, using comms+perks, those games were kinda pathetic....

  • @lyric said:
    pauloandrade22 said:

    @lyric said:

    Tsulan said:

    @lyric said:
    
    Tsulan said:
    

    @lyric said: pauloandrade22 said:

    @lyric said:    Master said:
    

    @pauloandrade22 said: @powerbats said: @ChraizE said: This app is a must for killers! Screw those swf jerks don't let them use coms just so they can make fun of you post match even though they were cheating. Link it to everyone!!! Good grief the whininess is astounding, the decs have said it's not cheating so therefore it's not cheating. Now before you say anything killers use the devs said camping is a legit strat to defend it. So if the devs have said it's ok it is and therefore isn't cheating. But go ahead and use a software that isn't allowed and get that ban, I'm sure you'll feel so much better having to use that. Instead of doing the same as @Master and dodging on his own if he wants. It gets tiring after the 5th time of checking the profiles and then leaving. If i did not want to throw 40€ worth of content i would use MLGA. But not this new application. who knows what viruses and similar it has. You dont need to check profiles, I dont do that anymore. Just dodge the lobby if too many survivors join at the same time, sure it might hurt some solo guys if they are unlucky and join at the same time, but as long as devs refuse to highlight SWF players, thats not my fault

    Why should they? They said they want the game centered around that type of play, I totally can’t wait for them to implement  punishments for lobby dodging good ping. Killers will sit here and complain about veteran survivor players going against noobs but will lobby dodge and cherry pick a lobby with no items, no prestige, and nobody at all joining together. It’s really a load of garbage that if I put on prestige clothing with a flashlight I might as well not even look for a game unless I last second switch and then they’re gonna dc anyways. Anyone who’s good at this game doesn’t need to dodge anyone and it’s laughable people still make excuses after the devs already stated this is the way they want it.        So anyone who is good at being Ebullied will play with you? .    Nice try but we are adults and we undestand the common social pressure tactics.    So get dodged more. Its for the best.
    

    So adults cry about playing with a group and dodge because they can’t beat who’s in front of them? Even when the developers want it played that way and said it on a live stream recently I guess to you that’s still a problem  Devs want the survivors to bully the killers? That´s a bold statement to say the least.

    No they want the game centered around SWF team style play and you know that’s what I meant and anyone who watches the streams know 
    
    
    
    The devs gave in to survivors lobby dodging, so they could play with their friends. Thus creating SWF.
    
    They created a monster and don´t know how to balance it. SWF makes it incredible easy to coordinate around the killer and effectivly bully him.
    
    Now over 70% of all matches contain SWF (probably way more, since they haven´t released any new data).
    
    Devs struggle to balance the game around SWF. So they started to give all survivors more information. Like those icons that tell you that NOED is active. Or Huntress Lullaby. Those things were meant to give solo survivors the same information as SWF teams. But in doing so, they made the game way easier for survivors. Since you don´t need to pay attention anymore. You just look at what warning icons are active and play accordingly. This was a huge mistake.
    
    Now they want to give all survivors inbuild Kindred. This will be a huge thing. Since solo survivors will not only be as coordinated as SWF, but SWF will also have a better control about who is closest to unhook. It will result it gen rushs. Since survivors won´t leave the gen to check the hook.
    
    SWF has been OP since forever. Now giving all survivors the power of SWF won´t exactly make the life of killers easier. Only the life of survivors. Which hasn´t been exactly hard to begin with.
    
    This game is tagged as a HORROR game, but it has more in common with the NASCAR simulator than with a Horror game or movie.
    

    I agree with most of what you said, my point is that the devs have now geared towards THIS direction and that’s what they’ve announced live to everyone, I’m just saying if or when they do get dedicated servers I can’t wait for them to implement time bans on lobby dodgers, people on here are condoning it and  it happens to me high ranked solo playing all the time because they assume swf and don’t know for sure so I end up waiting forever for a match at times only to start right over , if this is part of the game and the direction they are going in , then lobby dodging a good ping shouldn’t be an option and I’ve played solo majority of my time anyway it feels more real like it’s intended in my personal preference , my problem is I feel like I do worse in swf because I’m overly altruistic in situations I should go away in, like camping for example, if you get a good killer who decides to hard camp because bbq didn’t light up if you were for some reason just already in the area when the hook happens , the best option is to do gens , but if I’m with my friends I’m having fun and I run borrowed time and we’ll make it together anyway so I’ll go for it and laugh if I go down, I’m not gonna  let it ruin my day because I made a bad choice, I’m here to have fun win or lose.

    If and when( it wont) happens many killers will just play survivor or leave the game entirelly. You'd kill the game with that.

    So you think preventing lobby dodging would kill the game? 

    Yes, if I am forced to face a deathsquad, then I will DC ingame.

  • @iceman2kx said:
    Borrowed Time is such a strong perk. Not sure why more people don't use it TBH. I'm sure you want the ability to deal with face campers yourself, but the bottom line is you're in a position to work in a team. You already have DS/SB/DH/BL which can make it difficult for killers to catch you in the first place to prevent being face camped.

    If I am desperate to get a kill, I'll camp once the gates are open. Borrowed time always ruins that for me. Granted, I'm not that great of a killer but still it's such a good way to battle camping.

    Facecamping doesnt exist anymore

    People dont use BT because it saves other people, not themselves. Its basically a SWF-only perk

  • Git gud
    Break the pallet
    Just pressure the gens
    Just run in circles
    gg ez
    Pretty good job so far

    Just to name a few :wink:

  • @lyric said:
    Tsulan said:

    @lyric said:

    Tsulan said:

    @lyric said:
    
    pauloandrade22 said:
    

    @lyric said: Master said:

    @pauloandrade22 said:    @powerbats said:    @ChraizE said:    This app is a must for killers! Screw those swf jerks don't let them use coms just so they can make fun of you post match even though they were cheating. Link it to everyone!!!        Good grief the whininess is astounding, the decs have said it's not cheating so therefore it's not cheating. Now before you say anything killers use the devs said camping is a legit strat to defend it. So if the devs have said it's ok it is and therefore isn't cheating.    But go ahead and use a software that isn't allowed and get that ban, I'm sure you'll feel so much better having to use that. Instead of doing the same as @Master and dodging on his own if he wants.        It gets tiring after the 5th time of checking the profiles and then leaving. If i did not want to throw 40€ worth of content i would use MLGA. But not this new application. who knows what viruses and similar it has.        You dont need to check profiles, I dont do that anymore.    Just dodge the lobby if too many survivors join at the same time, sure it might hurt some solo guys if they are unlucky and join at the same time, but as long as devs refuse to highlight SWF players, thats not my fault
    

    Why should they? They said they want the game centered around that type of play, I totally can’t wait for them to implement  punishments for lobby dodging good ping. Killers will sit here and complain about veteran survivor players going against noobs but will lobby dodge and cherry pick a lobby with no items, no prestige, and nobody at all joining together. It’s really a load of garbage that if I put on prestige clothing with a flashlight I might as well not even look for a game unless I last second switch and then they’re gonna dc anyways. Anyone who’s good at this game doesn’t need to dodge anyone and it’s laughable people still make excuses after the devs already stated this is the way they want it. So anyone who is good at being Ebullied will play with you? . Nice try but we are adults and we undestand the common social pressure tactics. So get dodged more. Its for the best.

