Avatar

Mandy

Mandy

About

Username
Mandy
Joined
Visits
16,619
Last Active

Comments

  • I haven't used it at all...I tend to only stick to 2 addons constantly and that's Cold Dirt & Joey's MixTape....I need more of them though!

  • If you find anyone doing this, please use the report system to flag them in game and then send screenshots with regards to what has been said to Support - https://support.deadbydaylight.com/hc/en-us/requests/new

  • Repeatedly is the word that I think you are having trouble with...repeatedly is not tunneling. Especially when we specifically state tunneling is not reportable.

    This is nothing that we've chosen to ignore - the killer is free to tunnel and camp in a match, it's considered to be part of the game.

    What becomes an issue, is if someone is specifically targeted over the course of several matches and the target is them and them only - hence the word repeatedly.

  • I don't hold any weight in tier lists because it all comes down to personal play style.

    For example, Nurse is undoubtably the strongest killer in the game, and someone who has mastered Nurse is unstoppable - however, I am absolutely awful with Nurse so she wouldn't be my top tier iyswim. So I'd say ignore tier lists, and play the killer that you have most fun with, for me that's Wraith and Legion.

  • If you really like the hit and run type of gameplay (as do I), I'd also add Legion to the list. I main both them and Wraith and mostly swap between the two depending on my mood...I've been playing a lot more of Legion in recent weeks though and have had fun using Frenzy to hit a survivor then head off for the next survivor, and it's also pretty fun to vault over pallets as a killer ngl.

    It also helps that they have some of my favourite cosmetics as well :)

  • When giving feedback it's much more beneficial to actually state what the issue is that you think needs changing - what your problems are with a specific thing, what you'd change it to etc etc.

    I think it's pretty safe to say, that Hag will not be deleted from the game!

  • @quazzi76 said:

    That is reading into it. That is what they are trying to state but not what it reads. Reword it. Cause how it reads and stands is not meaning if you read it straight.

    I'm confused as to what it is that you don't quite understand?

    It clearly says, targeting specific players repeatedly, that's definitely not the definition of tunneling and in fact tunneling is specifically listed as a non-reportable offence within the game.

  • @CashelP14 said:

    Disagree. Usually the survivors who depip when escaping are the ones who do nothing but gen rush or hide the whole game.

    Same way a killer can get a 4k by camping and still depip

    I will agree with that, whilst I don't think the Emblem System is without faults I do think that the whole idea behind the design of it works - you pip if you do a variety of things in the game and the game is very dependent on killer/survivor interactions. It does suck sometimes when you don't get the opportunity to get altruism points (for example) but then you can easily say that because you didn't get a chance to do any of these things, why should you get a pip to rank up, because you didn't show in that match that you earned that.

    Objective points are only part of the pip system for survivors, and I wouldn't really like to see someone who only does gens, does no chase, doesn't assist with saving other survivors gain pips to rank up when they focus only on one part of the game. A pip should be awarded to players that interact with all parts of the game.

  • Also, make sure to escape via the exit doors - the hatch doesn't proc the achievement, or hasn't in the past at least.

    in Adept? Comment by Mandy
  • Being completely technical about this, Iron Will does have a condition to it - the fact that you have to be injured to use it, so it automatically means you're down one health state. And it's countered by Stridor.

    I personally don't think the perk needs reworking at the present time, I think it's in a good spot.

  • I think most players agree that being slugged for the entirety of their bleedout bar is not fun, and whilst I don't think the bleedout timer should be shortened, a concede option would be my solution. One that can only be activated under certain circumstances etc, so if 4 survivors are being slugged for example, the survivors could simply concede the game.

  • we need more pics of doggos!


    All those dogs are so gorgeous, I want to cuddle them all!

  • As Orion says, this is not reportable - the game will end in a few minutes as the survivors will bleed out so it's not holding the game hostage.

  • PTB closes when the player number drops under a certain amount, it's usually up for the weekend after it releases and then it's closed.

    Time to start saving up BP for the next chapter at this stage for most of our players it seems.

  • I'm with @Orion & @EvilJoshy on this. I'd be fine for linking your game accounts to the forum - great way to stop all the alternate accounts that get created! But having stats to show who was worthy to give an opinion (which is what it would boil down to), would be pretty bad and create something completely elitist.

