If you limited altruism to gold and limit hatch escapes to a silver it would fix mmr

Title. Let's be honest the number of players that can only pip because they get high altruism is quite alot. I really do think a reduction in the emblem could help alot.

For example when the escape emblem was bugged alot of players dropped from ranks 1/2 down to 10-15 which is huge considering, but alot of the better players still remained at rank 1 even with the bugged emblem, thoughts?

Tagged: Mod

Comments

  • Well MMR is a completely different system from the normal emblem-based system, so changing that wouldn't really do anything.

    I'm sure the devs know that it's a problem and have worked around that with MMR, we just don't know for sure.

  • Maybe the MMR is based on the emblems?

    Maybe the bug appeared because they were experimenting with the effects on MMR caused by disabling or lowering some emblems. Then later they fixed it so that we don't see the modified emblem values used for MMR.

  • Without really knowing what the MMR tracks it's a bit hard to say "adjust for this or that" - we don't even know that it uses the emblems for example.

    It's also hard to collate feedback on the MMR because a lot of people are still focused on the end ranks, people see a rainbow of colours and think it's not working for example, when in reality it could well be working just people have different times in the game.