    So adults cry about playing with a group and dodge because they can’t beat who’s in front of them? Even when the developers want it played that way and said it on a live stream recently I guess to you that’s still a problem 
    
    
    
    Devs want the survivors to bully the killers?
    
    That´s a bold statement to say the least.
    

    No they want the game centered around SWF team style play and you know that’s what I meant and anyone who watches the streams know 

    The devs gave in to survivors lobby dodging, so they could play with their friends. Thus creating SWF.

    They created a monster and don´t know how to balance it. SWF makes it incredible easy to coordinate around the killer and effectivly bully him.

    Now over 70% of all matches contain SWF (probably way more, since they haven´t released any new data).

    Devs struggle to balance the game around SWF. So they started to give all survivors more information. Like those icons that tell you that NOED is active. Or Huntress Lullaby. Those things were meant to give solo survivors the same information as SWF teams. But in doing so, they made the game way easier for survivors. Since you don´t need to pay attention anymore. You just look at what warning icons are active and play accordingly. This was a huge mistake.

    Now they want to give all survivors inbuild Kindred. This will be a huge thing. Since solo survivors will not only be as coordinated as SWF, but SWF will also have a better control about who is closest to unhook. It will result it gen rushs. Since survivors won´t leave the gen to check the hook.

    SWF has been OP since forever. Now giving all survivors the power of SWF won´t exactly make the life of killers easier. Only the life of survivors. Which hasn´t been exactly hard to begin with.

    This game is tagged as a HORROR game, but it has more in common with the NASCAR simulator than with a Horror game or movie.

    I agree with most of what you said, my point is that the devs have now geared towards THIS direction and that’s what they’ve announced live to everyone, I’m just saying if or when they do get dedicated servers I can’t wait for them to implement time bans on lobby dodgers, people on here are condoning it and  it happens to me high ranked solo playing all the time because they assume swf and don’t know for sure so I end up waiting forever for a match at times only to start right over , if this is part of the game and the direction they are going in , then lobby dodging a good ping shouldn’t be an option and I’ve played solo majority of my time anyway it feels more real like it’s intended in my personal preference , my problem is I feel like I do worse in swf because I’m overly altruistic in situations I should go away in, like camping for example, if you get a good killer who decides to hard camp because bbq didn’t light up if you were for some reason just already in the area when the hook happens , the best option is to do gens , but if I’m with my friends I’m having fun and I run borrowed time and we’ll make it together anyway so I’ll go for it and laugh if I go down, I’m not gonna  let it ruin my day because I made a bad choice, I’m here to have fun win or lose.

    I will be honest with you. If devs really take the direction they showed us in the Q&A, then a lot of killers will leave the game. SWF is dodged for a reason and if devs believe its the right way to lift up solo survivors to SWF lvl (or even above, built in kindred is more coordination that a usual SWF can do via comms), and at the same time they nerf killers via pallets and bloodlust, well then survivors will have to enjoy nice queue times after the next patch.

    Sure first week the killer queue time will be insane due to new killer, but after that...... :lol:

  • @Salty_Pearl said:
    I don't know why they still haven't added the ability to close the hatch. It was perfectly balanced in the PTR and besides they made all the gens get powered so it helped survivors.

    Because 80% of the cashcows protested against it

  • @No_Cluie_Louis said:

    @Mister_Holdout said:
    Not only that, but his traps need to hold survivors for a minimum duration.

    I swear survivors get out of their traps so fast.

    i agree, i swear they have increased the speed and chance of escaping from traps

    A single luck offering and its basically first try escape

  • It means that somehow the approving system has been triggered because you edited too much, used some word or sth like that.

    It means that a mod has to read through that and approve it.
    If you are lucky they will look at it in a week or sth, if you are unlucky the comment is lost in space....

  • @Timebomb0800 said:
    The survivor decided to just disconnect instead. Load of BS. This is why hatch stand-offs need to be fixed ASAP. It's not fun for anyone.

    People actually were sitting in front of their computers for several hours, some of those standoffs have even been live streamed.

    And yeah, why shouldnt he DC, devs dont give a ######### anyway

  • @AmorePrincess said:
    pauloandrade22 said:

    You guys dont know how it is to play between 5 and 15/20 fps for 2 years then. I know and i did pretty well too.

    Oh, I do. And I normally play 10 hours a day, after work, more on weekends, even gave me glasses eventually because of it. Paying the price for being a gamer, haha. But it has been worse now, when you play killer alot. But it might be different depending on the person.

    Do you sleep too?

  • @FinLadd said:
    I can't play this game because of how much this game stutters on console... It gives headaches and motion sickness... Vote this up so this can be fixed faster cuz i want to be able to see after a game or two.
    What map? "in every map"
    Survivor or killer? "both but killer is the WORST"
    No matter what i do in the match it stutters and keep freezing. 

    I run on solid 60 FPS, but as doc I drop some frames such that I play at ~50-55.
    But then on the other hand, I dont play on a low performance machine like a console :wink:

  • @SovererignKing said:
    What a ######### show of a thread. Survivors dog piling in here to point the finger at Killers when they did/do the same thing with MLGA, to block pings so they can dodge known Nurse Mains and the such. Just like the pathetic Survivors on PS4 that use the PSN app to dodge me. 

    Evey match on ps4 is basically against SWF as it takes one guy 30 seconds, at best, to invite every Survivor in the lobby to party chat. Bring your tool boxes, flashlights, whatever. 

    I dont bother to dodge because even if I lose, I know 80% of the time that those losses are not my fault, and I wasn’t “bad”. It’s the same busted game mechanics, same perks, same voice comm advantage, same bad balance, that caused my loss. 20% of the time, yeah, I ######### up and made mistakes. I’ll admit when a loss is my own fault, and I’ll call bullshit where it lays. Simple as. 

    I’ll take my victory’s as I get them now, and just wait for the developers to finally figure out to fix the game mechanics that cuck me. 

    I honestly dont understand why you still play this game if the situation truely is that bad on PS4

  • @pauloandrade22 said:

    @powerbats said:

    @ChraizE said:
    This app is a must for killers! Screw those swf jerks don't let them use coms just so they can make fun of you post match even though they were cheating. Link it to everyone!!!

    Good grief the whininess is astounding, the decs have said it's not cheating so therefore it's not cheating. Now before you say anything killers use the devs said camping is a legit strat to defend it. So if the devs have said it's ok it is and therefore isn't cheating.

    But go ahead and use a software that isn't allowed and get that ban, I'm sure you'll feel so much better having to use that. Instead of doing the same as @Master and dodging on his own if he wants.

    It gets tiring after the 5th time of checking the profiles and then leaving. If i did not want to throw 40€ worth of content i would use MLGA. But not this new application. who knows what viruses and similar it has.

