Mandy
Mandy
About
- Username
- Mandy
- Joined
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Comments
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@GeneralV said:
Despite knowing that I probably won't see what I truly want to see, I can't help but to feel extremely excited!
So what would you truly want to see?
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Yepp we don't allow giveaways/contests on the forums, this is due to Legal issues.
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Is this happening on the first "rush" only?
And it's quite probable that pressing both buttons together is cancelling the action, which isn't really a bug, you need to rush off the wall before you can swing not press both m1 & m2 together.
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This is already listed in bug reports, please feel free to vote up the bug report in that section, thank you.
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Thanks for the update @Lipike I'll go ahead and close this now.
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Hey, sorry about this. The team are aware and will hopefully be resolved shortly.
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I think that's the same in everything, we naturally remember the negative things more than the positives - human nature I guess. I know I remember an insult way easier than I remember a compliment for example.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2204880#Comment_2204880
Why is DCing considered Unsportsmanlike Behavior, but suicide on hook is not?
DC'ing is punishable with a timeout penalty and effectively against the game rules. Suiciding on hook is practically impossible to police - you can attempt to Kobe for example, fail then input lag can affect the hook skill check or you could accidentally miss one.
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Can you give some examples of where this is happening please?
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I don't think exaggerate is the right word, nobody denies that bug exists in the game. I think though that sometimes there are expectations on fixes within specific time frames without fully realising that something might be a lot harder to narrow down and fix than is initially apparent to the player.
Also, of course the level of the bug - what's game breaking etc. Prioritising fixes is not an easy process in itself and it's generally a balancing act as to what can get fixed quickly, what needs fixing quickly etc.
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@Yords said:
Then:
- Fun
- Scary
- Good atmosphere
- Unique
- Unbalanced as hell
Now:
- Fun
- Still unbalanced as hell
- Unique
If you don't mind me questioning this - I can see that you changed your opinion on the atmosphere, could you expand on that a little more if you wouldn't mind? I'd be very interested to read your opinion on that.
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I'd love to get good with Blight because he is such a fun killer to play as (and against), I just cannot get used to the bouncing and the rush though - my brain doesn't focus correctly with him.
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@mad_hatter said:
Quick question: does Head On not cause exhaustion if it doesn't stun the killer? I'm sure I've had survivors burst from lockers, but not hit the stun, to then jump back in the locker and try to hit it again. Is that head on? Or is the something else?
if you don't stun the killer, you don't get exhausted
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Were you at the hatch before the last survivor left? Just wondering if maybe the killer had time to close the hatch immediately after it opened and before you got there.
Also, if you have a screenshot of the hatch so the location etc can be seen (in case there's a block) that would be useful.
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I always run it, as to me it's the most fun perk in the game.
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I started playing way back in June 2016 and I have to say I found it really scary. I'd seen a couple of youtube games of it, and those were so atmospheric I had to try it. So I started off playing Survivor and my first game, I was absolutely terrified of the killer and didn't even know how to hit skill checks and stuff like that - forget looking behind myself in a chase! I loved the style of the game though, the whole Cat vs Mouse - and I still do.
It was a lot different back then though, it was safer as survivor because you had infinites and you quickly learned to run them as a survivor.
It was a while before I played Killer because honestly, back in those days killer play was the much harder side and you could see that there was so much to learn about the maps, the powers etc. But I'm glad I did start playing both sides, as it's definitely improved my understanding of the game (if not my gameplay). I will always love the chases!
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@BSVben said:
https://forum.deadbydaylight.com/en/discussion/comment/2201427#Comment_2201427
Oni and blight are the jewels in the dbd crown for me. The Devs did an amazing job on both their aesthetics and gameplay designs.
I will agree with you there, although I can't play as Blight, all that bouncing around!
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Can you please make a bug report with regards to this issue and if possible include some video of it to show the issue. Thank you.
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If you believe you have faced a cheater in game, please follow the correct procedure and use the in-game report function to report the player, then send additional evidence in the form of video to the Support link here: https://support.deadbydaylight.com/hc/en-us/requests/new
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Nothing has changed on the Servers.
If you are having issues, I suggest resetting router, checking connection etc.
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@GoodBoyKaru said:
Close my eyes, hold w, pray for the best.
I was going to say the same! LOL
I am totally corn blind, even playing survivor I can't even see the killer in the corn, so as killer it's pure luck for me!
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If you mean the Nuclear Skies cosmetic from the Tome/Rift, these should become available at some point to the Store - there's no set date as to when this will appear, right now we've said it's a minimum of I believe 6 months, but there's no maximum date on that.
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I love that roar @MadLordJack and the whole aesthetics around Oni tbh.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2201236#Comment_2201236
Oni is hard countered by predropping pallets. Myers just has to stare for a bit.
Agree with this, when playing against Oni I try to delay that first hit for as long as possible so don't greed pallets etc - earlier dropping denies him his power and the more generators done within that time, the better.
I'll disagree that Oni is like "old Billy" as Oni doesn't have his power on command but he has to earn it, I think he's pretty balanced due to that. Also, it's possible to dodge him when he's in his power.
I love playing against Oni tbh, I find him a fun killer to play against plus there's outplay to him.
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We don't have a date confirmed as yet I'm afraid, we will communicate on our socials and here when we do.
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Thank you @CashelP14
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What platform is this on please, and have you rebound keys or anything?
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I have fun playing as Trickster so of course I'd say him, also Starstruck is pretty useful!
Just saw the edit - Blight is a lot of fun to play and strong in the right hands...not great with me, cos I don't like the rushing around and bumping, that just doesn't work for me, but I know a few Blight mains who are absolute beasts with him.
