Mandy
Mandy
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- Mandy
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I rarely even pay attention in the lobby am usually alt tabbed doing something else whilst waiting so I really don't care who I'm facing and I play my way regardless
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@thiccjaneromero said:
https://forum.deadbydaylight.com/en/discussion/comment/2194591#Comment_2194591
Thank you so much - I would read patch note with each update in the hope that there was something mentioned about it. Fingers crossed they’re able to resolve it soon.
I'm very sorry for not seeing this before. The team is looking into it as we speak, so hopefully the issue will be able to be resolved quickly.
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@thiccjaneromero said:
https://forum.deadbydaylight.com/en/discussion/comment/2194582#Comment_2194582
Yup - I think the issue here is when you’re playing with crossplay turned off. It doesn’t appear randomly in map rotation (hasn’t since December when the NoES chapter came to Switch) and also doesn’t appear with 5 Pied Piper offerings either.
Thanks for the information - I'm passing this on to the team, to look into for you.
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@thiccjaneromero does it load if you select it for the custom match?
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Hi, if you go into a Custom Game (KYF) is the map selectable there?
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You can report in the same way as you can for any other player - just click the down arrow to make the report in-game (that flags the game, so it shows that it happened), then send the additional evidence to Support as you would normally for reporting anyone.
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I don't suppose you have a screenshot or anything that could help in reproducing this?
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If this doesn't fix itself after a game restart, I would contact Support as there's nothing we are able to help you with on the forums - https://support.deadbydaylight.com/hc/en-us/requests/new
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If you are unable to discuss a topic civilly without resorting to personal attacks on one another I suggest you move along to another thread where you may be able to hold a civil discussion.
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Well done @Orion - nearly 3 years, I think on the 18th of this month!
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This issue should be fixed now, you might need to restart game/console etc.
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https://forum.deadbydaylight.com/en/kb/articles/139-game-rules - game rules can be found here. We don't discuss bans publicly on the forums - our team of ACM's reviews all reports and they follow their procedures with regards to game bans.
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@malloymk said:
Not a Twitter guy. How many blood points?
250K
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Hi, this issue has since been resolved, you should be able to use the code without issue now.
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@mouse0270 you should be able to enter the code now and it will work.
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2187040#Comment_2187040
bribe us with shirts and we'll let you go 😂
wow trying to bribe bhvr staff....
I'm keeping my eye on you now :)
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I think Blight is an incredibly designed killer personally. He most definitely has counterplay and dodging is a simple part of that - again there's a lot of skill involved and the few seriously good Blights I've played against have predicted a lot of dodges etc. His power is also not constantly on tap, he has to recharge it and needs to know the map tiles well to know where to "bounce" and which way the survivor is going to run the tile.
I personally really enjoy playing against Blights as a survivor - the matches are usually a lot of fun with counterplay on both sides.
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For sure this isn't something we would allow on the forums - and yes, it would fall well within the Naming & Shaming rules.
We've all seen posts here on the forums where someone claims the other side was cheating - and it's often been because of an aura reading perk/add-on or things of that nature....so then these players would be labelled as a cheat for no good reason. It's also not our policy to discuss other players with 3rd parties and that would completely go against that policy.
Support is definitely the right place to have these videos sent to, they can make the decision as to whether or not there's enough evidence that something is wrong as our team of ACM's (the people who deal with these tickets) are very experienced and know exactly what to look out for to make sure that people are not punished for no good reason.
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I don't think making her even more difficult/frustrating to play is the way to go. I am probably in a minority but I don't have a huge issue with Nurse...she takes a lot of time & effort to learn and I don't see a problem in her being the strength she is because of that high skill ceiling.
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@Blueberry said:
I'd personally rather just lower the fatigue out of FF by 1 second and apply Deafened with the Deep Wounds effect.
This essentially ups their skill cap and mind game potential.
I like that idea! It gives that bit more interest to the deep wound applied from FF and separates it a bit from the BT deep wound which I personally like (and yes please to the lower fatigue time!).
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Must admit, although the reset bug has been a pain for many people, I had some fun matches last night and met a lot of new people who I'd normally not meet due to matchmaking. So it's been pretty cool from that side for me.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2186863#Comment_2186863
Agreed. I think if we, playing Killer, manage to kill one of these guys in a match, one of our Survivors should get the shirt, with the only change it says "Honorary Crew" on the back. :)
I want a sus face emote here for that! I get tunnelled and mori'd in game enough thanks - don't think I need more of it just because of my job LOL
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No as far as I'm aware the two perks don't interact.
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Hi, if you think you've found a bug, please report in the bug report section of the forum https://forum.deadbydaylight.com/en/categories/bugs
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I don't just run it for the BP - I personally love information perks, they suit my playstyle...and I love nothing more than hooking someone, and getting that information on where to go next and pressure the map that way. The BP is definitely worth it, and I do like to see those 4 stacks on the perk, that's what I aim for in the games.
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As you've already reported this, I will close this thread - it will be for the ACM Team to decide if any rule was broken.