    You dont need to check profiles, I dont do that anymore.
    Just dodge the lobby if too many survivors join at the same time, sure it might hurt some solo guys if they are unlucky and join at the same time, but as long as devs refuse to highlight SWF players, thats not my fault

  • @pauloandrade22 said:

    @Master said:

    @1Handirl said:
    That whenever he runs into a killer that camps, lags, cheats, etc he just blocks that guys IP address so he never has to play with them again. He said that if he joins lobby and gets a error to join the lobby that it's most likely some1 he blocked.

    Is this a popular tactic survivors use to avoid playing against toxic killers?

    The programm is called MLGA and its use is bannable.
    Whether it actually is detected is a different question, but we see a "got banned even though didnt do anything" threads from time to time :wink:

    Its neither banned or allowed. IF EAC detects it and decides to ban you the devs wont be able to help you.

    Its in a "Use at your own risk" status.

    It is indeed not allowed. The TOS clearly state that the use of any 3rd party program yielding you an advantage NOT on the whitelist is bannable, devs removed MLGA from the whitelist, that means that it is bannable.

    It only is some kind of "greyzone" because they dont have the tools to detect it atm

  • @Warmbeano said:
    A lot of people in the community use MLGA the program isn't whitelisted by BHVR but it is whitelisted by EAC because they find that there is no problem with it unless BHVR says to EAC we want this program blacklisted well you probably won't get banned

    Where are you pulling that info from?

    Here is the official whitelist of EAC:
    https://www.easy.ac/en-us/support/dbd/guides/whitelist/

    MLGA is nowwhere mentioned, please clarify and provide a link for the whitelist you are talking about

  • @pauloandrade22 said:

    @Jack11803 said:

    @Master said:

    @thekiller490490 said:
    Both killer dodging and survivor quick switch should be stopped. What I think would work is for killers once they enter a lobby they can't leave. When survivors enter they can't leave either and they are stuck with whatever build they have. The killer doesn't get a build lock as it lets them prepare for what the survivors are bringing in. 4 flashlights? Lightborn, toolboxes? Two anti gen perks. Done

    Then we would need to have a ping filter though
    Also a SWF filter would be necessary or killer will DC ingame as much as survivor currently do and I am not sure whether you want that

    Then they should make the DC ban rate actually reasonable, and make it 10 or 5% DC rare. Not the absurd 80%; which no one can reach unless they literally rage quit hundreds of times

    Have a counter or something that is visible and at 10 DC they cant play the game for 24 hours BUT have the DC counter reset each day( count ingame DCs for both sides and dont count lobby dodging (for the killer's sanity)) and have it be always be shown no matter what.

    So 9 DCs per day are acceptable? I wonder how many games the average player plays per day....
    If I would DC 9 times per day..... lol

    A DC has to lead to instant queue time punishment, it begins smal and will grow if the player keeps DCing. Obviously the DC punishment has to be the same for both sides

  • @Jack11803 said:

    @Master said:

    @thekiller490490 said:
    Both killer dodging and survivor quick switch should be stopped. What I think would work is for killers once they enter a lobby they can't leave. When survivors enter they can't leave either and they are stuck with whatever build they have. The killer doesn't get a build lock as it lets them prepare for what the survivors are bringing in. 4 flashlights? Lightborn, toolboxes? Two anti gen perks. Done

    Then we would need to have a ping filter though
    Also a SWF filter would be necessary or killer will DC ingame as much as survivor currently do and I am not sure whether you want that

    Then they should make the DC ban rate actually reasonable, and make it 10 or 5% DC rare. Not the absurd 80%; which no one can reach unless they literally rage quit hundreds of times

    Thats not the right way to go if you ask me. Why make things so complicated?
    Its such an easy approach to simply introduce a queue time punishment after a DC, the more you DC the higher the waiting time and eventually the case will be handed over to the devs.

    It works in any other game

  • @fluffybunny said:

    @Master said:

    @fluffybunny said:

    @Master said:

    @fluffybunny said:

    @Orion said:

    @fluffybunny said:

    @Orion said:

    @fluffybunny said:
    Something should be done about face camping, but this idea can probably be exploited or come off too strong. Honestly, if you affect their points and their pips, they'd probably slow down on the camps.

    Also, camping is a weak and boring strat (tunneling is quite dumb, too). I think killers should get like style points (towards blood points and pips) for how they kill. Like they lose points if the method is easy (e.i. face camps, tunnels) and gain points for switching targets and not going back immediately. Camping really does ruin it for one side, though, and most of the time it isn't even deserved. It should be an active decision to punish at a cost rather than just be the easy way out. Also, more game modes would be fun. w

    TL;DR version - "Killers playing efficiently is boring, and they should be punished for it."

    10/10 Survivor logic right there. When can Survivors start being punished for working on generators that have already been partially repaired?

    TL;DR - "Killers camping is lazy and you should get additional points for not afking in front of someone or for changing it up"

    Didn't know people needed a tl;dr for a paragraph, but there you go. When I play killer, I don't camp or tunnel. It's more fun that way tbh. That way I don't feel like I'm targeting one person.

    No, you literally said Killers should be punished for not playing how you believe is fun.

    Just for the record, in case you didn't realize, this is a PvP game. The Killer is not there to amuse you; he's the opposing team.

    Just for the record, in case you didn't realize, this is a PvP game. Meaning, you're not playing against robots. You cheat, it's wrong, right? Tunneling and camping makes the game an awful experience for everyone but the killer evidently. I personally find it boring, but you seem to like it. It sucks for survivors, though. Have some empathy. Survivors have the right to want to have fun in a game they've payed to play, too. Like I've said in other posts, I would be up for killers getting a massive buff if they could stop the camping and the tunneling. Make it viable to go after the healthy one, rather than the hurt one. Maybe patrol the gens instead of the one on the hook. Make the gens naturally go slower if the killer is nearby or something. This game takes both survivors and killers and just because you find it "fun" doesn't mean it's correct or "fun" for everyone. I'm sure the toxic survivors who say stuff like "EZ" and cuss you out for being bad or make fun of you also finds that fun, but that's not very nice. I'm sure the people who cheat also find that fun, but that isn't right.

    I play survivor too. I am fine being camped because I know that my team can escape then
    Only tunneling feels bad, but well.

    As killer I wont tunnel survivors if the survivors dont tunnel gens. Thats only a fair compromise, do you agree?
    If survivors tunnel gens however, they dont leave me enough time to 2 hook everyone before I start killing, so I switch my game strategy to tunneling in order to become more time efficient

    I'm fine with camping on certain conditions. Otherwise, it annoys me. I dislike when it happens at the start of the match or before I get much points. I understand when it happens if someone's being toxic and they're camping for that, that's fine. The issue is that camping is quite easy and even rewarding. You may need to find someone first, but you can basically just afk around them and someone is likely going to try to go for the save. They want their points and their friend off the hook.

    I don't mean to be rude, but is English your second language? I believe you mean to say "survivors rush gens" not tunnel. I can understand that sentiment and something should be done to make the process a bit more complex. Like, maybe having to fetch something for the generator, too. Gen rushing typically happens because of a lack of pressure on the field, but there's bound to be some off while you're chasing. If one doesn't camp, they'll switch targets to someone else and that's three people doing something else (assuming someone's going for the save). If you don't tunnel, you'll hopefully just get the current person you're chasing down. If you happen to run into the other person again, I don't really think that's tunneling unless you actually go out looking for them. I think that's kinda hard to say it happened for sure, though.