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Try verifying your game files, a file is possibly corrupted which is why it's happened then.
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Is there any chance you could get a video of this happening?
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What I mean about needing video evidence to see what happened, is that we can't tell from a screenshot if you were hit twice for example
As I tested it out, and it worked fine for me with a single hit.
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Without video it's pretty difficult to see what's happened there I'm afraid.
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My go to game to relax in is Subnautica & currently the follow up Below Zero. I spend hours exploring there and building my base without even progressing the storyline, I find it very relaxing...except when I play whilst having a glass of wine, and forget to save and lose 4 hours of base building progress :(
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Trapper for me! I am a trap magnet, I swear the Trapper could just put one trap down on the map and my feetsies will find it :(
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Thank you all for your input on this thread, it's been greatly appreciated.
With changes being made regularly to the UI - even minor updates, going forward we'll take feedback about this from the Feedback Suggestions sub forum as normal.
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I don't have any information on it, I would suggest posting in the Tech sub forum as it's not a wide issue from what I am aware.
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https://discord.gg/deadbydaylight this is the DbD Server link. But the Discord Crew won't be able to give any answers to questions such as this.
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If a survivor couldn't open the exit gate when they were in T3 Madness that could be a potentially abusable situation - the Doc could effectively not do anything but shock the survivors and EGC wouldn't start so the match could be held hostage indefinitely.
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That's a translation error, the stun from Decisive Strike has not been changed.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2197307#Comment_2197307
I think around 4.7.1 patch. I'm on ps4 with crossplay off, not sure if that matters.
thank you, that actually answered my next question with regards to platforms but i saw your post and I remembered you were PS4 so I was going to ask you about crossplay.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2197307#Comment_2197307
I would say since 4.7.1 (BugFix) but I hadn't played much since 4.7.0 (Mid Chapter) so it could have started then, hopefully someone else could clarify.
thank you, I did notice that my load times were longer than normal on the weekend, I don't remember seeing it before then which is why I was checking the timeframe roughly.
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Do you have any idea roughly when this started?
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I'd add to the others who've also said Wraith, he's a very simple killer to learn to use. Trapper is also good and basic, but would maybe take a little more map knowledge of where to place traps effectively, so purely on that basis I'd go Wraith - nothing to do with the fact he's my main, absolutely nothing at all :)
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As Not_Queen already confirmed that this is not a license that's being looked into. I don't see the need to discuss this on the forum.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2195192#Comment_2195192
I saw that, but Mandy is just a mod. I thought that mods could only enforce rules on the forums? Can they also tell us what the devs are saying?
I'm not just a mod tbh, I'm a Community Co-ordinator working full time for BHVR, so I do have direct contact. I don't have any information as of yet that I can share, but I am trying to find out.
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@lovehotdogs said:
please make the game better for us For struggle make us Spam X or spacebar for bloodpoints not R1 i dont like that at all second If we got an error Why do we get banned for nothing 3rd is make DS better like the old days i use to love it but now is just bad bc if you get heal gents or hide in a locker it doesnt work. make us use DS anytime it was way better Make the game fun again not boring and also if someone is teaming in the game you should let us vote kick the person who is teaming bc is not a fair game if someone is teaming is so stupid i hate it Is not fair for everyone. and also can you let us console players use keyboard and mouse please bc its more fun to use keyboard and mouse is easy to do moonwalk and 360s.
Changing the button spamming to a skill check is for accessibility reasons, to make it easier for our players.
DS doesn't turn off if you hide in a locker and in it's current form, it's definitely healthier for the game.
If you have players teaming with the killer in order to grief other players, please report in game and send the video evidence to Support - https://support.deadbydaylight.com/hc/en-us/requests/new
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@Kumakx did this have an effect on your FPS in the match?
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We have already given information about our proposed Rank Rewards system - it's not something that's intended until MMR is released though.
https://forum.deadbydaylight.com/en/discussion/217721/developer-update-january-2021#latest
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@Pulsar said:
Alright, I'm going to do it.
Is there any comment you can give about Console and low-spec PC Optimization discussed in the Dev post below? I promise you, I mean no insult when I say this, but hearing the the team is aware or that "we are working on it" isn't good enough anymore. The game has become much worse on low-mid end PC's and Consoles since that post was made. The evidence mounted in this thread clearly displays that.
People are becoming more and more disenfranchised with the state of the game on Console's. The last three Killers were vastly worse on Consoles upon release, with Blight only becoming playable EIGHT months after his release.
If BHVR is no longer working on 60 FPS for Console's, we deserve to know. Likewise, if you have anything to share, it would go a long way in restoring hope for the game on our platform.
Thank you.
https://forum.deadbydaylight.com/en/discussion/49456/status-update-optimization
(original Dev post from March of 2019 detailing the plan for Console Optimization)
I actually don't have an update on this yet at all I'm afraid. I can try to find out some information - but no guarantees.
And FYI to peeps on this thread, I'm not around on the weekends - as I work office hours, and I try to respond to as many threads as possible - I don't ignore threads as most of you already know that. Just because I've not responded to something, usually means that I've not seen it yet. I had 300 plus notifications when I came online this morning, and am still working through them!
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I don't think an automatic deactivation would be healthy, if a killer is placing a large amount of gen pressure and getting survivors off the gens, then good on them...because Ruin is only really rewarding to the killers that have the skills to do that. As a survivor if this is happening, and the gens are not getting done, I'll try to find the totem if I know I'm not going to get the generator completed - and this is Ruin doing what it's designed to do, slow the game down.