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Master

Master

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Master
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  • At least it didnt spawn on a hill or next to a survivor :wink:

  • My game barely crashes. It happened of course, but it is so rarely that it can be neglected.
    Playing on PC btw

  • @not_Queen said:
    You can check out last Q&A where the Designers talked about our plan to make games longer and bring back more things to do for surviors! :)
    https://www.youtube.com/watch?v=pyI0huMpFcE&t=2s

    Offering a secondary objective thats not mandatory doesnt work as we saw with totems, survivors can simply ignore those.

    Since the gens at its core are not changed, games like this will still be possible:

    https://www.youtube.com/watch?time_continue=67&amp=&v=rJqFxk8U0OY

    And I am really not happy that you plan to buff sabotage and at the same time make it 3 times easier to pick up a slugged survivor since slugging is the only counter to sabotage.

    See another video for this, just to get a rough idea what a coordinated SWF with troll perks can already do with the current sabotage state :wink:

    https://www.youtube.com/watch?v=gewbR10ekeo&t=187s

  • @Boss said:
    Did you find the buff to Predator enough?
    I personally don't, i don't see myself running this on anyone yet except maybe Spirit cause of the obvious reason.

    But then i thought: You can't see Scratchmarks until you're close enough, and even then they moreso fade in rather than just popping in.

    So what about this: Why not make it so Scratchmarks can also be seen from further?
    I can't say how much i'd want it increased though, cause i have no idea what the base distance is.

    Wonder if this discussion can be kept friendly. ;)

    Predator should turn scratch marks into actual footsteps. Then I will consider using it, but even then I am not quite sure whether its worth using it tbh. Most perks I equip in order to be able dealing with the broken map design and to break through loops.
    Most survivor dont even try to hide anyway^^

  • @Just_Clown1n_Around said:
    How dumb is a survivor who plays all game, only to dc and lose all bp at the end simply because of a dumb perk? Give me my mori and my bp and I will move on to the next game.

    Then survivors are dumb all the time. Not sure what you are trying to say :wink:

  • @Brawler said:
    You can always purchase the Hag with Iridescent Shards in the game store. Hag ain't so bad, so you can try her and her perks. 

    Grinding 9k shards without ruin, damn thank god that I dont need to do this^^

  • They cant mess with movement speeds or it will completely break the game.

    We have perks for both your gen/mark ideas.

    Luck offerings increase the chance to kobe, they exist already

  • @Bug_Reporter said:

    @Master said:
    A concrete release date will cause a server crash, do you really want that?

    I prefer a server crash than not having the update!

    So you prefer NOT playing the new patch instead of being able to play the old build, I understand :wink:

  • @guest602 said:
    Has someone made a countdown?

    10,9,8,7,6,5......

  • A concrete release date will cause a server crash, do you really want that?

  • @MisterCremaster said:
    I think a few things may help with this:
    1. Put a time severe time limit on when they can search for lobbys again.
    2. If they DC on the hook, or in the killers arms, for a period of time all other survivor who were not SWF with DCer actions are boosted a % in speed. This is due to the fact that the way the game was intended to be played, survivors are supposed to get some reprieve while the killer handles a survivor. If they DC right away, there is no carry, no struggle - its a bonus to the killer and a penalty to all that players team mates. This doesn't necessarily discourage DCing, but at least it helps make the game a bit more enjoyable for those remaining.

    I dont think the game has the knowledge which survivors are SWF or not once they entered the game.

  • kone19 said:
    Master said:

    @OGlilSPOOK20 said:
    Orion said:

    That sounds like latency (or you're making ######### up). Regardless, this is a topic that comes up often, to the point of saturation.

    Making ######### up? Hmm not sure how I feel about this since you just said, the topic has come up often. But I'm gonna guess you're a killer main who thinks it's balanced getting undeserved hits..... Am I right?

    Its not the killers fault if you have a bad connection to him :wink:

    If the killer doesn’t have the bandwidth to maintain his connection to that many people yes it is. Most games where the lag is the worst I get messages from the killer apologizing. Many know their internet sucks
    Then you can search for another host, cant blame this one on the host :wink:

  • @Master said:
    The killer can swing through the window because he has an arm and the arm can reach through the window, just like in real life.

