Buffs to some Weak Survivor Perks [Idea]

Prove Thyself

  • Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within 16 / 24 / 32 metres of range.
    • 1 nearby Survivor grants 2/3/4 % increased speed.
    • 2 nearby Survivor grants 4/5/7 % increased speed.
    • 3 nearby Survivor grants 6/8/10 % increased speed.

Slippery Meat

  • Hook Stages 1 and 2 each have increased duration by 10 / 12 / 15 seconds.
  • The odds of freeing yourself from Bear Traps is increased by 15/20/25 %.

No One Left Behind

  • While Exit Gates are powered, Injured Survivors within 24m / 28m / 32m from you have +5% Haste Status Effect and their Aura is showed to you.

Left Behind

  • If you are the last person remaining in the trial, for each Generator that needs to be repaired, gain a 19/22/25 % bonus to Repair speed and Aura of Hatch is revealed to you within 24m / 28m / 32m.

Boil Over

  • Your struggling effects on the Killer are increased by 25/50/75 %.
  • You obscure the Killer's ability to see Hook Auras within 14/16/18 metres.

Comments

  • I like the ideas...I still think Boil Over should have a slight effect on the speed of wiggling though. It would make the perk much more viable. All it does currently is make the killer feel drunk while carrying you.

  • It would be nice if Boil Over did a bit more, but I think it does enough already. At the same Tier, Boil Over and Iron Grasp cancel each other out for struggle effects. The only difference is some hooks are obvious, and close by, which negates the Aura-reading reduction (situational), and sometimes the extra struggle time is more than enough to get them to a hook regardless.

  • Boil Over is only good in Lery's tbh...

    For others great. What if Slippery Meat boosted your vaulting speed slightly? Cause y'know. You are slippery

  • @Milo said:
    Boil Over is only good in Lery's tbh...

    For others great. What if Slippery Meat boosted your vaulting speed slightly? Cause y'know. You are slippery

    They cant mess with things like that. The looping stuff is already really hard to control without changing parameters like that

  • Leader has too big of a range, imagine 4 people running that lol 32 is crazy, not all perks are to be meta canuse think of that stacked with leader stacked with a toolbox, cancer. The rest is good. If there's two strong gen rush perks the meta would be sprint burst, selfcare, leader, prove thyself and people will blitz through gens. Can also be abused with a long range as someone can loop a killer with a gen within 32 meters and give someone on a far gen permaboost. 32 meters is so abusable.