    New players are just as important as veteran players and their opinion is just as valid - having stats showing on the forums would get those newer players points of view completely written off.

    The whole "stats on show" would just make the discussions a big "I've got 2 more hours than you so I know better" type of thing, which isn't what we are looking for here at all.

  • @wishwon said:

    Simple answer: It's not in July, it's in June.

    No the anniversary event is in July.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2235552#Comment_2235552

    Because they will say "No" even if they are temporarily testing it or doing some A/B testing or experiment.

    When they say "No" it just means that it was not officially activated.

    No, when we say no, it actually means no - we've always been completely upfront with the MMR test and have announced when they're active and we will continue to do that.

  • @Amaterasu6896 said:

    The the anniversary stream said the event was to the june 1st to the 14th. But now its July 1st. Like what the hell. So many ppl were looking forward to it but now so many are disappointed and pissed off

    no it didn't, it was always announced as the 1st July.

  • I kept forgetting what I'd named them...think I decided on Lindsey & Paul, but I'll probably change it again the next time I play against them

  • Posts are moved to the correct sections of the forum, and yes they will continue to be moved to the correct sections of the forum - we have confirmed this is our procedure and we will continue to do that.

  • I don't know if it counts for other games, I believe it does but I'm not sure.

  • No, the trophies earned on the PS4 do not unlock on the PS5 as far as I'm aware. I also don't believe this will change.

  • Nurse & Blight, I can't get to grips with either one of them. I have the dream of becoming a god tier nurse main, but the amount of time I'd need to put in to thoroughly master the character is just too much for me as I don't have a huge amount of free time. I envy people who can pick up a character really quickly and can be good with them...for me it takes time to get to grips with them.

  • The grind doesn't stop me at all, a lot of the grind is what keeps me playing - I want every single perk on all my characters so that I can play around with different builds on different characters etc. Without having some grind there'd be less to play for, I'm not saying that there shouldn't be changes to the grind or that it's not overly grindy or anything, I do think some changes could be needed as there's a lot of characters and perks in the game right now, and that's growing.

  • A lot of survivors won't do anything against BBQ because 1 - we want the killer to move away from the hook, and not seeing anyone's aura can prevent that and 2 - we enjoy chases and don't mind the killer finding and chasing us, whilst someone else gets the save.

    Everyone has their own playstyle, some are more sneaky and hidey, but some are more brazen and enjoy the fun of the chase...even when playing killer, the chases are my favourite part of the game, I find it incredibly unfun to play the hide n seek part of the game, on both sides.

  • This topic has been discussed many, many times previously. No Legacy is not coming back and as of now, we are not able to refund any cosmetics that were lost by players.

  • I think the win conditions are pretty much set by the individual player at this point. For me it's a pip and 4 stacks of BBQ as a killer, and as a survivor it's at least 2 Head On's in a match and a pip (living or dying or killing doesn't come into it).

  • As I am sure you are all aware, introducing a skill based matchmaking in DbD is not the easiest of things - as calculating what is skill and what the specific requirements are in an asymetrical game is very hard. We did test the MMR system a little while ago for a short time, and it wasn't where it needed to be. It's still calculating data in the background and when we have more information with regards to another test or implementation, that will be communicated.

  • If I can get a smaller one done that will fit @GoodBoyKaru I will, but just for release day!

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2233078#Comment_2233078

    just change all of your social media account pictures to this problem solved.

    https://us.v-cdn.net/6030815/uploads/HK0E0TZ5SABQ/image.png

    (it didn't fit on the lips as well as i wanted given the technical limitations of microsoft word)

    OMG! That's brilliant 😂

  • I have this profile pic on all my social media accounts, so no probably won't change mine...although I'd love a Nemesis one!

  • @CaenumPlays_ said:

    Is the Anniversary Event definitely July? I saw some comments saying they meant to say June 1st it starts because the actual anniversary is June 14th and to have it in July is a bit strange.

    Hi, yes the Anniversary Event is definitely 1st July - 15th July, this isn't a mistake.

  • I think it's always good to change it up a bit, I've played Wraith for ages, but recently I've swapped to Legion - still consider myself a Wraith main, but I'm having fun zooming around the maps with Legion for right now.

  • The issue with bodyblocking is if you have an unhooked survivor in the basement and you are blocking them from leaving. I'm actually surprised that you could block that basement as I didn't think it was possible on that map.