    Comparing real life to this game isn't a good argument. Otherwise, you may as well make survivors downed and dead after one hit, and they can't be healed unless the player has the "emergency room MD perk" and "full staff of hospital resources to stabilize major trauma" perk.

    Unless a dev comes out and says "we meant for people to be able to get hit after successfully vaulting through a window because 'windows and arms'", then its a false idea. My understanding of the game mechanics as designed was that windows and pallets were supposed to provide safe distance when used correctly. I agree with the original post - it seems like hit boxes are a bit off and I don't believe its always a lag issue.

    It is indeed intentional that you can hit through the window and you don't even ned to vault for that
    Test it in kyf if you dont believe me. Let the survivor position himself in front of the window and let the killer stand on the other side. The killer can hit through the window and hit the survivor without any vaulting involved.
    Voila, working as intended, just like IRL :wink:

  • @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?> @Master said:

    @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?

    MOris have already been taken away, you need to hook before you can mori now, its only skiping one hook phase nowadays

    Whats your point?

    Moris have already received a considerable nerf, insta heals not
    But yeah, im the one being biased :wink:

  • They probably need to hide the release date or the servers will crash, especially since the game is basically free to play on PS4 now.....

  • @OGlilSPOOK20 said:
    Orion said:

    That sounds like latency (or you're making ######### up). Regardless, this is a topic that comes up often, to the point of saturation.

    Making ######### up? Hmm not sure how I feel about this since you just said, the topic has come up often. But I'm gonna guess you're a killer main who thinks it's balanced getting undeserved hits..... Am I right?

    Its not the killers fault if you have a bad connection to him :wink:

  • @OGlilSPOOK20 said:
    As I said above.... Bro this game has an incredible hitbox issue. I'm getting hit by the killer when he's not even that close to me. I can vault a window and be running and the killer would swing at it and I'm like um buddy I'm long gone and then pop... I'm injured, like W... T... F??? But yea I'm just wondering why hasn't anyone addressed the bad hitboxes in this game or is it just the host connection, because if so this is even more the reason we need Dedicated Servers!

    The killer can swing through the window because he has an arm and the arm can reach through the window, just like in real life.

    mabye you wanna post some videos to show what "hitbox issues" you are talking about? Guess its only latency problems

  • @Kilmeran said:
    Well, I've barely played the game (I have limited play time, and the wife likes us to duo-group in Overwatch), but was just on and, at Rank 20, spent around 10 minutes or so in queue as both survivor and killer, and finally just gave up.

    Now, don't misread that: I am not calling the game out as dying. I know from the forums that Rank 20 is low population. But, that said, I've been watching it on the Steam Charts. It's been dropping players in August and the past 30 days, and right now is sitting at a little over 11k players. If it continues in that direction, it's going to trend back to where it was in Spring 2017, which was very low according to the chart data. If that happens, a cosmetic shop isn't going to do much, unless there are a disproportionate amount of whales in DBD.

    Is the game dying? Not in my opinion. The charts show they just came off some nice growth over the May-July 2018 months. If the revenue is invested properly, they might have a decent safety net if the game does start suffering a player loss, and August-September isn't just pre-school year starting slump.

    But as a Rank 20, it's a damned shame about the queues. Unfortunately, there are other games I can play where being a newbie doesn't give me queues that offer very few actual matches for my gaming time. I don't blame Behavior for that. The game is over two-years-old and the population is generally higher ranks, now, and obviously not pulling in enough new players. Just the nature of the beast. Shame, as it was a game I was willing to support.

    There are no players at those low ranks because devs decided to "protect" the beginner players and make it impossible to derank into the ranks 20-15. Of course, as a result only the beginners are in those ranks during their first few games and you will have insane queues.

    I dont know who thought that this is a good idea, but well, now its implemented :lol:

  • @HellDescent said:

    @Orion said:

    @Master said:

    @Thatbrownmonster said:
    Just out of curiosity

    do the devs like shitposts??I know not_queen likes them since I asked her allready,

    but what about the other devs??

