Lord_Tony
Lord_Tony
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- Lord_Tony
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Comments
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"Ds didn't need nerfed trickster does"
confirmed troll
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killers destroyed DBD?
pretty sure SWF with comms destroyed it
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@Phasmamain said:
The new player experience is the issue here. This wouldn’t help them much and only help the people who already have what they want
idk I disagree
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2380743#Comment_2380743
Exactly, you don't. Why are you so bothered by survivors 99ing the gate? Even if they didn't they'd still be able to walk out as you said. It gives a disadvantage to them because it gives you more time to catch up to them and down them if they're injured.
You literally just countered your own point.
If I open the gate the survivors get a free escape. almost no pressure on survivors they now have 2 minutes to raid the basement chest instead of whenever they feel like it but they'll still get it done and escape for free
If they 99 the gate the survivors get a free escape. zero pressure on survivors. They can raid chests whenever they want
If the gates regressed they would have to open the gates BEFORE I chase them to it. Which adds pressure because now they can't raid the basement chest AND have a fail safe for doing so. Their escape doesn't feel free anymore they have to work for it
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Again WHY WOULD I OPEN THEM?
You keep telling me to open the gate myself but it's super counter intuitive to do so. There is no reason for me to open the gate.
Oh to get the EGC timer started? The timer is 2 minutes long and is slower when someone is hooked or downed.
it takes me about 30+ seconds to walk over to the exit gate so essentially the timer is 2 minutes and 30 seconds if you factor in walking over there.
Now say I predicted a gen would pop so I camped the exit gate to open it ASAP to get the timer going. That was time I could have spent getting the survivor off the gen instead. Also the gate is open so they can freely walk out now.
Why would I open the gate? There is no reason I should ever open it. Unless I have blood warden but that's so niche. That's the only reason you should ever open the gate.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2380648#Comment_2380648
That's... not the point. You're trying to use something that was meant for something else in order to help you win games.
just because survivors got all the gens done that doesn't mean they deserve a free win the game isn't over it.
if they can 99 the gate they got a free win.
So either timer starts when gens are done or survivors can't 99 the gate.
that's not asking for much because it's completely unfair survivors can 99 the gate
The end game is heavily in favor of the survivors and killers have zero pressure because survivors can 99 the gate.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2380208#Comment_2380208
The EGC is meant to prevent people from holding the game hostage. You aren't supposed to be able to do well in the endgame, you failed to prevent the survivors from doing the generators, therefore your only choice is to camp a survivor, and that's fine. I accept my loss if I get camped to death in the EGC.
if the EGC timer triggers when gens are done then you can't hold the game hostage, right?
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@Sonzaishinai said:
Couldn't you just bait the zombie swing and pick up the survivor while the zombie recovers?
can you do that while nemesis is on your butt?
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@Rogue11 said:
Everyone talking about this idea in relation to game balance and I'm over here thinking of bringing anniversary cake and survivor pudding c:
that's honestly what I'd do
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@humanbeing1704 said:
Isn't Friday the 13th in lawsuit hell I'll probably win the lottery before he's in dead by daylight
just make him a legendary skin for trapper.
if jason is in DBD it runs the risk of them pulling the license totally and removing the killer instead of just a skin
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kicking gens barely does anything anyways lol.
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hatch needs to be removed.
it just teaches survivors to camp the hatch instead of doing the final gens
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@CheeseAnton said:
https://forum.deadbydaylight.com/en/discussion/comment/2379565#Comment_2379565
Gonna be honest, I haven't faced a Mori so long I kinda forgot about the nerf (I guess I just thought Killers started being more nice all of a sudden for some reason) and I didn't know about Devs removing them. Okay, I guess I'm okay with 2 Offerings for killer.
whenever I put on a mori most of the time I forgot I even enabled it because it sucks so much now
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@SkeletalElite said:
The only offerings that actually do anything remotely useful to killers are moris and the hook offerings which don't have very much impact so I don't see why it really matters.
And even in the case of hook offerings the numbers on the offerings themselves account for this, the survivor ones do much less than the killer ones.
Edit: As for map offerings, there's no benefit to stacking them except powering through a sac ward, which no one does, because no one uses sac wards.
you would see more sac wards if killers had 2 offerings.
the only reason killers don't use sac wards because they'll rather use survivor pudding or something they don't want to take the risk of bringing a sac ward when no survivors don't even bring map offerings.
but if killers had 2 offering slots you'd see an increase in sac wards
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@CheeseAnton said:
You want killers to be able to put both a Mori and map offering?
First of all devs said they removing mori offerings soon.
Second of all, why are you worried about moris still? They only work on deathhook, they're useless. No one uses them.
also survivors can stack map offering, fog, longer hooks and hatch blueprint. So survivors are allowed 4 offerings? That's fair
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@Yankus said:
No one seems to understand the blood hunt doesn't stack with cakes, it only doubles your base bloodpoints.
so why they hoarding cakes then
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@Milo said:
They are powers.