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The fact that he ends chases so quickly more than makes up for his slowness in providing simple map pressure - I think this is one of the main reasons that he's as strong as he is.
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Wiggling out from the killers grasp is not meant to be easy, at least not without teamwork. And by team work I'm thinking of Sabo, survivors blocking the hook, and perks such as Breakout. The killers also have perks such as Agitation in order to counter these tactics.
It shouldn't be automatic that if you go down in a specific area of the map that you cannot be hooked without previous actions having occured - that's why killers often have to be careful when hooking survivors who are on death hook as those hooks don't respawn.
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Thank you @Dimek
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@Ketrab2703 thank you for the log!
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@Guest1567432 said:
https://forum.deadbydaylight.com/en/discussion/comment/2182288#Comment_2182288
@MandyTalk Cool. Exhaustion addons were mentioned by a dev. I asked the above dev Why Clowns exhaustion was removed and my comments were deleted.
which is off-topic as this thread is about Huntress!
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@Guest1567432 said:
Everyone be careful the mods are censoring legit questions in this thread.
Nope, just removing those that are completely off topic!
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The great thing with feedback is actually giving information - keeping it constructive is much more helpful and beneficial.
What exactly is the issue you are facing?
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If anyone can upload their log files, that will be a great help - thank you.
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Hi, we're going to look into this - can you upload your log files please, that'll help a lot! Thank you
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I'd love their fatigue to be 3s ngl....and I also would be pretty happy with a whiffed Frenzy attack only depleting 50% of whatever Frenzy is left - yes I occasionally whiff my hits :(
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@[Deleted User] said:
He. Feels. Amazing. Seems I was right about allowing full sensitivity control up until max turn rate being part of the solution.
Gonna have to re-learn my muscle memory but I haven't been so happy about playing DbD in awhile.
OK, that comment from you in particular has made me smile so much right now! Thank you for your feedback and for all your help with this <3
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So slow Karu (I hope I can call you Karu, please let me know if you'd rather I didn't)....mine is done already *insert smug emoji here*
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The patch is already live, it should be showing up on your platforms now.
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I think that's due to the change in the survivor stance when cleansing a totem @Mooks getting dropped onto the trail and crouching does work, it happened to me when playing survivor the other week when a killer tried to get me tormented the same way as in the OP's post.
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I'm not actually sure what platforms they all use I'm afraid.
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@PatBrutal said:

Back in September 2018, we launched a pilot for a new program called: “The Fog Whisperers”. This was opened to 10 content creators who have gone above and beyond with their impact on the Dead by Daylight community. It was so well received by the content creators and their communities that we decided we would like to add even more people to the program.
In December 2018, we opened applications for new Fog Whisperers and were blown away by the response. Over 2,500 people applied for the position. After extensive research, time, and effort, we are happy to introduce the new Fog Whisperers! We have selected these content creators because they all bring something special to Dead by Daylight and are very engaged with the DBD community.
WHAT IS FOG WHISPERERS?
Fog Whisperers is a program aimed to support passionate Dead by Daylight broadcasters!
In exchange for a little broadcast time, members will receive:- Chapter codes for their viewers
- Additional information on the new content
- In-game currency
- An official BADGE
- And much more!
MEET THE FOG WHISPERERS
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On OPENREC.tvthis is the correct link, the link you had was about the Pilot of the programme.
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Sorry we're not able to assist with this on the forums, I suggest contacting Support - https://support.deadbydaylight.com/hc/en-us/requests/new
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I don't change my game or my loadout in the slightest regardless of whether or not I think the players are SWF - I mostly don't even pay any attention to the lobby. I don't have an issue playing against SWF though, there's very very few teams that are super co-ordinated and most of the SWF that I play against are just regular survivors, just more altruistic which is great because then there's more chases for me.
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I do, I use the Meg charm and the Ban Hammer charm that I have - they're not that visible in game, but I still like wearing them.
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This thread got a little heated so I want to clear something up. This is not an exploit. The killer can drop the survivor onto the trail, same as Trapper can drop a survivor onto a trap. If you're going to wiggle off onto the trail as a survivor if you press the crouch button early enough you won't get tormented, and the killer also gets the stun. If you're still in the downed state when dropped, you won't get tormented. So no exploit at all.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2177407#Comment_2177407
I thought almo and mclean are in charge of any balance changes that come in. Almo even says it in a post a while back he was like half the balance team? Idrk how it works but just using what hes said.
As I said, it's a team. The Design Team as a whole make the decisions, not just one person. Whilst some designers might work on Live Balance they do not have the sole decision making freedom because that's done as a team.
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A reminder, because I just had to delete a lot of comments from this thread - there's not one person responsible for changes in DbD, it's a team effort and whilst individuals do have input, the team as a whole makes the decisions. So whilst you are free to discuss the topic - playing the whole "blame game" isn't going to be welcome here.
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As far as I'm aware this is listed as a bug and will be fixed in an upcoming patch.