Mandy
Mandy
About
- Username
- Mandy
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Comments
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We're aware of the issues that some people are receiving and these are being looked into, I don't have any other information at the present time I'm afraid.
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This is a known issue and it's being looked at.
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As far as I'm aware you can't play a match together
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I don't think we really need anymore threads about DC'ing.
FYI unsportsmanlike behaviour is not to be promoted on the forum
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1684533#Comment_1684533
I got some but I dont know if I can post them I tried before and it didnt work. I was thinking along the lines of 1v1 too.
You can upload them to YouTube and then put them in Media Lounge sub forum here.
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no worries @GoodBoyKaru I just didn't want everyone to start spamming Support so wanted to make it clear.
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yes you lose all items, offerings and addons whenever you Prestige a character.
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It was very well announced that it was a temporary Beta Test - and we did communicate that, and we also communicated the same information when we removed the test. Also, the test did go very well - there were a huge amount of positives with the test.
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Yeah we don't need to send Support tickets at this stage, trying not to overwhelm Support with excess tickets when there's no other information they can give at the present time.
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This is something that's being looked into, don't have more information to update with right now I'm afraid.
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@leyzyman said:
I really wish dbd would implement a colorblind mode for people with the condition. I don't have it personally, but I know a few friends who have varying degrees. One has red-green colorblindness, while another can only see purple. It is really not fair for them.
However, I think I came up with a way to make it a more fun way of doing it: add a feature to change auras and scratch marks.
Some people don't like the color red, and would rather see the aura of a blue generator or something. This way, it adds customization to the game that everyone can use.
Now I understand that blood would have to stay red, but besides that, you could change hook auras, generator auras, and scratch marks to a different color.
Bright red scratch marks are easy to see for the average player. Making them blue or yellow won't make it any easier or harder.
This way, what I believe at least, the core issues of the colorblind players are fixed while the other players can customize what auras they want for fun.
Problem is, there's different type of colour blindness, so changing the aura shade to another colour is not going to help some people and make it worse for others. So there does need to be different type of filters, not just a simple change like this.
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We are aware of this happening and it's something that is being looked into.
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Which is why it was a Beta Test @ABannedCat and not implemented, the test itself went well however. If there was no issues it probably would have been implemented already.
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Hit Validation is in testing, we did a 2nd Beta test a few weeks ago which went very well, it's currently not on however.
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yeah this isn't an issue on our end, this is between you and PSN - so there's no problem for us.
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We're looking into it @Kebek we can't give an answer right now I'm afraid
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Please remember that bans are not discussed on the forum
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We are aware of this issue and it's being looked into, we will convey more information as soon as it's available.
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It's so that you can add drafts to your entry to show how the work was achieved, to prove that it's your own.
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That's probably a question for a Q&A Stream tbh - not something that we can easily answer here.
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First of all, please be respectful to other players/forum users @Crusher85 regardless of the platform someone is playing on - there's good and not so good players everywhere.
Secondly, crossplay can be disabled from the main menu - this will limit you to the people that are playing on your own platform.
Thirdly, there's no need to install "third party programmes" and these are actively discouraged due to EAC rules.
Finally, due to the way this topic started...I'm closing it here.
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Personally I think the DC penalty is very much needed and already I've noticed a difference in my matches - now survivors are not dc'ing as soon as they are downed at the start of the match and killers are not dc'ing whenever they lose a totem. I've not seen a particular increase on people trying to suicide on the hook either. So it's a win/win as far as I'm concerned.
People need to realise that when they commit to a lobby, they're committed to playing that match instead of ruining the game for everyone else who does want to play the game.
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If you do test it again and find that it is indeed not working as designed, please make a Bug Report on the forum and provide as much information as possible - video is handy so that we can see the exact circumstances. Thank you.
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Thank you for your feedback, however whilst we understand your point of view, we will not promote Unsportsmanlike Behaviour either here or in game.
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@Tricks said:
Everyone knows you have to be STANDING to unlock a hatch on the GROUND that you'd need to preferably lie flat on the ground to open (almost as if you where in the dying state) so as to hide in the tall grass while doing so.
Bad game design.
yes because of course realism is such a thing in DbD!
No @Hassaku this is not a bug. The game is designed that when you're in dying state, you are limited in your actions (same as you can't repair a generator whilst downed), so you do need to be healthy or injured to use any sort of item in the game.
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If I remember correctly @Almo was very interested in the results of this.
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One thing to note, if the last generator has popped, any RBT that you place AFTER that period will not activate (due to the generator popping requirement of them).