    Assuming the devs read the forum at all..... :wink:
    Queen is the only one you see from time to time, other than that its only mods

    They read, but they rarely write.

    Peantis is here pretty often

    He is a mod, not a dev

  • @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?

    MOris have already been taken away, you need to hook before you can mori now, its only skiping one hook phase nowadays

  • @powerbats said:

    @Master said:

    @Tsulan said:
    This should answer your question. 

    Always funny when marth uncloaks the "balance" of DBD

    Yes because Marth is a good representative of the DBD community average gameplay. Oh and 4 top gamers worldwide on voice comms already having discussed pre game what they're going to do.

    Top gamers? That is debatable
    4 SWf discussing pregame what to do, everyone can do that.

    And yeah the game is balanced when solo survivors play casually at medium ranks, but SWF at high rank.....

  • @Tsulan said:
    This should answer your question. 

    Always funny when marth uncloaks the "balance" of DBD

  • If you are logged in with your first PSN at your first PS4, then obviously you cant play under that PSN on the second PS4, that would be two players playing simultaneously on the same account.

    Your DBD acc is bound to your PSN, so if you dont wanna logg out on your first console, then you cant use the same PSN on another one again

  • @Orion said:

    @Master said:

    @Thatbrownmonster said:
    Just out of curiosity

    do the devs like shitposts??I know not_queen likes them since I asked her allready,

    but what about the other devs??

    Assuming the devs read the forum at all..... :wink:
    Queen is the only one you see from time to time, other than that its only mods

    They read, but they rarely write.

    They claim they read :wink: (at least during ptb etc), but in the end the feedback gets ignored anyway

  • @Nickenzie said:
    I don't know if the developers want the killer to get 2 sacrifices/kills in every trial or want the killer to get more than 2 sacrifices/kills in every trial! What do you guys think the balance should be based around?

    The devs try to balance the game towards this 2 kill average.

    Sadly they achieve it by letting enough noob players to high rank, such that the killer can still achieve this 2k rate.

    In a true competitive setting , nurse is the only balanced killer and all others are a joke.

  • @Visionmaker said:

    @Nickenzie said:
    I'll quickly add my opinion right here, if the survivors work together, since this is a asymmetrical horror game. The killer should get 2 sacrifices/kills but if the survivors are uncoordinated then the killer should be able to get 4 sacrifices/kills since the survivors didn't work as a team.

    But then shouldn't a highly coordinated team get 4 escapes?

    If a coordinated team is projected to get 2 escapes, then the average would be 1 escape, 3 kills.

    Balance is a thing you discuss when you have 2 sides facing each other, both at the same (high) skill level and using all tools available to them, in particular SWF, DS and all that stuff.

    What it boils down to is that nurse is the only balanced killer since she is the only one that can reach a 2k average under competitive circumstances. All other killers are too weak.

    I know you will argue now "not every game is like this", but this is exactly what balance means. BOTH sides use ALL tools available to them and are sweaty tryhards.

    If you balance the game around casual survivors playing solo, then the killer cant do anything in other matches and should DC?

  • @Thatbrownmonster said:
    Just out of curiosity

    do the devs like shitposts??I know not_queen likes them since I asked her allready,

    but what about the other devs??

    Assuming the devs read the forum at all..... :wink:
    Queen is the only one you see from time to time, other than that its only mods

  • @RSB said:

    @Master said:

    @Orion said:

    @Master said:
    Killing floor is a perfect example because a team of survivors (with guns) are trying to survive several zombie waves. When all survivors die within one wave, the game is lost.

    The killer can only blackpip even with 4 kills, just fyi, that much about the "win" for the killer :wink:

    I never understood why the last survivor is entitled an escape if the survivors screwed up, but the killer only is supposed to get a 3k if he did very well

    Now you're making me wanna play KF2 to torch some zeds.

    At least there the dead zombies wont insult you and threaten your life for doing your objective :lol:

    And won't escape through the hatch.

    True, but sometimes they get stuck somewhere which reminds me of the hatch waiting game :lol:

  • @AlphaKing0077 said:
    I see people everywhere saying that the dlc is releasing tomorrow.. .was this confirmed somewhere and why are people saying it? 

