Mandy
Mandy
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- Mandy
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I'm going to completely disagree with this, there's a lot of bug fixes in that patch.
And yes the DLC is of course going to be the main focus so there's a lot surrounding that - as of course there should be at a new Chapter patch.
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I'm having this looked into now, will update when I can.
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what platform is this on please?
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I would suggest trying to get video of this, and then posting in bug reports as that does sound like a bug if you were able to start the mori animation.
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We've not released when the key/mori changes will be live. They're in a future update and I can't give any more information than that at this time I'm afraid.
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This is available on Steam for me, what platforms are you on?
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It was reported on this forum, that's how it was found...because a group couldn't get into the match even using an offering in KYF.
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I think the update is always bigger on consoles I'm afraid.
And yes you might need to restart your console for the update to proc.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2272299#Comment_2272299
Does this mean fireworks won't be destroyed by Franklin's anymore?
I believe so yes, for the same reasons - one use item
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Franklins was mostly changed due to Nemesis. With the vaccine being a single use, Franklins effectively destroyed the vaccine completely.
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It's not long to wait - and I am extremely hyped, slightly overhyped
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@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/2271908#Comment_2271908
Thanks @MandyTalk. I enjoyed completing the survivor adepts as I used perks I would never normally equip.
yeah I do, that's why I've enjoyed a lot of the tome challenges - I used perks that even in over 3k hours I'd never used before.
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I understand that input lag can sometimes be a factor but I really don't think the DS skill check needs to be increased in size, again it's not supposed to be a guaranteed thing, it's a strong perk.
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Well done, this achievement in particular can be a nightmare to get!
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We have not publicly confirmed the time of the release, only that it's on the 15th. So any time is speculation only.
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Just an FYI we've not confirmed officially the exact time of the new Chapter release, just that it will be today.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2270147#Comment_2270147
How is that any different than any ranking system ever? In the current matchmaking world i can intentionally depip and do the same thing.
By keeping it secret, all they are doing is making people not have faith in the system. Because if they won't show us ranks, won't tell us how matchmaking is working, won't tell us what a "win" even is. Then how are we supposed to believe matchmaking isn't just completely random?
When testing the recent SBMM I went on how the matches felt, was my skill equal to that of the survivors in my game etc. Due to end screen ranks not being in anyway connected to skill, I pretty much ignored what ranks were shown.
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@BingBongMan said:
That anniversary stream was for the most part useless. Sure, they announced a handful of cool things on stream. But what is the point of announcing those things if you can't show even small examples of what you're announcing?
That mori change? We hardly know how it'll work other than the fact that it'll now be a natural part if the trial.
The boon totems? They didn't say anything beyond the fact that it'll be the same as a hex totem but for survivors.
The geography change? Essentially nothing was said other than it'll make maps less flat.
They had nothing to show for these announcements. With the only announcement worth any value being what they showed for the resident evil chapter and the anniversary event.
It's giving you an idea of what Live Design is working on right now. When more information is known and the design finalised it will be communicated then - closer to the time of release.
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Not sure what has happened here, but I would hazard a guess that this is a family share situation.
Basically if you family share a game to someone who doesn't own it, then DLC's are also shared. However, if the person you are family sharing with, owns the base game then the DLC's are no longer shareable.
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Whilst I don't believe that we will be sharing statistics on this, as you know the way those tend to go. I can assure you that there was an issue with Hillbilly during the MMR test, reported on this very forum, on Twitter and on various other platforms.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2269970#Comment_2269970
https://forum.deadbydaylight.com/en/discussion/comment/2269968#Comment_2269968
https://forum.deadbydaylight.com/en/discussion/comment/2269957#Comment_2269957
Should I report them? I don't know if it's bannable or not
you can report yes, and yes botting is against the game rules - https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
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As the others have said, this is defnitely a "do at your own risk" kind of thing, as we will not unban you if you do get banned.
Changing any files like that in the game is a risk.
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We did clearly announce the the Rank Rewards would be implemented once the SBMM was fully in place in the game, there will not be rank rewards in game until this system is fully ready to go live. As the recent test showed, there's still some flaws in the system that need to be addressed.