  • Nope, Lightburn is a completely different mechanic than blinding.

  • Pretty much an in-game report is required for everything as this shows us the match actually took place, so I very much doubt that a report to Support could do anything, but if you wish to send a report, it's to this address: https://support.deadbydaylight.com/hc/en-us/requests/new

  • They are indeed treated the same way as other items, so Franklins works on them.

  • Wraith, and he's still my main...I love my Bing Bong Boi

    (although I am playing an awful lot of Legion at the present time as well)

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2225445#Comment_2225445

    First game i played with sprint burst i read it and was like "so i cant run got it" guess what i did right as i spawned in lol.

    I did the same, still do!

    It's why I never run Sprint Burst, I run around the map too much as it is.

  • I think it will be Sprint Burst for a lot of people that started the game way back when, I know it was for me.

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/2225201#Comment_2225201

    I'm really glad to hear this ^^

    Just out of curiosity, will these other flags (if they're ever made) be released at random times or sometime around June similar to the charm we got recently?

    That I don't know I'm afraid, there'll be discussion and look at when things can be released, there's a whole process to go through if/when they will be done - I can't guarantee anything I'm afraid.

  • I wouldn't say it's under rated as such, it's just that maybe other perks are considered to be that little bit better, or more reliable in a way, as there's less activation requirements for example.

  • @Trex_Crazy said:

    So in all my time of playing engame collapse has done something like 7 or 8 times, and only after rank reset because redranks just 99 the door and defeat the purpose of the endgame collapse. I really feel like it needs a change so that it can do what it was supposed to do, push the survivors out and force tough decisions. The only way I could think this would work is if you either made exit gates like totems that need to be completed in one go (which is way too powerful and could easily be abused by trapper) or to extend the endgame collapse time and make it start the minute the last generator is completed. I think the latter would make it better but it still feels like it could be abused. I feel it is just not accomplishing what its supposed to, and there has never been a time where it would have been strategically beneficial to open the gate myself as killer. so I just don't get why its basically pointless. What do you think?

    End Game Collapse is doing exactly what it's supposed to do - end the game. The whole point of EGC being implemented was to prevent the game from being taken hostage from either side, this is why killers have the ability to open the gates.

    It's not meant to to be killer or survivor sided, it's not meant to help killers get kills in a match - it's a means to end the game, nothing more.

  • @Mistikus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2225145#Comment_2225145

    yeah by maybe clarification on twitter will be need couse not all players are on forums. It can spear us more unnececery discusions and unwanted hate for any side

    https://twitter.com/DeadByBHVR/status/1397989642385956873 it was clarified on Twitter

  • @Eve13 said:

    I know DBD is just a game, but the implementation of the Pride charm means a lot to me and every Hook and Survivor will carry it with me. 

    When I came out almost 30 years ago, my mother wanted to send me to a doctor to get better. People who were my friends didn't want anything to do with me anymore and the thing that really scares me is that today I still can't tell everyone at work, for example, that I am legitimately married to a woman because they are such a homophobic kind of person that I don't even know how to deal with it. 

    Humanity should have other things to worry about than judging people who live differently than they do. 

    They are just pixels, but I will wear them with pride. :)

    I'm sorry for what you've had to go through and are still going through.


    @CrashofRhinos said:

    As a heterosexual Christian man I am here on wearing the pride charm for every game until DBD is shut down. God bless all you wonderful people, and shame on those that bully others.

    Evil persists when good people do not act. May I get tunneled every game in your stead.

    Showing support and being inclusive of everyone is one of the best ways that we can finally have some change in this world, it's happening allbeit slowly. Thank you for making this thread.

  • There's been a lot of feedback with regards to the different flags that there could be, we have taken this feedback back to the team so they are aware that people really want more representation as well.

    @Majestic_Herman I hope that things continue to improve for your sister and I think your story perfectly sums up how important representation is.

  • As we advised on your previous thread, this is between you and Playstation as they are responsible for the chat on their platform. We do not discuss bans on the forum.

  • @justad00d said:

    Wearing a bright, colorful charm just might draw more attention than a blendette. Just saying. :)

    we already have bright coloured charms in the game, they are mostly not even noticeable.

  • This is by design, nothing that works on hooks works on cages as they are designed to be different.

1 … 119 120 121 122 123 … 210