    Yes english isnt my mother tongue, but I dare to say that im quite confident using it :wink:
    Doesnt matter how you call it, genrush or tunneling gens (what does that have to do with english btw?)

    Look at it analytically:
    As killer it is called tunneling when you proceed completing your objective on a single survivor, after the first hook this survivor is at 33% dead, after 2nd hook 66% dead. It is for some reason considered toxic to tunnel, i.e. playing efficiently by completing your objective in a time efficient way.

    Now compare that to survivor
    If you have repaired a gen to 66%, would you change your gen now or would you complete the 66% gen?
    Because if you complete the 66%gen, then you are tunneling gens.

    Thats literally using the definition of tunneling brought up by survivors.
    As I said, non-tunneling survivors give me enough time not to tunnel them too.

    And I would like to challenge you to explain me how a killer can be more effective by not tunneling, its literall common sense to do that.

    And regarding the killers that do well without tunneling/camping, I challenge you to show them to me, and ofc they have to be high ranks, non-nurses and play against a competent team of survivors.

    I said it was impressive to know multiple languages and understandable for such mistakes. When people use tunneling, they're referring to following around one person and keeping them from playing the game as normal. It's running after the person and not giving them a rest. Coming back for them if they were unhooked, etc. Gen rushing is when survivors sit on the gens without being disturbed or with nice boxes and get the gens done quickly. It's a funny image to think of a survivor running after a gen, though. #survivorkiller

    Your analogy doesn't work. It's more similar to hooks. You aren't tunneling a hook by using it over and over. It's smart to go after the nearest hook. It isn't smart to tunnel one person as that is leaving three people with only gens to do. It's PvP and both having a good experience without feeling bullied or targeted is important.

    As for the common sense of tunneling, you're leaving 2 people on the gen, 1 person on the hook, and 1 person going for the save. Unless you are not talking about tunneling in that regard. What I'm talking about is targetting a player straight off the hook and not giving them a break or following someone as gens pop around you. Sometimes people have a good rhythm in the area and it could be beneficial to give it a break to bug other people.

    I said Monto and Puppers do quite well. I've also gone after many higher ranks that don't need to camp/tunnel to get everyone or to get a win. 3 out of 4 is still good. That's still a loss for survivors.

    I think that's what I said, but I forgot.

    Is monto that youtuber or do you mean some streamer? Obivously I can put up youtube videos where I have a 100% winrate at rank 1 too, so not gonna bother with checking that channel tbh :wink:

    Just checked puppers out, started the stream from 3 days ago, and zipped through it till I found his first killer. It was a huntress, 5 second into the game he explains how to camp as huntress, while he stansd 20-30 meter away from the hook spaming axes at the hooked guy.

    Sure, they might have been toxic or sth, so I decided to watch the whole match in order to not judge from a 5 sec impression

    I like how it starts, he says he actually has to pay attention now because he isnt playing survivor now, sympathic guy I have to say :lol:

    After 2 minutes it becomes clear that the survivors he verses are quite bad, they dont even know hwo to crouch behind a pallet, he also said he hasnt played killer for a week, wonder what rank he is now.
    Next survivor simply walks up to him and suicides, mhm ok I guess I can skip that match.... mhm ok rank 10

    Checked out another 5 streams (taking into accoutn the 1 week break from killer), he only played survivor.

    So this is your example for killers that do quite well without camping and tunneling? Did I check out the wrong channel?

    Please provide a link to high rank killergameplay of him playing against decent,coordinated survivors.
    From what I have seen he is more a chilled dude and he wouldnt stand a change against a decent SWF, but please prove me wrong :wink:

  • @switch said:
    Dude i would pay real money to play against clown instead of Billy nurse billy nurse billy nurse nurse billy nurse.
    You got my point.

    You dont even need to pay a cent.
    Raise your opinion to buff other killers and we can get rid of nurse/billy only. You have to be loud enough to be heard over the other crying survivors though

  • @RSB said:

    @Master said:

    @Delfador said:

    @Master said:

    @Delfador said:

    @RotBb said:
       Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G  C H O N K status. He is way too fast for his ability. 

    He is trolling. A person can't be this stupid.

    P.S. If you are not trolling and being dead serious, even if you don't understand how ridiculous your suggestion is, just pretend like you are trolling so you won't be seen as a moron.

    Trapper has %115 movement speed.
    Survivors have %100 ms while running.
    The gap is %15.
    Let's say that we nerfed the clown and his movement speed is %105 right now.
    You hit the survivor so the gap between you and the survivor is %20. You are faster than trapper only by %5.
    Is this a killer's power? Making him %5 faster than other killers? Not all the time by the way, only while survivors are intoxicated.

    Please just say you are joking.

    Of course he is joking. In this forum you should be able to distinguish between a bait and a survivor main :lol:

    In the past internet was full of people who were smart and sarcastic. It is really difficult to distinguish people and tell who is who right now. It is just sad.

    Its quite easy. A survivor main will mostly insult you and dont provide any arguments.

    Look at this guy:

    Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G  C H O N K status. He is way too fast for his ability. 

    A survivor main would never ask for a minor nerf, anything. Also unbelievably fast is a term thats never used by a survivor.

    Also there are the key words missing, a survivor main would use, OP, baby killer, easy, ez 4k, entitled to kill, camp, tunnel sth in that direction :wink:

    Do not forget about "DUUUUD, nurse OP, killers wants us to run in a straight line, just break the pallet, git gud"

    Please dont mention that word duuuud, it reminds me too much of that manchild called ochido

  • @Delfador said:

    @Master said:

    @Delfador said:

    @RotBb said:
       Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G  C H O N K status. He is way too fast for his ability. 

    He is trolling. A person can't be this stupid.

    P.S. If you are not trolling and being dead serious, even if you don't understand how ridiculous your suggestion is, just pretend like you are trolling so you won't be seen as a moron.

    Trapper has %115 movement speed.
    Survivors have %100 ms while running.
    The gap is %15.
    Let's say that we nerfed the clown and his movement speed is %105 right now.
    You hit the survivor so the gap between you and the survivor is %20. You are faster than trapper only by %5.
    Is this a killer's power? Making him %5 faster than other killers? Not all the time by the way, only while survivors are intoxicated.

    Please just say you are joking.

    Of course he is joking. In this forum you should be able to distinguish between a bait and a survivor main :lol:

    In the past internet was full of people who were smart and sarcastic. It is really difficult to distinguish people and tell who is who right now. It is just sad.

    Its quite easy. A survivor main will mostly insult you and dont provide any arguments.

    Look at this guy:

    Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G  C H O N K status. He is way too fast for his ability. 

    A survivor main would never ask for a minor nerf, anything. Also unbelievably fast is a term thats never used by a survivor.

    Also there are the key words missing, a survivor main would use, OP, baby killer, easy, ez 4k, entitled to kill, camp, tunnel sth in that direction :wink:

  • The game is balanced around casual gameplay. Casual survivors are scared from the killer and actually start hiding when they hear heartbeat.