IF we gave cosmetics to those powers then it would be weird and slightly inconsistent (as if that's not an issue already) to not have it on all killers.
uh they are secondary weapons so, why can't they have skins?
I don't see what the issue is here, if a killer doesn't have a secondary weapon then they don't get a skin slot for it. Simple as that
I think it's perfectly fine and reasonable to not give every killer a secondary weapon skin slot because they don't have secondary weapons
Hell why not just give all killers a "misc" slot and this misc slot could be secondary weapons, crowns, frosty/hallow eyes, etc
But I don't see what the issue is that you're saying here.
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@DoomedMind said:
I think it would be unfun and oppressive as hell. But, the problem you seem to point out is the fact that survivors are able to 99'd the gates, making the late gate extremely hard for killers.
I would fix that by making gates loosing their progress over time (like, maybe 3 seconds to lose 1 second progress of survivor's opening it, maybe more ?), naturally (because the killer doesn't have the time to "kick" the gate).
This idea probably needs some tweaks, but I think it would be the solution of the end game killer's lack of pressure.
", but I think it would be the solution of the end game killer's lack of pressure."
right like survivors love to talk ######### about NOED but in reality we need NOED because we have 0 pressure at end game and survivors know this.
At end game I see survivors stacking borrowed time and DS and all of them are taking protection hits then they run over to the exit gate and just do an instant tap on it and run out.
with noed they wouldn't be doing protection hits and if the gate timer regressed they also wouldn't be baiting me this hard like that they would have to open the gate before they baited me.
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@gendoss said:
Yeah I've seen a couple of forum posts about this before. I'm sure it's just a coincidence or if not just a little nod. He doesn't talk like Caleb from Blood and Blood didn't take place in the Wild West.
but caleb from blood is or use to be a cowboy from the wild west.
it doesn't take place in the wild west but he was most definitely from that time period.
"Caleb was born in western Texas in 1847"
Caleb died in 1871 and was resurrected in 1928
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@DelsKibara said:
Honestly, my guess is they tried it, something broke hard and they abandoned it without saying anything.
Although since we now have AIs in the form of Tutorial Survivors and Killers, I'm guessing they are going to change it to that instead. Which tbh, is going to be more of a detriment to Killers in a way.
Yeah they can easily be looped and such but they are still going to be doing generators god knows where and you cannot pressure them like a normal human would.
So basically swf because you can't pressure swf either
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I've seen dead hard players lag really bad like this it's so annoying
it's basically a lag switch now
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killers should get a cosmetic slot if they have a secondary weapon like oni, billy. leatherface, victor, etc
I want to see leatherface carry that gold chainsaw
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they really need to add a 4th misc cosmetic slot for some killers
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@ouroboros_world said:
https://forum.deadbydaylight.com/en/discussion/comment/2376927#Comment_2376927
You don’t play killer often, why should the killer drop whatever he doing to patrol rng gate spawns that. This is how egc usually go. Killer down 1 person, every survivor is 99ing both gate at this time, healing each other and while the killer have to watch hook, and patrol gates, survivors literally have no objective but to open the gate, but 99ing gates make it easy for them to heal and drink tea. Killer can’t really do nothing but chase them out, also why should killers have to leave the hooked person just to open a gate across the map while their team just hides at the gate?
couldn't have said it better myself.
I strongly feel gates should not be able to 99.
there are 3 lights so 3 stages of the gate. If you get to 99 it will slowly regress back to the second light which is what 5 seconds to open instead of INSTANTLY.
so this puts survivors in a spot where they leave now or risk opening the gate later but in chase
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If killers are truly considered to be the "power role" then why do survivors have full control over the end game?
They should not be allowed to 99 the gates
and the game is essentially over now that the gens are done, the timer should officially start. Why does noed activate when gens are done but not the timer?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2376896#Comment_2376896
Then open the gates.
if the survivors don't want them open yet, it's for a reason (giving the more time to make a hook save), so if you open the gate, you're putting them at a disadvantage.
I already explained why opening the gates is a BAD idea.
- You're just making it easier for them to escape
- you aren't spending time chasing stragglers by opening the gate.
- by the time you walk over to the exit gate to open it you wasted 20-30 seconds which means the timer has been delayed for 20-30 seconds making it pointless
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@Munqaxus said:
The Devs should also remove survivors arms and legs for you.
Excuse me I never said I don't want a challenge.
but it's unfair how much survivors control the end game. They always 99 the gates which means they are in control of the game.
Who is the power role here?