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It would have no affect on a lot of survivors as most will stay on Gens regardless of being in the terror radius - plus as a Survivor it's not that hard to work out that the killer has distressing or not.
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Ranks are not about what you want, Ranks are there for matchmaking purposes so you're not ranked with weaker players in order to bully them.
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@Buttercake said:
Why not just switch the game to a permanent colorblind mode? No one can be accused of using a mode to cheat if everyone is using it, right?
Scratch marks don't have to be red, neither does killer stain, blood trails..etc. This is The Entitys realm after all. She can make things appear anyway she'd like.
How much would the game change if everyone played in colorblind mode? Would it generally be hard for non-colorblind people to adjust...I wonder...I'm not colorblind so I don't know the secret of such vision...
Because there's different types of colour blindness which is why different modes are needed.
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@Sonzaishinai said:
The thing is colours are required to play that game. There are minigames that litterally are connect the colored dots.
DbD not so much. You can play the game perfectly fine colorblind. The biggest issue is small aura's like survivors in the distance or aura's of hex totems but that isn't required to play the game.
So while it would be nice to have a colorblind feature it really doesn't hamper gameplay as much as other games like league and among us that did get one.
accessibility is important but when the game already is accessible it's not that high of a priority.
sorry but this isn't accurate. A lot of us who are colour blind cannot see blood, scratchmarks, red aura's etc Really not easy to play killer when you can't see any of those things.
DbD relies on colour an awful lot, more than the average person realises and the level that you are affected also depends on what form of colour blindness you have @ProfoundEnding so whilst your BF might not be affected, please take into consideration that other people are affected in different ways with different forms of colour blindness.
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Sadly the system cannot detect why you left a game, only that you did - so unfortunately you will get a penalty. However, it's not something that should happen often - if you are getting thrown out of matches regularly then I would think that something else is going on with your game.
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This would be breaking the EULA I believe, so definitely not something that would be approved of.
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I think generally exhaustion addons are disliked purely because it's an addon that totally nullifies a perk...plus with exhaustion now having a longer recovery (and more terms to that recovery), the addons are stronger than their value, for example a common brown addon which is in the bloodweb so many times. I have no problem with exhaustion addons being on a timer - so for x amount of seconds, rather than the regular exhaustion timer which only starts to reset once you stop running, which in a chase doesn't happen.
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Sorry, but there's currently no cross progression available between Windows Store/Xbox/PS systems and we do not know if this will be available in the future.
There will be cross progression between Steam, Stadia & Switch.
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I believe these were time limited and that it finished some time ago
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A perk that's in the game is there to be used - regardless of what other people say and think!
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https://forum.deadbydaylight.com/en/categories/bugs please post any bugs that you find in game on this sub forum (there's a search function to see if your particular bug has already been reported). Also no we do not refund BP/Auric Cells for this type of incidence.
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Technically no, as BHVR owns the rights to the characters.
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For chat offences all you need to do is make an in game report - chat logs can then be checked. You are also free to send screenshots etc to Support to further show the issue https://support.deadbydaylight.com/hc/en-us BUT an ingame report must be made in all instances.
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it's fake, you have over 10k!
Congratulations, that's an awful lot of posts.
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MMR is not active in match making at the present time. And it's quite possible that your Rank is purely a visual bug and the game recognises your correct rank. A restart and/or a verify of game files should fix this.
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As @Woodywool has posted above, we don't deal with DbD Mobile on this forum, only the core game, so you would need to contact them directly.
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Lag could possibly have affected it, also slowing down the video you used the Styptic Agent at maximum 12s in, they got hit at 21s in - the Endurance status effect lasts 8 seconds, so they were over that time.
The 20s that you are referring to is when they have already been hit whilst the Endurance effect is active (they have 20s to Mend themselves).
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First of all make sure you've made an ingame report (end screen), and then send your additional evidence to Support here: https://support.deadbydaylight.com/hc/en-us
You might find it easier to upload the video to YouTube - you can keep it unlisted, and put the link on the report form.
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No, everything is encrypted.
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Cross Progression between Xbox/PS to PC is something we'd like to offer but as of now we sadly can't and we do not have a date about if/when it will be available.
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Once Bill was added to Console, his Perks became "locked" as teachables - so in order to level these perks up you have to unlock them in his Bloodweb or from the Shrine (previously they were general perks available to all characters).
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When it works it's pretty strong, it's just that getting the required stacks is super tough. I think it could do with an increase of skill checks when healing players for sure.
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And please lets not let this discussion start to insult Content Creators - regardless of your personal opinion of any of them...please keep that to yourselves!