    An optimal survivor that waits till last second till the killer is almost in grabing range just to sprint burst away aand then proceeds to pallet loop like there is no tomorow is simply not considered in this game.
    If you face such a survivor, its time to derank

    It hurts, but you better accept the truth, it will never change because of two reasons:

    survivor represent 80% of the cashcows
    Who would want to play survivor if it isnt easy anymore, dont forget for every killre there has to be 4 survivors

  • @Peanits said:

    @Master said:

    @Peanits said:

    @Master said:

    @Peanits said:
    Last I checked, it is no longer whitelisted. That doesn't mean that it's banned, but it's now use at your own risk. When it was whitelisted, you were safe to use it, but now it's fallen back into shady territory. I use italics to put emphasis on stuff.

    So basically we won't actively hunt you down and ban you for using MLGA. But if EAC starts to detect it and bans you for it, we won't be able to help you.

    @Lowbei said:
    Jonathanskilz said:

    Is using a 3rd party app that affects the way the game is played, against the rules?

    Only if they can detect it.

    Ha, if.

    By the TOS, not being on a whitelist means that usage of such a 3rd party programm is bannable.
    As a mod you should know that (or did they change the TOS and I am wrong now?)

    This is not true. The whitelist is a "Go ahead, use it all you want, you're safe." The blacklist is the "Don't use this, you will be banned." MLGA currently sits somewhere in the middle, where it's not officially endorsed nor blacklisted. It means that it's not something we actively ban for (because we don't have a reason to), but it's no longer a "safe" program to use.

    RE: Other people saying that you can find IPs via windows: You can, yes, not going to go into details. The key here is that this is obscured from the average person and the only time you'd see it is if you're going out of your way to specifically find it. The difference being, here's a whitelisted program which had them from and center. That's not something any developer would want, as it opens up possibilities for malicious behavior. The program itself is fine, it's just not something you would want to suggest your players check out.

    The TOS state that the use of ANY third party program yielding an ingame advantage is a bannable offense UNLESS it is whitelisted.

    A so called "blacklist" doesnt even exist to my knowledge. At least thats how it was written down when I last checked the TOS.
    But even if they changed the TOS, I even wrote an email regarding an overlay program I wanted to use and asked whether its use is bannable.

    The devs were unable to answer me and redirected me to the EAC support that didnt even bother answering at all, but thats another story.

    Fact is that the use of any third party program which is not whitelisted is your own risk and you can get banned for it if EAC detects it, or I am mistaken?

    But since you are a mod, I have a request.
    I was never able to get an official list of allowed programs from BHVR, only some vague comments under some threads.

    Where is this so called whitelist, or even a blacklist if such a thing exists.

    To keep it simple, EAC handles the detection part. When something is whitelisted, they know not to detect it. When it's blacklisted, it'll ban you when it detects it. If it's neither, it's somewhere in between. This is where the "use at your own risk" part comes in. We no longer guarantee that it won't flag you.

    The whitelist isn't so much a physical list, it's just a 'blessing' type deal. If you're ever wondering if something is whitelisted, feel free to ask.

    Well I asked for example whether an overlay program was acceptable, I wrote an official email to the DBD support. They only redirect you to EAC and those completely ignore you.

    Are you saying that there exists nothing like a whitelist or blacklist officially? Thats kinda ridiculous then, how is a player supposed to know whats ok to use and what not

  • @RSB said:

    @Master said:
    This is a horror game, I believe survivor should play 1st person too

    I've proposed exactly the same thing in the Balance section, but guess who started complaining how unfair would it be?

    ...

    Its just sad what the community has this game turned into, I had so much hope in the beginning.....

  • @Delfador said:

    @RotBb said:
       Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G  C H O N K status. He is way too fast for his ability. 

    He is trolling. A person can't be this stupid.

    P.S. If you are not trolling and being dead serious, even if you don't understand how ridiculous your suggestion is, just pretend like you are trolling so you won't be seen as a moron.

    Trapper has %115 movement speed.
    Survivors have %100 ms while running.
    The gap is %15.
    Let's say that we nerfed the clown and his movement speed is %105 right now.
    You hit the survivor so the gap between you and the survivor is %20. You are faster than trapper only by %5.
    Is this a killer's power? Making him %5 faster than other killers? Not all the time by the way, only while survivors are intoxicated.

    Please just say you are joking.

    Of course he is joking. In this forum you should be able to distinguish between a bait and a survivor main :lol:

  • @RSB said:

    @Master said:

    @RotBb said:
       Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G  C H O N K status. He is way too fast for his ability. 

    He is so weak that nobody plays him already.
    Why are you survivors all so keen on versing nurses only?

    Because then, when every killer will be forced to play Nurse, they can whine even harder how OP she is, even everybody plays her now, and the devs can finally nerf her.

    They cant do that because they know very well, if they do that they lose the remaining experienced killer base.
    And without killers, the survivors have noone to play with^^

  • @Vietfox said:
    Master said:


    Vietfox said:


    Lowbei said:


    SenzuDuck said:

    @PureHostility said:

     @SenzuDuck said:
    

    When killers can't get better and they have to use and app to dodge lobbies instead of one button, LUL.

    git gud.

    Didn't you mean to type
    
    "When survivors can't get better and they have to get carried by having additional 10 perks per person while playing in a group, LUL
    
    git gud."?
    

    It is quite common to mistype that.

    SWF teams are completely beatable - and any killer who can't or simply down right refuses to vs anything that looks remotely like SWF is a poor killer and they should practice more.

    you only play swf because you are bad at solo, aka the games balanced mode.

    according to the devs, the game was not balanced for swf.

    you need to practice more.

    You know MP games are meant to be played with friends, right?
    Sure, usually are in equal numbers, but this game was designed to be a 1v4 for obvious reasons.
    Also, what do you want me to do? I play both solo and swf, and when i do swf is usually with 1 more friend, 4 is quite uncommon. But if i see a friend online i'm not gonna reject their invitation because you feel offended, just grow up.

    Actually DBD was designed for soloplay. And multiplayer means that several players play in one game, that doesnt mean that you are able to play with friends via voice comms and DBD was never designed for that.

    I know some mp games are solo, but this one is not the case, and are MANY more meant to be played with friends.
    The thing is, why the SWF option in the game if it was designed only for solo play? Lol.
    Honestly, voice comms are everywhere, i dont really think devs didnt see that coming, that is actually expected.

    This game wasnt designed for SWF, SWF was somethign that was added lateron because survivors begged for it (dont forget, 80% of the cashcows)
    The devs didnt see it coming when they first introduced the game because they created the game for solo players only, there was no option to party up in the beginning.

    Sure, they could have adapted and changed game balance accordingly, but you know survivors prevented that again (80% cashcows as usual)

  • @RotBb said:
       Just a minor nerf! Please! Anything! His power and speed make him unbelievably fast! Combine it with Michaels perks, and he is a step below the nurse. Just reduce his speed to 105%. All we need. Or even reduce his hinderence to the ability of the huntress add-on. The clown is too fast for his B I G  C H O N K status. He is way too fast for his ability. 

    He is so weak that nobody plays him already.
    Why are you survivors all so keen on versing nurses only?