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This is not specific to the recent SBMM test - there is already a reported bug on the pipping system that has been acknowledged.
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This is specific to the coding for the SBMM, as explained in the post.
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With any anti-cheat system it's a circle, new cheats are found, they get blocked, then new ones are found, so on and so forth.
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It's not a bug. Trickster does have a mellody that's very similar to a lullaby, iirc the bug fix was that it wasn't heard at the correct distance previously.
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I'd agree with this, I think it would be easier to get feedback as well without everyone focusing on what colour rank people are in the end screen but go rather on the match outcome/how the match felt etc.
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I don't really mind playing against Legion, I also play as Legion. I do understand that there's a bit of a mend simulator to it - but it's not something that really bothers me, I guess that might be because I also play as the character so understand it a bit more.
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They're not permanent, they do decay over time, but we have not disclosed the decay period.
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For anything related to Reddit, you would need to contact them, it's nothing to do with us.
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Hi, I apologise for the delay you've had to wait.
Support will get back to you very shortly about your issue.
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Thank you everyone for being so helpful on this post.
@LindaDBD the information you have been given here is quite correct, defintely contact DbD support for anything that happens in game - that includes pre-game chat by the way, and if it's on your Steam profile, private Steam messages send those directly to Steam, they do normally act on these types of things. And I am very sorry that you are being harassed in this manner.
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Does the killer have Hex: Huntress Lullaby perk by chance? As if the killer has this perk, the sound is reduced each time until 5 tokens have built up and then there's no warning sound.
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Yes @BrokenSouI links are reviewed, it's actually the easiest way to upload, the errors you're getting when you try to upload the video is probably a bandwidth issue.
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Anything that you do that changes the game files in anyway is a "use at your own risk" - whilst we do not actively search out individuals to ban for changing perk icons, if you are automatically banned by the system we cannot unban you.
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The process is effectively the same, you've made the in-game report which shows that the match has occurred by using the flag system on the names. Then you need to send the video evidence to our Support Team https://support.deadbydaylight.com/hc/en-us/requests/new (I've removed the video as it breaks our forum Naming & Shaming rules by the way, please remember that for the future).
Then our ACM's will take it from there.
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/2258669#Comment_2258669
I don't know how this the same, one is a confident cool guy and the other is just a drunk old man.
I'm sorry but that comment had me giggling 🤭
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@BenZ0 said:
Sounds like a bad idea, not trying to be rude.
Its not fun playing against immersed players that are just hiding and dying in a few sec in a chase. I rather would go against 4 comp loopers than 1 immersed claudette.
I'd agree with that, I don't enjoy searching the map for players that are constantly hiding.
The fun part of the game for me is the chases, and I think that's a pretty popular opinion from many players.
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Pig's RBT's are not a mechanic to specifically get kills, the RBT's slow down the matches, gets survivors off gens - that's why tunneling someone with an active RBT on their head is effectively throwing the game, as that person is already off the gens, and you're leaving the other survivors get the gens done.
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Without really knowing what the MMR tracks it's a bit hard to say "adjust for this or that" - we don't even know that it uses the emblems for example.
It's also hard to collate feedback on the MMR because a lot of people are still focused on the end ranks, people see a rainbow of colours and think it's not working for example, when in reality it could well be working just people have different times in the game.
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If you contact Support, they can check your account with regards to this https://support.deadbydaylight.com/hc/en-us/requests/new
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around 10/15 mins sounds about right, the situation you describe you can definitely report - it would be for the team of ACM's to decide if a rule had been broken...it would need video evidence however.
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No there is no crossprogress between Steam and Windows Store, only between Steam & Stadia for right now, with Switch also confirmed for the future.
There is crossplay between all platforms excluding mobile (as your title is about crossplay not cross progression).
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The Rank shown is not going to make sense under MMR because it doesn't use the old rank system so we may well see a mismatch of colours in the end game.
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Sometimes when I'm playing with friends yes I use Discord.
We spend the time trolling each other, for example my friend said "it's a bubba" 3 seconds before I got yoinked off a gen by a Wraith.
We don't really discuss the game, we're generally just chatting about life, joking around etc
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I think because of it being a PvP game and a lot of players do not play both sides and have a natural bias to one side over the other.
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