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@[Deleted User] said:
I used to really like that idea as well. But then @GeneralV pointed out that at the moment, there literally isn't a game-state in which two Willing Players, at least one Survivor, and one Killer, are able to permanently prolong the match should they choose (Until a hard-set server timeout). If they're casual enough to just want to frolic around in a Trial. While also taking into account the Killer might be actively body-blocking one or more Survivors, and that one or more other Survivors are looking to also proceed out of the Trial.
the killer can body block a survivor while the egc timer is not active as well
And then the survivors could choose not to open the gate thus never triggering the EGC timer forever.
So I don't think it's fair to not have it active when gens are done because of the possibility of a body block which is incredibly rare.
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they would need to get the voice actors to say candyman 5 times
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The killer plays with essentially 3 perks for 95% of the match
Most of the time end game never triggers because all survivors are dead before gens are done.
if all gens are done there is also a chance all bones will be done.
So a killer is playing with 3 perks for most of the match and there is a chance the 4th perk will never activate.
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Noed did nothing for me the last guy was already injured and it was a yellow noed.
he still complained about it. Like what? It didn't do anything for me
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@[Deleted User] said:
After getting a few killers to p3 i've decided to think more carefully before doing it. It doesn't really seem that worth it, i don't notice the rarity increase at all and the bloody clothes don't look good on every killer i think.
If there are certain perks I want for a killer but I'm level 50 not p3 then I don't want to go over level 50.
so p3 is the only way I'll attempt to get all the perks I need for the killers Im playing
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2373568#Comment_2373568
I'm sorry who the hell used stridor unironically outside of Spirit?
Oh wait, nobody.
So tell me why are they nerfing a perk only 1 killer used? It's not even a meta perk
iron will is the meta perk here
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@justbecause said:
This story has two sides a person who dc'd for hatch and you who slugged for 4k so you both did "legit strategies" which none is legit but both works for them to escape and for you to get 4k so I wouldn't overthink too much about this
??????
Slugging is not against the rules. DCing is against the rules.
So how can you say DCing is a legit strategy?
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@Nico_0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2374062#Comment_2374062
Why would survivors care about points? You only need one prestige 3 with all the perks and you are done, there are no incentives to earn more
yeah you're right because survivors find all their items through chests and get to keep all items they escape with.
killers have to constantly keep buying add-ons and they get removed even after getting a 4k
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@CaulDrohn said:
Even if it would be legit, it's an incredible dumb move. The one DC'ing forfeits all their BP for the other to get 7k more (at max.). A net negative for the survivors in most cases. Sure it might rob the killer of some points as well, but that will only be something like 1k, givevn that you get a DC compensation. It only really hurts when a BBQ stack DC's.
the guy told me he doesn't care if he gets 0 points
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@stikyard said:
So, you slug me and leave me there so you can go hunt the 4K. The last person is hiding, waiting for me to die and, I'm just supposed to lay there... thrilling!
sounds like you want 0 points then
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can nemesis see over corn? If not he should
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2373635#Comment_2373635
The penalty shouldn't be increased, in my opinion.
Hatch should take "X amount of time to open after the last Survivor is removed from the trial."
it's technically factored in with the long sacrifice animation
or however long a mori animation lasts
But DCing is instant and it's obvious there was no foresight about DCing to open hatch
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2373631#Comment_2373631
Well, as of now, DC penalties are off.
And even when they are on, I've seen these guys do it repeatedly against me, like, multiple games in a row.
penalty is clearly not enough then, needs to be higher to discourage this behavior.
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I'll speak with you on this podcast
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2373568#Comment_2373568
Iron Will was always a meta perk.
now it's super meta expect to see all survivors using it now
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spirit had the best outfit that face is terrifying
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stridor nerf just made all these survivor perks meta now
not just stridor either, all killer add-ons and perks are no longer additive so they all are ######### useless.
gg
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there is nothing to fix she's fine
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how about jennifer tilly throws chucky at survivors and an AI chucky attacks them
but I don't want to see another twins so they have to make the two incredibly different
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@Phasmamain said:
I’d love an SWF nerf the issue is that I don’t know how to. You can’t just punish people for playing with their friends.
ATM I’d say just give killers more rewards for killing even 1 or 2 of them as opposed to 4king
when why should the killer get punished for survivors playing with friends?
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@Mooks said:
Then… don’t buy skins for killers you don’t play? It’s really as easy as that. BHVR doesn’t force you to buy any skins, at all..
and for licensed killers they just are able to get more (or any) cosmetics out.. that’s also the same as for licensed survivors..
again I would be more likely to buy skins for those killers if the killers themselves weren't bad
for example trickster. great skins, weak killer. I want to buy his skins but he's so weak, what's the point?
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@humanbeing1704 said:
I just don't buy killer skins because I don't see them in gameplay
you can see their feet and weapon though
Or sometimes you can see the whole killer if you're playing hag, doctor, freddy, spirit and the twins.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2372265#Comment_2372265
Of course its easier vs people whose game is poorly optimized lol
but whenever they dead hard they lag and I can't even hit them