  • @Fnatic47 said:
    Player Level System could not just give shards has rewards, you could receive has reward Auric Cells or new cosmetics from the shop for free... Just my opinion of course :)

    GabeN would disagree with you :wink:

  • @Peanits said:

    @Master said:

    @Peanits said:

    @Master said:

    @Peanits said:

    @Grimzy said:

    @RSB said:

    @Chi said:
    How do you suggest survivors survive?

    Hmm, maybe stealth/juking, instead of pure retardness (pallet looping), and complaining how hard is it to pallet loop nowadays?

    Orrr..maybe you can get better at being a killer and catch them before they pallet loop your butt?

    Now I'm going to stay as objective as possible here, but how do you suppose the average killer (not hillbilly or something with instant downs) catch somebody before they can get to a pallet? Even if you get a surprise attack on someone, with the speed boost they get from being hit, they'll have enough time to get to a pallet and they'll require a second hit to down them.

    If you could just decide to kill someone before they can even get to a pallet, that sounds like a miserable time and I wouldn't be interested in playing that side.

    Back on topic though, I believe that's the intent, sorta'. Not pallet looping specifically, because pallet looping already hard counters bloodlust (breaking one pallet resets it). But eventually get rid of the longer loops where it may be necessary and then get rid of bloodlust.

    I'd like it, frankly. It's not the most solid mechanic in its current state. If you ever actually need BL3 to catch someone, we're talking about 45 seconds of wasting your time running around just for one hit. More often than not when I see it come into play, it's because someone's outsmarting the killer and running tiles the right way (and the killer isn't forcing them to switch directions and run it the slower way), or using LOS blockers to mindgame and switch directions. When it goes off in those situations, it just feels like a participation award, like the game is giving them a free hit because they couldn't catch them otherwise.

    Personally I'd love to see something that actually punishes running around pallets over and over, rather than something that punishes you for not using pallets.

    Now I am curious.
    Do you have any insight knowledge that they will actually rework the maps?
    Because the devs actions lately show no intent doing so.

    At the moment it looks more like looping will become even easier with improved pallet droping while BL is nerfed heavily at the same time. They didnt even mention anything about reworking maps in the Q&A, did they just forgot about it and its an actual part of the patch?

    And I still believe that a competent survivor can easily loop you for more than 45 sec (assuming you play a loopable killer)

    I mean, it's always been an ongoing thing. There were some changes to multiple loops in the 2.0.0 update where they tweaked loop sizes to make them less effective and added LOS blockers to allow for some mindgames to close the gap.

    They promised mindgame pallets by breaking LOS, but those promises never have been fulfilled.
    Most pallet loops are super safe and the survivor sees the killer at any time via his 3rd person view. And then there is the stuff with the red killer stain shining through walls.... well

    I know for a fact I've seen some of them go in. Off the top of my head, there's the Autohaven tile with tires stacked on top of the car. It creates a LOS blocker that you can use to mindgame. Combine that was a moonwalk and you can close a lot of distance really fast.

    I will throw in a few autohaven offerings and look for that spot :wink:

    However, I think you can agree that such a change didnt change the way looping works at all and the main loop spots like the killer shack or the big house loops are super safe. For eample in the kiler shack, you see the killer at any time through the wall...

    And from my own experience playing survivor, I usually only get hit while looping a braindead loop when I get greedy and think I can make another turn, not because the killer showed skill and mindgamed me. In fact, when they try to this and switch their runing position, then this is when they waste their time and reset the "loop clock".
    Autohaven is a perfect example actually, there are so many loops where the tiles are only as high as your legs go, huntress can even throw over it and hit the survivor while not crouched, of course the survivor sees you at all times.

    Or take any map with short tree-loops or rock loops. There are always gaps in between the legs or trees where you can see the killer

  • @Peanits said:

    @Master said:

    @Peanits said:
    Last I checked, it is no longer whitelisted. That doesn't mean that it's banned, but it's now use at your own risk. When it was whitelisted, you were safe to use it, but now it's fallen back into shady territory. I use italics to put emphasis on stuff.

    So basically we won't actively hunt you down and ban you for using MLGA. But if EAC starts to detect it and bans you for it, we won't be able to help you.

    @Lowbei said:
    Jonathanskilz said:

    Is using a 3rd party app that affects the way the game is played, against the rules?

    Only if they can detect it.

    Ha, if.

    By the TOS, not being on a whitelist means that usage of such a 3rd party programm is bannable.
    As a mod you should know that (or did they change the TOS and I am wrong now?)

    This is not true. The whitelist is a "Go ahead, use it all you want, you're safe." The blacklist is the "Don't use this, you will be banned." MLGA currently sits somewhere in the middle, where it's not officially endorsed nor blacklisted. It means that it's not something we actively ban for (because we don't have a reason to), but it's no longer a "safe" program to use.

    RE: Other people saying that you can find IPs via windows: You can, yes, not going to go into details. The key here is that this is obscured from the average person and the only time you'd see it is if you're going out of your way to specifically find it. The difference being, here's a whitelisted program which had them from and center. That's not something any developer would want, as it opens up possibilities for malicious behavior. The program itself is fine, it's just not something you would want to suggest your players check out.

    The TOS state that the use of ANY third party program yielding an ingame advantage is a bannable offense UNLESS it is whitelisted.

    A so called "blacklist" doesnt even exist to my knowledge. At least thats how it was written down when I last checked the TOS.
    But even if they changed the TOS, I even wrote an email regarding an overlay program I wanted to use and asked whether its use is bannable.

    The devs were unable to answer me and redirected me to the EAC support that didnt even bother answering at all, but thats another story.

    Fact is that the use of any third party program which is not whitelisted is your own risk and you can get banned for it if EAC detects it, or I am mistaken?

    But since you are a mod, I have a request.
    I was never able to get an official list of allowed programs from BHVR, only some vague comments under some threads.

    Where is this so called whitelist, or even a blacklist if such a thing exists.

  • @Peanits said:

    @Master said:

    @Peanits said:

    @Grimzy said:

    @RSB said:

    @Chi said:
    How do you suggest survivors survive?

    Hmm, maybe stealth/juking, instead of pure retardness (pallet looping), and complaining how hard is it to pallet loop nowadays?

    Orrr..maybe you can get better at being a killer and catch them before they pallet loop your butt?

    Now I'm going to stay as objective as possible here, but how do you suppose the average killer (not hillbilly or something with instant downs) catch somebody before they can get to a pallet? Even if you get a surprise attack on someone, with the speed boost they get from being hit, they'll have enough time to get to a pallet and they'll require a second hit to down them.

    If you could just decide to kill someone before they can even get to a pallet, that sounds like a miserable time and I wouldn't be interested in playing that side.

    Back on topic though, I believe that's the intent, sorta'. Not pallet looping specifically, because pallet looping already hard counters bloodlust (breaking one pallet resets it). But eventually get rid of the longer loops where it may be necessary and then get rid of bloodlust.

    I'd like it, frankly. It's not the most solid mechanic in its current state. If you ever actually need BL3 to catch someone, we're talking about 45 seconds of wasting your time running around just for one hit. More often than not when I see it come into play, it's because someone's outsmarting the killer and running tiles the right way (and the killer isn't forcing them to switch directions and run it the slower way), or using LOS blockers to mindgame and switch directions. When it goes off in those situations, it just feels like a participation award, like the game is giving them a free hit because they couldn't catch them otherwise.