    It has been released yesterday already. 100% confirmed, trust me :wink:

  • @Orion said:

    @Master said:
    Killing floor is a perfect example because a team of survivors (with guns) are trying to survive several zombie waves. When all survivors die within one wave, the game is lost.

    The killer can only blackpip even with 4 kills, just fyi, that much about the "win" for the killer :wink:

    I never understood why the last survivor is entitled an escape if the survivors screwed up, but the killer only is supposed to get a 3k if he did very well

    Now you're making me wanna play KF2 to torch some zeds.

    At least there the dead zombies wont insult you and threaten your life for doing your objective :lol:

  • @Vietfox said:
    RSB said:

    @Vietfox said:

    RSB said:

    @Vietfox said:
    
    Master said:
    

    @Vietfox said: @RSBsaid:

    @ThatOneGuy said:    Sorry but killers should NOT be able to grab someone who has already started to “escape” through the hatch. It is total B.S. and unfair that something like that is even allowed to happen especially when the killer is camping the hatch. It is the last players last resort to escaping and you mean to tell me that the killer can stop them from even doing that! Sorry but that’s just another reason why this game sucks hard core and is in heavier favor of the killer than it is the survivor. Who ever thought that was a good idea can be fired plz and thank you. Don’t care what anyone else has to say I’m venting so leave me alone.         Want to know what is unfair? When killer ######### earns his 4k, but the game decided to give a free win to the survivor, who did nothing but hiding all the game, or doing mere 2 gens.        Thats shows how often you play as a survivor. If you played more as a survivor you'll know that there are many cases where the last survivor managed to do well, not hiding all the time or just doing 2 gens.
    

    You want 4K? Slug the 3rd one and go kill the 4th one. Your complaints are as valid as OP's ones Usually in teamgames, the whole team loses when it does bad. Imgine for example in killing floor if the last guy alive could press a nuke button and magically win the game, that would be weird AF, do you agree? :wink: Never played that game so i can't really tell, but doesnt sound as the same situation because i understand that you meant there are 2 teams and last one from the losing team get to kill the other team by pressing that nuke button.

    In dbd you get 3k even if the last survivor escapes, you don't die and 3K it's still a win for the killer.
    
    
    
    So, by your logic, killers should have one free kill at the end. What? 3 escaped, what's the problem? Unfair? Oh, how sweet.
    

    That's why you got end-game perks like noed or rancor. Especially this last one, which gives you a free kill for not doing your job.

    Kek, you've destroyed yourself.

    You have perks to do gens, so why are you relying on hatch? Said perks gives you advantage for not doing your job. Use this - https://deadbydaylight.gamepedia.com/Left_Behind easy fix. That's why you got end-game perks, as you said.

    Oh, what? Only killers should use perks to help them on endgame, while survivors should be handed a free escapes, so they can keep their DS, BT, SC and SB? Sad.

    Oh, you mean that? I've explained it several times and yet you seem to ignore it.
    Hatch is meant to provide a tense match till the very end. If there are 2 or 3 gens left and you are alone then you'll end up dead, even if you have LB.
    I'll say it again, you can counter the hatch by slugging second last survivor, problem solved.

    Hatch is everythign else than tense.
    Either is ends in a 20 minute waiting game because the survivor is hiding somewhere and the killer is given no extra tracking tools, it ends in an endless standoff (######### is thsi design btw?) or the survivors sits on hatch already and enters it instantly (after the second last guy DCed while slugged)

  • @Vietfox said:
    Master said:

    @Vietfox said:

    @RSB said:

    @ThatOneGuy said:
    
    Sorry but killers should NOT be able to grab someone who has already started to “escape” through the hatch. It is total B.S. and unfair that something like that is even allowed to happen especially when the killer is camping the hatch. It is the last players last resort to escaping and you mean to tell me that the killer can stop them from even doing that! Sorry but that’s just another reason why this game sucks hard core and is in heavier favor of the killer than it is the survivor. Who ever thought that was a good idea can be fired plz and thank you. Don’t care what anyone else has to say I’m venting so leave me alone. 
    