    Personally I'd love to see something that actually punishes running around pallets over and over, rather than something that punishes you for not using pallets.

    Now I am curious.
    Do you have any insight knowledge that they will actually rework the maps?
    Because the devs actions lately show no intent doing so.

    At the moment it looks more like looping will become even easier with improved pallet droping while BL is nerfed heavily at the same time. They didnt even mention anything about reworking maps in the Q&A, did they just forgot about it and its an actual part of the patch?

    And I still believe that a competent survivor can easily loop you for more than 45 sec (assuming you play a loopable killer)

    I mean, it's always been an ongoing thing. There were some changes to multiple loops in the 2.0.0 update where they tweaked loop sizes to make them less effective and added LOS blockers to allow for some mindgames to close the gap.

    They promised mindgame pallets by breaking LOS, but those promises never have been fulfilled.
    Most pallet loops are super safe and the survivor sees the killer at any time via his 3rd person view. And then there is the stuff with the red killer stain shining through walls.... well

  • @Vietfox said:
    Master said:

    @Vietfox said:

    @RSB said:

    @jiminie said:

    @RSB said:

    @jiminie said:

    @RSB said:

    @jiminie said:

    @RSB said:

    Deleting pallet looping and bloodlust?

    So killers won't need to deal with braindead exploit, and survivors will have one less thing to whine about?

    Aren't you tired of this useless threads you make without even thinking what goes through this little head of yours?

    Aren't you tired of having easy survboi games, while everything in the game is against the killers? You get rid of BL, killers get rid of looping, but this is not okay for you, it would be fair only if the killer were nerfed, huh?

    Get rid of BL?If you are a good killer you don't need BL in the first place to land a hit, i don't care about BL changes whatsoever

    And then, you're saying that survivors shouldn't use everything at hand to try to 'defend' themselves, instead the should run in a straight line until you down 'em, right?

    Or maybe stop putting your filthy words in my mouth, read what I said, and stop being a small, 12 year old, survboi strawman? Have you ever tried to juke or stealth? Of course not, because "it is not fun, and looping is the only way to defend, because what? RUNNING IN STRAIGHT LINE, THAT'S WHAT YOU WANT? EASY 4KS?! BREAK THE PALLET".

    You should calm down, just like juking and stealth, the so called 'pallet looping' you are so afraid of, it's still an option for the survivor to use if he wants to, and if you can't catch the said survivor you should practice more and stop coming here with your 'nerf this and that' threads, it's that ok with you?

    Straw man again, aren;t you tired of it? Why are you so afraid of removing your little exploit? I guess you won't survive without it in this game.

    Please if you are on PC and see me tunnel me and facecamp me, i don't want to spend more than 5 minutes in a match with salty killers like you.

    As you wish, how is your ingame name?

    Mh? I quoted RSB

    I am a salty killer too. Tell me your name and I will remove you from my game ASAP such that you dont have to suffer from the salt overload

  • @Pandakecks said:

    @Master said:

    @Pandakecks said:

    @Master said:

    @Pandakecks said:
    Iam curious, how does MLGA affect the DbD gameplay, because so many talking about "cheat" or bannable offense. Instead of discussing MLGA who is just there because Dev's thought it is okay to remove the ability to see the killer is not more than all Killers have. The right to choose who you want to play against. Iam pretty sorry, but iam gettin sick of playing over and over against a total hardcore camping and tunneling ass. But MLGA doesnt change anything about the gameplay or give anyone a positive effect on the game itself.

    Lets talk about Zekeo, who is really cheating and using 3rd party software to fly, speedhack and wallhack. Why this ######### doesnt get banned.

    Because devs are really slow workign through the pile of reports, I dont wanna even imagine how many reports for camping and tunneling they have to discard every day.... damn that job must be horrible

    We dont actually need to discuss how MLGA affects the gameplay. Fact is that DBD devs had to whitelist it in the first place, thus by removing it from the whitelist its usage now is bannable

    Basically its the same as DCing, You cant simply ruin someone elses experience just because they do sth you dont like. Dcing is a bannable offense too, but for some reason it isnt punished unless you DC like in 80% of your total games.

    Okay, maybe im stupid...but i also asked my friends, they also do not know what you are talking about. How can someone ruin your game experience if they leaving your lobby before the game has even started? And btw, if you taking this as a reason, why does nobody cares about the campers/tunnlers ruining the gameplay experience for survivors? Technical: Me leaving a lobby, before even the trial started is not okay, because it is ruining someones experience. But Killer beeing a hardcore camper+tunnler is okay and does not ruining anyones experience, he is "just" doing something we dont like?...lol...what an argument xD

    Well MLGA will be used to block good players who demolish survivors with their nurse for example.
    By blacklisting, you make those players unable to play the game anymore, thus ruining their experience.
    Camping and tunneling doesnt ruin the survivors experience because IT IS PART OF THE GAME. If you cant accept that they you bought the wrong game, go ahead and watch dev diary #3 if you dont trust me words.

    Actually lobby dodging as killer is not ok too because this way they can make survivors unable to play too (they can safe their steam profile link e.g. and always dodge them), but its significantly harder to pull off and we dont have an automated program for that yet, so its kinda be okish because it cant be abused heavily atm.

    Edit: you said you and your friends dont understand what I am talking about. This makes me think that you are a SWF player. You will understand how a program like MLGA can ruin a players experience if that new program that detects SWF becomes more popular. Will you still say that such a program is fine when you have to wait 30 min+ because almost every killer is using such a program?

    Lol, first to your edit. So me asking friends mean automatical that im a SWF person? Well, idk how your reallife or your life with your gamer friends works, but i have friends i do not have to play with in a SWF to show them your (sry for that) but bad arguments and to ask for their opinion. And iam totally fine by waiting 30min+ for a good Killer who is not afraid to play against a swf.

    tbh iam a better solo gamer than a swf gamer. Idk what Killers think we are doing then we playing with friends, like in the army just giving useful informations away? If i play swf its for fun, not for bullying someone etc. I want to have a good experience.

    I use MLGA just for blocking Killers who ruining my gameplay experience, and if you saying MLGA wille be just be used to block good players , you are totally wrong in the most cases. I enjoy playing against a good Killer, especially nurse. I love to play against her. So, if you just getting the idea by urself to block good players, something on your side, with your thoughts is wrong. I just want the same that killers have, the oppertunity to choose who i play against.

    Edit: You cant say that the gameplay experience not get ruined by campers/tunnlers. In fact you have to say then also: The gameplay experience not get ruined by people leaving your lobby or swf. Because it is a part of the game ;) Enjoy your own argument.

    My edit wasnt meant as an offense, I just tried to explain the problem MLGA creates by describing a similar problem that could affect you soon from your own perspective. If you are willing to wait 30 min for a game, sure, but hoenstly I doubt it and the last time queues have been so long, there has been countless complains about exactly that problem.