    
    
    Want to know what is unfair? When killer ######### earns his 4k, but the game decided to give a free win to the survivor, who did nothing but hiding all the game, or doing mere 2 gens.
    
    
    
    Thats shows how often you play as a survivor. If you played more as a survivor you'll know that there are many cases where the last survivor managed to do well, not hiding all the time or just doing 2 gens.
    

    You want 4K? Slug the 3rd one and go kill the 4th one.

    Your complaints are as valid as OP's ones

    Usually in teamgames, the whole team loses when it does bad.

    Imgine for example in killing floor if the last guy alive could press a nuke button and magically win the game, that would be weird AF, do you agree? :wink:

    Never played that game so i can't really tell, but doesnt sound as the same situation because i understand that you meant there are 2 teams and last one from the losing team get to kill the other team by pressing that nuke button.
    In dbd you get 3k even if the last survivor escapes, you don't die and 3K it's still a win for the killer.

    Killing floor is a perfect example because a team of survivors (with guns) are trying to survive several zombie waves. When all survivors die within one wave, the game is lost.

    The killer can only blackpip even with 4 kills, just fyi, that much about the "win" for the killer :wink:

    I never understood why the last survivor is entitled an escape if the survivors screwed up, but the killer only is supposed to get a 3k if he did very well

  • @S0ckenSchuss said:
    That are (think so) the main reasons for that what makes the community toxic.

    sub-optimally is a point to discuss. As said, what is optimal and what is not? If your points are good at end of round, both could be optimal. And survs dont have many options to do something against this toxication, just not beeing a**holes =) As killers dont go to a corner and wait, so survs dont wait for being catched. And all tools they have are pallets, windows, flashlights, toolboxes, medikits and perks are common tools to use. Flahslight saves are more difficult now, DS and things i already wrote about. They dont need to stop running, maybe they could stop looping the same object, ok, but the long infinite loops are also patched next time. And if the killer is not stupid, he wont chase someone in an infinite loop.

    Of course camping and tunneling are officially "tactics" and ways to play, but its about the fun.

    You have additional ideas?

    Explain me how tunneling is not the optimal strategy? In a game where it is all about time management it is the most optimal way to remove 1 survivor ASAP.

    I am open for arguments if you have any

  • @WalterWh1te said:
    not_Queen said:

    @Ryuti said:

    Even if it's at the end of the match, it still counts and if you do it enough you'll get a softban. I'd advise against doing it.

    We do ban for Disconnects. If you pass the threshold, you get a ban. As @Ryuti is putting it, we strongly advise against it. Reminder, rank reset is in 3 days!

    The irony is your threshold is far beyond good and evil. If certain streamer (lets call him M), a person you are subbed to, a person a DBD Mod is modding for on twitch  can consistantly DC 20-25% of his matches every day just to stay in lower ranks or because he doesn't like certain killers your DC politics are useless and absurd. Constant DC's ruin peoples games even if the number is under your random threshold.

    Half of the games DCing to derank such that you hover at a certain rank even if you 2 pip all the time in your "actual" games and you still wont get above the threshold, its a joke tbh

  • @NickMilian said:
    I have seen a massive surge recently in "survivor mains" DC'ing as a tactic to down rank or as a way of helping other team members get the hatch / exit gate. I watched one yesterday lure the killer to the basement, then DC so the rest of the team could escape. My question is, do these players need multiple reports in order to receive a ban for DCs?

    Theoretically there is an automatic system checking their DC rate. The problem is that the threshold is so high that it will never trigger (you need to DC above 50% of your games, maybe 70% or sth), its a joke tbh

  • @Vietfox said:
    @RSB said:

    @ThatOneGuy said:

    Sorry but killers should NOT be able to grab someone who has already started to “escape” through the hatch. It is total B.S. and unfair that something like that is even allowed to happen especially when the killer is camping the hatch. It is the last players last resort to escaping and you mean to tell me that the killer can stop them from even doing that! Sorry but that’s just another reason why this game sucks hard core and is in heavier favor of the killer than it is the survivor. Who ever thought that was a good idea can be fired plz and thank you. Don’t care what anyone else has to say I’m venting so leave me alone. 