    Sure, you might play SWF for fun and not for bullying intentions, but I know from my own experience playing with my own friends that you will always give away information, the killer is chasing me atm, the last gen is at XYZ, I am lieing in the big house next to the gen (while the killer uses knockout). You cant deny that the voice comsm of SWF provide you with an insane advantage, even if you dont actively exploit it by trying to bully the killer with flashlights and DS like some other "individuals" do.

    I dont care what the reasons are you use MLGA for, fact is that its useage is bannable by the TOS. Their formulation is pretty precise in such a case and we dont need to discuss that.

    From your explanation I assume that you would be ok if all killers would use that SWF detection program too?

    Camping and tunneling are both indended game mechanics even though they might be annoying for the survivors, did you watch the dev diary #3?
    Denying a player to play the game however is indeed ruining their game experience and ofc must be prevented by the devs.

  • @Nickenzie said:
    Master said:

    I wish we would have the possibility to kick a single survivor instead of having to dodge the whole lobby and then have to remake everything.

    Just enable that feature only if the surivor has above 150/200 ping or whatever, so that it cant be abused.

    Or maybe dedicated servers? :wink:

    Sure that would be even better, but we both know that its not gonna happen anytime soon (if at all)

  • @Pandakecks said:

    @Master said:

    @Pandakecks said:
    Iam curious, how does MLGA affect the DbD gameplay, because so many talking about "cheat" or bannable offense. Instead of discussing MLGA who is just there because Dev's thought it is okay to remove the ability to see the killer is not more than all Killers have. The right to choose who you want to play against. Iam pretty sorry, but iam gettin sick of playing over and over against a total hardcore camping and tunneling ass. But MLGA doesnt change anything about the gameplay or give anyone a positive effect on the game itself.

    Lets talk about Zekeo, who is really cheating and using 3rd party software to fly, speedhack and wallhack. Why this ######### doesnt get banned.

    Because devs are really slow workign through the pile of reports, I dont wanna even imagine how many reports for camping and tunneling they have to discard every day.... damn that job must be horrible

    We dont actually need to discuss how MLGA affects the gameplay. Fact is that DBD devs had to whitelist it in the first place, thus by removing it from the whitelist its usage now is bannable

    Basically its the same as DCing, You cant simply ruin someone elses experience just because they do sth you dont like. Dcing is a bannable offense too, but for some reason it isnt punished unless you DC like in 80% of your total games.

    Okay, maybe im stupid...but i also asked my friends, they also do not know what you are talking about. How can someone ruin your game experience if they leaving your lobby before the game has even started? And btw, if you taking this as a reason, why does nobody cares about the campers/tunnlers ruining the gameplay experience for survivors? Technical: Me leaving a lobby, before even the trial started is not okay, because it is ruining someones experience. But Killer beeing a hardcore camper+tunnler is okay and does not ruining anyones experience, he is "just" doing something we dont like?...lol...what an argument xD

    Well MLGA will be used to block good players who demolish survivors with their nurse for example.
    By blacklisting, you make those players unable to play the game anymore, thus ruining their experience.
    Camping and tunneling doesnt ruin the survivors experience because IT IS PART OF THE GAME. If you cant accept that they you bought the wrong game, go ahead and watch dev diary #3 if you dont trust me words.

    Actually lobby dodging as killer is not ok too because this way they can make survivors unable to play too (they can safe their steam profile link e.g. and always dodge them), but its significantly harder to pull off and we dont have an automated program for that yet, so its kinda be okish because it cant be abused heavily atm.

    Edit: you said you and your friends dont understand what I am talking about. This makes me think that you are a SWF player. You will understand how a program like MLGA can ruin a players experience if that new program that detects SWF becomes more popular. Will you still say that such a program is fine when you have to wait 30 min+ because almost every killer is using such a program?

  • @Panpere said:
    They released the PTB for Chapter 8 five days after the initial teaser (Off the beaten track), so seeing as they dropped the teaser earlier today and if they are following the same pattern, it's possible that we will be able to try out the new stuff sometime on Wednesday or maybe Thursday.

    I cant wait for the PTB. I am already excited how hard killers are nerfed/survivors buffed this time. I am actually waiting for the next strike, its somehow exciting :lol:

  • @Vietfox said:

    @RSB said:

    @jiminie said:

    @RSB said:

    @jiminie said:

    @RSB said:

    @jiminie said:

    @RSB said:
    Deleting pallet looping and bloodlust?

    So killers won't need to deal with braindead exploit, and survivors will have one less thing to whine about?

    Aren't you tired of this useless threads you make without even thinking what goes through this little head of yours?

    Aren't you tired of having easy survboi games, while everything in the game is against the killers? You get rid of BL, killers get rid of looping, but this is not okay for you, it would be fair only if the killer were nerfed, huh?

    Get rid of BL?If you are a good killer you don't need BL in the first place to land a hit, i don't care about BL changes whatsoever
    And then, you're saying that survivors shouldn't use everything at hand to try to 'defend' themselves, instead the should run in a straight line until you down 'em, right?

    Or maybe stop putting your filthy words in my mouth, read what I said, and stop being a small, 12 year old, survboi strawman? Have you ever tried to juke or stealth? Of course not, because "it is not fun, and looping is the only way to defend, because what? RUNNING IN STRAIGHT LINE, THAT'S WHAT YOU WANT? EASY 4KS?! BREAK THE PALLET".

    You should calm down, just like juking and stealth, the so called 'pallet looping' you are so afraid of, it's still an option for the survivor to use if he wants to, and if you can't catch the said survivor you should practice more and stop coming here with your 'nerf this and that' threads, it's that ok with you?

    Straw man again, aren;t you tired of it? Why are you so afraid of removing your little exploit? I guess you won't survive without it in this game.

    Please if you are on PC and see me tunnel me and facecamp me, i don't want to spend more than 5 minutes in a match with salty killers like you.

    As you wish, how is your ingame name?

  • @EqMonkVeeshan said:
    whats even more funny is the fact I personally know 7 teachers who play the game. this would be perfect to see a teacher killer just as school is starting up!

    I am curious. Do those teacher prefer being bullied or do they like to bully others? :wink:

  • @Pandakecks said:
    Iam curious, how does MLGA affect the DbD gameplay, because so many talking about "cheat" or bannable offense. Instead of discussing MLGA who is just there because Dev's thought it is okay to remove the ability to see the killer is not more than all Killers have. The right to choose who you want to play against. Iam pretty sorry, but iam gettin sick of playing over and over against a total hardcore camping and tunneling ass. But MLGA doesnt change anything about the gameplay or give anyone a positive effect on the game itself.

    Lets talk about Zekeo, who is really cheating and using 3rd party software to fly, speedhack and wallhack. Why this ######### doesnt get banned.

    Because devs are really slow workign through the pile of reports, I dont wanna even imagine how many reports for camping and tunneling they have to discard every day.... damn that job must be horrible

    We dont actually need to discuss how MLGA affects the gameplay. Fact is that DBD devs had to whitelist it in the first place, thus by removing it from the whitelist its usage now is bannable

    Basically its the same as DCing, You cant simply ruin someone elses experience just because they do sth you dont like. Dcing is a bannable offense too, but for some reason it isnt punished unless you DC like in 80% of your total games.

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