    Want to know what is unfair? When killer ######### earns his 4k, but the game decided to give a free win to the survivor, who did nothing but hiding all the game, or doing mere 2 gens.

    Thats shows how often you play as a survivor. If you played more as a survivor you'll know that there are many cases where the last survivor managed to do well, not hiding all the time or just doing 2 gens.
    You want 4K? Slug the 3rd one and go kill the 4th one.
    Your complaints are as valid as OP's ones

    Usually in teamgames, the whole team loses when it does bad.
    Imgine for example in killing floor if the last guy alive could press a nuke button and magically win the game, that would be weird AF, do you agree? :wink:

  • @ThatOneGuy said:
    Sorry but killers should NOT be able to grab someone who has already started to “escape” through the hatch. It is total B.S. and unfair that something like that is even allowed to happen especially when the killer is camping the hatch. It is the last players last resort to escaping and you mean to tell me that the killer can stop them from even doing that! Sorry but that’s just another reason why this game sucks hard core and is in heavier favor of the killer than it is the survivor. Who ever thought that was a good idea can be fired plz and thank you. Don’t care what anyone else has to say I’m venting so leave me alone. 

    Dont worry, hatch mechanic is gonna be reworked soon such that its not a free escape anymore

  • @TheLegendDyl4n1 said:

    @MegMain98 said:
    Or maybe add a feature where the killer cannot see the survivors name or profile similar to how survivors cannot see who the killer is or their name and profile until the end of the game.

    on pc you actually can look up the killer profile in the tab section area

    I thought you can do that on console too?

  • @MegMain98 said:
    Or maybe add a feature where the killer cannot see the survivors name or profile similar to how survivors cannot see who the killer is or their name and profile until the end of the game.

    Do that and the killer will dodge toxic survivor he remembers ingame by DCing instead of lobby dodging.

    Not sure if this is really what you want :wink:

  • @Milo said:
    Boil Over is only good in Lery's tbh...

    For others great. What if Slippery Meat boosted your vaulting speed slightly? Cause y'know. You are slippery

    They cant mess with things like that. The looping stuff is already really hard to control without changing parameters like that

  • When you have a perfect game, full emblems and full BP, but still get blamed for camping :chuffed:

  • @Kenshin said:
    so when will we get the promised leaderboards? we are waiting already pretty long for it and we are not getting ANY info about it. any ETA on it? just let us at least know if it will happen this year or not. would be cool!

    After the game has passes his ranking rework, SWF balance etc.

    "soon TM"

  • We dont know anything, only speculations

  • @Mister_Holdout said:
    Can't remember a particular tip.

    I just remember watching Tru play, and once I got the game I tried emulating the things he did.

    One thing I learned watching true - high ranks are bad for killer

  • @Someissues said:
    That's why we should buy every DLCs to support the devs folks

    I will buy the next viable killer :wink:

  • @TheLegendDyl4n1 said:
    i see that people on PC can change their in-game names all the time especially on you tube but i play on Xbox i have my gamer-tag. i was wondering if maybe you could add a system in-game that allowed you to change your name to add a little fun and make it to where if they click on your name in-game it just took you to their profile and maybe add an option to not allow other survivor or killers to click on your name and go to your out of game profile. i have a problem with other survivors being annoying and spamming me with party invites and i dont want to have to block all notifications but i have to because of this or killers saying "yOu WaNNa fARm?" every few games and then having other survivors farm me and me be dead in the first 2 minutes of the game cause i refused to farm. this would be an awesome customization that PC players enjoy but Xbox and Ps4 miss out on and i would love for this to exist.

    Thats only supported on steam.
    On consoles your name is unique because it is bound to your PSN /Xbox identity

  • @TheLegendDyl4n1 said:
    why arent they in the game? or are they planned in the future to be added cause i would love to play as the girl in the launch trailer unless that was the old Claudette then in that case we should go back

    The trailer is advertising a different game, an actual horror game, ya know :wink:

    They should replace the current trailer with some of those clicky clicky montages floating around, that would be more accurate sadly

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